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Saga Edition RPG Omnibus

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{{tocright}}<!--
<div><p class="single">{{indent}}Quick Jump to: ''[[#list|Species List]]''</p><!--


--><p class="single nomargin">{{referencetag|book=Saga Edition Core Rulebook|page=20}}The ''Star Wars'' galaxy contains a bewildering variety of species, each with its own unique outlook and civilization. Although [[Human (species)|Human]]s dominate the known galaxy, there are many intelligent alien species that can be encountered wherever you travel.</p><!--
--><div id="core rules" class="topdiv"><!--


--><p class="single nomargin">{{indent}}Humans live among the Core Worlds, throughout the Mid Rim, and even on the worlds of the Outer Rim territories. Most of the alien species have their own homeworlds and colonies, but individuals can be found anywhere, thanks to the prevalence of hyperspace travel. The promise of profit and power often lure members of all species to the same areas, including spaceports and metropolitan cities.</p><!--
--><p class="single">{{indent}}Quick Jump to: ''[[#list|Species List]]''</p><!--


--><p class="single nomargin">{{indent}}Sometimes it&rsquo;s easy to believe that all [[Rodian (species)|Rodian]]s are outlaws or all [[Wookiee (species)|Wookiee]]s are short-tempered, but the truth is that every member of every species is unique. Depending on the era in which your campaign is set, nonhuman species have different advantages or disadvantages, as explained in the ''Era Notes: Species'' sidebar below.</p><!--
--><p class="single nomargin">{{referencetag|book=Saga Edition Core Rulebook|page=20}}The ''Star Wars'' galaxy contains a bewildering variety of species, each with its own unique outlook and civilization. Although [[Human (species)|Human]]s dominate the known galaxy, there are many intelligent alien species that can be encountered wherever you travel.</p><!--


--><p class="single topmargin">{{referencetag|book=Knights of the Old Republic Campaign Guide|page=8}}In the days of the Old Republic, as in all ''Star Wars'' eras, a variety of species thrive throughout the galaxy, Even thouh Humans dominate the galactic governments and corporations, many other species hold prominent positions of power. The colonization of the galaxy expands during this era, however the number of inhabited worlds is comparatively fewer than in the classic era. Less common species live on Republic worlds, but they are likely to be fewer in number, and reside in their own enclaves.</p><!--
--><p class="single nomargin">{{indent}}Humans live among the Core Worlds, throughout the Mid Rim, and even on the worlds of the Outer Rim territories. Most of the alien species have their own homeworlds and colonies, but individuals can be found anywhere, thanks to the prevalence of hyperspace travel. The promise of profit and power often lure members of all species to the same areas, including spaceports and metropolitan cities.</p><!--


--><p class="single nomargin">{{indent}}Relations between species are more varied than during the classic era. Some worlds have few conflicts, with each species considering others more or less their equal. On other planets, species in the minority might be restricted to certain areas or have fewer rights than dominant species. This might be true even on planets that consider themselves to be among the most civilized in the galaxy. Non-Human species on the planet [[Taris (location)|Taris]], for instance, are not welcome un the Upper City during certain periods of this era. Characters might find their efforts and adventures hampered by such attitudes, but player might find such conflicts useful points for their character backgrounds.</p><!--
--><p class="single nomargin">{{indent}}Sometimes it&rsquo;s easy to believe that all [[Rodian (species)|Rodian]]s are outlaws or all [[Wookiee (species)|Wookiee]]s are short-tempered, but the truth is that every member of every species is unique. Depending on the era in which your campaign is set, nonhuman species have different advantages or disadvantages, as explained in the ''Era Notes: Species'' sidebar below.</p><!--


--><p class="single nomargin">{{indent}}Any of the common species available during the Rise of the Empire era are suitable for a Knights of the Old Republic campaign. However, primitive species such as Gungans and Ewoks leave their homeworlds only in rare and unusual circumstances. The remaining species presented in the Saga Edidion core rulebook, along with the species presented in this chapter, are all appropriate ofr a Knights of the Old Republic campaing.1</p></div><!--
--></div><!-- end core rules


--><div id="choose"><!--


--><h2 class="headline">'''Choosing a Species'''</h2><!--


-->{{Sidebar
 
--><div id="kotor"><!--
 
--><p class="single topmargin">{{referencetag|book=Knights of the Old Republic Campaign Guide|page=8}}In the days of the Old Republic, as in all ''Star Wars'' eras, a variety of species thrive throughout the galaxy, Even thouh Humans dominate the galactic governments and corporations, many other species hold prominent positions of power. The colonization of the galaxy expands during this era, however the number of inhabited worlds is comparatively fewer than in the classic era. Less common species live on Republic worlds, but they are likely to be fewer in number, and reside in their own enclaves.</p><!--
 
--><p class="single nomargin">{{indent}}Relations between species are more varied than during the classic era. Some worlds have few conflicts, with each species considering others more or less their equal. On other planets, species in the minority might be restricted to certain areas or have fewer rights than dominant species. This might be true even on planets that consider themselves to be among the most civilized in the galaxy. Non-Human species on the planet [[Taris (location)|Taris]], for instance, are not welcome un the Upper City during certain periods of this era. Characters might find their efforts and adventures hampered by such attitudes, but player might find such conflicts useful points for their character backgrounds.</p><!--
 
--><p class="single nomargin">{{indent}}Any of the common species available during the Rise of the Empire era are suitable for a Knights of the Old Republic campaign. However, primitive species such as Gungans and Ewoks leave their homeworlds only in rare and unusual circumstances. The remaining species presented in the Saga Edidion core rulebook, along with the species presented in this chapter, are all appropriate ofr a Knights of the Old Republic campaing.1</p><!--
 
--></div><!-- end kotor
 
 
 
 
--><div id="choose" class="spacer2"><!--
 
--><h2 class="headline">'''Choosing a Species'''</h2><!--
 
-->{{Sidebar
|color=#ffdddd
|color=#ffdddd
|headline ='''Era Notes: Species'''
|headline ='''Era Notes: Species'''
Line 24: Line 39:
|text2=<p class="single nomargin sidebar">'''The Rise of the Empire (50 to 10 BBY)'''<br />During the time that saw the erosion of the Old Republic and the rise of the Empire, including the period around Episodes I-III, all species participated in a more or less cosmopolitan galaxy. The only restrictions on your choice of alien species in this time frame refer to species that had not yet "Been discovered" by the galaxy at large. Ewoks, therefor, are not available if your campaign is set in this era.</p>
|text2=<p class="single nomargin sidebar">'''The Rise of the Empire (50 to 10 BBY)'''<br />During the time that saw the erosion of the Old Republic and the rise of the Empire, including the period around Episodes I-III, all species participated in a more or less cosmopolitan galaxy. The only restrictions on your choice of alien species in this time frame refer to species that had not yet "Been discovered" by the galaxy at large. Ewoks, therefor, are not available if your campaign is set in this era.</p>
|text3=<p class="single nomargin sidebar">'''The Rebellion (10 BBY to 5 ABY)'''<br />The Empire was particularly entrenched with anti-alien sentiments. During this period of galactic history, most alien species were either enslaved or subjugated by the Empire. In the Outer Rim, nonhuman species continued to carry on their lives as normally as they were able, but in the more civilized regions, nonhumans were relegated to the status of second-class citizens&mdash;or worse. Many aliens joined the Rebellion, fighting alongside Humans in an effort to throw off the shackles of oppression and tyranny. Ewoks show up late in this era, during the Battle of Endor, and free Wookiees rarely appear due to their statues as slaves of the Empire. Late in this era, with the decline of the Empire and the birth of the New Republic, nonhumans once again take a prominent role in the affairs of the galaxy.</p>
|text3=<p class="single nomargin sidebar">'''The Rebellion (10 BBY to 5 ABY)'''<br />The Empire was particularly entrenched with anti-alien sentiments. During this period of galactic history, most alien species were either enslaved or subjugated by the Empire. In the Outer Rim, nonhuman species continued to carry on their lives as normally as they were able, but in the more civilized regions, nonhumans were relegated to the status of second-class citizens&mdash;or worse. Many aliens joined the Rebellion, fighting alongside Humans in an effort to throw off the shackles of oppression and tyranny. Ewoks show up late in this era, during the Battle of Endor, and free Wookiees rarely appear due to their statues as slaves of the Empire. Late in this era, with the decline of the Empire and the birth of the New Republic, nonhumans once again take a prominent role in the affairs of the galaxy.</p>
|text4=<p class="single nomargin sidebar">'''The New Jedi Order (25 BBY and on)'''<br />All alien species are available without restriction in this time frame. The era is marked by the New Republic&rsquo;s battle against the Yuuzhan Vong invaders and tainted by growing distrust of the Jedi Knights.</p>}}<!--
|text4=<p class="single nomargin sidebar">'''The New Jedi Order (25 BBY and on)'''<br />All alien species are available without restriction in this time frame. The era is marked by the New Republic&rsquo;s battle against the Yuuzhan Vong invaders and tainted by growing distrust of the Jedi Knights.</p>}}<!-- end sidebar
 
--><p class="single nomargin">After you roll your [[Abilities|ability]] scores and before you write them on your character sheet, choose your character&rsquo;s species. At the same time, you&rsquo;ll want to select your character&rsquo;s [[Heroic Classes|class]], since species affects how well the character can do in each class. Once you&rsquo;ve decided your character&rsquo;s species and class, assign ability scores to particular abilities. Alter the scores according to the species ability modifiers (see specific species) and continue detailing your character.</p><!--
 
--><p class="single nomargin">{{indent}}You can play a character of any species the GM allows, but certain species do better pursuing certain classes.</p><!--
 
--><p class="single nomargin">{{indent}}Your character&rsquo;s species provides plenty of clues as to the sort of person they are, how they feel about characters of other species, and what motivates them. Remember, however, that the species descriptions only apply to the majority of people. In each species, some individuals diverge from the norm, and your character can be one of these. Don&rsquo;t let a description hinder you from detailing your character as you like.</p><!--
 
--></div><!-- end h2 choose
 
-->{{clear}}<!--
 
 
 
 
--><div id="characteristics" class="spacer2"><!--
 
--><h2 class="headline">'''Species Characteristics'''</h2><!--
 
--><p class="single nomargin">Your character&rsquo;s species determines some of their qualities.</p><!--
 
 


--><p class="single nomargin">After you roll your [[Abilities|ability]] scores and before you write them on your character sheet, choose your character&rsquo;s species. At the same time, you&rsquo;ll want to select your character&rsquo;s [[Heroic Classes|class]], since species affects how well the character can do in each class. Once you&rsquo;ve decided your character&rsquo;s species and class, assign ability scores to particular abilities. Alter the scores according to the species ability modifiers (see specific species) and continue detailing your character.</p><!--


--><p class="single nomargin">{{indent}}You can play a character of any species the GM allows, but certain species do better pursuing certain classes.</p><!--
--><div id="adjustments" class="spacer"><!--


--><p class="single nomargin">{{indent}}Your character&rsquo;s species provides plenty of clues as to the sort of person they are, how they feel about characters of other species, and what motivates them. Remember, however, that the species descriptions only apply to the majority of people. In each species, some individuals diverge from the norm, and your character can be one of these. Don&rsquo;t let a description hinder you from detailing your character as you like.</p></div><!--
--><h3 class="headline">Ability Adjustments</h3><!--


-->{{clear}}<div id="characteristics"><!--
--><p class="single nomargin">Find your character&rsquo;s species adjustments on [[#list|Species&nbsp;List]] and apply the adjustments that you see there to your character&rsquo;s ability scores. If the changes raise it above 18 or lower it below 3, that&rsquo;s okay.</p><!--


--><h2 class="headline">'''Species Characteristics'''</h2><!--
--><p class="single nomargin">{{indent}}For example, a Rodian gets a &#43;2 species bonus on their [[Dexterity]] score and a &#8722;2 penalty on their [[Wisdom]] and [[Charisma]] scores. Knowing this, the player puts their best score rolled (15) in Dexterity and sees it increase to 17. They don&rsquo;t want a Wisdom or Charisma penalty for their character, so they put above-average scores (13 and 12) in Wisdom and Charisma. These drop to 11 and 10, for neither a bonus nor a penalty.</p><!--


--><p class="single nomargin">Your character&rsquo;s species determines some of their qualities.</p><!--
--></div><!--


--><h3 class="headline">Ability Adjustments</h3><!--


--><p class="single nomargin">Find your character&rsquo;s species adjustments on [[#list|Species&nbsp;List]] and apply the adjustments that you see there to your character&rsquo;s ability scores. If the changes raise it above 18 or lower it below 3, that&rsquo;s okay.</p><!--


--><p class="single nomargin">{{indent}}For example, a Rodian gets a &#43;2 species bonus on their [[Dexterity]] score and a &#8722;2 penalty on their [[Wisdom]] and [[Charisma]] scores. Knowing this, the player puts their best score rolled (15) in Dexterity and sees it increase to 17. They don&rsquo;t want a Wisdom or Charisma penalty for their character, so they put above-average scores (13 and 12) in Wisdom and Charisma. These drop to 11 and 10, for neither a bonus nor a penalty.</p></div><!--


--><div id="languages"><!--
--><div id="languages"><!--


--><h3 class="headline">Known Languages</h3><!--
--><h3 class="headline">Known Languages</h3><!--


-->
-->
{| cellspacing="0" style="float: right; border-radius: 30px; background: #dddddd; padding: 1em; width: 50%; margin-left: .5em; line-height: 105%; font-size: smaller;"
{| cellspacing="0" style="float: right; border-radius: 30px; background: #dddddd; padding: 1em; width: 50%; margin-left: .5em; line-height: 105%; font-size: smaller;"
| colspan="3" |The ''Star Wars'' galaxy is home to millions of languages but picking languages for your character doesn&rsquo;t need to be daunting. A few of the most common languages are listed below. Among these, Basic is the most widely spoken. Other prevalent languages include Huttese (particularly common in the Outer Rim), Binary (used by droids and programmers), and Bocce (a trade language that can be spoken by almost any species).
| colspan="3" |The ''Star Wars'' galaxy is home to millions of languages but picking languages for your character doesn&rsquo;t need to be daunting. A few of the most common languages are listed below. Among these, Basic is the most widely spoken. Other prevalent languages include Huttese (particularly common in the Outer Rim), Binary (used by droids and programmers), and Bocce (a trade language that can be spoken by almost any species).
Line 88: Line 120:
|Zabrak
|Zabrak
|-
|-
|Huttese
|{{indent}}Huttese
|&nbsp;
|&nbsp;
|-
|-
Line 94: Line 126:
|}<!--
|}<!--


--><p class="single nomargin">{{referencetag|book=Saga Edition Core Rulebook|page=22}}The primary language used throughout known space is called Basic. Most characters can speak Basic, and all characters understand it even if they can&rsquo;t speak it. Nonhuman characters can also speak, read, and write the language associated with their species; for example, [[Bothan (species)|Bothan]]s speak, read, and write Bothese as well as Basic.</p><!--
--><p class="single nomargin">{{referencetag|book=Saga Edition Core Rulebook|page=22}}The primary language used throughout known space is called Basic. Most characters can speak Basic, and all characters understand it even if they can&rsquo;t speak it. Nonhuman characters can also speak, read, and write the language associated with their species; for example, [[Bothan (species)|Bothan]]s speak, read, and write Bothese as well as Basic.</p><!--
 
--><p class="single nomargin">{{indent}}Characters with an [[Intelligence]] bonus know how to speak, read, and write other languages as well. For each point of Intelligence bonus, a character can speak, read, and write one additional language of their choice.</p><!--
 
--><p class="single nomargin">{{indent}}Some species ([[Gamorrean (species)|Gamorrean]]s and [[Wookiee (species)|Wookiee]]s, for example) are incapable of speaking any other language other than their native tongue, but they can learn to read and write other languages just fine.</p><!--
 
--><p class="single topmargin">{{referencetag|book=Knights of the Old Republic Campaign Guide|page=8}}In addition to the languages described in the ''Saga Edition'' core rulebook, Arkanian and Snivvian are considered common languages in the galaxy. Other languages might be more common in specific regions of the galaxy. For instance, the Mandalorians bring Mando&rsquo;a to the worlds they conquer. Except for the earliest period of the original Sith Empire, the Sith of this era rely on Basic and their own native languages rather than any common Sith tongue.</p><!--
 
--></div><!-- end h3 languages
 
--></div><!-- end h2 characteristics
 
-->{{clear}}<!--


--><p class="single nomargin">{{indent}}Characters with an [[Intelligence]] bonus know how to speak, read, and write other languages as well. For each point of Intelligence bonus, a character can speak, read, and write one additional language of their choice.</p><!--


--><p class="single nomargin">{{indent}}Some species ([[Gamorrean (species)|Gamorrean]]s and [[Wookiee (species)|Wookiee]]s, for example) are incapable of speaking any other language other than their native tongue, but they can learn to read and write other languages just fine.</p><!--


--><p class="single topmargin">{{referencetag|book=Knights of the Old Republic Campaign Guide|page=8}}In addition to the languages described in the ''Saga Edition'' core rulebook, Arkanian and Snivvian are considered common languages in the galaxy. Other languages might be more common in specific regions of the galaxy. For instance, the Mandalorians bring Mando&rsquo;a to the worlds they conquer. Except for the earliest period of the original Sith Empire, the Sith of this era rely on Basic and their own native languages rather than any common Sith tongue.</p></div><!--


-->{{clear}}<div id="list"><!--
--><div id="list" class="spacer2"><!--


--><h2 class="headline">'''Species List'''</h2><!--
--><h2 class="headline">'''Species List'''</h2><!--


-->
-->
{| class="wikitable tweek" style="font-size: small; line-height: 100%; width: 100%;"
{| class="wikitable tweek" style="font-size: small; line-height: 100%; width: 100%;"
! rowspan="2"|Species
! rowspan="2"|Species
Line 185: Line 226:
|&nbsp;
|&nbsp;
|&nbsp;
|&nbsp;
|&#8722;2&nbsp;Charisma, &#43;2&nbsp;Constitution, &#8722;2&nbsp;Wisdom
|&#43;2&nbsp;Con, &#8722;2&nbsp;Wis, &#8722;2&nbsp;Cha
|-
|-
|[[Arkanian (species)|Arkanian]]
|[[Arkanian (species)|Arkanian]]
|&nbsp;
|1&#8209;12
|&nbsp;
|13&#8209;18
|&nbsp;
|19&#8209;44
|&nbsp;
|45&#8209;76
|&nbsp;
|77&#8209;99
|&nbsp;
|100&#43;
|&nbsp;
|1.8&nbsp;m
|&nbsp;
|75&nbsp;kg
|&nbsp;
|&#43;2&nbsp;Int, &#8722;2&nbsp;Cha
|-
|-
|[[Arkanian&nbsp;Offshoot (species)|Arkanian&nbsp;Offshoot]]
|[[Arkanian&nbsp;Offshoot (species)|Arkanian&nbsp;Offshoot]]
|&nbsp;
|1&#8209;8
|&nbsp;
|9&#8209;13
|&nbsp;
|14&#8209;30
|&nbsp;
|31&#8209;45
|&nbsp;
|46&#8209;55
|&nbsp;
|56&#43;
|&nbsp;
|1.8&nbsp;m
|&nbsp;
|75&nbsp;kg
|&nbsp;
|&#43;2&nbsp;Dex OR &#43;2&nbsp;Str, &#8722;2&nbsp;Con
|-
|-
|[[Balosar (species)|Balosar]]
|[[Balosar (species)|Balosar]]
Line 240: Line 281:
|&nbsp;
|&nbsp;
|&nbsp;
|&nbsp;
|&#43;2&nbsp;Charisma, &#8722;2&nbsp;Constitution, &#8722;2&nbsp;Wisdom
|&#43;2&nbsp;Cha, &#8722;2&nbsp;Con, &#8722;2&nbsp;Wis
|-
|-
|[[Blood&nbsp;Carver (species)|Blood&nbsp;Carver]]
|[[Blood&nbsp;Carver (species)|Blood&nbsp;Carver]]
Line 262: Line 303:
|1.6&nbsp;m
|1.6&nbsp;m
|55&nbsp;kg
|55&nbsp;kg
|&#8722;2&nbsp;Constitution, &#43;2&nbsp;Dexterity
|&#43;2&nbsp;Dex, &#8722;2&nbsp;Con
|-
|-
|[[Caamasi (species)|Caamasi]]
|[[Caamasi (species)|Caamasi]]
Line 276: Line 317:
|-
|-
|[[Cathar (species)|Cathar]]
|[[Cathar (species)|Cathar]]
|&nbsp;
|1&#8209;10
|&nbsp;
|11&#8209;15
|&nbsp;
|16&#8209;40
|&nbsp;
|41&#8209;62
|&nbsp;
|63&#8209;79
|&nbsp;
|80&#43;
|&nbsp;
|1.7&nbsp;m
|&nbsp;
|85&nbsp;kg
|&nbsp;
|&#43;2&nbsp;Dex, &#8722;2&nbsp;Int
|-
|-
|[[Celegian (species)|Celegian]]
|[[Celegian (species)|Celegian]]
Line 306: Line 347:
|1.8&#8209;2.0&nbsp;m
|1.8&#8209;2.0&nbsp;m
|58&#8209;78&nbsp;kg
|58&#8209;78&nbsp;kg
|&#8722;2&nbsp;Dexterity, &#43;2&nbsp;Intelligence, &#43;2&nbsp;Wisdom
|&#43;2&nbsp;Int, &#43;2&nbsp;Wis, &#8722;2&nbsp;Dex
|-
|-
|[[Chadra-Fan_(species)|Chadra&#8209;Fan]]
|[[Chadra-Fan_(species)|Chadra&#8209;Fan]]
Line 350: Line 391:
|&nbsp;
|&nbsp;
|&nbsp;
|&nbsp;
|&#8722;2&nbsp;Dexterity, &#43;2&nbsp;Strength
|&#43;2&nbsp;Str, &#8722;2&nbsp;Dex
|-
|-
|[[Clawdite (species)|Clawdite]]
|[[Clawdite (species)|Clawdite]]
Line 408: Line 449:
|-
|-
|[[Draethos (species)|Draethos]]
|[[Draethos (species)|Draethos]]
|&nbsp;
|1&#8209;12
|&nbsp;
|13&#8209;17
|&nbsp;
|18&#8209;399
|&nbsp;
|400&#8209;699
|&nbsp;
|700&#8209;780
|&nbsp;
|781&#43;
|&nbsp;
|1.8&nbsp;m
|&nbsp;
|70&nbsp;kg
|&nbsp;
|&#43;2&nbsp;Con, &#8722;2&nbsp;Cha
|-
|-
|[[Dug (species)|Dug]]
|[[Dug (species)|Dug]]
Line 438: Line 479:
|1.8&nbsp;m
|1.8&nbsp;m
|70&nbsp;kg
|70&nbsp;kg
|&#8722;2&nbsp;Constitution, &#43;2&nbsp;Dexterity, &#43;2&nbsp;Intelligence
|&#43;2&nbsp;Dex, &#43;2&nbsp;Int, &#8722;2&nbsp;Con
|-
|-
|[[Ebruchi (species)|Ebruchi]]
|[[Ebruchi (species)|Ebruchi]]
Line 471: Line 512:
|1.0&nbsp;m
|1.0&nbsp;m
|30&nbsp;kg
|30&nbsp;kg
|&#43;2&nbsp;Dexterity, &#8722;2&nbsp;Strength
|&#43;2&nbsp;Dex, &#8722;2&nbsp;Str
|-
|-
|[[Falleen (species)|Falleen]]
|[[Falleen (species)|Falleen]]
Line 485: Line 526:
|-
|-
|[[Feeorin (species)|Feeorin]]
|[[Feeorin (species)|Feeorin]]
|&nbsp;
|1&#8209;11
|&nbsp;
|12&#8209;16
|&nbsp;
|17&#8209;194
|&nbsp;
|195&#8209;324
|&nbsp;
|325&#8209;399
|&nbsp;
|400&#43;
|&nbsp;
|2.2&nbsp;m
|&nbsp;
|125&nbsp;kg
|&nbsp;
|&#43;2&nbsp;Str, &#43;2&nbsp;Con, &#8722;2&nbsp;Dex, &#8722;2&nbsp;Wis, &#8722;2&nbsp;Cha
|-
|-
|[[Felucian (species)|Felucian]]
|[[Felucian (species)|Felucian]]
Line 526: Line 567:
|1.8&nbsp;m
|1.8&nbsp;m
|140&nbsp;kg
|140&nbsp;kg
|&#8722;2&nbsp;Dexterity, &#8722;2&nbsp;Intelligence, &#43;2&nbsp;Strength
|&#43;2&nbsp;Str, &#8722;2&nbsp;Dex, &#8722;2&nbsp;Int
|-
|-
|[[Gand (species)|Gand]]
|[[Gand (species)|Gand]]
Line 603: Line 644:
|1.8&nbsp;m
|1.8&nbsp;m
|70&nbsp;kg
|70&nbsp;kg
|&#8722;2&nbsp;Charisma, &#43;2&nbsp;Dexterity, &#8722;2&nbsp;Intelligence
|&#43;2&nbsp;Dex, &#8722;2&nbsp;Int, &#8722;2&nbsp;Cha
|-
|-
|[[Herglic (species)|Herglic]]
|[[Herglic (species)|Herglic]]
Line 647: Line 688:
|&nbsp;
|&nbsp;
|&nbsp;
|&nbsp;
|&#43;2&nbsp;Constitution, &#8722;6&nbsp;Dexterity, &#43;2&nbsp;Intelligence, &#43;2&nbsp;Strength
|&#43;2&nbsp;Str, &#43;2&nbsp;Con, &#43;2&nbsp;Int, &#8722;6&nbsp;Dex
|-
|-
|[[Iktotchi (species)|Iktotchi]]
|[[Iktotchi (species)|Iktotchi]]
Line 680: Line 721:
|2.0&nbsp;m
|2.0&nbsp;m
|90&nbsp;kg
|90&nbsp;kg
|&#43;2&nbsp;Charisma, &#8722;2&nbsp;Dexterity, &#43;2&nbsp;Wisdom
|&#43;2&nbsp;Wis, &#43;2&nbsp;Cha, &#8722;2&nbsp;Dex
|-
|-
|[[Jawa (species)|Jawa]]
|[[Jawa (species)|Jawa]]
Line 724: Line 765:
|1.8&nbsp;m
|1.8&nbsp;m
|70&nbsp;kg
|70&nbsp;kg
|&#8722;2&nbsp;Constitution, &#43;2&nbsp;Dexterity, &#43;2&nbsp;Wisdom
|&#43;2&nbsp;Dex, &#43;2&nbsp;Wis, &#8722;2&nbsp;Con
|-
|-
|[[Kerkoiden (species)|Kerkoiden]]
|[[Kerkoiden (species)|Kerkoiden]]
Line 738: Line 779:
|-
|-
|[[Khil (species)|Khil]]
|[[Khil (species)|Khil]]
|&nbsp;
|1&#8209;10
|&nbsp;
|11&#8209;15
|&nbsp;
|16&#8209;49
|&nbsp;
|50&#8209;74
|&nbsp;
|75&#8209;89
|&nbsp;
|90&#43;
|&nbsp;
|1.5&nbsp;m
|&nbsp;
|60&nbsp;kg
|&nbsp;
|&#43;2&nbsp;Int, &#43;2&nbsp;Cha, &#8722;2&nbsp;Con
|-
|-
|[[Killik (species)|Killik]]
|[[Killik (species)|Killik]]
Line 760: Line 801:
|-
|-
|[[Kissai (species)|Kissai]]
|[[Kissai (species)|Kissai]]
|&nbsp;
|1&#8209;10
|&nbsp;
|11&#8209;15
|&nbsp;
|16&#8209;30
|&nbsp;
|31&#8209;42
|&nbsp;
|43&#8209;59
|&nbsp;
|60&#43;
|&nbsp;
|1.8&nbsp;m
|&nbsp;
|90&nbsp;kg
|&nbsp;
|&#43;2&nbsp;Cha, &#8722;2&nbsp;Wis
|-
|-
|[[Klatoonian (species)|Klatoonian]]
|[[Klatoonian (species)|Klatoonian]]
Line 826: Line 867:
|-
|-
|[[Massassi (species)|Massassi]]
|[[Massassi (species)|Massassi]]
|&nbsp;
|1&#8209;10
|&nbsp;
|11&#8209;13
|&nbsp;
|14&#8209;25
|&nbsp;
|26&#8209;35
|&nbsp;
|36&#8209;50
|&nbsp;
|51&#43;
|&nbsp;
|1.9&nbsp;m
|&nbsp;
|95&nbsp;kg
|&nbsp;
|&#43;4&nbsp;Str, &#8722;2&nbsp;Int, &#8722;2&nbsp;Wis, &#8722;2&nbsp;Cha
|-
|-
|[[Miraluka (species)|Miraluka]]
|[[Miraluka (species)|Miraluka]]
|&nbsp;
|1&#8209;11
|&nbsp;
|12&#8209;15
|&nbsp;
|16&#8209;44
|&nbsp;
|45&nbsp;69
|&nbsp;
|70&#8209;84
|&nbsp;
|85&#43;
|&nbsp;
|1.8&nbsp;m
|&nbsp;
|75&nbsp;kg
|&#8722;2&nbsp;Dexterity, &#43;2&nbsp;Intelligence
|&#43;2&nbsp;Int, &#8722;2&nbsp;Dex
|-
|-
|[[Mon&nbsp;Calamari (species)|Mon&nbsp;Calamari]]
|[[Mon&nbsp;Calamari (species)|Mon&nbsp;Calamari]]
Line 856: Line 897:
|1.8&nbsp;m
|1.8&nbsp;m
|72&nbsp;kg
|72&nbsp;kg
|&#8722;2&nbsp;Constitution, &#43;2&nbsp;Intelligence, &#43;2&nbsp;Wisdom
|&#43;2&nbsp;Int, &#43;2&nbsp;Wis, &#8722;2&nbsp;Con
|-
|-
|[[Mrlssi (species)|Mrlssi]]
|[[Mrlssi (species)|Mrlssi]]
Line 911: Line 952:
|&nbsp;
|&nbsp;
|&nbsp;
|&nbsp;
|PCs &#43;2&nbsp;Intelligence, &#8722;2&nbsp;Strength, &#43;2&nbsp;Wisdom<br/>NPCs &#43;2&nbsp;Charisma, &#8722;2&nbsp;Strength<ref name="conflict">There are conflicting stats from different sources with no official errata. What is listed is an unofficial recommendation for how to resolve the conflict. Always check with your GM before using unofficial stats.</ref>
|PCs &#43;2&nbsp;Int, &#43;2&nbsp;Wis, &#8722;2&nbsp;Str<br/>NPCs &#43;2&nbsp;Cha, &#8722;2&nbsp;Str<ref name="conflict">There are conflicting stats from different sources with no official errata. What is listed is an unofficial recommendation for how to resolve the conflict. Always check with your GM before using unofficial stats.</ref>
|-
|-
|[[Nelvaannian (species)|Nelvaannian]]
|[[Nelvaannian (species)|Nelvaannian]]
Line 988: Line 1,029:
|1.8&nbsp;m
|1.8&nbsp;m
|72&nbsp;kg
|72&nbsp;kg
|&#8722;2&nbsp;Charisma, &#43;2&nbsp;Constitution, &#8722;2&nbsp;Wisdom
|&#43;2&nbsp;Con, &#8722;2&nbsp;Wis, &#8722;2&nbsp;Cha
|-
|-
|[[Rakata (species)|Rakata]]
|[[Rakata (species)|Rakata]]
|&nbsp;
|1&#8209;11
|&nbsp;
|12&#8209;16
|&nbsp;
|17&#8209;50
|&nbsp;
|51&#8209;69
|&nbsp;
|70&#8209;79
|&nbsp;
|80&#43;
|&nbsp;
|2.0&nbsp;m
|&nbsp;
|85&nbsp;kg
|&nbsp;
|&#43;2&nbsp;Int, &#8722;2&nbsp;Wis
|-
|-
|[[Replica Droid (species)|Replica Droid]]
|[[Replica Droid (species)|Replica Droid]]
Line 1,032: Line 1,073:
|1.6&nbsp;m
|1.6&nbsp;m
|60&nbsp;kg
|60&nbsp;kg
|&#8722;2&nbsp;Charisma, &#43;2&nbsp;Dexterity, &#8722;2&nbsp;Wisdom
|&#43;2&nbsp;Dex, &#8722;2&nbsp;Wis, &#8722;2&nbsp;Cha
|-
|-
|[[Ryn (species)|Ryn]]
|[[Ryn (species)|Ryn]]
Line 1,057: Line 1,098:
|-
|-
|[[Selkath (species)|Selkath]]
|[[Selkath (species)|Selkath]]
|&nbsp;
|1&#8209;10
|&nbsp;
|11&#8209;15
|&nbsp;
|16&#8209;54
|&nbsp;
|55&#8209;84
|&nbsp;
|85&#8209;99
|&nbsp;
|100&#43;
|&nbsp;
|1.5&nbsp;m
|&nbsp;
|60&nbsp;kg
|&nbsp;
|&#43;2&nbsp;Cha
|-
|-
|[[Shards (species)|Shards]]
|[[Shards (species)|Shards]]
Line 1,101: Line 1,142:
|-
|-
|[[Snivvian (species)|Snivvian]]
|[[Snivvian (species)|Snivvian]]
|&nbsp;
|1&#8209;11
|&nbsp;
|12&#8209;+17
|&nbsp;
|18&#8209;49
|&nbsp;
|50&#8209;79
|&nbsp;
|80&#8209;105
|&nbsp;
|106&#43;
|&nbsp;
|1.4&nbsp;m
|&nbsp;
|55&nbsp;kg
|&nbsp;
|&#43;2&nbsp;Wis
|-
|-
|[[Sorcerer&nbsp;of&nbsp;Rhand (species)|Sorcerer&nbsp;of&nbsp;Rhand]]
|[[Sorcerer&nbsp;of&nbsp;Rhand (species)|Sorcerer&nbsp;of&nbsp;Rhand]]
Line 1,153: Line 1,194:
|1.5&nbsp;m
|1.5&nbsp;m
|55&nbsp;kg
|55&nbsp;kg
|&#8722;2&nbsp;Constitution, &#43;2&nbsp;Dexterity
|&#43;2&nbsp;Dex, &#8722;2&nbsp;Con
|-
|-
|[[Talz (species)|Talz]]
|[[Talz (species)|Talz]]
Line 1,241: Line 1,282:
|2.0&nbsp;m
|2.0&nbsp;m
|80&nbsp;kg
|80&nbsp;kg
|&#8722;2&nbsp;Dexterity, &#43;2&nbsp;Strength
|&#43;2&nbsp;Str, &#8722;2&nbsp;Dex
|-
|-
|[[Trianii (species)|Trianii]]
|[[Trianii (species)|Trianii]]
Line 1,263: Line 1,304:
|1.6&#8209;1.8&nbsp;m
|1.6&#8209;1.8&nbsp;m
|55&nbsp;kg
|55&nbsp;kg
|&#43;2&nbsp;Charisma, &#8722;2&nbsp;Wisdom
|&#43;2&nbsp;Cha, &#8722;2&nbsp;Wis
|-
|-
|[[Ubese (species)|Ubese]]
|[[Ubese (species)|Ubese]]
Line 1,296: Line 1,337:
|&nbsp;
|&nbsp;
|&nbsp;
|&nbsp;
|&#8722;2&nbsp;Charisma, &#43;2&nbsp;Constitution
|&#43;2&nbsp;Con, &#8722;2&nbsp;Cha
|-
|-
|[[Vagaari (species)|Vagaari]]
|[[Vagaari (species)|Vagaari]]
Line 1,384: Line 1,425:
|2&#8209;2.2&nbsp;m
|2&#8209;2.2&nbsp;m
|100&#8209;125&nbsp;kg
|100&#8209;125&nbsp;kg
|&#8722;2&#8209;Charisma, &#43;2&#8209;Constitution, &#8722;2&nbsp;Dexterity, &#43;4&#8209;Strength, &#8722;2&#8209;Wisdom
|&#43;4&nbsp;Str, &#43;2&nbsp;Con, &#8722;2&nbsp;Dex, &#8722;2&nbsp;Wis, &#8722;2&nbsp;Cha
|-
|-
|[[Wroonian (species)|Wroonian]]
|[[Wroonian (species)|Wroonian]]
Line 1,428: Line 1,469:
|&nbsp;
|&nbsp;
|&nbsp;
|&nbsp;
|&#43;2 Strength, &#8722;2 Wisdom
|&#43;2&nbsp;Str, &#8722;2&nbsp;Wis
|-
|-
|[[Yuzzem (species)|Yuzzem]]
|[[Yuzzem (species)|Yuzzem]]
Line 1,473: Line 1,514:
|&nbsp;
|&nbsp;
|&nbsp;
|&nbsp;
|}</div><!--
|}<!--
 
--></div><!-- end h2 list
 
 
 


-->{{endbar}}
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{{referencesection}}
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__NOEDITSECTION__
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[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 23:55, 22 May 2025

     Quick Jump to: Species List

     Saga Edition Core Rulebook, page 20.

The Star Wars galaxy contains a bewildering variety of species, each with its own unique outlook and civilization. Although Humans dominate the known galaxy, there are many intelligent alien species that can be encountered wherever you travel.

     Humans live among the Core Worlds, throughout the Mid Rim, and even on the worlds of the Outer Rim territories. Most of the alien species have their own homeworlds and colonies, but individuals can be found anywhere, thanks to the prevalence of hyperspace travel. The promise of profit and power often lure members of all species to the same areas, including spaceports and metropolitan cities.

     Sometimes it’s easy to believe that all Rodians are outlaws or all Wookiees are short-tempered, but the truth is that every member of every species is unique. Depending on the era in which your campaign is set, nonhuman species have different advantages or disadvantages, as explained in the Era Notes: Species sidebar below.

     Knights of the Old Republic Campaign Guide, page 8.

In the days of the Old Republic, as in all Star Wars eras, a variety of species thrive throughout the galaxy, Even thouh Humans dominate the galactic governments and corporations, many other species hold prominent positions of power. The colonization of the galaxy expands during this era, however the number of inhabited worlds is comparatively fewer than in the classic era. Less common species live on Republic worlds, but they are likely to be fewer in number, and reside in their own enclaves.

     Relations between species are more varied than during the classic era. Some worlds have few conflicts, with each species considering others more or less their equal. On other planets, species in the minority might be restricted to certain areas or have fewer rights than dominant species. This might be true even on planets that consider themselves to be among the most civilized in the galaxy. Non-Human species on the planet Taris, for instance, are not welcome un the Upper City during certain periods of this era. Characters might find their efforts and adventures hampered by such attitudes, but player might find such conflicts useful points for their character backgrounds.

     Any of the common species available during the Rise of the Empire era are suitable for a Knights of the Old Republic campaign. However, primitive species such as Gungans and Ewoks leave their homeworlds only in rare and unusual circumstances. The remaining species presented in the Saga Edidion core rulebook, along with the species presented in this chapter, are all appropriate ofr a Knights of the Old Republic campaing.1

Choosing a Species

Era Notes: Species

After you roll your ability scores and before you write them on your character sheet, choose your character’s species. At the same time, you’ll want to select your character’s class, since species affects how well the character can do in each class. Once you’ve decided your character’s species and class, assign ability scores to particular abilities. Alter the scores according to the species ability modifiers (see specific species) and continue detailing your character.

     You can play a character of any species the GM allows, but certain species do better pursuing certain classes.

     Your character’s species provides plenty of clues as to the sort of person they are, how they feel about characters of other species, and what motivates them. Remember, however, that the species descriptions only apply to the majority of people. In each species, some individuals diverge from the norm, and your character can be one of these. Don’t let a description hinder you from detailing your character as you like.

Species Characteristics

Your character’s species determines some of their qualities.

Ability Adjustments

Find your character’s species adjustments on Species List and apply the adjustments that you see there to your character’s ability scores. If the changes raise it above 18 or lower it below 3, that’s okay.

     For example, a Rodian gets a +2 species bonus on their Dexterity score and a −2 penalty on their Wisdom and Charisma scores. Knowing this, the player puts their best score rolled (15) in Dexterity and sees it increase to 17. They don’t want a Wisdom or Charisma penalty for their character, so they put above-average scores (13 and 12) in Wisdom and Charisma. These drop to 11 and 10, for neither a bonus nor a penalty.

Known Languages

The Star Wars galaxy is home to millions of languages but picking languages for your character doesn’t need to be daunting. A few of the most common languages are listed below. Among these, Basic is the most widely spoken. Other prevalent languages include Huttese (particularly common in the Outer Rim), Binary (used by droids and programmers), and Bocce (a trade language that can be spoken by almost any species).
     Basic Ithorese
     Arkanian Jawa Trade Language*
     Binary Kel Dor
     Bocce Mando’a
     Bothese Mon Calamarian
     Cerean Quarrenese
     Dosh Rodese
     Durese Ryl
     Ewokese* Shyriiwook
     Gamorrean Snivvian
     Gunganese* Sullustese
     High Galactic Zabrak
     Huttese  
* Local language not widely spoken on its planet of origin.

     Saga Edition Core Rulebook, page 22.

The primary language used throughout known space is called Basic. Most characters can speak Basic, and all characters understand it even if they can’t speak it. Nonhuman characters can also speak, read, and write the language associated with their species; for example, Bothans speak, read, and write Bothese as well as Basic.

     Characters with an Intelligence bonus know how to speak, read, and write other languages as well. For each point of Intelligence bonus, a character can speak, read, and write one additional language of their choice.

     Some species (Gamorreans and Wookiees, for example) are incapable of speaking any other language other than their native tongue, but they can learn to read and write other languages just fine.

     Knights of the Old Republic Campaign Guide, page 8.

In addition to the languages described in the Saga Edition core rulebook, Arkanian and Snivvian are considered common languages in the galaxy. Other languages might be more common in specific regions of the galaxy. For instance, the Mandalorians bring Mando’a to the worlds they conquer. Except for the earliest period of the original Sith Empire, the Sith of this era rely on Basic and their own native languages rather than any common Sith tongue.

Species List

Species Age Groups (in years) Average
Weight
Average
Height
Ability
Adjustments
Child Young
Adult
Adult Middle
Age
Old Venerable
Advozse                  
Aleena                  
Altiri                  
Anarrian                  
Anzati                  
Aqualish 1‑11 12‑16 17‑50 51‑69 70‑79 80+     +2 Con, −2 Wis, −2 Cha
Arkanian 1‑12 13‑18 19‑44 45‑76 77‑99 100+ 1.8 m 75 kg +2 Int, −2 Cha
Arkanian Offshoot 1‑8 9‑13 14‑30 31‑45 46‑55 56+ 1.8 m 75 kg +2 Dex OR +2 Str, −2 Con
Balosar                  
Barabel                  
Bith 1‑11 12‑15 16‑50 51‑70 71‑84 85+     +2 Cha, −2 Con, −2 Wis
Blood Carver                  
Bothan 1‑11 12‑16 17‑45 46‑65 66‑84 85+ 1.6 m 55 kg +2 Dex, −2 Con
Caamasi                  
Cathar 1‑10 11‑15 16‑40 41‑62 63‑79 80+ 1.7 m 85 kg +2 Dex, −2 Int
Celegian                  
Cerean 1‑10 11‑15 16‑35 36‑53 54‑64 65+ 1.8‑2.0 m 58‑78 kg +2 Int, +2 Wis, −2 Dex
Chadra‑Fan                  
Chagrian                  
Chiss                  
Chistori 1‑11 12‑14 15‑34 35‑49 50‑60 61+     +2 Str, −2 Dex
Clawdite                  
Codru‑Ji                  
Dashade                  
Defel                  
Devaronian                  
Draethos 1‑12 13‑17 18‑399 400‑699 700‑780 781+ 1.8 m 70 kg +2 Con, −2 Cha
Dug                  
Duros 1‑9 10‑14 15‑35 36‑49 50‑69 70+ 1.8 m 70 kg +2 Dex, +2 Int, −2 Con
Ebruchi                  
Elomin                  
Ewok 1‑9 10‑13 14‑29 30‑44 45‑59 60+ 1.0 m 30 kg +2 Dex, −2 Str
Falleen                  
Feeorin 1‑11 12‑16 17‑194 195‑324 325‑399 400+ 2.2 m 125 kg +2 Str, +2 Con, −2 Dex, −2 Wis, −2 Cha
Felucian                  
Fosh                  
Gamorrean 1‑6 7‑12 13‑29 30‑39 40‑44 45+ 1.8 m 140 kg +2 Str, −2 Dex, −2 Int
Gand                  
Gen’dai                  
Geonosian                  
Givin                  
Gotal                  
Gran                  
Gungan 1‑12 13‑15 16‑35 36‑54 55‑64 65+ 1.8 m 70 kg +2 Dex, −2 Int, −2 Cha
Herglic                  
Houk                  
Human 1‑11 12‑15 16‑40 41‑59 60‑79 80+ 1.6‑1.8 m 55‑75 kg  
Hutt 1‑70 71‑90 91‑650 651‑844 845‑925 926+     +2 Str, +2 Con, +2 Int, −6 Dex
Iktotchi                  
Ishi Tib                  
Ithorian 1‑13 14‑17 18‑44 45‑69 70‑84 85+ 2.0 m 90 kg +2 Wis, +2 Cha, −2 Dex
Jawa                  
Kaleesh                  
Kaminoan                  
Kel Dor 1‑11 12‑15 16‑44 45‑59 60‑69 70+ 1.8 m 70 kg +2 Dex, +2 Wis, −2 Con
Kerkoiden                  
Khil 1‑10 11‑15 16‑49 50‑74 75‑89 90+ 1.5 m 60 kg +2 Int, +2 Cha, −2 Con
Killik                  
Kissai 1‑10 11‑15 16‑30 31‑42 43‑59 60+ 1.8 m 90 kg +2 Cha, −2 Wis
Klatoonian                  
Krevaaki                  
Lugubraa                  
Lurmen                  
Mantellian Savrip                  
Massassi 1‑10 11‑13 14‑25 26‑35 36‑50 51+ 1.9 m 95 kg +4 Str, −2 Int, −2 Wis, −2 Cha
Miraluka 1‑11 12‑15 16‑44 45 69 70‑84 85+ 1.8 m 75 kg +2 Int, −2 Dex
Mon Calamari 1‑11 12‑16 17‑40 41‑57 58‑79 80+ 1.8 m 72 kg +2 Int, +2 Wis, −2 Con
Mrlssi                  
Nagai                  
Nautolan                  
Near‑human                  
Neimoidian 1‑11 12‑16 17‑40 41‑57 58‑79 80+     PCs +2 Int, +2 Wis, −2 Str
NPCs +2 Cha, −2 Str[1]
Nelvaannian                  
Nikto                  
Noghri                  
Nosaurian                  
Nyriaanan                  
Pa’lowick                  
Quarren 1‑11 12‑16 17‑40 41‑57 58‑79 80+ 1.8 m 72 kg +2 Con, −2 Wis, −2 Cha
Rakata 1‑11 12‑16 17‑50 51‑69 70‑79 80+ 2.0 m 85 kg +2 Int, −2 Wis
Replica Droid                  
Republic Clone                  
Rodian 1‑12 13‑15 16‑35 36‑49 50‑59 60+ 1.6 m 60 kg +2 Dex, −2 Wis, −2 Cha
Ryn                  
Sakiyan                  
Selkath 1‑10 11‑15 16‑54 55‑84 85‑99 100+ 1.5 m 60 kg +2 Cha
Shards                  
Shistavanen                  
Sluissi                  
Snivvian 1‑11 12‑+17 18‑49 50‑79 80‑105 106+ 1.4 m 55 kg +2 Wis
Sorcerer of Rhand                  
Squib                  
Ssi‑Ruuk                  
Sullustan 1‑9 10‑14 15‑39 40‑55 56‑69 70+ 1.5 m 55 kg +2 Dex, −2 Con
Talz                  
Taung                  
Thakwaash                  
Tof                  
Togorian                  
Togruta                  
Toydarian                  
Trandoshan 1‑11 12‑14 15‑34 35‑49 50‑59 60+ 2.0 m 80 kg +2 Str, −2 Dex
Trianii                  
Twi’lek 1‑12 13‑15 16‑44 45‑59 60‑79 80+ 1.6‑1.8 m 55 kg +2 Cha, −2 Wis
Ubese                  
Umbaran                  
Utai                 +2 Con, −2 Cha
Vagaari                  
Vahla                  
Verpine                  
Vultan                  
Vurk                  
Weequay                  
Whipid                  
Wookiee 1‑12 13‑17 18‑300 301‑250 351‑399 400+ 2‑2.2 m 100‑125 kg +4 Str, +2 Con, −2 Dex, −2 Wis, −2 Cha
Wroonian                  
Yarkora                  
Yevetha                  
Yuuzhan Vong 1‑11 12‑17 18‑40 41‑60 61‑75 76+     +2 Str, −2 Wis
Yuzzem                  
Zabrak 1‑8 9‑14 15‑44 45‑55 56‑69 70+ 1.8 m 75 kg  
Zeltron                  
Zygerrian                  
 

Footnotes and References
Please see the following pages or sites for further information:

  1. There are conflicting stats from different sources with no official errata. What is listed is an unofficial recommendation for how to resolve the conflict. Always check with your GM before using unofficial stats.