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{{DISPLAYTITLE:Rebel Alliance Archetypes}} | {{DISPLAYTITLE:Rebel Alliance Archetypes}} | ||
{{npcmenu}} | {{npcmenu}} | ||
<div id="alliance" style="margin: 1.5em 0 0 0;"><p class="single">Below are several types of Rebel Alliance members. Most are shown here as [[Human (species)|Human]], but members of the Rebellion can be of any known [[species]]; their game statistics should be adjusted accordingly. The additional typical Rebel soldiers from the [[Saga Edition core rulebook]] are listed here as well. [[Bothan (species)|Bothan]] spies and other typical character types can be adapted from the [[Nonheroic_Codex|generic characters]] found in ''[[Threats of the Galaxy]]''.</p></div> | |||
<div id="rebelnavy" class="arch"> | <div id="rebelnavy" class="arch"> | ||
<h3 class="headline arch">Rebel Trooper</h3> | <h3 class="headline arch">Rebel Trooper</h3> | ||
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<div id="cellmember"> | <div id="cellmember"> | ||
<h3 class="headline">Rebel Cell Member</h3> | <h3 class="headline">Rebel Cell Member</h3> | ||
<p class="single nomargin"> | <p class="single nomargin">Rebel cell members make up the bulk of Alliance assets on Imperial-held worlds. These covert agents vary greatly in species, skills, and military knowledge. They are often the only Alliance presence on Imperial worlds and therefor must be self-motivated and able to operate without direct oversight. Given the need for secrecy, these agents are unaware of the extent of other Rebel cells operating in the same area. To cell members, secrecy is paramount, as is concealing their true loyalties from those around them.</p> | ||
{{NPC | {{NPC | ||
|name=Rebel Cell Member | |name=Rebel Cell Member | ||
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|size=Medium | |size=Medium | ||
|species=[[Human (species)|Human]] | |species=[[Human (species)|Human]] | ||
|init=+ | |init=+ | ||
|perception=+ | |perception=+ | ||
|languages=Basic | |languages=Basic, 1 other | ||
|ref= | |ref=10 | ||
|flatfoot= | |flatfoot=10 | ||
|fort= | |fort=10 | ||
|will= | |will=11 | ||
|hp= | |hp=5 | ||
|threshold= | |threshold=10 | ||
|speed=6 squares | |speed=6 squares | ||
|melee1= | |melee1=unarmed +0 (1d4−1) | ||
|ranged1=hold-out blaster pistol +1 (3d4) | |||
|ranged1= | |bab=1 | ||
|grapple=+1 | |||
|str=9 | |||
|bab= | |dex=10 | ||
|grapple=+ | |con=10 | ||
|int=12 | |||
|wis=12 | |||
|str= | |cha=10 | ||
|dex= | |feats=[[Skill Focus (feat)|Skill Focus]] (Gather Information), [[Skill Training (feat)|Skill Training]] (Deception, Stealth<sup>H</sup>), [[Weapon Proficiency (feat)|Weapon Proficiency]] (pistols, simple) | ||
|con= | |skills=[[Deception]] +6, [[Gather Information]] +12, [[Perception]] +7, [[Stealth]] +6, [[Use Computer]] +7<sup>H</sup> | ||
|int= | |possessions=hold-out blaster pistol, [[datapad|datapade (encrypted)]], [[comlink|encrypted comlink]] | ||
|wis= | |||
|cha= | |||
| | |||
| | |||
| | |||
|skills= | |||
|possessions= | |||
|asterixnote='''H''' ''[[Human (species)|Human]] bonus feat or trained skill'' | |asterixnote='''H''' ''[[Human (species)|Human]] bonus feat or trained skill'' | ||
}}</div> | }}</div> | ||
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<div id="honorguard"> | <div id="honorguard"> | ||
<h3 class="headline">Rebel Honor Guard</h3> | <h3 class="headline">Rebel Honor Guard</h3> | ||
<p class="single nomargin"> | <p class="single nomargin">The guerrilla nature of the Rebel Alliance minimizes the use of ceremonial uniforms and personnel. However, there are occasion when pomp and formality are either required by protocol or desired by Alliance leaders and soldiers alike: medal cermonies, formal visits to high-ranking officials, and bereavement traditions, to name a few.</p><p class="single nomargin">{{indent}}The first Rebel Honor Guards are survivors of [[Alderaan]], and the adapt their Alderaanian dress uniforms for their new role. Trained as bodyguards, they are the protectors of the Alliance leadership at formal occasions. though Honor Guards are not trained to the same level of ability or fanaticism as the Imperial Royal Guard, they are professional, loyal protectors. Honor Guard personnel are regularly rotated bak into standard Rebel units. There they share their new training with other unit members, which increases the likelihood that a few Honor Guards are available in any given sector. However, the primary reason for the personnel rotation is that [[Mon Mothma]] knows the dangers of keeping an elite unit too close to the Alliance’s leadership. By rotating the troops, she hopes to prevent them from developing a sense of elitism.</p> | ||
{{NPC | {{NPC | ||
|name=Rebel Honor Guard | |name=Rebel Honor Guard | ||
|challenge= | |challenge=5 | ||
|npclevel=[[Allies_and_Opponents#nonheroics|nonheroic]] | |npclevel=[[Allies_and_Opponents#nonheroics|nonheroic]] 6 / [[soldier (heroic class)|soldier]] 3 | ||
|playable=NPC | |playable=NPC | ||
|refbook=Rebellion Era Campaign Guide | |refbook=Rebellion Era Campaign Guide | ||
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|species=[[Human (species)|Human]] | |species=[[Human (species)|Human]] | ||
|fp=4 | |fp=4 | ||
|init=+ | |init=+11 | ||
|perception=+ | |perception=+9 | ||
|languages=Basic | |languages=Basic | ||
|ref= | |ref=17 | ||
|flatfoot= | |flatfoot=14 | ||
|fort= | |fort=16 | ||
|will= | |will=13 | ||
|hp= | |hp=41 | ||
|threshold= | |threshold=21 | ||
|speed=6 squares | |speed=6 squares | ||
|melee1= | |melee1=unarmed +8 (1d6+3) | ||
|melee2= | |melee2=ceremonial staff +8 (1d6+3) | ||
| | |melee3=ceremonial staff −2 (1d6+3/1d6+3) | ||
| | |ranged1=blaster pistol +10 (3d6+1) | ||
|bab=7 | |||
|bab= | |grapple=+9 | ||
|grapple=+ | |attackoptions=Point Blank Shot, Precise Shot | ||
|attackoptions= | |specialactions=Harm’s Way | ||
|specialactions= | |str=12 | ||
|str= | |dex=14 | ||
|dex= | |con=12 | ||
|con= | |int=10 | ||
|int= | |wis=10 | ||
|wis= | |cha=10 | ||
|cha= | |talents=[[Armor_Specialist_(talent_tree)#defense|Armored Defense]], [[Commando_(talent_tree)#harm|Harm’s Way]] | ||
| | |feats=[[Armor Proficiency (feat)|Armor Proficiency]] (light, medium), [[Improved Damage Threshold (feat)|Improved Damage Threshold]], [[Martial Arts (feat)|Martial Arts]] (I), [[Point Blank Shot (feat)|Point Blank Shot]], [[Precise Shot (feat)|Precise Shot]], [[Weapon Focus (feat)|Weapon Focus]] (Pistols)<sup>H</sup>, [[Weapon Proficiency (feat)|Weapon Proficiency]] (pistols, rifles, simple) | ||
| | |skills=[[Initiative]] +11, [[Perception]] +9<sup>H</sup> | ||
|feats= | |possessions=blaster pistol, ceremonial staff, ceremonial uniform, blast vest and helmet (+2 armor), [[comlink|encrypted comlink]] | ||
|skills= | |||
|possessions= | |||
|asterixnote='''H''' ''[[Human (species)|Human]] bonus feat or trained skill'' | |asterixnote='''H''' ''[[Human (species)|Human]] bonus feat or trained skill'' | ||
}}</div> | }}</div> | ||
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<div id="marksman"> | <div id="marksman"> | ||
<h3 class="headline">Rebal Marksman</h3> | <h3 class="headline">Rebal Marksman</h3> | ||
<p class="single nomargin"> | <p class="single nomargin">All Rebels receive training in standard blaster types, but the best shooting soldiers receive additional marksman and sniper training with a variety of blasters and other weapon types. Marksmen are integrated into standard Rebel ground units, and elite snipers can be assigned to Special Forces.</p> | ||
{{NPC | {{NPC | ||
|name=Rebal Marksman | |name=Rebal Marksman | ||
|challenge= | |challenge=4 | ||
|npclevel=[[Allies_and_Opponents#nonheroics|nonheroic]] | |npclevel=[[Allies_and_Opponents#nonheroics|nonheroic]] 3 / [[scout (heroic class)|scout]] 3 | ||
|playable=NPC | |playable=NPC | ||
|refbook=Rebellion Era Campaign Guide | |refbook=Rebellion Era Campaign Guide | ||
|refpage= | |refpage=94 | ||
|size=Medium | |size=Medium | ||
|species=[[Human (species)|Human]] | |species=[[Human (species)|Human]] | ||
|fp= | |fp=4 | ||
|init=+ | |init=+10 | ||
|perception=+ | |perception=+8 (can reroll) | ||
|languages=Basic | |languages=Basic | ||
|ref= | |ref=17 | ||
|flatfoot= | |flatfoot=15 | ||
|fort= | |fort=15 | ||
|will= | |will=13 | ||
|hp= | |hp=27 | ||
|threshold= | |threshold=15 | ||
|speed=6 squares | |speed=6 squares | ||
|melee1= | |melee1=unarmed +4 (1d4+1) | ||
|ranged1=blaster rifle +7 (3d8+1) | |||
|ranged1= | |ranged2=blaster pistol +6 (3d6+1) | ||
|ranged2= | |bab=4 | ||
|grapple=+6 | |||
|bab= | |attackoptions=[[autofire]] (blaster rifle), Careful Shot, Keen Shot, Point Blank Shot, Precise Shot Sniper | ||
|grapple=+ | |str=11 | ||
|attackoptions= | |dex=14 | ||
|con=12 | |||
|str= | |int=9 | ||
|dex= | |wis=10 | ||
|con= | |cha=8 | ||
|int= | |talents=[[Awareness_(talent_tree)#acute|Acute Senses]], [[Awareness_(talent_tree)#keenshot|Keen Shot]] | ||
|wis= | |feats=[[Armor Proficiency (feat)|Armor Proficiency]] (light), [[Careful Shot (feat)|Careful Shot]], [[Point Blank Shot (feat)|Point Blank Shot]], [[Precise Shot (feat)|Precise Shot]], [[Sniper (feat)|Sniper]], [[Weapon Focus (feat)|Weapon Focus]] (rifles)<sup>H</sup>, [[Weapon Proficiency (feat)|Weapon Proficiency]] (pistols, rifles, simple) | ||
|cha= | |skills=[[Initiative]] +, [[Perception]] +8<sup>H</sup> (can reroll) | ||
| | |possessions=blaster rifle, blaster pistol, [[comlink|encrypted comlink]], blast helmet and vest (+2 armor) | ||
| | |||
|feats= | |||
|skills= | |||
|possessions= | |||
|asterixnote='''H''' ''[[Human (species)|Human]] bonus feat or trained skill'' | |asterixnote='''H''' ''[[Human (species)|Human]] bonus feat or trained skill'' | ||
}}</div> | }}</div> | ||
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<div id="leader"> | <div id="leader"> | ||
<h3 class="headline">Resistance Leader</h3> | <h3 class="headline">Resistance Leader</h3> | ||
<p class="single nomargin"> | <p class="single nomargin">Resistance leaders hold a dangerous but critical position. They must recruit new members to the Alliance cause, plan new ways to resist local Imperial actions and then carry out those actions, and remain undetected by Imperial security forces. Discovery and capture mean imprisonment and possible death for sedition or treasonous activities. These leaders must motivate their resistance group or cell network members and encourage the growth of the Rebellion at a grassroots level. Resistance leaders can be found in any business orr government position at virtually any political or social level.</p> | ||
{{NPC | {{NPC | ||
|name=Resistance Leader | |name=Resistance Leader | ||
|challenge= | |challenge=5 | ||
|npclevel=[[ | |npclevel=[[noble (heroic class)|noble]] 3 / [[scoundrel (heroic class)|scoundrel]] 2 | ||
|playable=NPC | |playable=NPC | ||
|refbook=Rebellion Era Campaign Guide | |refbook=Rebellion Era Campaign Guide | ||
|refpage= | |refpage=95 | ||
|size=Medium | |size=Medium | ||
|species=[[Human (species)|Human]] | |species=[[Human (species)|Human]] | ||
|fp= | |fp=3 | ||
|init=+ | |init=+8 | ||
|perception=+ | |perception=+9 | ||
|languages=Basic | |languages=Basic, Bocce, Huttese, Shyriiwook | ||
|ref= | |ref=18 | ||
|flatfoot= | |flatfoot=17 | ||
|fort= | |fort=15 | ||
|will= | |will=19 | ||
|hp= | |hp=32 | ||
|threshold= | |threshold=15 | ||
|speed=6 squares | |speed=6 squares | ||
|melee1= | |melee1=unarmed +3 (1d4+2) | ||
|ranged1=heavy blaster pistol +4 (3d8+2) | |||
|ranged1= | |bab=3 | ||
|grapple=+4 | |||
|attackoptions=Point Blank Shot | |||
|bab= | |specialactions=Fool’s Luck, Inspire Confidence | ||
|grapple=+ | |str=10 | ||
|attackoptions= | |dex=12 | ||
|specialactions= | |con=11 | ||
|str= | |int=13 | ||
|dex= | |wis=14 | ||
|con= | |cha=15 | ||
|int= | |talents=[[Lineage_(talent_tree)#connections|Connections]], [[Fortune_(talent_tree)#foolsluck|Fool’s Luck]], [[Inspiration_(talent_tree)#confidence|Inspire Confidence]] | ||
|wis= | |feats=[[Linguist (feat)|Linguist]], [[Point Blank Shot (feat)|Point Blank Shot]], [[Skill Focus (feat)|Skill Focus]] (Deception, Persuasion<sup>H</sup>), [[Skill Training (feat)|Skill Training]] (Mechanics, Stealth), [[Weapon Proficiency (feat)|Weapon Proficiency]] (pistols, rifles, simple) | ||
|cha= | |skills=[[Deception]] +14, [[Gather Information]] +9, [[Initiative]] +8, [[Knowledge#tactics|Knowledge [tactics]]] +8, [[Mechanics]] +8, [[Perception]] +9, [[Persuasion]] +14, [[Pilot]] +8<sup>H</sup>, [[Stealth]] +8, [[Use Computer]] +8 | ||
| | |possessions=heavy blaster pistol, [[datapad|datapad (encrypted)]], [[comlink|encrypted comlink]], [[pocket scrambler]], [[electrobinoculars]], [[medpac]], [[mesh tape]], [[security kit]], [[tool kit]] | ||
| | |||
|feats= | |||
|skills= | |||
|possessions= | |||
|asterixnote='''H''' ''[[Human (species)|Human]] bonus feat or trained skill'' | |asterixnote='''H''' ''[[Human (species)|Human]] bonus feat or trained skill'' | ||
}}</div></div> | }}</div></div> |
Revision as of 05:00, 3 August 2024
Below are several types of Rebel Alliance members. Most are shown here as Human, but members of the Rebellion can be of any known species; their game statistics should be adjusted accordingly. The additional typical Rebel soldiers from the Saga Edition core rulebook are listed here as well. Bothan spies and other typical character types can be adapted from the generic characters found in Threats of the Galaxy.
Rogue Squadron Pilot
NPC Text
Rogue Squadron Pilot (CL 1)

Rebellion Era Campaign Guide, page 93.
Initiative: +; Senses: Perception +
Languages: Basic
Defenses: Ref (flat-footed ), Fort , Will
Hit Points: ; Damage Threshold:
Speed: 6 squares
Base Attack: +; Grapple: +
Abilities: Str , Dex , Con , Int , Wis , Cha
Feats:
Skills:
H Human bonus feat or trained skill