AAT-1 (CL 8)
Saga Edition Core Rulebook, page 175.
Huge ground vehicle (speeder)
Initiative: +7; Senses: Perception +8
Defenses: Fort 23, Ref 16 (flat-footed 13) ; +5 armor
Hit Points: 180; DR: 15; Damage Threshold: 33
Weakness: ion vulnerability
Speed: 6 squares (max. velocity 55 km/h)
Ranged: heavy laser cannon +4 and
light blaster cannons +4 and
repeating blaster cannons +4 or
Ranged: heavy laser cannon +4 and
light blaster cannons +4 and
missile launchers +4
Fighting Space: 3×3; Cover: total (crew), none (passengers)
Base Attack: +2; Grapple: 25
Attack Options: autofire (repeating blaster cannons)
Abilities: Str 36, Dex 16, Con —, Int 14
Skills: Initiative +7, Mechanics +6, Perception +6, Pilot +6
Crew: 4 (skilled); Passengers: 6 (external)
Cargo: 500kg; Consumables: 1 week; Carried Craft: none
Payload: 12 missiles
Availability: Military; Cost: not available for sale
Ion Vulnerability—Due to a design flaw, the AAT takes double damage from ion weapons.
Heavy laser cannon (gunner)
Attack: +4, Damage: 6d10×2, 2-square splash
Light blaster cannons (gunner)
Attack: +4, Damage: 2d10×2
Repeating blaster cannons (pilot)
Attack: +4 (−1 autofire), Damage: 3d10×2
Missile launcher (pilot)
Attack: +4, Damage: 6d6, 2-square splash
