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{{forcemenu}} | {{forcemenu}}<!-- | ||
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< | --><p class="single nomargin">Force techniques represent a deeper understanding of [[the Force]] and, like martial skills, usually come with years of practice. A few gifted or devoted Force-users learn to master them more quickly. In general, Force techniques are only available to characters with levels in certain Force-using [[Prestige_Classes|prestige classes]] (such as the [[Force_Adept_(prestige_class)|Force adept]], [[Jedi Knight (prestige class)|Jedi Knight]], and [[Sith Apprentice (prestige class)|Sith Apprentice]]).{{newline}}Whenever you gain access to a new Force technique, select it from the following list. Once selected, a Force technique cannot be changed.</p><!-- | ||
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<div id=" | --><div id="advvital"class="spacer"><!-- | ||
--><h4 class="headline">Advanced Vital Trasnfer</h4><!-- | |||
< | |||
< | |||
-->{{referencetag|book=Clone Wars Campaign Guide|page=53}}<!-- | |||
{{referencetag|book= | |||
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--><p class="single nomargin"></p><!-- | |||
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--></div><!-- | |||
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<div id=" | --><div id="curedisease"class="spacer"><!-- | ||
--><h4 class="headline">Cure Disease</h4><!-- | |||
< | |||
< | |||
-->{{referencetag|book=Jedi Academy Training Manual|page=36}}<!-- | |||
{{referencetag|book=Jedi Academy Training Manual|page=36}} | |||
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--><p class="single nomargin"></p><!-- | |||
< | |||
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--></div><!-- | |||
< | |||
<div id=" | --><div id="detaxpoison"class="spacer"><!-- | ||
--><h4 class="headline">Detoxify Poison</h4><!-- | |||
< | |||
< | |||
-->{{referencetag|book=Legacy Era Campaign Guide|page=55}}<!-- | |||
{{referencetag|book= | |||
< | |||
--><p class="single nomargin"></p><!-- | |||
< | |||
< | |||
--></div><!-- | |||
< | |||
<div id=" | --><div id="dominate"class="spacer"><!-- | ||
--><h4 class="headline">Dominate Mind</h4><!-- | |||
< | |||
< | |||
-->{{referencetag|book=Knights of the Old Republic|page=53}}<!-- | |||
{{referencetag|book=Knights of the Old Republic|page= | |||
< | |||
--><p class="single nomargin">When using [[Mind_Trick_(force_power)|''mind trick'']], if you exceed your target’s [[Will Defense ]]by 10 or more points, your can choose what your target does with its [[standard action]] on its next turn.</p><!-- | |||
< | |||
< | |||
--></div><!-- | |||
< | |||
<div id=" | --><div id="extendblind"class="spacer"><!-- | ||
--><h4 class="headline">Extended Blind</h4><!-- | |||
< | |||
< | |||
-->{{referencetag|book=Jedi Academy Training Manual|page=36}}<!-- | |||
{{referencetag|book= | |||
< | |||
--><p class="single nomargin"></p><!-- | |||
< | |||
< | |||
--></div><!-- | |||
< | |||
<div id=" | --><div id="extenddisarm"class="spacer"><!-- | ||
--><h4 class="headline">Extended Force Disarm</h4><!-- | |||
< | |||
< | |||
-->{{referencetag|book=Jedi Academy Training Manual|page=36}}<!-- | |||
{{referencetag|book= | |||
< | |||
--><p class="single nomargin"></p><!-- | |||
< | |||
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--></div><!-- | |||
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<div id=" | --><div id="extendgrip"class="spacer"><!-- | ||
--><h4 class="headline">Extended Force Grip</h4><!-- | |||
< | |||
-->{{referencetag|book=Jedi Academy Training Manual|page=36}}<!-- | |||
{{referencetag|book=Jedi Academy Training Manual|page= | |||
< | |||
--><p class="single nomargin"></p><!-- | |||
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--></div><!-- | |||
< | |||
{{ | |||
<div | --><div id="extendthrust"class="spacer"><!-- | ||
--><h4 class="headline">Extended Force Thrust</h4><!-- | |||
-->{{referencetag|book=Jedi Academy Training Manual|page=36}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="extendmove"class="spacer"><!-- | |||
--><h4 class="headline">Extended Move Object</h4><!-- | |||
-->{{referencetag|book=Jedi Academy Training Manual|page=36}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="recovery"class="spacer"><!-- | |||
--><h4 class="headline">Force Point Recovery</h4><!-- | |||
-->{{referencetag|book=Saga Edition Core Rulebook|page=102}}<!-- | |||
--><p class="single nomargin">At the end of an encounter, you automatically recover 1 [[Force point]] spent during the encounter.</p><!-- | |||
--></div><!-- | |||
--><div id="mastery"class="spacer"><!-- | |||
--><h4 class="headline">Force Power Mastery</h4><!-- | |||
-->{{referencetag|book=Saga Edition Core Rulebook|page=102}}<!-- | |||
--><p class="single nomargin">Choose a single [[Force_Powers|Force power]]. You may take 10 on [[Use the Force]] checks to activate this Force power even when distracted or threatened.</p><p class="single nomargin">{{indent}}You may select this Force technique multiple times; each time you select this Force technique, it applies to a different Force power.</p><!-- | |||
--></div><!-- | |||
--><div id="impbalista"class="spacer"><!-- | |||
--><h4 class="headline">Improved Balistakinesis</h4><!-- | |||
-->{{referencetag|book=Legacy Era Campaign Guide|page=55}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impbattlestrike"class="spacer"><!-- | |||
--><h4 class="headline">Improved Battle Strike</h4><!-- | |||
-->{{referencetag|book=Force Unleashed Campaign Guide|page=88}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impcloak"class="spacer"><!-- | |||
--><h4 class="headline">Improved Cloak</h4><!-- | |||
-->{{referencetag|book=Clone Wars Campaign Guide|page=53}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impconvection"class="spacer"><!-- | |||
--><h4 class="headline">Improved Convection</h4><!-- | |||
-->{{referencetag|book=Jedi Academy Training Manual|page=36}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impcrucitorn"class="spacer"><!-- | |||
--><h4 class="headline">Improved Crucitorn</h4><!-- | |||
-->{{referencetag|book=Jedi Academy Training Manual|page=37}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impcryo"class="spacer"><!-- | |||
--><h4 class="headline">Improved Cryokinesis</h4><!-- | |||
-->{{referencetag|book=Jedi Academy Training Manual|page=37}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="imprage"class="spacer"><!-- | |||
--><h4 class="headline">Improved Dark Rage</h4><!-- | |||
-->{{referencetag|book=Force Unleashed Campaign Guide|page=88}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impdarktrans"class="spacer"><!-- | |||
--><h4 class="headline">Improved Dark Transfer</h4><!-- | |||
-->{{referencetag|book=Legacy Era Campaign Guide|page=55}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impdetonate"class="spacer"><!-- | |||
--><h4 class="headline">Improved Detonate</h4><!-- | |||
-->{{referencetag|book=Legacy Era Campaign Guide|page=56}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impenergyresist"class="spacer"><!-- | |||
--><h4 class="headline">Improved Energy Resistance</h4><!-- | |||
-->{{referencetag|book=Knights of the Old Republic|page=53}}<!-- | |||
--><p class="single nomargin">When you activate [[Energy_Resistance_(force_power)|''energy resistance'']], you can choose to have it affect one of your allies within 6 squares instead of you.</p><!-- | |||
--></div><!-- | |||
--><div id="impenlighten"class="spacer"><!-- | |||
--><h4 class="headline">Improved Enlighten</h4><!-- | |||
-->{{referencetag|book=Legacy Era Campaign Guide|page=56}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impfold"class="spacer"><!-- | |||
--><h4 class="headline">Improved Fold Space</h4><!-- | |||
-->{{referencetag|book=Jedi Academy Training Manual|page=37}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impdisarm"class="spacer"><!-- | |||
--><h4 class="headline">Improved Force Disarm</h4><!-- | |||
-->{{referencetag|book=Force Unleashed Campaign Guide|page=88}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impgrip"class="spacer"><!-- | |||
--><h4 class="headline">Improved Force Grip</h4><!-- | |||
-->{{referencetag|book=Force Unleashed Campaign Guide|page=88}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="implight"class="spacer"><!-- | |||
--><h4 class="headline">Improved Force Light</h4><!-- | |||
-->{{referencetag|book=Jedi Academy Training Manual|page=37}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="implightning"class="spacer"><!-- | |||
--><h4 class="headline">Improved Force Lightning</h4><!-- | |||
-->{{referencetag|book=Force Unleashed Campaign Guide|page=88}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impshield"class="spacer"><!-- | |||
--><h4 class="headline">Improved Force Shield</h4><!-- | |||
-->{{referencetag|book=Legacy Era Campaign Guide|page=56}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impslam"class="spacer"><!-- | |||
--><h4 class="headline">Improved Force Slam</h4><!-- | |||
-->{{referencetag|book=Knights of the Old Republic|page=54}}<!-- | |||
--><p class="single nomargin">When you use the [[Force_Slam_(force_power)|''Force slam'']] power, you can change the time it takes to activate to a [[full-round action]] in order to target all targets within a 2-square radius originating in your square. You can spend a [[Force point]] to increase the area to a 4-square-radius burst that originates from your square.</p><!-- | |||
--></div><!-- | |||
--><div id="impstorm"class="spacer"><!-- | |||
--><h4 class="headline">Improved Force Storm</h4><!-- | |||
-->{{referencetag|book=Jedi Academy Training Manual|page=37}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impstun"class="spacer"><!-- | |||
--><h4 class="headline">Improved Force Stun</h4><!-- | |||
-->{{referencetag|book=Knights of the Old Republic|page=54}}<!-- | |||
--><p class="single nomargin">Your successful [[Force_Stun_(force_power)|''Force stun'']] also temporarily immobilizes the target for one round.</p><!-- | |||
--></div><!-- | |||
--><div id="impthrust"class="spacer"><!-- | |||
--><h4 class="headline">Improved Force Thrust</h4><!-- | |||
-->{{referencetag|book=Force Unleashed Campaign Guide|page=88}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="imptrance"class="spacer"><!-- | |||
--><h4 class="headline">Improved Force Trance</h4><!-- | |||
-->{{referencetag|book=Saga Edition Core Rulebook|page=102}}<!-- | |||
--><p class="single nomargin">Each hour you remain in a [[Use_the_Force#trance|Force trance]] you regain a number of [[hit point]]s equal to 2 x your character level.</p><!-- | |||
--></div><!-- | |||
--><div id="impvortex"class="spacer"><!-- | |||
--><h4 class="headline">Improved Force Vortex</h4><!-- | |||
-->{{referencetag|book=Force Unleashed Campaign Guide|page=88}}<!-- | |||
--><ref name="vortex">There is no known errata if the [[Force_Storm_(force_power)|''Force storm'']] Force power from ''[[Jedi Academy Training Manual]]'' overwrites that from ''[[Force Unleashed Campaign Guide]]''. Check with your GM if the power is considered overwritten. This archive presumes it does not overwrite and has renamed the power and matching technique from ''Force Unleashed'' to something more in line with the power’s behavior.</ref><!-- | |||
--></div><!-- | |||
--><div id="impionize"class="spacer"><!-- | |||
--><h4 class="headline">Improved Ionize</h4><!-- | |||
-->{{referencetag|book=Knights of the Old Republic|page=54}}<!-- | |||
--><p class="single nomargin">When you use the [[Ionize_(force_power)|''ionize'']] power, you can spend a [[Force point]] to have the target take full ion damage (instead of halving the ion damage after comparing it to the target’s damage threshold, as normal).</p><!-- | |||
--></div><!-- | |||
--><div id="impkinetic"class="spacer"><!-- | |||
--><h4 class="headline">Improved Kinetic Combat</h4><!-- | |||
-->{{referencetag|book=Knights of the Old Republic|page=54}}<!-- | |||
--><p class="single nomargin">You can wield up to three weapons simultaneously using the [[Kinetic_Combat_(force_power)|''kinetic combat'']] power, though moving and attacking with one of the weapons is still a [[standard action]].</p><!-- | |||
--></div><!-- | |||
--><div id="implevitate"class="spacer"><!-- | |||
--><h4 class="headline">Improved Levitate</h4><!-- | |||
-->{{referencetag|book=Clone Wars Campaign Guide|page=53}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="implightningburst"class="spacer"><!-- | |||
--><h4 class="headline">Improved Lightning Burst</h4><!-- | |||
-->{{referencetag|book=Legacy Era Campaign Guide|page=56}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impmalacia"class="spacer"><!-- | |||
--><h4 class="headline">Improved Malacia</h4><!-- | |||
-->{{referencetag|book=Clone Wars Campaign Guide|page=53}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impmindtrick"class="spacer"><!-- | |||
--><h4 class="headline">Improved Mind Trick</h4><!-- | |||
-->{{referencetag|book=Force Unleashed Campaign Guide|page=89}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impmovelight"class="spacer"><!-- | |||
--><h4 class="headline">Improved Move Light Object</h4><!-- | |||
-->{{referencetag|book=Saga Edition Core Rulebook|page=103}}<!-- | |||
--><p class="single nomargin">You may make a Use the Force check to move a light object as a [[swift action]] instead of a [[move action]]. Using the light object as a projectile weapon requires a move action (instead of a [[standard action]]).</p><!-- | |||
--></div><!-- | |||
--><div id="impobscure"class="spacer"><!-- | |||
--><h4 class="headline">Improved Obscure</h4><!-- | |||
-->{{referencetag|book=Legacy Era Campaign Guide|page=56}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impphase"class="spacer"><!-- | |||
--><h4 class="headline">Improved Phase</h4><!-- | |||
-->{{referencetag|book=Clone Wars Campaign Guide|page=53}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impplant"class="spacer"><!-- | |||
--><h4 class="headline">Improved Plant Surge</h4><!-- | |||
-->{{referencetag|book=Jedi Academy Training Manual|page=37}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="imprebuke"class="spacer"><!-- | |||
--><h4 class="headline">Improved Rebuke</h4><!-- | |||
-->{{referencetag|book=Force Unleashed Campaign Guide|page=89}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="imprend"class="spacer"><!-- | |||
--><h4 class="headline">Improved Rend</h4><!-- | |||
-->{{referencetag|book=Clone Wars Campaign Guide|page=53}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="imprepulse"class="spacer"><!-- | |||
--><h4 class="headline">Improved Repulse</h4><!-- | |||
-->{{referencetag|book=Force Unleashed Campaign Guide|page=89}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impresist"class="spacer"><!-- | |||
--><h4 class="headline">Improved Resist Force</h4><!-- | |||
-->{{referencetag|book=Knights of the Old Republic|page=54}}<!-- | |||
--><p class="single nomargin">When you activate [[Resist_Force_(force_power)|''resist Force'']], you can choose to have it affect one of your allies within 6 squares instead of you.</p><!-- | |||
--></div><!-- | |||
--><div id="impsenseforce"class="spacer"><!-- | |||
--><h4 class="headline">Improved Sense Force</h4><!-- | |||
-->{{referencetag|book=Saga Edition Core Rulebook|page=103}}<!-- | |||
--><p class="single nomargin">You may use the [[Use the Force#senseforce|sense Force]] ability of the Use the Force skill as a move action rather than a [[full-round action]].</p><!-- | |||
--></div><!-- | |||
--><div id="impsurroundings"class="spacer"><!-- | |||
--><h4 class="headline">Improved Sense Surroundings</h4><!-- | |||
-->{{referencetag|book=Saga Edition Core Rulebook|page=103}}<!-- | |||
--><p class="single nomargin">You may use the [[Use the Force#surroundings|sense surroundings]] ability of the Use the Force skill as a [[free action]] rather than a swift action.</p><!-- | |||
--></div><!-- | |||
--><div id="impshatter"class="spacer"><!-- | |||
--><h4 class="headline">Improved Shatterpoint</h4><!-- | |||
-->{{referencetag|book=Clone Wars Campaign Guide|page=53}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impstagger"class="spacer"><!-- | |||
--><h4 class="headline">Improved Stagger</h4><!-- | |||
-->{{referencetag|book=Legacy Era Campaign Guide|page=56}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="imptechno"class="spacer"><!-- | |||
--><h4 class="headline">Improved Technometry</h4><!-- | |||
-->{{referencetag|book=Clone Wars Campaign Guide|page=53}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="imptelepathy"class="spacer"><!-- | |||
--><h4 class="headline">Improved Telepathy</h4><!-- | |||
-->{{referencetag|book=Saga Edition Core Rulebook|page=103}}<!-- | |||
--><p class="single nomargin">Whenever you use the [[Use the Force#telepathy|telepathy]] ability of the Use the Force skill, you can reroll your Use the Force check and keep the better result.</p><!-- | |||
--></div><!-- | |||
--><div id="impbomb"class="spacer"><!-- | |||
--><h4 class="headline">Improved Thought Bomb</h4><!-- | |||
-->{{referencetag|book=Jedi Academy Training Manual|page=37}}<!-- | |||
--><p class="single nomargin"></p><!-- | |||
--></div><!-- | |||
--><div id="impvalor"class="spacer"><!-- | |||
--><h4 class="headline">Improved Valor</h4><!-- | |||
-->{{referencetag|book=Knights of the Old Republic|page=54}}<!-- | |||
--><p class="single nomargin">When you activate [[Valor_(force_power)|''valor'']], you gain the benefits of this power as well.</p><!-- | |||
--></div><!-- | |||
--><div id="impvital"class="spacer"><!-- | |||
--><h4 class="headline">Improved Vital Transfer</h4><!-- | |||
-->{{referencetag|book=Knights of the Old Republic|page=54}}<!-- | |||
--><p class="single nomargin">You can use the [[Vital_Transfer_(force_power)|''vital transfer'']] power against a target within 6 squares and line of sight.</p><!-- | |||
--></div><!-- | |||
--><div id="language"class="spacer"><!-- | |||
--><h4 class="headline">Language Absorbtion</h4><!-- | |||
-->{{referencetag|book=Knights of the Old Republic|page=54}}<!-- | |||
--><p class="single nomargin">You can use [[Use_the_Force#telepathy|telepathy]] to forcibly learn a language from another creature. If the target is unwilling, you must succeed on a Use the Force check against the target’s [[Will Defense]], as with the telepathy aspect of the Use the Force skill. You retain the ability to speak and understand this language for 24 hours.</p><!-- | |||
--></div><!-- | |||
--></div><!-- | |||
-->{{forcemenu}}<!-- | |||
-->{{referencesection}}<!-- | |||
-->{{endbar}} | |||
__NOTOC__ | __NOTOC__ | ||
__NOEDITSECTION__ | __NOEDITSECTION__ |
Latest revision as of 01:22, 8 August 2025
Force techniques represent a deeper understanding of the Force and, like martial skills, usually come with years of practice. A few gifted or devoted Force-users learn to master them more quickly. In general, Force techniques are only available to characters with levels in certain Force-using prestige classes (such as the Force adept, Jedi Knight, and Sith Apprentice).
Whenever you gain access to a new Force technique, select it from the following list. Once selected, a Force technique cannot be changed.
Advanced Vital Trasnfer
Clone Wars Campaign Guide, page 53.
Cure Disease
Jedi Academy Training Manual, page 36.
Detoxify Poison
Legacy Era Campaign Guide, page 55.
Dominate Mind
Knights of the Old Republic, page 53.
When using mind trick, if you exceed your target’s Will Defense by 10 or more points, your can choose what your target does with its standard action on its next turn.
Extended Blind
Jedi Academy Training Manual, page 36.
Extended Force Disarm
Jedi Academy Training Manual, page 36.
Extended Force Grip
Jedi Academy Training Manual, page 36.
Extended Force Thrust
Jedi Academy Training Manual, page 36.
Extended Move Object
Jedi Academy Training Manual, page 36.
Force Point Recovery
Saga Edition Core Rulebook, page 102.
At the end of an encounter, you automatically recover 1 Force point spent during the encounter.
Force Power Mastery
Saga Edition Core Rulebook, page 102.
Choose a single Force power. You may take 10 on Use the Force checks to activate this Force power even when distracted or threatened.
You may select this Force technique multiple times; each time you select this Force technique, it applies to a different Force power.
Improved Balistakinesis
Legacy Era Campaign Guide, page 55.
Improved Battle Strike
Force Unleashed Campaign Guide, page 88.
Improved Cloak
Clone Wars Campaign Guide, page 53.
Improved Convection
Jedi Academy Training Manual, page 36.
Improved Crucitorn
Jedi Academy Training Manual, page 37.
Improved Cryokinesis
Jedi Academy Training Manual, page 37.
Improved Dark Rage
Force Unleashed Campaign Guide, page 88.
Improved Dark Transfer
Legacy Era Campaign Guide, page 55.
Improved Detonate
Legacy Era Campaign Guide, page 56.
Improved Energy Resistance
Knights of the Old Republic, page 53.
When you activate energy resistance, you can choose to have it affect one of your allies within 6 squares instead of you.
Improved Enlighten
Legacy Era Campaign Guide, page 56.
Improved Fold Space
Jedi Academy Training Manual, page 37.
Improved Force Disarm
Force Unleashed Campaign Guide, page 88.
Improved Force Grip
Force Unleashed Campaign Guide, page 88.
Improved Force Light
Jedi Academy Training Manual, page 37.
Improved Force Lightning
Force Unleashed Campaign Guide, page 88.
Improved Force Shield
Legacy Era Campaign Guide, page 56.
Improved Force Slam
Knights of the Old Republic, page 54.
When you use the Force slam power, you can change the time it takes to activate to a full-round action in order to target all targets within a 2-square radius originating in your square. You can spend a Force point to increase the area to a 4-square-radius burst that originates from your square.
Improved Force Storm
Jedi Academy Training Manual, page 37.
Improved Force Stun
Knights of the Old Republic, page 54.
Your successful Force stun also temporarily immobilizes the target for one round.
Improved Force Thrust
Force Unleashed Campaign Guide, page 88.
Improved Force Trance
Saga Edition Core Rulebook, page 102.
Each hour you remain in a Force trance you regain a number of hit points equal to 2 x your character level.
Improved Ionize
Knights of the Old Republic, page 54.
When you use the ionize power, you can spend a Force point to have the target take full ion damage (instead of halving the ion damage after comparing it to the target’s damage threshold, as normal).
Improved Kinetic Combat
Knights of the Old Republic, page 54.
You can wield up to three weapons simultaneously using the kinetic combat power, though moving and attacking with one of the weapons is still a standard action.
Improved Levitate
Clone Wars Campaign Guide, page 53.
Improved Lightning Burst
Legacy Era Campaign Guide, page 56.
Improved Malacia
Clone Wars Campaign Guide, page 53.
Improved Mind Trick
Force Unleashed Campaign Guide, page 89.
Improved Move Light Object
Saga Edition Core Rulebook, page 103.
You may make a Use the Force check to move a light object as a swift action instead of a move action. Using the light object as a projectile weapon requires a move action (instead of a standard action).
Improved Obscure
Legacy Era Campaign Guide, page 56.
Improved Phase
Clone Wars Campaign Guide, page 53.
Improved Plant Surge
Jedi Academy Training Manual, page 37.
Improved Rebuke
Force Unleashed Campaign Guide, page 89.
Improved Rend
Clone Wars Campaign Guide, page 53.
Improved Repulse
Force Unleashed Campaign Guide, page 89.
Improved Resist Force
Knights of the Old Republic, page 54.
When you activate resist Force, you can choose to have it affect one of your allies within 6 squares instead of you.
Improved Sense Force
Saga Edition Core Rulebook, page 103.
You may use the sense Force ability of the Use the Force skill as a move action rather than a full-round action.
Improved Sense Surroundings
Saga Edition Core Rulebook, page 103.
You may use the sense surroundings ability of the Use the Force skill as a free action rather than a swift action.
Improved Shatterpoint
Clone Wars Campaign Guide, page 53.
Improved Stagger
Legacy Era Campaign Guide, page 56.
Improved Technometry
Clone Wars Campaign Guide, page 53.
Improved Telepathy
Saga Edition Core Rulebook, page 103.
Whenever you use the telepathy ability of the Use the Force skill, you can reroll your Use the Force check and keep the better result.
Improved Thought Bomb
Jedi Academy Training Manual, page 37.
Improved Valor
Knights of the Old Republic, page 54.
When you activate valor, you gain the benefits of this power as well.
Improved Vital Transfer
Knights of the Old Republic, page 54.
You can use the vital transfer power against a target within 6 squares and line of sight.
Language Absorbtion
Knights of the Old Republic, page 54.
You can use telepathy to forcibly learn a language from another creature. If the target is unwilling, you must succeed on a Use the Force check against the target’s Will Defense, as with the telepathy aspect of the Use the Force skill. You retain the ability to speak and understand this language for 24 hours.
Footnotes and References
Please see the following pages or sites for further information:
- ↑ There is no known errata if the Force storm Force power from Jedi Academy Training Manual overwrites that from Force Unleashed Campaign Guide. Check with your GM if the power is considered overwritten. This archive presumes it does not overwrite and has renamed the power and matching technique from Force Unleashed to something more in line with the power’s behavior.