Anonymous
×
Create a new article
Write your page title here:
We currently have 906 articles on Saga Edition RPG Omnibus. Type your article name above or click on one of the titles below and start writing!



Saga Edition RPG Omnibus

Narglatch

The narglatch is a stealthy predator found on planets such as Naboo and Orto Plutonia. It is a solitary hunter that moves extremely silently, stalking prey with incredible focus. Narglatches are also strong swimmers, but prefer to hunt on the land.

     The male narglatch has additional fleshy spikes on its back and shoulders, while females are much more smooth. Narglatches have densely padded feet that silence foot falls. They have long, powerful tails that end in broad fans, acting like a rudder both during swimming and high-speed chases. Since young can hunt immediately upon birth, mothers abandon them as soon as they are born. Pregnant females always have twins, which are in turn always a male and female. These cubs hunt together until maturity, making them less vulnerable to other predators (particularly mature narglatches).

Narglatch Encounters

Despite the fact that they are neither the largest nor fiercest creatures that prowl the swamps of Naboo, narglatches are still extremely dangerous predators, rightly feared and respected by the inhabitants of that planet. Extremely territorial, narglatches are likely to attack any Medium creatures (such as the heroes) that dare venture into their enormous territory. Although most narglatches are solitary, heroes could encounter nearly mature paired siblings, drastically increasing the danger of the encounter.

     Narglatches can operate on land or in the water, although most encounters with them occur on land. Narglatches stalk prey close to the shore’s edge so they can tackle land-based creatures and drag them into the water, where they eventually drown. Narglatches have also been known to lurk at the very edge of a body of water, with their snouts barely sticking out—to the untrained eye, they resemble nothing more than a rock jutting from the water. Even the vehicles piloted by the Human and Gungan populations of Naboo are not safe from the predation of narglatches, who strike from cover in order to get at the “sweet meat” inside. Unlike most wild animals, narglatche are not easily scared off by loud noises, even that of blaster fire.

     The narglatch can also serve as any generic aquatic-based predator that excels on stealthy attacks.

Narglatch           (CL 6)

     Threats of the Galaxy, page 120.

Huge aquatic beast 7

Initiative: +7; Senses: low-light vision, scent;Perception +1

Defenses: Ref 14 (flat-footed 12), Fort 17, Will 11

Hit Points: 80; Damage Threshold: 27

Speed: 8 squares

Melee: 2 claws +13 each (1d8+11) and
bite +13 (2d6+11)

Fighting Space: 3×3; Reach: 2 squares

Base Attack: +5; Grapple: +23

Attack Options: Pin

Abilities: Str 27, Dex 14, Con 24, Int 2, Wis 13, Cha 11

Special Qualities: low-light vision, scent

Feats: Pin, Skill Focus (Stealth), Skill Training (Initiative)

Skills: Initiative +7,Stealth +12

Low-light Vision—A narglatch can see without penalty in shadowy illumination, ignoring concealment (but not total concealment) due to darkness. It retains the ability to distinguish color and detail under these conditions.

Scent—At close range (within 10 squares), a narglatch ignores concealment and cover for purposes of Perception checks, and takes no penalty from poor visibility while tracking (see Survival).