Gundark
Gundarks are a widespread and robust species, known as one of the most dangerous creatures in the galaxy. Gundarks have four arms, broad hands and feet with opposable digits, ears nearly as wide as their heads, and a covering of short hair that ranges from brown to gray in color. They can be found the galaxy over, but most live in temperate climates.
Gundarks are considered to be semisentient by most galactic authorities. As such, they are protected from exploitation, even after the Empire’s rise to power. This protection does little to stop black market trade in gundarks, which is little better than slavery. Because of the gundarks’ reputation as fearless and aggressive combatants, they are most often sold to underground gladiatorial arenas, or to hunters who see them as the ultimate sport.
The primitive society of gundarks consists of small matriarchal family units. Multiple families sometimes gather together into tribes, allowing them to support one another. While the females hunt and gather food, the males construct homes and teach young gundarks how to fight. Defense of the home falls to the males, and it is a task they excel at.
Gundark Encounters
Gundarks are most often found in the wild. They exist on a number of planetary systems across the galaxy. They are aggressive, and will kill and eat just about anything or anyone that they can catch. They most often attack from ambush, hiding until their prey ventures close enough that they can initiate a grapple. This grapple leads to a constriction attack, which is one of the gundark’s most feared abilities.
In some locales, gundarks are popular opponents in clandestine gladiatorial arenas. Gundarks that manage to survive multiple bouts often gain fan followings of their own. The creatures prefer to fight with their bare hands, delivering a flurry of brutal punches with all four of their heavy arms, but they will not shy away from using clubs and other simple weapons if such implements are available.
Gundark (CL 10)

Threats of the Galaxy, page 109.
Medium beast 10
Initiative: +9; Senses: low-light vision, scent;Perception +13
Defenses: Ref 19 (flat-footed 15), Fort 16, Will 13
Hit Points: 105; Damage Threshold: 16
Speed: 6 squares
Melee: 4 slams +15 each (1d4+13) and
bite +15 (1d6+16) or
Melee: club +15 (1d6+16) or
Melee: club +15 (2d6+16) with Mighty Swing or
Melee: club +11* (1d6+24)
Fighting Space: 1 square; Reach: 1 square
Base Attack: +7; Grapple: +15
Attack Options: Crush, Mighty Swing, Pin, Power Attack
Abilities: Str 27, Dex 18, Con 22, Int 6, Wis 15, Cha 13
Special Qualities: constrict, low-light vision, scent
Feats: Crush, Mighty Swing, Pin, Power Attack
Skills: Acrobatics +9, Climb +13, Initiative +9, Perception +13, Stealth +9, Survival +8
Constrict—A gundark that succeeds in grappling an opponent can use the Crush and Pin feats as normal. When crushing, however, a gundark deals 2d6+13 points of damage.
* Includes 4 points of Power Attack