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Saga Edition RPG Omnibus

Species Trait: Conditional Bonus Feat: Difference between revisions

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{{DISPLAYTITLE:Conditional Bonus Feat}}
{{DISPLAYTITLE:Conditional Bonus Feat}}
<div id="trait">
<div id="trait">
<p class="single">'''Species&colon;''' [[Bothan (species)|Bothan]], [[Cerean (species)|Cerean]], [[Ewok (species)|Ewok]], [[Ithorian (species)|Ithorian]], [[Mon&nbsp;Calamari (species)|Mon&nbsp;Calamari]]</p>
<p class="single">'''Species&colon;''' [[Bothan (species)|Bothan]], [[Cerean (species)|Cerean]], [[Ewok (species)|Ewok]], [[Ithorian (species)|Ithorian]], [[Mon&nbsp;Calamari (species)|Mon&nbsp;Calamari]], [[Neimoidian (species)|Neimoidian]]</p>
<section begin="long" />
<section begin="long" />
<p class="single nomargin">Your character gains a bonus feat provided they meet specific requirements. This feat and the requirements are derived from your character&rsquo;s [[species]] and can be found below or on that species&rsquo; page &lpar;see species list above&rpar;.</p>
<p class="single nomargin">Your character gains a bonus feat provided they meet specific requirements. This feat and the requirements are derived from your character&rsquo;s [[species]] and can be found below or on that species&rsquo; page &lpar;see species list above&rpar;.</p>
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<li id="ithorian">'''Ithorian&colon;''' <section begin="ithorian" />Ithorians like to maintain close ties with nature. An Ithorian with [[Knowledge#lifesciences|Knowledge &#91;life&nbsp;sciences&#93;]] as a trained skill gains [[Skill_Focus_(feat)|Skill&nbsp;Focus &lpar;Knowledge &#91;life&nbsp;sciences&#93;&rpar;]] as a bonus [[feat]].<section end="ithorian" /></li>
<li id="ithorian">'''Ithorian&colon;''' <section begin="ithorian" />Ithorians like to maintain close ties with nature. An Ithorian with [[Knowledge#lifesciences|Knowledge &#91;life&nbsp;sciences&#93;]] as a trained skill gains [[Skill_Focus_(feat)|Skill&nbsp;Focus &lpar;Knowledge &#91;life&nbsp;sciences&#93;&rpar;]] as a bonus [[feat]].<section end="ithorian" /></li>
<li id="moncal">'''Mon Calamari&colon;''' <section begin="moncal" />Keenly perceptive, a Mon Calamari with [[Perception]] as a trained skill gains [[Skill_Focus_(feat)|Skill&nbsp;Focus&nbsp;&lpar;Perception&rpar;]] as a bonus [[feat]].<section end="moncal" /></li>
<li id="moncal">'''Mon Calamari&colon;''' <section begin="moncal" />Keenly perceptive, a Mon Calamari with [[Perception]] as a trained skill gains [[Skill_Focus_(feat)|Skill&nbsp;Focus&nbsp;&lpar;Perception&rpar;]] as a bonus [[feat]].<section end="moncal" /></li>
<li style="display: none;"><section begin="species" /><section end="species" /></li>
<li id="nemoidian">'''Nemoidian&colon;''' <section begin="nemoidian" />Neimoidians strive to slant deals in their favor, and they make agreements that they can break easily if they feel so inclined. A Neimoidian with [[Deception]] as a trained skill gains [[Skill_Focus_(feat)|Skill&nbsp;Focus&nbsp;&lpar;Deception&rpar;]] as a bonus [[feat]].<section end="nemoidian" /></li>
<li id="nemoidianpc">'''Nemoidian&colon;'''<ref name="nemoidianintrigue">Neimoidians were originally an NPC species in the core rulebook. To avoid confusion it is suggested that only ''player characters'' use this trait from the [[Galaxy of Intrigue]]. As always, the GM is the final word.</ref> <section begin="nemoidianpc" />A Neimoidian trained in [[Persuasion]] gains [[Skill_Focus_(feat)|Skill&nbsp;Focus&nbsp;&lpar;Persuasion&rpar;]] as a bonus feat.<section end="nemoidianpc" /></li>
<li id="" style="display: none;"><section begin="" /><section end="" /></li>
</ul>
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Revision as of 01:14, 24 May 2024

Species: Bothan, Cerean, Ewok, Ithorian, Mon Calamari, Neimoidian

Your character gains a bonus feat provided they meet specific requirements. This feat and the requirements are derived from your character’s species and can be found below or on that species’ page (see species list above).

Your character gains a bonus feat provided they meet specific requirements.

 
  1. Neimoidians were originally an NPC species in the core rulebook. To avoid confusion it is suggested that only player characters use this trait from the Galaxy of Intrigue. As always, the GM is the final word.