10 March 2024
- 04:5804:58, 10 March 2024 diff hist +83 N Category:Crushing/Falling Redirected page to Hazard Groups#crushing current Tag: New redirect
- 04:5504:55, 10 March 2024 diff hist +4,560 N Hazard: Falling Objects & Subjects Created page with "<div id="fallingcharacter"> <h4 class="headline">Taking the Fall</h4> {{referencetag|book=Saga Edition Core Rulebook|page=255}}When a creature, droid, object, or vehicle falls, make an attack roll (1d20+20) against its Fortitude Defense. If the attack succeeds, the target takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the target only takes half damage. A falling creature or droid also lands prone.{{ne..."
- 04:5404:54, 10 March 2024 diff hist +84 N Category:Elemental Redirected page to Hazard Groups#elemental current Tag: New redirect
- 04:5304:53, 10 March 2024 diff hist +3,045 N Hazard: Extreme Temperatures Created page with "{{hazard|hazardname=Extreme Cold (CL 4)|id=cold|hazardpage=103|hazardflavor=Extreme cold can punish those who are unprepared for it.|hazardtype=Natural|hazardtrigger=A creature is exposed to extreme cold.|hazardattack=+6 vs. Fortitude Defense|hazarddamage=2d6, and the target moves −1 persistent step on the condition track (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=Hourly.|hazardspecial=A creature that has..."
- 04:5204:52, 10 March 2024 diff hist +1,519 N Hazard: Explosive Charge Created page with "{{hazard|hazardname=Explosive Charge (CL 5)|hazardpage=102|hazardflavor=An explosive detonates when triggered by a timer.|hazardtype=Area, artificial, energy|hazardtrigger=The explosive’s timer expires; targets all creatures, droids, and objects in a 1-square burst radius.|hazardattack=+10 vs. Reflex Defense|hazarddamage=10d6 (''Miss'': Half damage)|hazardrecurrence=None.|hazardskill1='''Mechanics (DC 16):''' The character disarms the e..."
- 04:4904:49, 10 March 2024 diff hist +81 N Category:Poison Redirected page to Hazard Groups#poison current Tag: New redirect
- 04:4804:48, 10 March 2024 diff hist +1,496 N Hazard: Dioxis Created page with "{{hazard|hazardname=Poison, Dioxis (CL 8)|hazardpage=103|hazardflavor=Dioxis is an inhaled gas often used in assassinations.|hazardtype=Atmospheric, natura l, poison|hazardtrigger=A creature is exposed to the poison.|hazardattack=+10 vs. Fortitude Defense|hazarddamage=4d6, and the target moves −1 step on the condition track (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=Each round at the start of the target&rs..."
- 04:4604:46, 10 March 2024 diff hist +80 N Category:Traps Redirected page to Hazard Groups#traps current Tag: New redirect
- 04:4504:45, 10 March 2024 diff hist +1,511 N Hazard: Detonite Trap Created page with "{{hazard |hazardname=Explosive Trap, Detonite (CL 2) |hazardpage=102 |hazardflavor=An explosive detonates when triggered by a timer. |hazardtype=Area, artificial, energy |hazardtrigger=The explosive’s timer expires; targets all creatures, droids, and objects in a 1-square burst radius. |hazardattack=+10 vs. Reflex Defense |hazarddamage=5d6 (''Miss'': Half damage) |hazardrecurrence=None. |hazardskill1='''Mechanics (DC 14):''' The charact..."
- 04:4304:43, 10 March 2024 diff hist +87 N Category:Subterranean Redirected page to Hazard Groups#subterranean current Tag: New redirect
- 04:4204:42, 10 March 2024 diff hist +81 N Category:Arctic Redirected page to Hazard Groups#arctic current Tag: New redirect
- 04:4204:42, 10 March 2024 diff hist +126 Hazard Groups No edit summary
- 04:4004:40, 10 March 2024 diff hist +127 Hazards No edit summary
- 04:4004:40, 10 March 2024 diff hist +1,219 N Hazard: Csilla Cave-In Created page with "{{hazard|hazardname=Csilla Cave-In (CL 8)|hazardpage=101|hazardflavor=The underground ice caverns of Csilla shake and rumble, sending heavy blocks of ice crashing to the ground.|hazardtype=Natural|hazardtrigger=A creature or a droid in the ice cavern fires a weapon that makes noise; targets any creature, droid, or object in the area of the cave-in.|hazardattack=+10 vs. Reflex Defense|hazarddamage=2d12+1|hazardrecurrence=Each round at the start of the target&r..."
- 04:3104:31, 10 March 2024 diff hist +82 N Category:Aquatic Redirected page to Hazard Groups#aquatic current Tag: New redirect
- 04:3104:31, 10 March 2024 diff hist +1,199 N Hazard: Crashing Waves Created page with "{{hazard|hazardname=Crashing Waves (CL 1)|hazardpage=104|hazardflavor=Waves of water crash into the shore where you stand, threatening to drag you out when they recede.|hazardtype=Natural|hazardtrigger=A creature or a droid is within the area of the hazard on the hazard’s initiative count.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=The target is knocked prone and slides one square toward the source of the waves.|hazardrecurrence=Each round,..."
- 04:3104:31, 10 March 2024 diff hist +94 N Prone Redirected page to Combat: Special Rules#prone current Tag: New redirect
- 04:2704:27, 10 March 2024 diff hist +1,605 N Hazard: Corrosive Atmosphere Created page with "{{hazard|hazardname=Atmosphere, Corrosive (CL 4)|hazardpage=101|hazardflavor=The chemicals of a corrosive atmosphere eat away at clothing, objects, and flesh.|hazardtype=Acid, atmospheric, contact, natural|hazardtrigger=A creature, a droid, or an object begins its turn in a corrosive atmosphere.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=2d6 acid (''Miss'': Half damage)|hazardrecurrence=On trigger|hazardskill1='''Knowledge#Physical_Sciences|Knowle..."
- 04:2704:27, 10 March 2024 diff hist +86 N Category:Atmospheric Redirected page to Hazard Groups#atmospheric current Tag: New redirect
- 04:2604:26, 10 March 2024 diff hist −1 Category:Disease Changed redirect target from Hazards Groups#disease to Hazard Groups#disease current Tag: Redirect target changed
- 04:2504:25, 10 March 2024 diff hist +1,741 N Hazard: Cardooine Chills Created page with "{{hazard|hazardname=Disease, Cardooine Chills (CL 2)|hazardpage=102|hazardflavor=This disease is common throughout the galaxy and is typically only an inconvenience.|hazardtype=Atmospheric, disease, natural|hazardtrigger=A creature is exposed to the disease.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=1d6, and the target moves −1 persistent step on the condition track|hazardrecurrence=Daily, until treated.|hazardskill1='''Knowledge#li..."
- 04:2504:25, 10 March 2024 diff hist +83 N Category:Disease Redirected page to Hazards Groups#disease Tag: New redirect
- 04:2104:21, 10 March 2024 diff hist +1,493 N Hazard: Blaster Turret Created page with "{{hazard|hazardname=Turret, Blaster (CL 2)|hazardpage=104|hazardflavor=This automated turret blasts enemies who come within its range.|hazardtype=Acid, contact, natural|hazardtrigger=The turret detects a creature or droid within its line of sight.|hazardattack=+4 vs. Reflex Defense|hazarddamage=3d6 energy|hazardrecurrence=Each round, on initiative (Initiative +5).|hazardskill1='''Stealth:''' The character makes a Stealth check, opposed by t..."
- 04:2004:20, 10 March 2024 diff hist +1,471 N Hazard: Blaster Rifle Turret Created page with "{{hazard|hazardname=Turret, Blaster Rifle (CL 3)|hazardpage=104|hazardflavor=This automated turret blasts enemies who come within its range.|hazardtype=Acid, contact, natural|hazardtrigger=The turret detects a creature or droid within its line of sight; targets all creatures in a 2x2-square area.|hazardattack=+5 vs. Reflex Defense|hazarddamage=3d8 energy (''Miss'': Half damage)|hazardrecurrence=Each round, on initiative (Initiative +5).|hazards..."
- 04:1804:18, 10 March 2024 diff hist +1,463 N Hazard: Acid Created page with "{{hazard|hazardname=Acid (CL 2)|hazardpage=101|hazardflavor=Acid burns through metal and skin alike, corroding them.|hazardtype=Acid, contact, natural|hazardtrigger=A creature, a droid, or an object comes into contact with the acid.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=2d10 acid (''Miss'': Half damage)|hazardrecurrence=Each round at the start of the target’s turn, until the acid is washed off or treated.|hazardskill1='''Treat ..."
- 04:1704:17, 10 March 2024 diff hist +12,730 N Hazard Groups Created page with "<div>{{tocright}}Below are descriptions of the different classifications of hazards. This list is not meant to be exhaustive and some hazards may be of more than one type, though that is not common.</div> <div id="aquatic" style="padding-top: 1.5em;"> <h3 class="headline">Aquatic Hazards</h3> Adventures in environments such as the homeworlds of species like the Mon Calamari (species) or underwater cities like those of the Gungan (species)s pro..."
- 04:1604:16, 10 March 2024 diff hist +68 N Category:Hazards Redirected page to Hazards current Tag: New redirect
- 04:0904:09, 10 March 2024 diff hist +36,564 N Hazards Created page with "<div>{{tocright|4}}The galaxy is full of obstacles waiting to trip up heroes as they strive to fulfill their destinies. Every planet has its own perils whether menacing plant life, an unsafe atmosphere, or something worse and any explorer can confirm that the greatest danger when traveling to a new world is encountering some new hazard not yet known to the galaxy at large. Stormtroopers and Sith Lords are obvious threats to the safety of just about everyone, but it is of..."
- 04:0604:06, 10 March 2024 diff hist +3,532 N Template:Hazard Created page with "<div {{#if:{{{hazardid|}}}|id="{{{hazardid|}}}" | }}style="float: left; border-bottom: 1px solid #000000; margin-bottom: 1.2em;"> <h4 class="headline">{{{hazardname|hazardname variable missing}}}</h4> <div style="font-size: smaller; float: left; clear: both; text-indent: 1.5em; margin: 0 0 -0.2em 0; padding: 0 0 -0.2em 1.5em;">''[[{{{hazardbook|Unknown Regions}}}]], page {{{hazardpage|3 (table of contents)}}}.''</div>{{#if: {{{hazardflavor|}}}|<div style="float: lef..."
- 04:0004:00, 10 March 2024 diff hist +162 Gamemastering No edit summary
- 04:0004:00, 10 March 2024 diff hist +82,181 N Gamemastering Created page with "{{tocright|4}} <div style="padding-top: 1em;">The Gamemaster is the guiding force of the game. If the game is fun, it will be to your credit. If it isn’t, you’ll need to make some adjustments. But don’t worry—running a ''Star Wars'' game is nowhere near as daunting as it might seem at first.{{newline}}Describe below are the different duties of the GM. As with any hobby, focus on what you enjoy the most, but remember that the other duties are also..."
- 04:0004:00, 10 March 2024 diff hist +98 N Total concealment Redirected page to Combat: Basics#totalconcealment Tag: New redirect
- 03:5903:59, 10 March 2024 diff hist +50 Combat: Basics No edit summary
- 03:5903:59, 10 March 2024 diff hist +102 N Persistent condition Redirected page to Combat: Basics#persistentconditions current Tag: New redirect
- 03:5603:56, 10 March 2024 diff hist +91 N Fortitude Defense Redirected page to Combat: Basics#fortitude current Tag: New redirect
- 03:5203:52, 10 March 2024 diff hist +52 Combat: Special Rules No edit summary
- 03:2803:28, 10 March 2024 diff hist +14 Saga Edition Core Rulebook No edit summary
- 03:2703:27, 10 March 2024 diff hist +33,719 N Combat: Special Rules Created page with "{{combatmenu}} {{tocright|4}} <div style="margin-top: 1em;"> <h2 class="headline">'''Special Combat Rules'''</h2> <p class="single">This section describes various special rules that arise during combat. The rules are presented alphabetically by topic.</p></div> <div id="areaattacks" style="margin-top: 1.5em;"> <h3 class="headline">Area Attacks</h3> <p class="single">Certain weapons and effects, such as grenades, autofire weapons, or the ''Force Slam (force power..."
- 03:2103:21, 10 March 2024 diff hist 0 N File:Swse combat line of sight.jpg No edit summary current
- 03:2003:20, 10 March 2024 diff hist 0 N File:Swse combat flanking 1.jpg No edit summary current
- 03:2003:20, 10 March 2024 diff hist 0 N File:Swse combat diagonal movement.jpg No edit summary current
- 03:1803:18, 10 March 2024 diff hist 0 N File:Swse combat attacks of opportunity.jpg No edit summary current
- 02:5602:56, 10 March 2024 diff hist 0 N File:Swse combat attacks of opportunity 2.jpg No edit summary current
- 02:5202:52, 10 March 2024 diff hist +92 N Attack roll Redirected page to Combat: Basics#attackroll current Tag: New redirect
- 02:4902:49, 10 March 2024 diff hist +88 N Damage Redirected page to Combat: Basics#damage current Tag: New redirect
- 02:4802:48, 10 March 2024 diff hist +97 N Autofire Redirected page to Combat: Special Rules#autofire current Tag: New redirect
- 02:4202:42, 10 March 2024 diff hist +34,277 N Combat: Actions Created page with "{{combatmenu}} {{tocright|4}} <div style="padding-top: 2em;"> <h2 class="headline">'''Types of Actions'''</h2> The fundamental combat actions of moving and attacking cover most of what you want to do in a battle. They’re all described here.</div> <div id="standard" style="margin-top: 1.5em;"> <h3 class="headline">Standard Actions</h3> A standard action is usually the most important action you’ll take in a round, and it often consists of some sort of attack&..."
- 02:3902:39, 10 March 2024 diff hist +127 N Full-round action Redirected page to Combat: Actions#full current Tag: New redirect
- 02:3802:38, 10 March 2024 diff hist +127 N Move action Redirected page to Combat: Actions#move current Tag: New redirect
- 02:3802:38, 10 March 2024 diff hist +126 N Free action Redirected page to Combat: Basics#free current Tag: New redirect
