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Saga Edition RPG Omnibus

Jedi Master (prestige class): Difference between revisions

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{{DISPLAYTITLE:Jedi Master}}<!--
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<h2 class="headline">Jedi Masters at Large</h2>
-->{{Reference
{{Reference
|title1=Jedi Master
|title1=Jedi Master
|found_in = [[Saga Edition Core Rulebook]] pg 219
|found_in = [[Saga Edition Core Rulebook]] pg 219
|image1 = Swse class jedi master.jpg
|image1 = Swse class jedi master.jpg
}}<p class="single">Jedi Masters represent the pinnacle of the [[Jedi (force tradition)|Jedi order]]. They are Jedi who are both strong enough in [[the&nbsp;Force]], and patient enough in life to pass on their skills by teaching a new generation of Jedi. The journey from [[Jedi (heroic class)|Padawan&nbsp;learner]] to Jedi Master usually takes decades, and many who start upon the path never reach its final destination.{{newline}}Becoming a Jedi Master requires patience, inner strength, wisdom, and a deep connection to, and understanding of, the Force. Further, a [[Jedi&nbsp;Knight (prestige class)|Jedi&nbsp;Knight]] usually doesn't become a Jedi Master until they train a student to completion. Jedi are allowed only one Padawan at a time, and the training of a single Padawan can take years.{{newline}}The most respected Jedi Masters are invited by their peers (and, in some cases, their former masters) to join them on the Jedi Council. Those who join the Council use their wisdom and influence to instruct others in the ways of the Force, and preserve peace in the galaxy. The Jedi Council is also tasked with identifying Force-sensitive children across the galaxy, and offering them instructions in the Jedi Force tradition. These lessons are fairly rudimentary&mdash;usually intended to teach a student &ldquo;the Basics&rdquo; until he or she is old enough to receive formal training as a Padawan.{{newline}}During the [[Eras of Play#darktimes|Rise&nbsp;of&nbsp;the&nbsp;Empire&nbsp;era]], the Jedi Council would confer the title of Jedi Master upon those deemed qualified to teach others in the ways of the Force. During the [[Eras of Play#rebellionera|Rebellion&nbsp;era]] and the [[Eras of Play#newjediera|New&nbsp;Jedi&nbsp;Order&nbsp;era]], Jedi require no such approval; however, they must adhere to the tenets of the Jedi Code to become Jedi Masters.</p></div>
}}<!--
 
--><div id="atlarge" class="topdiv"><!--
 
--><h2 class="headline">Jedi Masters at Large</h2><!--
 
--><p class="single nomargin">Jedi Masters represent the pinnacle of the [[Jedi (force tradition)|Jedi order]]. They are Jedi who are both strong enough in [[the&nbsp;Force]], and patient enough in life to pass on their skills by teaching a new generation of Jedi. The journey from [[Jedi (heroic class)|Padawan&nbsp;learner]] to Jedi Master usually takes decades, and many who start upon the path never reach its final destination.</p><!--
 
--><p class="single nomargin">{{indent}}Becoming a Jedi Master requires patience, inner strength, wisdom, and a deep connection to, and understanding of, the Force. Further, a [[Jedi&nbsp;Knight (prestige class)|Jedi&nbsp;Knight]] usually doesn&rsquo;t become a Jedi Master until they train a student to completion. Jedi are allowed only one Padawan at a time, and the training of a single Padawan can take years.</p><!--
 
--><p class="single nomargin">{{indent}}The most respected Jedi Masters are invited by their peers (and, in some cases, their former masters) to join them on the Jedi Council. Those who join the Council use their wisdom and influence to instruct others in the ways of the Force, and preserve peace in the galaxy. The Jedi Council is also tasked with identifying Force-sensitive children across the galaxy, and offering them instructions in the Jedi Force tradition. These lessons are fairly rudimentary&mdash;usually intended to teach a student &ldquo;the Basics&rdquo; until he or she is old enough to receive formal training as a Padawan.</p><!--
 
--><p class="single nomargin">{{indent}}During the [[Eras of Play#darktimes|Rise&nbsp;of&nbsp;the&nbsp;Empire&nbsp;era]], the Jedi Council would confer the title of Jedi Master upon those deemed qualified to teach others in the ways of the Force. During the [[Eras of Play#rebellionera|Rebellion&nbsp;era]] and the [[Eras of Play#newjediera|New&nbsp;Jedi&nbsp;Order&nbsp;era]], Jedi require no such approval; however, they must adhere to the tenets of the Jedi Code to become Jedi Masters.</p><!--
 
 
 
 
--><div id="examples" class="spacer"><!--
 
--><h3 class="headline">Examples of Jedi Masters</h3><!--
 
--><p class="single nomargin">Adi&nbsp;Gallia, Eeth&nbsp;Koth, [[Luke_Skywalker#njoera|Luke&nbsp;Skywalker&nbsp;&lpar;New&nbsp;Jedi&nbsp;Order&nbsp;era&rpar;]], Kit&nbsp;Fisto, Luminara&nbsp;Unduli, Mace&nbsp;Windu, Obi-Wan&nbsp;Kenobi&nbsp;(Episode&nbsp;III), Plo&nbsp;Koon, Shaak&nbsp;Ti, [[Yoda]]</p><!--
 
--></div><!-- end h3 examples
 
 
 
 
--><div id="requirements" class="spacer"><!--
 
--><h3 class="headline">Requirements</h3><!--
 
--><p class="single nomargin">To qualify to become a Jedi Master, a character must fulfill the following criteria.</p><!--
 
--><ul><!--
 
--><li>'''Minimum Level&colon;''' 12th.</li><!--
 
--><li>'''Trained Skills&colon;''' [[Use the Force]].</li><!--
 
--><li>'''Feats&colon;''' [[Force&nbsp;Sensitivity (feat)|Force&nbsp;Sensitivity]], [[Weapon_Proficiency_(feat)#lightsabers|Weapon Proficiency (lightsabers)]].</li><!--
 
--><li>'''Force Tradition&colon;''' Must be a member of the [[Jedi (force tradition)|Jedi&nbsp;tradition]].</li><!--
 
--></ul><!--
 
--></div><!-- end h3 requirements
 
--></div><!-- end h2 at large
 
 
 


<div id="examples" style="margin-top: 1.5em;">
--><div id="traits" class="spacer2"><!--
<h3 class="headline">Examples of Jedi Masters</h3>
Adi&nbsp;Gallia, Eeth&nbsp;Koth, [[Luke_Skywalker#njoera|Luke&nbsp;Skywalker&nbsp;&lpar;New&nbsp;Jedi&nbsp;Order&nbsp;era&rpar;]], Kit&nbsp;Fisto, Luminara&nbsp;Unduli, Mace&nbsp;Windu, Obi-Wan&nbsp;Kenobi&nbsp;(Episode&nbsp;III), Plo&nbsp;Koon, Shaak&nbsp;Ti, [[Yoda]].</div>


<div id="traits" style="clear: both;">
--><h2 class="headline">Class Rules &amp; Traits</h2><!--
<h2 class="headline">Class Rules &amp; Traits</h2>
 
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| style="padding: 0 .5em;" |Force secret<br />Talent
| style="padding: 0 .5em;" |Force secret<br />Talent
|}
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Jedi Masters have the following traits and requirements:</div>
 
--><p class="single nomargin">Jedi Masters have the following traits.</p><!--
 
 
 


<div id="requirements" style="margin-top: 1.5em;">
--><div id="hitpoints" class="spacer"><!--
<h3 class="headline">Requirements</h3>
To qualify to become a Jedi Master, a character must fulfill the following criteria.{{newline}}'''Minimum Level:''' 12th.{{newline}}'''Trained Skills:''' [[Use the Force]].{{newline}}'''Feats:''' [[Force&nbsp;Sensitivity (feat)|Force&nbsp;Sensitivity]], [[Weapon_Proficiency_(feat)#lightsabers|Weapon Proficiency (lightsabers)]].{{newline}}'''Force Tradition:''' Must be a member of the [[Jedi (force tradition)|Jedi&nbsp;tradition]].</div>


<div id="hitpoints" style="margin-top: 1.5em;">
--><h4 class="headline">Hit Points</h4><!--
<h3 class="headline">Hit Points</h3>
At each level, Jedi Masters gain 1d10 hit points &#43; their [[Constitution]] modifier.</div>


<div id="forcepoints" style="margin-top: 1.5em;">
--><p class="single nomargin">At each level, Jedi Masters gain 1d10 [[hit&nbsp;point]]s &#43; their [[Constitution]] modifier.</p><!--
<h3 class="headline">Force Points</h3>
Jedi Masters gain a number of [[The_Force#forcepoints|Force points]] equal to 7 &#43; one-half their character level (rounded down) every time they gain a new level in this class (due to their strong connection to the Force, Jedi Masters gain more force points than most other [[Prestige_Classes|prestige&nbsp;classes]]). Any Force points left over from previous levels are lost.</div>


<div id="defense" style="margin-top: 1.5em;">
--></div><!-- end h4 hitpoints
<h3 class="headline">Defense Bonuses</h3>
At 1st level, you gain a &#43;3 class bonus to your [[Fortitude&nbsp;Defense]], [[Reflex&nbsp;Defense]], and [[Will&nbsp;Defense]].</div>


<div id="fearless" style="margin-top: 1.5em;">
<h3 class="headline">Fearless</h3>
You are immune to fear effects.</div>


<div id="serenity" style="margin-top: 1.5em;">
<h3 class="headline">Serenity</h3>
You may enter a brief meditative state as a full-round action. You may remain in this trance as long as you wish, and you are still aware of your surroundings; however, however, you are otherwise helpless and cannot perform any other actions. Upon emerging from the trance (as a [[swift&nbsp;action]]), your first attack roll or [[Use&nbsp;the&nbsp;Force]] [[skills|skill]] check made in the following round is considered to be a natural 20.</div>


<div id="talents" style="margin-top: 1.5em;">
 
<h3 class="headline">Talents</h3>
--><div id="forcepoints" class="spacer"><!--
<p class="single">At every odd-numbered level (1st, 3rd, and 5th), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p>
 
--><h4 class="headline">Force Points</h4><!--
 
--><p class="single nomargin">Jedi Masters gain a number of [[Force&nbsp;point]]s equal to 7 &#43; one-half their character level (rounded down) every time they gain a new level in this class (due to their strong connection to the Force, Jedi Masters gain more force points than most other [[Prestige_Classes|prestige&nbsp;classes]]). Any Force points left over from previous levels are lost.</p><!--
 
--></div><!--
 
 
 
 
--><div id="defense" class="spacer"><!--
 
--><h4 class="headline">Defense Bonuses</h4><!--
 
--><p class="single nomargin">At 1st level, you gain a &#43;3 class bonus to your [[Fortitude&nbsp;Defense]], [[Reflex&nbsp;Defense]], and [[Will&nbsp;Defense]].</p><!--
 
--></div><!--
 
 
 
 
--><div id="fearless" class="spacer"><!--
 
--><h4 class="headline">Fearless</h4><!--
 
--><p class="single nomargin">You are immune to fear effects.</p><!--
 
--></div><!--
 
 
 
 
--><div id="serenity" class="spacer"><!--
 
--><h4 class="headline">Serenity</h4><!--
 
--><p class="single nomargin">You may enter a brief meditative state as a full-round action. You may remain in this trance as long as you wish, and you are still aware of your surroundings; however, however, you are otherwise helpless and cannot perform any other actions. Upon emerging from the trance (as a [[swift&nbsp;action]]), your first attack roll or [[Use&nbsp;the&nbsp;Force]] [[skills|skill]] check made in the following round is considered to be a natural 20.</p><!--
 
--></div><!--
 
 
 
 
--><div id="talents" class="spacer"><!--
 
--><h4 class="headline">Talents</h4><!--
 
--><p class="single nomargin">At every odd-numbered level (1st, 3rd, and 5th), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p><!--
 
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--></div><!--
 
 
 
 
--><div id="secret" class="spacer"><!--
 
--><h4 class="headline">Force Secret</h4><!--
 
--><p class="single nomargin">You have meditated on the deeper mysteries of the light side of the Force. At 2nd level and every level thereafter, you gain one [[Force Secrets|Force&nbsp;secret]] that, once selected, cannot be changed.</p><!--
 
--></div><!--
 
--></div><!-- end h2 traits
 
 


<div id="secrets" style="margin-top: 1.5em;">
<h3 class="headline">Force Secret</h3>
You have meditated on the deeper mysteries of the light side of the Force. At 2nd level and every level thereafter, you gain one [[Force Secrets|Force&nbsp;secret]] that, once selected, cannot be changed.</div>


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Latest revision as of 22:27, 19 July 2025

Jedi Masters at Large

Jedi Masters represent the pinnacle of the Jedi order. They are Jedi who are both strong enough in the Force, and patient enough in life to pass on their skills by teaching a new generation of Jedi. The journey from Padawan learner to Jedi Master usually takes decades, and many who start upon the path never reach its final destination.

     Becoming a Jedi Master requires patience, inner strength, wisdom, and a deep connection to, and understanding of, the Force. Further, a Jedi Knight usually doesn’t become a Jedi Master until they train a student to completion. Jedi are allowed only one Padawan at a time, and the training of a single Padawan can take years.

     The most respected Jedi Masters are invited by their peers (and, in some cases, their former masters) to join them on the Jedi Council. Those who join the Council use their wisdom and influence to instruct others in the ways of the Force, and preserve peace in the galaxy. The Jedi Council is also tasked with identifying Force-sensitive children across the galaxy, and offering them instructions in the Jedi Force tradition. These lessons are fairly rudimentary—usually intended to teach a student “the Basics” until he or she is old enough to receive formal training as a Padawan.

     During the Rise of the Empire era, the Jedi Council would confer the title of Jedi Master upon those deemed qualified to teach others in the ways of the Force. During the Rebellion era and the New Jedi Order era, Jedi require no such approval; however, they must adhere to the tenets of the Jedi Code to become Jedi Masters.

Examples of Jedi Masters

Adi Gallia, Eeth Koth, Luke Skywalker (New Jedi Order era), Kit Fisto, Luminara Unduli, Mace Windu, Obi-Wan Kenobi (Episode III), Plo Koon, Shaak Ti, Yoda

Requirements

To qualify to become a Jedi Master, a character must fulfill the following criteria.

Class Rules & Traits

The Jedi Master
Level BAB Class Features
1st +1 Defense bonuses
Fearless
Serenity
Talent
2nd +2 Force secret
3rd +3 Force secret
Talent
4th +4 Force secret
5th +5 Force secret
Talent

Jedi Masters have the following traits.

Hit Points

At each level, Jedi Masters gain 1d10 hit points + their Constitution modifier.

Force Points

Jedi Masters gain a number of Force points equal to 7 + one-half their character level (rounded down) every time they gain a new level in this class (due to their strong connection to the Force, Jedi Masters gain more force points than most other prestige classes). Any Force points left over from previous levels are lost.

Defense Bonuses

At 1st level, you gain a +3 class bonus to your Fortitude Defense, Reflex Defense, and Will Defense.

Fearless

You are immune to fear effects.

Serenity

You may enter a brief meditative state as a full-round action. You may remain in this trance as long as you wish, and you are still aware of your surroundings; however, however, you are otherwise helpless and cannot perform any other actions. Upon emerging from the trance (as a swift action), your first attack roll or Use the Force skill check made in the following round is considered to be a natural 20.

Talents

At every odd-numbered level (1st, 3rd, and 5th), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.

Talent Tree Talents
Alter Aversion, Disciplined Strike, Force Flow, Illusion, Illusion Bond, Influence Savant, Link, Masquerade, Move Massive Object, Supress Force, Telekinetic Power, teleprodigy, Telekinetic Savant, Telepathic Influence, Telepathic Link
Control Beast Trick, Channel Energy, Damage Reduction 10, Equilibrium, Force Exertion, Force Focus, Force Harmony, Force Recovery, Force Suppression, Indomitable Will, Telekinetic Stability, The Will to Resist
Dark Side
Dark Side Score: 1+
Consumed by Darkness, Dark Presence, Dark Preservation, Dark Side Savant, Drain Knowledge, Power of the Dark Side, Revenge, Swift Power, Transfer Essence, Wrath of the Dark Side
Duelist Force Fortification, Greater Weapon Focus (lightsabers), Greater Weapon Specialization (lightsabers), Improved Lightsaber Throw, Improved Redirect, Improved Riposte, Lightsaber Form Savant, Multiattack Proficiency (lightsabers), Severing Strike, Shoto Master, Thrown Lightsaber Mastery
Guardian Spirit Crucial Advice, Distracting Apparition, Guardian Spirit, Manifest Guardian Spirit, Vital Encouragement
Light Side
Dark Side Score: 0
At Peace, Attuned, Focused Attack, Surge of Light
Sense Feel the Force, Force Perception, Force Pilot, Force Reflexes, Foresight, Guage Force Potential, Heightened Awareness, Instinctive Navigation, Motion of the Future, Psychometry, Shift Sense, Visions

Force Secret

You have meditated on the deeper mysteries of the light side of the Force. At 2nd level and every level thereafter, you gain one Force secret that, once selected, cannot be changed.