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Saga Edition RPG Omnibus
Revision as of 00:31, 11 September 2024 by Tenor1411 (talk | contribs)

Force techniques represent a deeper understanding of the Force and, like martial skills, usually come with years of practice. A few gifted or devoted Force-users learn to master them more quickly. In general, Force techniques are only available to characters with levels in certain Force-using prestige classes (such as the Force adept, Jedi Knight, and Sith Apprentice).
     Whenever you gain access to a new Force technique, select it from the following list. Once selected, a Force technique cannot be changed.

Advanced Vital Trasnfer

     Clone Wars Campaign Guide, page 53.

Cure Disease

     Jedi Academy Training Manual, page 36.

Detoxify Poison

     Legacy Era Campaign Guide, page 55.

Dominate Mind

     Knights of the Old Republic, page 53.

When using mind trick, if you exceed your target’s Will Defense by 10 or more points, your can choose what your target does with its standard action on its next turn.

Extended Blind

     Jedi Academy Training Manual, page 36.

Extended Force Disarm

     Jedi Academy Training Manual, page 36.

Extended Force Grip

     Jedi Academy Training Manual, page 36.

Extended Force Thrust

     Jedi Academy Training Manual, page 36.

Extended Move Object

     Jedi Academy Training Manual, page 36.

Force Point Recovery

     Saga Edition Core Rulebook, page 102.

At the end of an encounter, you automatically recover 1 Force point spent during the encounter.

Force Power Mastery

     Saga Edition Core Rulebook, page 102.

Choose a single Force power. You may take 10 on Use the Force checks to activate this Force power even when distracted or threatened.

     You may select this Force technique multiple times; each time you select this Force technique, it applies to a different Force power.

Improved Balistakinesis

     Legacy Era Campaign Guide, page 55.

Improved Battle Strike

     Force Unleashed Campaign Guide, page 88.

Improved Cloak

     Clone Wars Campaign Guide, page 53.

Improved Convection

     Jedi Academy Training Manual, page 36.

Improved Crucitorn

     Jedi Academy Training Manual, page 37.

Improved Cryokinesis

     Jedi Academy Training Manual, page 37.

Improved Dark Rage

     Force Unleashed Campaign Guide, page 88.

Improved Dark Transfer

     Legacy Era Campaign Guide, page 55.

Improved Detonate

     Legacy Era Campaign Guide, page 56.

Improved Energy Resistance

     Knights of the Old Republic, page 53.

When you activate energy resistance, you can choose to have it affect one of your allies within 6 squares instead of you.

Improved Enlighten

     Legacy Era Campaign Guide, page 56.

Improved Fold Space

     Jedi Academy Training Manual, page 37.

Improved Force Disarm

     Force Unleashed Campaign Guide, page 88.

Improved Force Grip

     Force Unleashed Campaign Guide, page 88.

Improved Force Light

     Jedi Academy Training Manual, page 37.

Improved Force Lightning

     Force Unleashed Campaign Guide, page 88.

Improved Force Shield

     Legacy Era Campaign Guide, page 56.

Improved Force Slam

     Knights of the Old Republic, page 54.

When you use the Force slam power, you can change the time it takes to activate to a full-round action in order to target all targets within a 2-square radius originating in your square. You can spend a Force point to increase the area to a 4-square-radius burst that originates from your square.

Improved Force Storm

     Jedi Academy Training Manual, page 37.

Improved Force Stun

     Knights of the Old Republic, page 54.

Your successful Force stun also temporarily immobilizes the target for one round.

Improved Force Thrust

     Force Unleashed Campaign Guide, page 88.

Improved Force Trance

     Saga Edition Core Rulebook, page 102.

Each hour you remain in a Force trance you regain a number of hit points equal to 2 x your character level.

Improved Force Vortex

     Force Unleashed Campaign Guide, page 88.

[1]

Improved Ionize

     Knights of the Old Republic, page 54.

When you use the ionize power, you can spend a Force point to have the target take full ion damage (instead of halving the ion damage after comparing it to the target’s damage threshold, as normal).

Improved Kinetic Combat

     Knights of the Old Republic, page 54.

You can wield up to three weapons simultaneously using the kinetic combat power, though moving and attacking with one of the weapons is still a standard action.

Improved Levitate

     Clone Wars Campaign Guide, page 53.

Improved Lightning Burst

     Legacy Era Campaign Guide, page 56.

Improved Malacia

     Clone Wars Campaign Guide, page 53.

Improved Mind Trick

     Force Unleashed Campaign Guide, page 89.

Improved Move Light Object

     Saga Edition Core Rulebook, page 103.

You may make a Use the Force check to move a light object as a swift action instead of a move action. Using the light object as a projectile weapon requires a move action (instead of a standard action).

Improved Obscure

     Legacy Era Campaign Guide, page 56.

Improved Phase

     Clone Wars Campaign Guide, page 53.

Improved Plant Surge

     Jedi Academy Training Manual, page 37.

Improved Rebuke

     Force Unleashed Campaign Guide, page 89.

Improved Rend

     Clone Wars Campaign Guide, page 53.

Improved Repulse

     Force Unleashed Campaign Guide, page 89.

Improved Resist Force

     Knights of the Old Republic, page 54.

When you activate resist Force, you can choose to have it affect one of your allies within 6 squares instead of you.

Improved Sense Force

     Saga Edition Core Rulebook, page 103.

You may use the sense Force ability of the Use the Force skill as a move action rather than a full-round action.

Improved Sense Surroundings

     Saga Edition Core Rulebook, page 103.

You may use the sense surroundings ability of the Use the Force skill as a free action rather than a swift action.

Improved Shatterpoint

     Clone Wars Campaign Guide, page 53.

Improved Stagger

     Legacy Era Campaign Guide, page 56.

Improved Technometry

     Clone Wars Campaign Guide, page 53.

Improved Telepathy

     Saga Edition Core Rulebook, page 103.

Whenever you use the telepathy ability of the Use the Force skill, you can reroll your Use the Force check and keep the better result.

Improved Thought Bomb

     Jedi Academy Training Manual, page 37.

Improved Valor

     Knights of the Old Republic, page 54.

When you activate valor, you gain the benefits of this power as well.

Improved Vital Transfer

     Knights of the Old Republic, page 54.

You can use the vital transfer power against a target within 6 squares and line of sight.

Language Absorbtion

     Knights of the Old Republic, page 54.

You can use telepathy to forcibly learn a language from another creature. If the target is unwilling, you must succeed on a Use the Force check against the target’s Will Defense, as with the telepathy aspect of the Use the Force skill. You retain the ability to speak and understand this language for 24 hours.

Footnotes and References
Please see the following pages or sites for further information:

  1. There is no known errata if the Force storm Force power from Jedi Academy Training Manual overwrites that from Force Unleashed Campaign Guide. Check with your GM if the power is considered overwritten. This archive presumes it does not overwrite and has renamed the power and matching technique from Force Unleashed to something more in line with the power’s behavior.