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Saga Edition RPG Omnibus

Powered Blade Weapons

Powered Melee Weapons are generally more lethal than their unpowered cousins and some require more advanced training to use properly, otherwise they are similar in most respects.

     Powered Melee Weapons require a power pack or energy cell to operate.

Energy Lance

Advanced Melee Weapon

     Rebellion Era Campaign Guide, page 48.

     Cost: 3,500   Weight: 5kg   Availability: Restricted

     Damage: 2d8   Stun: —   Type: Piercing, Energy

Essentially, an energy lance is a force pike that has been combined with na electromagnetic pulse generator (the same kind used by an electrostaff) and balanced for use while riding a mount. Energy lances once were commonly carried by ohonor guards and ceremonial troops such as the Mon Calamari Knights, and many such weapons still in circulation bear signs of their once-proud heritage. Though an energy lance is a Large weapon, it is balanced in such a way that a Medium creture trained in the Ride skill can wield it in one hand when mounted. If an energy lance is wielded by a Medium creature that is not mounted, attacks with the weapon take a −1 penalty.

     The electromagnetic pulse can also be channeled along the length of the staff and fired from the tip as a bolt of plasma. When used in this way, the energy lance functions as a blaster carbine with no stun setting. This use of the energy lance requires a power pack, and has the same ammunition capacity as a blaster carbine.

     An energy lance requires two energy cells to operate. Its melee attack and its ranged attack both function underwater.

Fire Blade

Simple Weapon

     Galaxy at War, page 37.

     Cost: 200   Weight: 1kg   Availability: —

     Damage: 2d4   Stun: —   Type: Energy, Slashing

The inhabitants of the planet Dathomir coined the term “fire blade” for this cutting energized blade, but similar tools can be found on nearly every planet in the galaxy. When activated, a sheath of energy surrounds the blade of this weapon, allowing it to slice through nearly any material. the fire blade cauterizes a wound as it cuts, and it is used to trim the nails of the ferocious kwi, lizard creatures native to Dathomir.

     A fire blade ignores the DR of unattended objects, and requires an energy cell to operate.

Force Pike

Advanced Melee Weapon

     Saga Edition Core Rulebook, page 121.

     Cost: 500   Weight: 2kg   Availability: Restricted

     Damage: 2d8   Stun: Yes   Type: Piercing, Energy

Force pikes are 1-meter long poles topped with power tips. A two-setting power dial near the bottom of the pike allows the user to set the weapon to “lethal” or “stun.” Although primarily a vibro weapon, the force pike also delivers an electric shock through its tip, dealing both piercing and energy damage.

     A force pike requires two energy cells to operate.

Static Pike

Advanced Melee Weapon

     Galaxy at War, page 37.

     Cost: 300   Weight: 1.8kg   Availability: Restricted

     Damage: 2d6   Stun: Yes   Type: Piercing, Energy

Static pikes are reach weapons utilized by the Picadors on Geonosis. Primarily employed to herd reticent animals or to goad dangerous ones, the static pike is also an effective weapon. The tip of the weapon is incredibly sharp, but the main purpose of the weapon is to deliver an electric shock, which cna be adjusted either to stun a creature or to give a potentially lethal jolt. the handle of the static pike is insulated to protect the wielder from accidental electrocution.

     Static pikes can be set to deliver either lethal or stun damage. A static pike is balanced, allowing the wielder to throw it like a spear.

     A static pike requires an energy cell to operate.