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Saga Edition RPG Omnibus

DC-17m Interchangeable Weapon System

DC-17m Interchangeable Weapon System

Rifle (Special)

     Galaxy at War, page 39.

     Cost: 4,500   Weight: 5kg   Availability: Military

     Damage: See below   Stun: See below   Type: See below  Mode(s) See below

The DC-17m Interchangeable Weapon System (also called the DC-17m ICWS) is a weapon unique to clone commandos. The varying demands of the battlefield and the clone commandos’ atypical missions led BlasTech to design this weapon to fill three different roles. The basic configuration is a standard blaster rifle. Additional attachments, however can be added to transform the weapon into a sniper rifle or an anti-armor grenade launcher. Clone commandos appreciate the versatility of the ICWS, which reduces the weight they carry by reducing the number of their weapons.

     The ICWS can be switched among the three different modes: standard blaster rifle, sniper rifle, and anti-armor mode. Switching weapon types is a standard action. In blaster-rifle mode, the ICWS functions like a regular blaster rifle. It deals 3d8 in energy damage, has a stun setting, and can switch from single-shot to autofire mode.

     When the ICWS is changed to sniper-rifle mode, the weapon includes a targeting scope, so there is no penalty to attacks at short range. However, the wielder takes a −2 penalty against targets at unmodified point blank rage. The sniper rifle deals 3d10 energy damage and can only fire single-shots.

     When the ICWS is in anti-armor mode, the weapon is a single-shot grenade launcher that fires special ammunition (3-square burst radius). In this mode, the ICWS is considered a heavy weapon.

     Anti-armor ammunition costs 400 per shell and each shell weighs 1kg. The grenade deals 4d6 slsahing damage.

     Unofficial Errata: There is no official errata that resolves the conflict between the different power requirements between the blaster rifle (50 shots) and the sniper rifle (10 shots). It therefore suggested that anytime the weapon is converted from basic mode to sniper mode, you divide the current number of remaining shots by 5 and round down. When switching from sniper mode to basic mode, multiply the current number of shots by 5. The loss of power can be explained as inefficiency of switching modes. As always, work with your GM to do whatever is best for your gaming experience.