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Saga Edition RPG Omnibus

Species Trait: Scent: Difference between revisions

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{{DISPLAYTITLE:Scent}}
{{DISPLAYTITLE:Scent}}
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<p class="single nomargin">'''Species&colon;''' [[Bith (species)|Bith]], [[Ewok (species)|Ewok]]</p>
<p class="single nomargin">'''Species&colon;''' [[Bith (species)|Bith]], [[Ewok (species)|Ewok]]</p><!--
<p class="single botmargin">'''Beast Species&colon;''' [[Corellian&nbsp;Sand&nbsp;Panther (beast)|Corellian&nbsp;Sand&nbsp;Panther]], [[Gundark (beast)|Gundark]], [[Massiff (beast)|Massiff]], [[Tauntaun (beast)|Tauntaun]]</p>
 
--><p class="single botmargin">'''Beast Species&colon;''' [[Corellian&nbsp;Sand&nbsp;Panther (beast)|Corellian&nbsp;Sand&nbsp;Panther]], [[Gundark (beast)|Gundark]], [[Massiff (beast)|Massiff]], [[Narglatch (beast)|Narglatch]], [[Tauntaun (beast)|Tauntaun]]</p>
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<section begin="long" />
<p class="single nomargin">At close range (within 10 squares), your character ignores concealment and cover for purposes of [[Perception]] checks, and takes no penalty from poor visibility while tracking (see [[Survival]]).</p>
<p class="single nomargin">At close range (within 10 squares), your character ignores concealment and cover for purposes of [[Perception]] checks, and takes no penalty from poor visibility while tracking (see [[Survival]]).</p>
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<section begin="short" />Your character ignores concealment and cover for purposes of [[Perception]] checks.<section end="short" />
<section begin="short" />Your character ignores concealment and cover for purposes of [[Perception]] checks.<section end="short" />
<p><section begin="bith" />Bith have an extremely strong sense of smell. At close range (within 10 squares), Bith ignore concealment and cover for the purpose of [[Perception]] checks, and they take no penalty for poor visibility when tracking (see [[Survival]]).<section end="bith" /></p>
<p><section begin="bith" />Bith have an extremely strong sense of smell. At close range (within 10 squares), Bith ignore concealment and cover for the purpose of [[Perception]] checks, and they take no penalty for poor visibility when tracking (see [[Survival]]).<section end="bith" /></p><!--
<p><section begin="sandpanther" />At close range (within 10 squares), a Corellian sand panther ignores concealment and cover for purposes of [[Perception]] checks, and takes no penalty from poor visibility while tracking (see [[Survival]]).<section end="sandpanther" /></p>
 
<p><section begin="ewok" />Ewoks have a keen sense of smell. At close range (within 10 squares), Ewoks ignore concealment and cover for purposes of [[Perception]] checks, and take no penalty from poor visibility while tracking (see [[Survival]]).<section end="ewok" /></p>
--><p><section begin="sandpanther" />At close range (within 10 squares), a Corellian sand panther ignores concealment and cover for purposes of [[Perception]] checks, and takes no penalty from poor visibility while tracking (see [[Survival]]).<section end="sandpanther" /></p><!--
<p><section begin="gundark" />At close range (within 10 squares), a gundark ignores concealment and cover for purposes of [[Perception]] checks, and takes no penalty from poor visibility while tracking (see [[Survival]]).<section end="gundark" /></p>
 
<p><section begin="massiff" />At close range (within 10 squares), a masssiff ignores concealment and cover for purposes of [[Perception]] checks, and takes no penalty from poor visibility while tracking (see [[Survival]]).<section end="massiff" /></p>
--><p><section begin="ewok" />Ewoks have a keen sense of smell. At close range (within 10 squares), Ewoks ignore concealment and cover for purposes of [[Perception]] checks, and take no penalty from poor visibility while tracking (see [[Survival]]).<section end="ewok" /></p><!--
<p><section begin="tauntaun" />Tauntauns ignore concealment and cover when making [[Perception]] checks to notice opponents within 10 squares, and they take no penalty from poor visibility when [[Survival#track|tracking]].<section end="tauntaun" /></p>
 
<p><section begin="species" /><section end="species" /></p>
--><p><section begin="gundark" />At close range (within 10 squares), a gundark ignores concealment and cover for purposes of [[Perception]] checks, and takes no penalty from poor visibility while tracking (see [[Survival]]).<section end="gundark" /></p><!--
 
--><p><section begin="massiff" />At close range (within 10 squares), a masssiff ignores concealment and cover for purposes of [[Perception]] checks, and takes no penalty from poor visibility while tracking (see [[Survival]]).<section end="massiff" /></p><!--
 
--><p><section begin="tauntaun" />Tauntauns ignore concealment and cover when making [[Perception]] checks to notice opponents within 10 squares, and they take no penalty from poor visibility when [[Survival#track|tracking]].<section end="tauntaun" /></p><!--
 
--><p><section begin="narglatch" />At close range (within 10 squares), a narglatch ignores concealment and cover for purposes of [[Perception]] checks, and takes no penalty from poor visibility while tracking (see [[Survival]]).<section end="narglatch" /></p><!--
 
--><p><section begin="species" /><section end="species" /></p>
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Revision as of 20:57, 27 August 2024

Species: Bith, Ewok

Beast Species: Corellian Sand Panther, Gundark, Massiff, Narglatch, Tauntaun

At close range (within 10 squares), your character ignores concealment and cover for purposes of Perception checks, and takes no penalty from poor visibility while tracking (see Survival).

Your character ignores concealment and cover for purposes of Perception checks.

Bith have an extremely strong sense of smell. At close range (within 10 squares), Bith ignore concealment and cover for the purpose of Perception checks, and they take no penalty for poor visibility when tracking (see Survival).

At close range (within 10 squares), a Corellian sand panther ignores concealment and cover for purposes of Perception checks, and takes no penalty from poor visibility while tracking (see Survival).

Ewoks have a keen sense of smell. At close range (within 10 squares), Ewoks ignore concealment and cover for purposes of Perception checks, and take no penalty from poor visibility while tracking (see Survival).

At close range (within 10 squares), a gundark ignores concealment and cover for purposes of Perception checks, and takes no penalty from poor visibility while tracking (see Survival).

At close range (within 10 squares), a masssiff ignores concealment and cover for purposes of Perception checks, and takes no penalty from poor visibility while tracking (see Survival).

Tauntauns ignore concealment and cover when making Perception checks to notice opponents within 10 squares, and they take no penalty from poor visibility when tracking.

At close range (within 10 squares), a narglatch ignores concealment and cover for purposes of Perception checks, and takes no penalty from poor visibility while tracking (see Survival).