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{{DISPLAYTITLE:Trip}} | {{DISPLAYTITLE:Trip}}<!-- | ||
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--><h3 class="headline">Trip</h3><!-- | |||
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--><p class="single nomargin">You are skilled at tripping grappled foes.</p><!-- | |||
--><p class="single nomargin">{{indent}}This [[feat]] is a bonus feat for the [[Soldier (heroic class)|Soldier]] [[Heroic_Classes|class]].</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Prerequisites:''' BAB +1.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Benefit:''' If you succeed on a grappling attack and your opponent fails the opposed grapple check, it falls prone in its space and is no longer considered grappled.</p><!-- | |||
--><p class="single nomargin">{{indent}}A prone opponent takes a −5 penalty on melee attack rolls. Melee attacks made against a prone target gain a +5 bonus, while ranged attacks made against a prone target take a −5 penalty.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Special:''' You cannot use the [[Pin (feat)|Pin]] and Trip feats during the same round.</p><!-- | |||
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Latest revision as of 21:18, 19 July 2025
Trip
Saga Edition Core Rulebook, page 88.
You are skilled at tripping grappled foes.
This feat is a bonus feat for the Soldier class.
Prerequisites: BAB +1.
Benefit: If you succeed on a grappling attack and your opponent fails the opposed grapple check, it falls prone in its space and is no longer considered grappled.
A prone opponent takes a −5 penalty on melee attack rolls. Melee attacks made against a prone target gain a +5 bonus, while ranged attacks made against a prone target take a −5 penalty.
Special: You cannot use the Pin and Trip feats during the same round.