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Saga Edition RPG Omnibus
Retractable Stocks

Some weapons, such as the E-11 blaster rifle used by stormtroopers and the E-5 blaster carbine used by battle droids, have a retractable stock. Only rifles and pistols (and rifle- or pistol-like exotic weapons) can have a retractable stock. Extending or folding a retractable stock is a move action.

When the stock is folded, the following rules apply:

  • Treat the weapon as a pistol for purposes of proficiency and range.
  • You cannot brace the weapon while using it in autofire mode, even if it is an autofire-only weapon.

When the stock is extended, the following rules apply:

  • Treat the weapon as a rifle for purposes of proficiency and range.
  • You take a −5 penalty on attack rolls with the weapon if you use it in one hand (regardless of its size relative to you).

Rifles deal more damage and have greater range than pistols, but you take a −5 penalty on attack rolls if you wield a rifle with one hand (regardless of the weapon’s size relative to you). Some wepons have a retractable stock which, depending on how the stock is deployed, can effect this penalty. See Retractable Stock sidebar for more details.

Rifles
Weapon Cost Damage Stun Rate of Fire Weight Type Availability
Medium
   BlasTech 500 “ESPO” Riot Gun1 1,200 3d8 Yes S, A 2.2kg Energy Military
   BlasTech ARC-99651 1,400 3d8 Yes S, A 5kg Energy Military
   Blaster Carbine1 900 3d8 Yes S, A 2.2kg Energy Restricted
   Blaster Carbine, Double-Barreled1,3 1,200 3d8 Yes S 1.9kg Energy Restricted
   Blaster Carbine, Hunting1 1,000 3d8 Yes S 2.1kg Energy Restricted
   Blaster Carbine, Sporting1 1,000 3d8 Yes S 2.6kg Energy Restricted
   Blaster Rifle 1,000 3d8 Yes S, A 4.5kg Energy Restricted
   Blaster Rifle, Sporting2 800 3d6 Yes S 4kg Energy Licensed
   Blaster Rifle, Targeting2 1,000 3d6 Yes S 4kg Energy Restricted
   Blaster Rifle, Variable 1,300 3d4* Yes S, A 5kg Energy Military
   Bryar Rifle1 1,350 3d8 S 3kg Energy Licensed
   Czerka Adventurer2 360 2d10 Yes S 4kg Piercing Restricted
   DC-17m Interchangeable Weapon System*
      Rifle Configuration 4,500 3d8 Yes S, A 5kg Energy Military
      Sniper Configuration2 3d10 S Energy
      Anti-Armor Configuration Special S Slashing
      Anti-Armor Ammunition 4d6 S Slashing
   DXR-6 Disruptor Rifle 3,500 3d8 S 6kg Energy Illegal
   Incinerator Rifle 3,500 3d8 ion S 5kg Energy Military
   Ion Carbine1 800 3d8 ion S, A 3kg Energy (ion) Restricted
   Ion Rifle 800 3d8 ion S 3.1kg Energy (ion) Restricted
   Micro Grenade Launcher1 2,500 Special Special S 3kg Varies Illegal
   Pulse-wave Rifle1 550 2d8 S, A 4kg Energy Restricted
   Scatter Gun1 275 3d8/2d8 S 4kg Piercing Licensed
   SG-4 Blaster Rifle 400 3d8 Yes S, A 5kg Energy Military
     or (underwater) 2d8 S 2d8 Piercing
   Slugthrower Rifle 300 2d8 S 4kg Piercing Restricted
   Snare Rifle 1,200 1d6 S 5kg Bludgeoning Licensed
   Sonic Rifle 900 2d8 S, A 5kg Energy (sonic) Restricted
   SoroSuub Firelance 1,200 3d8 Yes (4d8) S 2.5kg Energy Restricted
   Stokhli Spray Stick1 14,000 3d8 S 4kg Energy Restricted
   Xerrol Nightstinger 1,500 3d6 S 4.5kg Energy Illegal
Large
   BlasTech DLT-20A “Longbarrel”2 1,300 3d10 Yes S, A 6.7kg Energy Military
   Blaster Carbine, Repeating1,3 2,000 3d10 Yes A 6kg Energy Military
   Blaster Rifle, Assault2 1,7500 3d8 Yes S, A 5kg Energy Military
   Blaster Rifle, Heavy1 2,000 3d10 Yes S, A 6kg Energy Military
   Blaster Rifle, Heavy Assault1 3,000 3d10 A 7kg Energy Military
   Blaster Rifle, Heavy Variable1 2,250 3d6* Yes S 6.5kg Energy Military
   Blaster Rifle, Light Repeating 1,200 3d8 A 6kg Energy Military
   Blaster Rifle, Sniper 2,000 3d10 S 8kg Energy Military
   Concussion Rifle 1,800 2d10 S 2.1kg Energy (sonic) Restricted, Rare
   Flechette Launcher1,3 1,100 3d8 S 5kg Piercing Military
* See weapon description.
1 Inaccurate weapon: This weapon cannot fire at targets at long range.
2 Accurate weapon: This weapon takes no penalty when firing at targets at short range.
3 Area attack weapon.