Combined display of all available logs of Saga Edition RPG Omnibus. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 23:14, 15 March 2024 Tenor1411 talk contribs created page Game Templates (Created page with "{{shipmodmenu}} {{vehiclemenu}} {{equipmentmenu}} <div style="padding-top: 1.5em;"> Templates are used to apply a certain set of modifications to reflect a unique version of a given vehicle or piece of equipment. For example, if a player had an old lightsaber that was passed down through their family for generations, one would apply the antiquated weapon template. Likewise if a troupe acquired a bleeding edge starship the GM may apply either the advanced starship templa...")
- 23:04, 15 March 2024 Tenor1411 talk contribs created page Weapon Upgrades (Created page with "{{equipmentmenu}} {{equipmentsubmenu}} <div style="padding-top: 1.5em;"> <p class="single">{{referencetag|book=Knights of the Old Republic|page=75}}The following off-the-shelf accessories can enhance weapons and armor in a variety of ways. Most pieces of equipment can have only one accessory, though in some cases Gamemasters might allow them to have more. Each weapon and armor accessory listing on the table below also lists the upgrade slot cost of each accessory (for u...")
- 23:01, 15 March 2024 Tenor1411 talk contribs created page Universal Upgrades (Created page with "{{equipmentmenu}} {{equipmentsubmenu}} <div style="padding-top: 1.5em;"> <p class="single">Universal upgrades can be used on a wide range of gear. Most universal upgrades can be applied to any type of equipment, though some have limitations or special rules when applied to armor or weapons.</p> {| class="wikitable" style="width: 45%; float: right; margin-left: 0.5em; line-height: 100%;" ! style="background-color: #bbbbbb; text-align: left;" |Upgrade ! style="background-...")
- 22:53, 15 March 2024 Tenor1411 talk contribs created page Weapon & Armor Accessories (Created page with "{{equipmentmenu}} {{equipmentsubmenu}} <div style="padding-top: 1.5em;"> <p class="single">{{referencetag|book=Saga Edition Core Rulebook|page=140}}A number of off-the-shelf accessories can enhance one’s performance on the battlefield.</p></div> {| class="wikitable" style="width: 45%; float: right; margin-left: 0.5em; line-height: 100%;" ! style="background-color: #bbbbbb; text-align: left;" |Weapon and Armor Accessories ! style="background-color: #bbbbbb; text-al...")
- 22:52, 15 March 2024 Tenor1411 talk contribs created page Tools (Created page with "{{equipmentmenu}} <div style="padding-top: 1.5em;"> <p class="single">Any object designed to make a task easier—or take care of it entirely—is essentially a tool. Most technical jobs can be performed with a security kit or tool kit, but some devices not included in those packages don’t fit under any other category, and are presented under the Tools category.</p> {| class="wikitable" style="width: 40%; float: right; margin-left: 0.5em; line-height: 100%...")
- 22:40, 15 March 2024 Tenor1411 talk contribs created page Survival Gear (Created page with "{{equipmentmenu}} <div style="padding-top: 1.5em;"> <p class="single">Whether you’re exploring the Dune Sea of Tatooine (location) or scaling the volcanic mountains of Mustafar (location), you need the right equipment to survive. The most important considerations are food, water, shelter, and a way to signal for help. On many worlds, a lack of survival gear leads to a quick death.</p> {| class="wikitable" style="width: 40%; float: right; margin-left: 0.5...")
- 22:39, 15 March 2024 Tenor1411 talk contribs created page Damage reduction (Redirected page to Combat: Special Rules#damagereduction) Tag: New redirect
- 22:22, 15 March 2024 Tenor1411 talk contribs created page Medical Gear (Created page with "{{equipmentmenu}} <div style="padding-top: 1.5em;"> <p class="single">The ''Star Wars Roleplaying Game'' includes many hostile environments, ranging from deep oceans to poisonous atmospheres to the vacuum of space. These devices enable creatures to function in such environments.</p> {| class="wikitable" style="width: 40%; float: right; margin-left: 0.5em; line-height: 100%;" ! style="background-color: #bbbbbb; text-align: left;" |Medical Gear ! style="background-color:...")
- 22:16, 15 March 2024 Tenor1411 talk contribs created page Life Support (Created page with "{{equipmentmenu}} <div style="padding-top: 1.5em;"> <p class="single">The ''Star Wars Roleplaying Game'' includes many hostile environments, ranging from deep oceans to poisonous atmospheres to the vacuum of space. These devices enable creatures to function in such environments.</p> {| class="wikitable" style="width: 40%; float: right; margin-left: 0.5em; line-height: 100%;" ! style="background-color: #bbbbbb; text-align: left;" |Life Support ! style="background-color:...")
- 22:15, 15 March 2024 Tenor1411 talk contribs created page Advanced Cybernetics (Created page with "{{equipmentmenu}} {{implantsubmenu}} {{tocright|4}} <div style="padding-top: 1.5em;"> Basic rules for Cybernetic replacement parts and their implantation can be found on page 137 of the Saga Edition core rulebook. The following section details several new cybernetics options that can be included in any campaign.{{newline}}A creature with a cybernetic part is susceptible to ion damage as though it was a droid. Additionally, the cre...")
- 21:18, 15 March 2024 Tenor1411 talk contribs created page Cybernetic Implants (Created page with "{{equipmentmenu}} {{implantsubmenu}} <div style="padding-top: 1.5em;"> <p class="single">Seeking to gain an edge against their enemies, Military forces experiment with mechanical implants designed to augment a character’s efficiency. These implants, which are inserted directly into the brain and integrated into a character’s neural pathways, alter bioelectrical and chemical impulses controlling everything from reaction times to the release of adrenaline.{{ne...")
- 20:52, 15 March 2024 Tenor1411 talk contribs created page Detection & Surveillance Devices (Created page with "{{equipmentmenu}} <div style="padding-top: 1.5em;"> <p class="single">Some detection devices augment a character’s natural ability to perceive its environment (for example, macrobinoculars), providing a bonus or reducing penalties on Perception checks. Others use sensors to scan their surroundings beyond the normal visual and audible range.</p> {| class="wikitable tweek" style="width: 40%; float: right; margin-left: 0.5em; line-height: 100%;" ! style="backgrou...")
- 20:50, 15 March 2024 Tenor1411 talk contribs created page Comlink (Redirected page to Communications Devices#comlink) Tag: New redirect
- 20:35, 15 March 2024 Tenor1411 talk contribs created page Computers & Storage Devices (Created page with "{{equipmentmenu}} <div style="padding-top: 1.5em;"> <p class="single">A computer includes any electronic device that stores and processes data. Its Intelligence score represent its processing capability and is relevant when making Use Computer checks.</p> * If a computer’s attitude toward you is friendly or helpful, it grants an equipment bonus equal to its Intelligence bonus (if any) on any Use Computer check you make using that computer. * A compute...")
- 20:28, 15 March 2024 Tenor1411 talk contribs created page Communications Devices (Created page with "{{equipmentmenu}} <div style="padding-top: 1.5em;"> <p class="single">Communication devices in the ''Star Wars Roleplaying Game'' are assumed to use the same basic set of frequencies. The primary differences between them lie in range, size, and what kind of data (audio, visual, or holo) they can carry. If two or more communication devices are within range of one another and share a data type, they can communicate.</p> {| class="wikitable tweek" style="width: 40%; float:...")
- 20:23, 15 March 2024 Tenor1411 talk contribs created page Armor Upgrades (Created page with "{{equipmentmenu}} {{equipmentsubmenu}} <div style="padding-top: 1.5em;"> <p class="single">The following off-the-shelf accessories can enhance weapons and armor in a variety of ways. Most pieces of equipment can have only one accessory, though in some cases Gamemasters might allow them to have more. Each weapon and armor accessory listing on the table below also lists the upgrade slot cost of each accessory (for use with the gear enhancement system in Scum and Villainy)...")
- 20:14, 15 March 2024 Tenor1411 talk contribs created page Template:Equipmentsubmenu (Created page with "<div style="width: fit-content; text-align: center; margin: 1.5em auto 0em; padding: .3em 1em; font-size: small; border-radius: 30px; background: #dddddd;">Weapon & Armor Accessories{{indent}}Universal Upgrades{{indent}}Armor Upgrades{{indent}}Weapon Upgrades</div>")
- 07:46, 13 March 2024 Tenor1411 talk contribs created page Stun Weapons (Created page with "{{weaponmenu}} <div style="padding-top: 1.5em;">{{tocright}}Stun weapons are weapons designed to disable creatures without killing them. They are ineffective against inorganic or inanimate targets.</div> {{weaponitem|name=Contact Stunner|id=contact|group=Simple Weapon|book=Unknown Regions|page=36|cost=700|size=Small|weight=1.1kg|availability=Licensed|damage=1d4|stun=Yes (2d8)|type=Bludgeoning / Energy|text=Frequently sold as a personal protection device,...")
- 07:43, 13 March 2024 Tenor1411 talk contribs created page Zhaboka (Created page with "{{weaponmenu}} {{weaponitem|name=Zhaboka|group=Exotic Weapon|book=Knights of the Old Republic|page=66|cost=165|size=Large|weight=2kg|availability=Rare|damage=2d6/2d6|stun=—|type=Slashing|text=A ceremonial weapon of the Zabrak (species), the zhaboka is a long wooden pike with a sharpened blade on each end. The blades of a zhaboka are smaller and lighter than those on a double-bladed sword, allowing the wielder to swing the wea...")
- 07:41, 13 March 2024 Tenor1411 talk contribs created page Xerrol Nightstinger (Created page with "{{weaponmenu}} {{weaponitem|name=Xerrol Nightstinger|group=Rifle|book=Galaxy of Intrigue|page=64|cost=1,500|size=Medium|weight=4.5kg|availability=Illegal|damage=3d6|stun=—|type=Energy|modes=Single|text=Used by assassins, the Xerrol nightstinger is a sporting blaster rifle designed for sniping at long range. Instead of using an energy cell for ammunition, the nigthstinger utilizes special canisters of exotic gasses that produce powerful shots that are invisible to...")
- 07:40, 13 March 2024 Tenor1411 talk contribs created page Wrist Rocket Launcher (Created page with "{{weaponmenu}} {{weaponitem|name=Wrist Rocket Launcher|group=Exotic Weapon|book=Clone Wars Campaign Guide|page=63|cost=2,500|size=Small|weight=1kg|availability=Restricted|damage=Varies|stun=—|type=Varies|modes=Single|text=The wrist rocket launcher is a versatile personal weapon designed to be useful in various combat situations. It mount on the forearm and extends over the back of the wielder’ hand. Bounty hunters favor the weapo...")
- 07:39, 13 March 2024 Tenor1411 talk contribs created page Wan-shen (Created page with "{{weaponmenu}} {{weaponitem|name=Wan-shen|group=Simple Weapon|book=Jedi Academy Training Manual|page=54|cost=1,000|size=Large|weight=2kg|availability=Rare|damage=2d6/2d6|stun=—|type=Bludgeoning/Slashing|text=The wan-shen is a tall polearm wielded by the Matukai as their weapon of choice and their external focus for the Force. The weapon consists of a signle-edged blade at the end of a long, metal shaft, both of which are made of a hard but lightwe...")
- 07:36, 13 March 2024 Tenor1411 talk contribs created page Vibro Weapons (Created page with "{{weaponmenu}} <div style="padding-top: 1.5em;">{{tocright}}A vibro weapon is very distinct from its unpowered counterpart in that the blade will vibrate very rapidly when activated. The rapid oscillations give the weapon a considerable boost in power, allowing it to cause more damage. Like all powered weapons, a vibro weapon requires one or more energy cells to operate.</div> {{weaponitem|name=Vibroblade|id=blade|group=Advanced Melee Weapon|book=Saga Edition...")
- 07:33, 13 March 2024 Tenor1411 talk contribs created page Verpine Shatter Gun (Created page with "{{weaponmenu}} {{weaponitem|name=Verpine Shatter Gun|group=Exotic Weapon|book=Unknown Regions|page=39|cost=15,000|size=Medium|weight=1kg|availability=Illegal, Rare|damage=3d10|stun=—|type=Energy|modes=Single|text=Created and produced by the Verpine (species), the shatter gun is an extremely powerful but deceptively fragile handgun. Utilizing a magnetic coil, the shatter gun is nearly silent when fired, but it causes tremendous kinetic damage with small metall...")
- 07:31, 13 March 2024 Tenor1411 talk contribs created page Unarmed Weapons (Created page with "{{weaponmenu}} <div style="padding-top: 1.5em;">{{tocright}}There will likely be times when you find yourself in a fight with no weapon. If you are into gladiator-style combat that might be more often than not. When you find yourself in such situations, you will need to rely on your own natural physical abilities and these various gloves will help enhance them.{{newline}}All gloves are two sizes smaller than their wearer (for example, a pair of gloves designed for a J...")
- 07:29, 13 March 2024 Tenor1411 talk contribs created page Tehk'la Blade (Created page with "{{DISPLAYTITLE:Tehk’la Blade}} {{weaponmenu}} {{weaponitem|name=Tehk’la Blade|group=Exotic Weapon|book=Legacy Era Campaign Guide|page=62|cost=165|size=Tiny|weight=0.5kg|availability=Rare|damage=2d6|stun=—|type=Slashing, Piercing|text=the tehk’la blade is a handheld weapon in common use throughout Nagai (species) society. Similar in design to vibrodaggers, tehk’la blades are fashioned individually for, and often by, the owner of th...")
- 07:27, 13 March 2024 Tenor1411 talk contribs created page Targeting Laser (Created page with "{{weaponmenu}} {{weaponitem|name=Targeting Laser|id=targetinglaser|group=Simple Weapons|book=Galaxy at War|page=42|cost=50|size=Tiny|weight=0.1kg|availability=Licensed|damage=Special|stun=—|type=Energy|modes=Single|text=This tiny laser is used to paint targets with a beam of light to guide missiles, bombardment attacks, or other incoming fire, but it otherwise deals no damage. The laser is tunable through a broad spectrum, allowing the attacker to home in on a spe...")
- 07:23, 13 March 2024 Tenor1411 talk contribs created page Tactical Tractor Beam (Created page with "{{weaponmenu}} {{weaponitem|name=Tactical Tractor Beam|group=Heavy Weapon|book=Galaxy at War|page=41|cost=8,000|size=Large|weight=25kg|availability=Military|damage=3d6*|stun=—|type=Energy|modes=Single|text=This rare weapon is found only in the hands of wealthy armies or extremely successful mercenary groups. Utilizing the same technology as starship-sized tractor beams, the tactical tractor beam allows fast construction of defensive positions by lifting and moving...")
- 07:22, 13 March 2024 Tenor1411 talk contribs created page Stokhli Spray Stick (Created page with "{{weaponmenu}} {{weaponitem|name=Stokhli Spray Stick|group=Rifle|book=Force Unleashed Campaign Guide|page=100|cost=1,000|size=Medium|weight=2.6kg|availability=Restricted|damage=3d8|stun=Yes|type=Energy|modes=Single|text=The Stokhli spray stick is a hunting weapon designed to bring down a target without killing it. The Stokhli spray stick is one of the few long-range stun weapons in the galaxy, and high demand for the weapon has driven its price up to match. The spray st...")
- 07:20, 13 March 2024 Tenor1411 talk contribs created page Squib Tensor Rifle (Created page with "{{weaponmenu}} {{weaponitem|name=Squib Tensor Rifle|group=Exotic Weapon|book=Unknown Regions|page=39|cost=10,000|size=Medium|weight=7.2kg|availability=Restricted, Rare|damage=3d8|stun=—|type=Energy|modes=Single|text=Squib (species)s are among the galaxy’s foremost experts on tractor-beam technology, having adapted tractor beams to function as effective weapons. The tensor rifle, which fires invisible bursts of compressed tractor beams at the target, inf...")
- 07:18, 13 March 2024 Tenor1411 talk contribs created page Squib Battering Ram (Created page with "{{weaponmenu}} {{weaponitem|name=Squib Battering Ram|group=Simple Weapons|book=Scum and Villainy|page=52|cost=3,500|size=Large|weight=10kg|availability=Military|damage=5d10|stun=—|type=Energy|modes=Single|text=Designed to help Squib (species) salvagers penetrate the inner parts of derelict starships, the Squib battering ram allows the wielders to punch through doors with greater efficiency. A Squib battering ram requires two characters to operate (one to stab...")
- 07:14, 13 March 2024 Tenor1411 talk contribs created page Sonic Weapons (Created page with "{{weaponmenu}} <div style="padding-top: 1.5em;">{{tocright}} <h2 class="headline">'''Sonic Damage'''</h2> Sonic damage is considered to be energy damage in all ways. However, ranged weapons that deal sonic damage cannot be deflected with a lightsaber. If a weapon deals bonus sonic damage (such as those with certain gear templates) in addition to its normal damage and is not purely an energy attack, the attack can be deflected by a lifghtsaber, but the target still takes...")
- 07:11, 13 March 2024 Tenor1411 talk contribs created page Sith Sword (Created page with "{{weaponmenu}} {{weaponitem|name=Sith Sword|group=Simple Weapon|book=Threats of the Galaxy|page=159|cost=3,000|size=Medium|weight=3kg|availability=Illegal, Rare|damage=—|stun=3d8|type=Slashing/Piercing|text=The Sith sword is a weapon created during the days of the Sith (force tradition) Empire using arcane alchemical techniques. A Sith sword is physically identical to most archaic swords, though the alchemical t...")
- 07:07, 13 March 2024 Tenor1411 talk contribs created page Siang Lance (Created page with "{{weaponmenu}} {{weaponitem|name=Siang Lance|group=Exotic Weapon|book=Rebellion Era Campaign Guide|page=50|cost=2,000|size=Medium|weight=4kg|availability=Illegal, Rare|damage=3d8|stun=Yes|type=Energy|modes=Single|text=The siang lance is one of the few types of technological devices found on Kilia IV, although only a small number of functional lances remain. By law, only members of a noble house may use a siang lance. In practice, a siang lance is given to each active ...")
- 07:04, 13 March 2024 Tenor1411 talk contribs created page Shyarn (Created page with "{{weaponmenu}} {{weaponitem|name=Shyarn|group=Exotic Weapon|book=Knights of the Old Republic|page=65|cost=40|size=Tiny|weight=1kg|availability=Rare|damage=3d4|stun=—|type=Slashing / Piercing|text=The shyarn is a rare weapon of Cerean (species) design. Its blade is magnetically charged, which (in the hands of one trained in its use) can make the blade accelerate toward the weapons and armor of the enemy. A character wielding a shyarn takes no pen...")
- 07:03, 13 March 2024 Tenor1411 talk contribs created page Shock Whip (Created page with "{{weaponmenu}} {{weaponitem|name=Shock Whip|id=shockwhip|group=Advanced Melee Weapon|book=Legacy Era Campaign Guide|page=62|cost=1,200|size=Small|weight=2.3kg|availability=Restricted|damage=1d6|stun=—|type=Bludgeoning|text=A nasty weapon deemed by many to be unnecessarily painful, the shcok whip has been used by warriors throughout the galaxy for generations. Fast and cruel, the shock whip is the chosen weapon of the Mistryl Shadow Guards and is also...")
- 06:43, 13 March 2024 Tenor1411 talk contribs created page Ryyk Blade (Created page with "{{weaponmenu}} {{weaponitem|name=Ryyk Blade|group=Exotic Weapon|book=Force Unleashed Campaign Guide|page=97|cost=500|size=Medium|weight=1.5kg|availability=Rare|damage=2d10|stun=—|type=Slashing|text=A ryyk blade is a traditional Wookiee (species) blade used for hunting, clearing paths, and (if necessary) combat. The blade is always a broad, curved design, and the handle is wrapped in leather, but the exact style varies from Wookiee to Wookiee. For a non-Wookie...")
- 06:35, 13 March 2024 Tenor1411 talk contribs created page Pulse-wave Weapons (Created page with "{{weaponmenu}} {{weaponitem|name=Pulse-wave Pistol|id=Pistol|group=Pistol|book=Knights of the Old Republic|page=69|cost=200|size=Small|weight=1kg|availability=Licensed|damage=2d6|stun=—|type=Energy|modes=Single|text=The technological predecessor to the blaster pistol, the pulse-wave pistol is an energy weapon that was largely abandoned when blaster technology became common. Pulse-wave blasters are particularly devastating at Ranged Weapons#ranges|point blank ran...")
- 06:33, 13 March 2024 Tenor1411 talk contribs created page Pulse Rifle (Created page with "{{weaponmenu}} {{weaponitem|name=Pulse Rifle|group=Exotic Weapon|book=Scum and Villainy|page=50|cost=5,000|size=Medium|weight=2.5kg|availability=Illegal|damage=2d8|stun=—|type=Energy|modes=Single|text=The Corondexx VES-700 pulse rifle is favored by smugglers, bounty hunters and other outlaws for use on starships and in urban environments where they are likely to be cornered. Unlike normal blaster weapons, a pulse rife targets all creat...")
- 06:31, 13 March 2024 Tenor1411 talk contribs created page Projectile Weapons (Created page with "{{weaponmenu}} <div style="padding-top: 1.5em;">{{tocright}}Projectile weapons fire a solid physical object instead of enery or plasma. They can range from the primitive yet effective bow to the much more advanced flechette launcher.{{newline}}This page covers common projectile weapons that are ostensibly designed to use against personnel and creatures. Larger-scale projectile weaponry is handled under Grenades or Weapon_Group:_Heavy_Weapons|Heavy Weapo...")
- 06:22, 13 March 2024 Tenor1411 talk contribs created page Powered Blunt Weapons (Created page with "{{weaponmenu}} <div style="padding-top: 1.5em;">Powered Melee Weapons are generally more lethal than their unpowered cousins and some require more advanced training to use properly, otherwise they are similar in most respects.{{newline}}Powered Melee Weapons require a power pack or energy cell to operate.</div> {{weaponitem|name=Electropole|id=electropole|group=Advanced Melee Weapon|book=Unknown Regions|page=36|cost=1,500|size=Medium|weight=1.3kg|avai...")
- 06:21, 13 March 2024 Tenor1411 talk contribs created page Unconscious (Redirected page to Combat: Basics#unconscious) Tag: New redirect
- 06:12, 13 March 2024 Tenor1411 talk contribs created page Powered Blade Weapons (Created page with "{{weaponmenu}} <div style="padding-top: 1.5em;">Powered Melee Weapons are generally more lethal than their unpowered cousins and some require more advanced training to use properly, otherwise they are similar in most respects.{{newline}}Powered Melee Weapons require a power pack or energy cell to operate.</div> {{weaponitem|name=Energy Lance|id=elance|group=Advanced Melee Weapon|book=Rebellion Era Campaign Guide|page=48|cost=3,500|size=Large|weight=5k...")
- 06:04, 13 March 2024 Tenor1411 talk contribs created page Neuronic Whip (Created page with "{{weaponmenu}} {{weaponitem|name=Neuronic Whip|id=neuronicwhip|group=Exotic Weapon|book=Force Unleashed Campaign Guide|page=200|cost=500|size=Medium|weight=0.5kg|availability=Restricted|damage=—|stun=2d8|type=Bludgeoning, Energy|text=A neuroonic whip is a long, flexible cable connected to a energy cell in a handle that delivers a stunning jolt on contact. Unlike a typical leather whip, the heavy cable can crack bones and break flesh, but it is extrem...")
- 06:03, 13 March 2024 Tenor1411 talk contribs created page Neural Inhibitor (Created page with "{{weaponmenu}} {{weaponitem|name=Neural Inhibitor|id=inhibitor|group=Exotic Weapon|book=Scum and Villainy|page=50|cost=4,200|size=Medium|weight=1kg|availability=Illegal|damage=1d6|stun=—|type=Piercing|modes=Single|text=The Mennotor DAS-430 neural inhibitor is a powered, ranged weapon that uses some of the same technology as rail guns to propel a high-velocity dart at the target, which imbeds itself into the skin. The dart then injects a special neurotoxin that can...")
- 06:01, 13 March 2024 Tenor1411 talk contribs created page Mythosaur Axe (Created page with "{{weaponmenu}} {{weaponitem|name=Mythosaur Axe||group=Exotic Weapon|book=Knights of the Old Republic|page=202|cost=1,000|size=Medium|weight=10kg|availability=Restricted, Rare|damage=1d12|stun=—|type=Slashing|text=Crafted from the calcified bones of the extinct monster for which it is named, the Mythsaurs axe is one ceremonial weapon that can be deadly. Mandalore the Ultimate’s variation, atop a staff, uses modern metals a...")
- 06:00, 13 March 2024 Tenor1411 talk contribs created page Missile & Torpedo Launchers (Created page with "{{weaponmenu}} <div style="padding-top: 1.5em;"> <h2 class="headline">'''Generic Launchers'''</h2></div> {{weaponitem|name=Miniature Proton Torpedo|id=torpedo|group=Heavy Weapon|book=Rebellion Era Campaign Guide|page=49|cost=1,500|size=Large|weight=8kg|availability=Military|damage=6d10|stun=—|type=Energy|modes=Single|text=Designed for use with zero-gravity stormtrooper armor, miniature proton torpedoes can rip through starship hulls. The launcher mounts into the z...")
- 06:00, 13 March 2024 Tenor1411 talk contribs created page Encumbrance (Redirected page to Equipment#encumbrance) Tag: New redirect
- 05:54, 13 March 2024 Tenor1411 talk contribs created page Magna Caster (Created page with "{{weaponmenu}} {{weaponitem|name=Magna Caster|group=Exotic Weapon|book=Unknown Regions|page=38|cost=2,000|size=Medium|weight=4kg|availability=Restricted|damage=3d8|stun=—|type=Piercing|modes=Single|text=Initially an attempt to duplicate both the lethality and simplicity of the Wookiee (species) bowcaster, the magna caster is unable to replicate the penetration or power of the bowcaster. However, its use of a magnetic field generator makes the weapon subst...")
- 04:28, 13 March 2024 Tenor1411 talk contribs created page Lightsaber Weapons (Created page with "{{weaponmenu}} <div style="padding-top: 1.5em;">{{tocright}}All lightsabers (with the exception of the archaic lightsaber) require one or more special energy cells to operate. The cost is ten times the price of an ordinary energy cell, but it lasts almost indefinitely.</div> {{weaponitem|name=Guard Shoto|id=guard|group=Lightsaber|book=Jedi Academy Training Manual|page=50|cost=7,000 |size=Small|weight=1kg|availability=Rare|damage=2d4|stun=—|type=Energy, Slash...")
