Species: Bothan, Cerean, Ewok, Ithorian, Mon Calamari, Neimoidian, Quarren
Your character gains a bonus feat provided they meet specific requirements. This feat and the requirements are derived from your character’s species and can be found below or on that species’ page (see species list above).
- Bothans: Bothans are natural spies and investigators. A Bothan with Gather Information as a trained skill gains Skill Focus (Gather Information) as a bonus feat.
- Cereans: A Cerean with Initiative as a trained skill gains Skill Focus (Initiative) as a bonus feat.
- Ewoks: Ewoks are skilled foragers. An Ewok with Survival as a trained skill gains Skill Focus (Survival) as a bonus feat.
- Ithorian: Ithorians like to maintain close ties with nature. An Ithorian with Knowledge [life sciences] as a trained skill gains Skill Focus (Knowledge [life sciences]) as a bonus feat.
- Mon Calamari: Keenly perceptive, a Mon Calamari with Perception as a trained skill gains Skill Focus (Perception) as a bonus feat.
- Nemoidian: Neimoidians strive to slant deals in their favor, and they make agreements that they can break easily if they feel so inclined. A Neimoidian with Deception as a trained skill gains Skill Focus (Deception) as a bonus feat.
- Nemoidian:[1] A Neimoidian trained in Persuasion gains Skill Focus (Persuasion) as a bonus feat.
- Adept traders and negotiators, Quarren with Persuasion as a trained skill gains Skill Focus (Persuasion) as a bonus feat.
Footnotes and References
Please see the following pages or sites for further information:
- ↑ Neimoidians were originally an NPC species in the core rulebook. To avoid confusion it is suggested that only player characters use this trait from the Galaxy of Intrigue. As always, the GM is the final word.