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Saga Edition RPG Omnibus

G0-T0 (Goto): Difference between revisions

(Created page with "{{DISPLAYTITLE:Dramatis Personæ}}<!-- -->{{dramatismenu}}<!-- --><div class="topdiv"><!-- --><p class="single nomargin">G0-T0 is better known to his underlings and the outside world as Goto, a Human male. Thanks to skilled holographic manipu lation, virtually no one suspects that Goto is, in fact, an alias of a scheming droid. As a highly intelligent infrastructure-planning system, G0-T0 was originally programmed to aid the Republic in reconstruction after the J...")
 
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Latest revision as of 21:57, 15 November 2025

G0-T0 is better known to his underlings and the outside world as Goto, a Human male. Thanks to skilled holographic manipu lation, virtually no one suspects that Goto is, in fact, an alias of a scheming droid. As a highly intelligent infrastructure-planning system, G0-T0 was originally programmed to aid the Republic in reconstruction after the Jedi Civil War. However, he eventually breaks his programming to follow Republic law and opts to help stabilize the Republic in any manner he sees fit. Using his alias, he establishes a smuggling operation that gets him into the Exchange, leading their Telos operations. He also establishes the HK-50 assassin-droid factory to aid his stabilization efforts. G0-T0 orchestrates the capture of the Exile as one of the bounties he places on all Jedi and Sith, who he considers destabilizing factors. G0-T0 ends up accompanying and aiding the Exile, hoping that doing so will stabilize the Republic. G0-T0 is destroyed in a showdown with HK-47 and his own HK-50s on Malachor V.

G0-T0 (Dark Wars)          (CL 6)

     Knights of the Old Republic, page 212.

Tiny droid (2nd-degree) nonheroic 4 / scoundrel 5

Destiny: 1; Force: 3; Dark Side: 7

Initiative: +7; Senses: low-light vision; Perception +6

Languages: Basic, Bocce, Binary, High Galactic, Huttese

Defenses: Fort 9, Ref 18 (flat-footed 16), Will 12

Hit Points: 28; Damage Threshold: 9

Immune: droid traits

Speed: 4 squares (fly)

Melee: electroshock probe +4 (1d8 ion)

Ranged: integrated blaster pistol +9 (3d6+5) or

Ranged: integrated blaster pistol +6 (3d6+8) with Power Blast

Base Attack: +6; Grapple: −6

Attack Options: Deadeye, Point Blank Shot, Power Blast, Precise Shot

Abilities: Cha 14, Con —, Dex 16, Int 16, Str 6, Wis 11

Talents: Gimmick, Master Slicer, Trace

Feats: Deadeye, Improved Defenses, Point Blank Shot, Power Blast, Precise Shot, Skill Focus (Knowledge [social sciences], Knowledge [technology], Use Computer), Weapon Proficiency (pistols, simple)

Skills: Knowledge [social sciences] +17, Knowledge [technology] +17, Persuasion +11, Use Computer +17 (can reroll when improving access and take better result)

Systems: hovering locomotion, heuristic processor, 2 tool appendages, electroshock probe, holorecorder, holoprojector, improved sensor package, locked access, integrated comlink, vocabulator

Posessions: integrated blaster (treat as blaster pistol), planetary infrastructure management software, The Visionary (Goto’s Yacht)