No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{DISPLAYTITLE:Mandalorian Archetypes}} | {{DISPLAYTITLE:Mandalorian Archetypes}}<!-- | ||
{{npcmenu}} | -->{{npcmenu}}<!-- | ||
<div | --><div class="topdiv" id="mandalorians"><!-- | ||
-->{{sidebar|color=#ffdddd|headline=Mandalorian Armor|text1=<p class="single nomargin">Mandalorian armor is constructed of a rare iron alloy, favored for its strength and durability as well as its ability to turn away lightsaber attacks. The Mandalorians guard the secret of producing armor made from this material, making It especially rare in the galaxy.</p><!-- | |||
<p class="single nomargin"> | |||
{{NPC | --><p class="single nomargin">{{indent}}Mandalorian armor is typically battle armor or heavy battle armor. The armor's equipment bonus to Fortitude Defense is 1 higher than normal. Finally, If the wearer has damage reduction, he can apply its benefit against attacks made by llghtsabers. In some eras, particularly during the Mandalorlan Wars, the armor alone grants favorable circumstances on Persuasion checks to intimidate.</p><!-- | ||
--><p class="single nomargin">{{indent}}Mandalorian armor costs 30,000 credits more than a standard suit of armor (mostly because of its rarity).</p>}}<!-- | |||
--><p class="single nomargin">The Mandalorian clans are among the best of the elite warriors. Using fighting techniques passed down through t he centuries and equipped with cutting-edge weaponry and armor, they are a devastating force to encounter. In fact, so effective are the Mandalorian warriors that the Emperor based the Imperial Guard on their fighting techniques and style of armor. Although mercenaries by trade, they are far superior to other mercenary bands. Mandalorian warriors have at various times in their history fought on all sides, and might even switch sides during a conflict if the enemy offers better pay.</p><!-- | |||
--><div id="crusader" class="spacer arch"><!-- | |||
--><h3 class="headline arch">Mandalorian Crusader</h3><!-- | |||
--><p class="single nomargin">The traditional Mandalorian Crusader—from the days before the NeeCrusader movement—lives like his ancestors. Many are born into the clans. The majority are Human, although members of the Taung species remain, as well as some alien converts. They travel and fight and strive to live their lives in accordance with the Resol’Nare. For the Crusaders—derisively called “paleo-Crusaders” by Neo-Crusaders—this is enough to fill a life.</p><!-- | |||
--><p class="single nomargin">{{indent}}Crusaders in the field are responsible for their own provisioning, carrying their whole worlds on their back. Likewise, division of labor sorts itself out organically. A Crusader who wants to run an artillery unit or fly a Davaab fighter just shows up and does it—and does it better than anyone else if he wants to keep doing it. The Crusaders have little tolerance for bureaucracy and none at all for incompetence.</p><!-- | |||
--><p class="single nomargin">{{indent}}No two suits of Crusader armor are identical, internally or externally. They are the most visible symbol of a movement prizing individualism.</p><!-- | |||
-->{{NPC | |||
|name=Mandalorian Crusader | |name=Mandalorian Crusader | ||
|challenge= | |challenge=3 | ||
|npclevel=[[ | |npclevel=[[Soldier_(heroic_class)|soldier]] 3 | ||
|playable=NPC | |playable=NPC | ||
|refbook=Knights of the Old Republic | |refbook=Knights of the Old Republic | ||
| Line 18: | Line 37: | ||
|size=Medium | |size=Medium | ||
|species=[[Human (species)|Human]] | |species=[[Human (species)|Human]] | ||
|init=+6 | |||
|senses=low-light vision | |||
|perception=+1 | |||
|init=+ | |languages=Mando’a | ||
|senses= | |ref=16 | ||
|perception=+ | |flatfoot=15 | ||
|languages= | |fort=17 | ||
|ref= | |will=13 | ||
|flatfoot= | |hp=44 | ||
|fort= | |threshold=17 | ||
|will= | |||
|hp= | |||
|threshold= | |||
|speed=6 squares | |speed=6 squares | ||
|melee1= | |melee1=combat gloves +5 (1d6+3) | ||
|melee2= | |melee2=knife +5 (1d4+2) | ||
| | |melee3=mace +5 (1d8+2) | ||
| | |ranged1=heavy blaster pistol +3 (3d8+1) | ||
|bab=3 | |||
|bab= | |grapple=+4 | ||
|grapple=+ | |attackoptions=Burning Assault | ||
|attackoptions= | |str=13 | ||
|dex=11 | |||
|str= | |con=12 | ||
|dex= | |int=10 | ||
|con= | |wis=10 | ||
|int= | |cha=9 | ||
|wis= | |talents=[[Rocket_Jumper_(talent_tree)#assault|Burning Assault]], [[Rocket_Jumper_(talent_tree)#training|Jet Pack Training]] | ||
|cha= | |feats=[[Armor_Proficiency_(feat)|Armor Proficiency]] (light, medium), [[Mandalorian_Training_(feat)|Mandalorian Training]], [[Martial_Arts_(feat)|Martial Arts I]], [[Weapon_Focus_(feat)|Weapon Focus]] (simple, unarmed strike), [[Weapon_Proficiency_(feat)|Weapon Proficiency]] (pistols, rifles, simple) | ||
| | |skills=[[Initiative]] +6, [[Mechanics]] +6, [[Pilot]] +6, [[Treat Injury]] +6 | ||
| | |possessions=Mandalorian combat suit (+4 armor, +1 equipment) with [[targeting scope]], [[jet pack]], and knife gauntlet upgrade; heavy blaster pistol; mace; combat gloves; [[field kit]] with [[medpac]] | ||
|feats= | }}<!-- | ||
|skills= | |||
|possessions= | --></div><!-- | ||
}}</div> | |||
--><div id="neocrusader" class="arch"><!-- | |||
--><h3 class="headline arch">Mandalorian Neo-Crusader</h3><!-- | |||
--><div id="soldier"><!-- | |||
--><h4>Soldier</h4><!-- | |||
--><p class="single nomargin">NPC Text</p><!-- | |||
--><p class="single nomargin">{{indent}}NPC Text</p><!-- | |||
<p class="single nomargin">NPC Text</p> | |||
{{NPC | -->{{NPC | ||
|name=Mandalorian Neo-Crusader | |name=Mandalorian Neo-Crusader Soldier | ||
|challenge=1 | |challenge=1 | ||
|npclevel=[[Allies_and_Opponents#nonheroics|nonheroic]] 4 | |npclevel=[[Allies_and_Opponents#nonheroics|nonheroic]] 4 | ||
|playable=NPC | |playable=NPC | ||
|refbook=Knights of the Old Republic | |refbook=Knights of the Old Republic | ||
|refpage= | |refpage=192 | ||
|size=Medium | |size=Medium | ||
|species=[[Human (species)|Human]] | |species=[[Human (species)|Human]] | ||
| Line 107: | Line 133: | ||
|skills= | |skills= | ||
|possessions= | |possessions= | ||
}} | }}<!-- | ||
--></div><!-- end soldier | |||
<div id="rallymaster"> | |||
<h4 class="headline"> | |||
<p class="single nomargin">NPC Text</p> | |||
{{NPC | --><div id="rallymaster"><!-- | ||
--><h4 class="headline">Rally Master</h4><!-- | |||
--><p class="single nomargin">NPC Text</p><!-- | |||
--><p class="single nomargin">{{indent}}NPC Text</p><!-- | |||
--><p class="single nomargin">{{indent}}NPC Text</p><!-- | |||
-->{{NPC | |||
|name=Mandalorian Neo-Crusader Rally Master | |name=Mandalorian Neo-Crusader Rally Master | ||
|challenge=1 | |challenge=1 | ||
| Line 159: | Line 196: | ||
|skills= | |skills= | ||
|possessions= | |possessions= | ||
}}</div> | }}<!-- | ||
--></div><!-- | |||
--><div id="marshal"><!-- | |||
--><h4 class="headline">Marshal</h4><!-- | |||
--><p class="single nomargin">NPC Text</p><!-- | |||
< | |||
<p class="single nomargin">NPC Text</p> | --><p class="single nomargin">{{indent}}NPC Text</p><!-- | ||
{{NPC | |||
|name=Mandalorian Neo-Crusader | -->{{NPC | ||
|name=Mandalorian Neo-Crusader Marshal | |||
|challenge=1 | |challenge=1 | ||
|npclevel=[[Allies_and_Opponents#nonheroics|nonheroic]] 4 | |npclevel=[[Allies_and_Opponents#nonheroics|nonheroic]] 4 | ||
|playable=NPC | |playable=NPC | ||
|refbook=Knights of the Old Republic | |refbook=Knights of the Old Republic | ||
|refpage= | |refpage=193 | ||
|size=Medium | |size=Medium | ||
|species=[[Human (species)|Human]] | |species=[[Human (species)|Human]] | ||
| Line 211: | Line 257: | ||
|skills= | |skills= | ||
|possessions= | |possessions= | ||
}}</div> | }}<!-- | ||
--></div><!-- | |||
--><div id="shocktrooper"><!-- | |||
--><h4 class="headline">Shock Trooper</h4><!-- | |||
--><p class="single nomargin">NPC Text</p><!-- | |||
--><p class="single nomargin">{{indent}}NPC Text</p><!-- | |||
--><p class="single nomargin">{{indent}}NPC Text</p><!-- | |||
-->{{NPC | |||
|name=Mandalorian Neo-Crusader Shock Trooper | |||
{{NPC | |||
|name=Mandalorian Neo-Crusader | |||
|challenge=1 | |challenge=1 | ||
|npclevel=[[Allies_and_Opponents#nonheroics|nonheroic]] 4 | |npclevel=[[Allies_and_Opponents#nonheroics|nonheroic]] 4 | ||
|playable=NPC | |playable=NPC | ||
|refbook=Knights of the Old Republic | |refbook=Knights of the Old Republic | ||
|refpage= | |refpage=194 | ||
|size=Medium | |size=Medium | ||
|species=[[Human (species)|Human]] | |species=[[Human (species)|Human]] | ||
| Line 263: | Line 320: | ||
|skills= | |skills= | ||
|possessions= | |possessions= | ||
}}</div></div> | }}<!-- | ||
--></div><!-- | |||
--></div><!-- | |||
--><div id="commando" class="arch"><!-- | |||
--><h3 class="headline arch">Mandalorian Supercommando</h3><!-- | |||
--><p class="single nomargin">The Mandalorians are a breed of elite warriors, drawn from a variety of species and trained in the fighting arts passed down through countless generations of warriors since the time of their founder, Mandalore. Known by their distinctive armor, made famous by such bounty hunters as Jango Fett and his son Boba Fett (and which served as inspiration for the clone troopers’ armor during the Clone Wars). Mandalorian Supercommandos often strike terror in the hearts of those who must face them.</p><!-- | |||
--><p class="single nomargin">{{indent}}The origins of this esteemed group are murky, but some claim they were founded by a reptilian species eons ago. As these people wandered the gulfs of space, leaving a trail of destruction in their wake, they welcomed into their ranks any who had the mettle and drive to learn their fighting teehniques. After the original Mandalorians died out, their heirs remained bound to the principles of honor and excellence in warfare that have helped spread heir name to nearly every corner of the galaxy.</p><!-- | |||
--><p class="single nomargin">{{indent}}Part of the reason the Mandalorians retain their own culture, despite the regular in fusion of other species, is their adherence to a set of six key principles. All of them wear Mandalorian armor, speak the ancient language of Mando’a, effectively defend themselves and their families, raise their heirs in the traditions of the Mandalorians, support the clan, and ultimately answer the call to war by the Mandalore—the leader of the Mandalorian clans.</p><!-- | |||
{{NPC | -->{{NPC | ||
|name=Nonplayer character archetype | |name=Nonplayer character archetype | ||
|challenge=16 | |challenge=16 | ||
| Line 318: | Line 388: | ||
|skills=[[Endurance]] +15, [[Initiative]] +16, [[Perception]] +17, [[Pilot]] +16, [[Treat Injury]] +15 | |skills=[[Endurance]] +15, [[Initiative]] +16, [[Perception]] +17, [[Pilot]] +16, [[Treat Injury]] +15 | ||
|possessions=force pike, combat gloves, light repeating blaster with vibrobayonet, extended stock, underslung grenade launcher, 4 frag grenades, blaster carbine, Mandalorian battle armor (+8 armor, +3 equipment) with helmet package, all‑temperature cloak, field kit, electrobinoculars, utility belt | |possessions=force pike, combat gloves, light repeating blaster with vibrobayonet, extended stock, underslung grenade launcher, 4 frag grenades, blaster carbine, Mandalorian battle armor (+8 armor, +3 equipment) with helmet package, all‑temperature cloak, field kit, electrobinoculars, utility belt | ||
}}</div> | }}<!-- | ||
--></div><!-- | |||
--></div><!-- | |||
{{npcmenu}} | -->{{npcmenu}}<!-- | ||
{{endbar}} | -->{{endbar}} | ||
__NOTOC__ | __NOTOC__ | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
Revision as of 01:07, 31 October 2025
Mandalorian armor is constructed of a rare iron alloy, favored for its strength and durability as well as its ability to turn away lightsaber attacks. The Mandalorians guard the secret of producing armor made from this material, making It especially rare in the galaxy.
Mandalorian armor is typically battle armor or heavy battle armor. The armor's equipment bonus to Fortitude Defense is 1 higher than normal. Finally, If the wearer has damage reduction, he can apply its benefit against attacks made by llghtsabers. In some eras, particularly during the Mandalorlan Wars, the armor alone grants favorable circumstances on Persuasion checks to intimidate.
Mandalorian armor costs 30,000 credits more than a standard suit of armor (mostly because of its rarity).
The Mandalorian clans are among the best of the elite warriors. Using fighting techniques passed down through t he centuries and equipped with cutting-edge weaponry and armor, they are a devastating force to encounter. In fact, so effective are the Mandalorian warriors that the Emperor based the Imperial Guard on their fighting techniques and style of armor. Although mercenaries by trade, they are far superior to other mercenary bands. Mandalorian warriors have at various times in their history fought on all sides, and might even switch sides during a conflict if the enemy offers better pay.
Mandalorian Crusader
The traditional Mandalorian Crusader—from the days before the NeeCrusader movement—lives like his ancestors. Many are born into the clans. The majority are Human, although members of the Taung species remain, as well as some alien converts. They travel and fight and strive to live their lives in accordance with the Resol’Nare. For the Crusaders—derisively called “paleo-Crusaders” by Neo-Crusaders—this is enough to fill a life.
Crusaders in the field are responsible for their own provisioning, carrying their whole worlds on their back. Likewise, division of labor sorts itself out organically. A Crusader who wants to run an artillery unit or fly a Davaab fighter just shows up and does it—and does it better than anyone else if he wants to keep doing it. The Crusaders have little tolerance for bureaucracy and none at all for incompetence.
No two suits of Crusader armor are identical, internally or externally. They are the most visible symbol of a movement prizing individualism.
Mandalorian Crusader (CL 3)
Knights of the Old Republic, page 191.
Initiative: +6; Senses: low-light vision, Perception +1
Languages: Mando’a
Defenses: Ref 16 (flat-footed 15), Fort 17, Will 13
Hit Points: 44; Damage Threshold: 17
Speed: 6 squares
Melee: combat gloves +5 (1d6+3) or
Melee: knife +5 (1d4+2) or
Melee: mace +5 (1d8+2)
Ranged: heavy blaster pistol +3 (3d8+1)
Base Attack: +3; Grapple: +4
Attack Options: Burning Assault
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 10, Cha 9
Talents: Burning Assault, Jet Pack Training
Feats: Armor Proficiency (light, medium), Mandalorian Training, Martial Arts I, Weapon Focus (simple, unarmed strike), Weapon Proficiency (pistols, rifles, simple)
Skills: Initiative +6, Mechanics +6, Pilot +6, Treat Injury +6
Possessions: Mandalorian combat suit (+4 armor, +1 equipment) with targeting scope, jet pack, and knife gauntlet upgrade; heavy blaster pistol; mace; combat gloves; field kit with medpac
Mandalorian Neo-Crusader
Soldier
NPC Text
NPC Text
Mandalorian Neo-Crusader Soldier (CL 1)
Knights of the Old Republic, page 192.
Initiative: +; Senses: Perception +
Languages: Basic
Defenses: Ref (flat-footed ), Fort , Will
Hit Points: ; Damage Threshold:
Speed: 6 squares
Base Attack: +; Grapple: +
Abilities: Str , Dex , Con , Int , Wis , Cha
Feats:
Skills:
Rally Master
NPC Text
NPC Text
NPC Text
Mandalorian Neo-Crusader Rally Master (CL 1)
Knights of the Old Republic, page 193.
Initiative: +; Senses: Perception +
Languages: Basic
Defenses: Ref (flat-footed ), Fort , Will
Hit Points: ; Damage Threshold:
Speed: 6 squares
Base Attack: +; Grapple: +
Abilities: Str , Dex , Con , Int , Wis , Cha
Feats:
Skills:
Marshal
NPC Text
NPC Text
Mandalorian Neo-Crusader Marshal (CL 1)
Knights of the Old Republic, page 193.
Initiative: +; Senses: Perception +
Languages: Basic
Defenses: Ref (flat-footed ), Fort , Will
Hit Points: ; Damage Threshold:
Speed: 6 squares
Base Attack: +; Grapple: +
Abilities: Str , Dex , Con , Int , Wis , Cha
Feats:
Skills:
Shock Trooper
NPC Text
NPC Text
NPC Text
Mandalorian Neo-Crusader Shock Trooper (CL 1)
Knights of the Old Republic, page 194.
Initiative: +; Senses: Perception +
Languages: Basic
Defenses: Ref (flat-footed ), Fort , Will
Hit Points: ; Damage Threshold:
Speed: 6 squares
Base Attack: +; Grapple: +
Abilities: Str , Dex , Con , Int , Wis , Cha
Feats:
Skills:
Mandalorian Supercommando
The Mandalorians are a breed of elite warriors, drawn from a variety of species and trained in the fighting arts passed down through countless generations of warriors since the time of their founder, Mandalore. Known by their distinctive armor, made famous by such bounty hunters as Jango Fett and his son Boba Fett (and which served as inspiration for the clone troopers’ armor during the Clone Wars). Mandalorian Supercommandos often strike terror in the hearts of those who must face them.
The origins of this esteemed group are murky, but some claim they were founded by a reptilian species eons ago. As these people wandered the gulfs of space, leaving a trail of destruction in their wake, they welcomed into their ranks any who had the mettle and drive to learn their fighting teehniques. After the original Mandalorians died out, their heirs remained bound to the principles of honor and excellence in warfare that have helped spread heir name to nearly every corner of the galaxy.
Part of the reason the Mandalorians retain their own culture, despite the regular in fusion of other species, is their adherence to a set of six key principles. All of them wear Mandalorian armor, speak the ancient language of Mando’a, effectively defend themselves and their families, raise their heirs in the traditions of the Mandalorians, support the clan, and ultimately answer the call to war by the Mandalore—the leader of the Mandalorian clans.
Nonplayer character archetype (CL 16)
Threats of the Galaxy, page 103.
Medium Human soldier 7 / elite trooper 9 NPC
Force: 5; Dark Side: 2
Initiative: +16; Senses: low-light vision, Perception +15
Languages: Basic, Mando’a
Defenses: Ref 37 (flat-footed 33), Fort 34, Will 28
Hit Points: 144; DR: 4; Damage Threshold: 34
Speed: 6 squares
Melee: force pike +21 (2d8+15) or
Melee: force pike +16 (2d8+15) and
force pike +16 (2d8+15) with Double Attack or
Melee: combat gloves +19 (1d6+12) or
Melee: vibrobayonet +21 (2d6+15) or
Melee: vibrobayonet +16 (2d6+15) and
vibrobayonet +16 (2d6+15) with Double Attack
Ranged: blaster carbine +19 (3d8+8) or
Ranged: light repeating blaster +14 (3d8+8) or
Ranged: light repeating blaster +17 (3d8+8) when braced or
Ranged: frag grenade +19 (4d6+8, 2-square splash)
Base Attack: +16; Grapple: +19
Attack Options: autofire (blaster carbine, light repeating blaster), Cleave, Combat Reflexes, Double Attack (advanced melee), Great Cleave, Point Blank Shot, Power Attack
Special Actions: Indomitable, Tough as Nails
Abilities: Str 16, Dex 17, Con 15, Int 12, Wis 14, Cha 10
Special Qualities: delay damage
Talents: Armor Mastery, Armored Defense, Greater Weapon Focus (advanced melee), Greater Weapon Specialization (advanced melee), Improved Armored Defense, Indomitable, Second Skin, Tough as Nails, Weapon Specialization (advanced melee)
Feats: Armor Proficiency (light, medium), Cleave, Combat Reflexes, Double Attack (advanced melee), Great Cleave, Martial Arts (I), Point Blank Shot, Power Attack, Weapon Focus (advanced melee), Weapon Proficiency (advanced melee, pistols, rifles, heavy)
Skills: Endurance +15, Initiative +16, Perception +17, Pilot +16, Treat Injury +15
Possessions: force pike, combat gloves, light repeating blaster with vibrobayonet, extended stock, underslung grenade launcher, 4 frag grenades, blaster carbine, Mandalorian battle armor (+8 armor, +3 equipment) with helmet package, all‑temperature cloak, field kit, electrobinoculars, utility belt
