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Saga Edition RPG Omnibus

SD-6 “Hulk” Infantry Droid

Revision as of 04:10, 28 April 2024 by Tenor1411 (talk | contribs) (Created page with "{{DISPLAYTITLE:SD-6 “Hulk” Infantry Droid}} {{droidmenu}} <div id="droid" class="arch"> thumb|300px|SD-6 “Hulk” Infantry Droid <h3 class="headline arch">SD-6 “Hulk” Infantry Droid</h3> <p class="single nomargin">The Balmorran Arms SD-6 “Hulk” infantry droid is one of the most lethal droids on the market. Designed ostensibly for security purposes, the SD-6 is often used in private militaries and...")
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SD-6 “Hulk” Infantry Droid

SD-6 “Hulk” Infantry Droid

The Balmorran Arms SD-6 “Hulk” infantry droid is one of the most lethal droids on the market. Designed ostensibly for security purposes, the SD-6 is often used in private militaries and mercenary units as weapons of war. The SD-6 has been in service for years, and the militaries of the Republic, Empire, and New Republic all used these droids throughout major conflicts (though the Republic did set the droids aside during the Clone Wars, for fear of confusion with Separatist forces).

     The SD-6 is a formidable droid that boasts twin E-Web blaster cannons and twin ion rifles attached to its upper appendages, allowing it to unleash a torrent of blaster fire on its enemies. Despite the presence of this dangerous weapons load, the SD-6 still finds its way into the hands of private citizens, and is often used to guard hangars and docking bays where the presence of heavy weaponry is a deterrent to would-be intruders.

War Droid Encounters

War droids of all kinds, including the SD-6 infantry droid, are typically more destructive and rare than more run-of-the-mill battle droids. That fact aside, war droid encounters might use a large number of low-level nonheroic battle droids while featuring a single war droid or a pair of them to serve as the battle droids’ commanders. Similarly, a war droid encounter that also features low-level soldiers, bruisers, or any other warrior type presents a variety of challenges, including the decision of when to whittle down the support troops and when to take out the lumbering war droid.

     War droids can also be found in the possession of crime lords and other powerful criminals. Not caring for the legalities of owning a war droid, many crime lords pick up these war droids secondhand from governments and use them as personal security. War droids, which are significantly tougher than battle droids, can usually act as an entire illegal security force, and many crime lords use war droids to protect their personal starships from shipjackers and other thieves. An encounter with a war droid featuring a crime lord will usually also include some of the crime lord’s minions (low-level bruisers and other criminals) and a lieutenant or other more powerful minion.

SD-6 “Hulk” Infantry Droid           (CL 14)

     Threats of the Galaxy, page 158.

Large droid (4th-degree) soldier 7 / elite trooper 7 nonplayable

Force: 2

Initiative: +12; Senses: Perception +7

Languages: Basic (understand only), Binary

Defenses: Ref 29 (flat-footed 28), Fort 27, Will 24

Hit Points: 112; DR: 3; Damage Threshold: 32

Immune: droid traits

Speed: 8 squares (walking)

Melee: claw +13 (1d6+6)

Ranged: E-Web heavy repeating blaster +13 (5d12+11) with Controlled Burst or autofire and
E-Web heavy repeating blaster +13 (5d12+11) with Controlled Burst or autofire or

Ranged: ion rifle +13 (3d8+7 ion) and
ion rifle +13 (3d8+7 ion)

Base Attack: +14; Grapple: +28

Attack Options: Burst Fire, Controlled Burst, Greater Devastating Attack (heavy), Point Blank Shot

Abilities: Str 28, Dex 8, Con —, Int 8, Wis 10, Cha 8

Special Qualities: damage reduction 3, delay damage

Talents: Armored Defense, Controlled Burst, Devastating Attack (heavy), Greater Devastating Attack (heavy), Greater Weapon Focus (heavy), Greater Weapon Specialization (heavy), Improved Armored Defense, Weapon Specialization (heavy)

Feats: Armor Proficiency (light, medium), Burst Fire, Dual Weapon Mastery (I, II, III), Martial Arts (I), Point Blank Shot, Weapon Focus (heavy), Weapon Proficiency (heavy, pistols, rifles, simple)

Skills: Endurance +21, Initiative +12

Systems: walking locomotion, basic processor, 2 claw appendages, 2 tool mounts, integrated comlink, locked access

Possessions: 2 E-Web heavy repeating blasters, 2 ion rifles, duranium plating (+8 armor)

Availability: Military[1]Cost: 15,000[1]

 

Footnotes and References
Please see the following pages or sites for further information:

  1. 1.0 1.1 This stat was never originally listed in the book and there is no official errata. This stat was arbitrarily chosen based off similar stat blocks. Always check with your GM when using unofficial stats.