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Saga Edition RPG Omnibus

Hazard: Knockout Drops

Revision as of 05:02, 10 March 2024 by Tenor1411 (talk | contribs) (Created page with "{{hazard|hazardname=Poison, Knockout Drops (CL 2)|hazardpage=103|hazardflavor=When put into food or drink, this poison renders a target unconscious.|hazardtype=Artificial, ingested, poison|hazardtrigger=A creature ingests the poison.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=The target moves −1 step on the condition track.|hazardrecurrence=Each round at the start of the target’s turn, until treated.|hazardskill1='''Treat Injur...")
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Poison, Knockout Drops (CL 2)

Unknown Regions, page 103.
When put into food or drink, this poison renders a target unconscious.
Type: Artificial, ingested, poison
Trigger: A creature ingests the poison.
Attack: +4 vs. Fortitude Defense
Damage/Effect: The target moves −1 step on the condition track.
Recurrence: Each round at the start of the target’s turn, until treated.
Skill:
Treat Injury (DC 14; requires medical kit): The character treats the poison.

Knockout Drops (Deprecated)

     Saga Edition Core Rulebook, page 255.

When a creature ingests knockout drops, make an attack roll (1d20+5) against the target’s Fortitude Defense. If the attack succeeds, the target moves −1 step along the condition track. The poison attacks each round until cured with a successful DC 15 Treat Injury check.