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Saga Edition RPG Omnibus

Elite Trooper (prestige class): Difference between revisions

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<p class="single nomargin">At 1st level, you gain a &#43;4 class bonus to your [[Fortitude&nbsp;Defense]] and a &#43;2 class bonus to your [[Reflex&nbsp;Defense]].</p></div>
<p class="single nomargin">At 1st level, you gain a &#43;4 class bonus to your [[Fortitude&nbsp;Defense]] and a &#43;2 class bonus to your [[Reflex&nbsp;Defense]].</p></div>


<div id="delaydamage" style="margin-top: 1.5em;">
<div id="delay" style="margin-top: 1.5em;">
<h3 class="headline">Delay Damage</h3>
<h3 class="headline">Delay Damage</h3>
<p class="single nomargin">Elite troopers are among the toughest individuals in the galaxy. After being exposed to numerous threats, foes, and combat situations, you've developed the ability to delay effects that would drop lesser creatures.{{newline}}Once per encounter as a reaction, you can choose to delay the effect of a single attack, ability, or effect used against you. The damage or effect does not take hold until the end of your next turn.</p></div>
<p class="single nomargin">Elite troopers are among the toughest individuals in the galaxy. After being exposed to numerous threats, foes, and combat situations, you've developed the ability to delay effects that would drop lesser creatures.{{newline}}Once per encounter as a reaction, you can choose to delay the effect of a single attack, ability, or effect used against you. The damage or effect does not take hold until the end of your next turn.</p></div>

Revision as of 20:04, 9 August 2024

Elite Troopers at Large

The elite trooper represents an individual who has received advanced combat training. More than a mere soldier, the elite trooper is highly trained and capable of taking on any number of combat-related missions, such as guarding an important location, assaulting an enemy base, or participating in stealthy insertion into enemy territory. She’s a crack shot and, though trained the use of armor, can easily operate without it if the situation warrants. When the fighting gets particularly brutal, the elite trooper can dispatch is hand-to-hand as easily as she does with a blaster.
     Elite troopers exist in a variety of roles, but unlike Imperial stormtroopers—the “elite troops” of the Empire—they rely on skill and ingenuity more in sheer force and blind obedience to the Emperor’s will. Thus, the best missions for them involve penetrating attacks deep behind enemy lines, or guerilla warfare conducted on enemy-held Worlds—situations where versatility and sheer determination are the elite trooper’s best armaments and armor.

Examples of Elite Troopers

General Madine, Major Derlin, Kyle Katarn, Lieutenant Page, Kell Tainer, ARC Trooper Alpha-02.

Class Rules & Traits

The Elite Trooper
Level BAB Class Features
1st +1 Defense bonuses
Delay Damage
Talent
2nd +2 Damage Reduction 1
3rd +3 Talent
4th +4 Damage Reduction 2
5th +5 Talent
6th +6 Damage Reduction 3
7th +7 Talent
8th +8 Damage Reduction 4
9th +9 Talent
10th +10 Damage Reduction 5

Elite troopers have the following traits and requirements:

Requirements

To qualify to become an elite trooper, a character must fulfill the following criteria.
     Base Attack Bonus: +7.
     Feats: Armor Proficiency (light and medium), Martial Arts I, Point Blank Shot.
     Talents: At least 1 talent from the Armor Specialist, Commando, Mercenary, or Weapon Specialist talent trees.

Hit Points

At each level, elite troopers gain 1d12 hit points + their Constitution modifier.

Force Points

Elite troopers gain a number of Force points equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.

Defense Bonuses

At 1st level, you gain a +4 class bonus to your Fortitude Defense and a +2 class bonus to your Reflex Defense.

Delay Damage

Elite troopers are among the toughest individuals in the galaxy. After being exposed to numerous threats, foes, and combat situations, you've developed the ability to delay effects that would drop lesser creatures.
     Once per encounter as a reaction, you can choose to delay the effect of a single attack, ability, or effect used against you. The damage or effect does not take hold until the end of your next turn.

Talents

At every odd-numbered level (1st, 3rd, 5th, …), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.

Talent Tree Talents
Camouflage Dig In, Extended Ambush, Ghost Assailant, Hidden Movement, Hide in Plain Sight, Hunker Down, Improved Stealth, Shadow Striker, Slip By, Total Concealment
Commando Battle Analysis, Coordinated Effort, Cover Fire, Dedicated Guardian, Dedicated Protector, Defensive Position, Demolitionist, Draw Fire, Hard Target, Harm’s Way, Indomitable, Keep Them at Bay, Out of Harm’s Way, Tough as Nails
Critical Master Deny Move, Extended Critical Range (heavy(, Extended Critical Range (rifles(, Extended Critical Range (simple(, Flurry Attack, Knockback, Reduce Defense, Reduce Mobility
Mandalorian Warrior Armored Mandalorian, Mandalorian Advance, Mandalorian Ferocity, Mandalorian Glory
Master of Terä Käsi Ignore Damage Reduction, Teräs Käsi Basics, Teräs Käsi Mastery, Unarmed Counterstirke, Unarmed Parry
Melee Specialist Accurate Blow, Close‑Quarters Fighter, Ignore Armor, Improved Stunning Strike, Whirling Death
Protection Armored Guard, Bodyguard’s Sacrifice, Guard's Endurance, Lifesaver, Out of Harm’s Way, Roll With It, Take the Hit, Ward
Republic Commando Ambush, Higher Yield, Rapid Reload, Shoulder to Shoulder, Strength in Numbers, Weapon Shift
Squad Leader (elite) Fall Back, Form Up, Full Advance, Hold Steady, Search and Destroy
Weapon Master Controlled Burst, Exotic Weapon Mastery, Extend Threat, Ferocious Assault, Greater Devastating Attack, Greater Penetrating Attack, Greater Weapon Focus, Greater Weapon Specialization, Multiattack Proficiency (heavy weapons), Multiattack Proficiency (rifles), Multiattack Proficiency (simple weapons), Two‑for‑One Throw

Damage Reduction

At 2nd level, you gain damage reduction 1 (DR 1), which means that you reduce the damage you take from any attack by 1.
     At every even-numbered level after 2nd, your damage reduction improves by 1 (DR 2 at 4th level, DR 3 at 6th level, and so on).