Acclamator I

The Acclamator-class assault ship, produced by Rothana Heavy Engineering for Kamino’s cloners, quickly became a staple of the Old Republic’s clone legions. Produced on a scale to match that of the clone troopers it was designed to carry, dozens of the ships were crewed and ready to depart when Jedi Master Yoda arrived to mobilize an invasion force. Though formidable in appearance, the ships had never been tested in battle. Given the Acclamator’s role as the primary delivery system for ground forces, the entire conflict hinged on its ability to survive under combat conditions.
The Acclamator saw its baptism of fire during the invasion of Geonosis. A small number of the assault ships were lost to ground fire following the deployment of troops to the planet surface, but the casualties were deemed acceptable. Those that remained pulled back to provide orbital fire support. By the end of the first day, the Separatist forces were scattered and in complete retreat, The Acclamator had proved its worth and stood as a chilling omen of the Star Destroyers that would eventually take its place.
Following the Clone Wars, the Acclamator was replaced in service by newer, larger, and more powerful ships, such as the Victory‑ and Imperial‑class Star Destroyers. The Acclamators that remained in Imperial service were regulated to duty in rear-echelon areas. Scattered reports reveal that Acclamators were used as transports for prisoners and slaves following the beginning of the rebellion against the Empire, but these rumors are difficult to confirm. Many of the venerable assault ships were eventually decommissioned an stripped, their hulls broken down and recycled by Kuat Drive Yards in order to produce newer and more terrifying weapons.
Acclamator I Capabilities
The Acclamator is designed as a legion-level troop transport. Using exceptionally efficient hyperdrive engines, an assault ship is capable of traversing the vastness of space in a short amount of time. In addition to 16,000 clone troopers, a typical Acclamator carries 48 AT-TE walkers, 80 LAAT gunships, 36 self-propelled heavy artillery units, and 320 speeder bikes. Once a force is deployed, the assault ship has the capacity to function as an orbital command center.
In dire situations, several Acclamators could join forces to perform an orbital bombardment designed to eradicate all factors of production (including all sentients). Codenamed Base Delta Zero by Old Republic, Confederacy, and (later) Imperial forces, such a technique was sparingly used against systems that were too rebellious to be conquered.
If the Acclamator has one weakness, it is its overspecialization as a ground attack platform. Though it can certainly defend itself from small spaceborne threats, it doesn’t have the staying power or flexibility to stand against a concerted attack by capital ships. It is for this reason, more than any other, that the Acclamator design was eventually abandoned by the Empire in favor of larger, less specialized vessels.
Tactical Fire: As troop transports, Acclamator‑class starships specialize in protecting its shuttles until they can land safely. As a standard action, an Acclamator‑class ship can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All allied starships within that area gain a +2 bonus to Reflex Defense.
Rothana Heavy Engieering Acclamator‑class
Transgalactic Military Assault Ship (CL 18)
Starships of the Galaxy, page 56.
Colossal (crusier) capital ship
Initiative: −2; Senses: Perception +6
Defenses: Fort 48, Ref 14 (flat-footed 12) ; +12 armor, Vehicular Combat
Hit Points: 960; DR: 20; SR: 120; Damage Threshold: 248
Speed: fly 12 squares (max. velocity 1,200 km/h), fly 4 squares (starship scale)
Ranged: 2 quad turbolaser batteries +15* (see below) and
4 point-defense light laser cannon batteries +15 (see below) and
4 proton torpedoes +5 (see below)
Fighting Space: 2×2 (starship scale); Cover: total
Base Attack: +2; Grapple: 60
Attack Options: autofire (point-defense light laser cannons)
Abilities: Str 86, Dex 14, Con —, Int 16
Skills: Initiative −2, Mechanics +6, Perception +6, Pilot −2, Use Computer +6
Crew: 20,141 (skilled); Passengers: 16,000 (clone troopers)
Cargo: 11,250 tons; Consumables: 2 years; Carried Craft: 320 speeder bikes, 48 AT-TE walkers, 80 LAAT gunships, and 36 self-propelled heavy artillery units
Payload: 100 proton torpedoes
Hyperdrive: ×.75, advanced navicomputer
Availability: Military; Cost: not available for sale
* Apply a −20 penalty on attacks against targets smaller than Colossal size.
Quad turbolaser battery (6 gunners)
Attack: +15 (−5 against targets smaller than Colossal), Damage: 6d10×5
Point-defense light laser cannon battery (6 gunners)
Attack: +15 (+10 autofire), Damage: 2d10×2
Proton torpedoes (gunner)
Attack: +15 (+10 autofire), Damage: 9d10×2, 4-square splash
Acclamator II

The Acclamator II was put into circulation near the end of the Clone Wars. Though similar in design and function to the original Acclamator series, the second iteration was designed specifically with orbital bombardment in mind. Equipped with several batteries of powerful turbolasers, as well as a pair of heavy proton torpedo tubes, the Acclamator II was a fearsome sight for anyone unlucky enough to be on the receiving end of its deadly payload.
Though several other variants of the Acclamator appeared during the course of the Clone Wars, only the Acclamator II was utilized by the Old Republic in significant numbers.
Acclamator II Capabilities
When used for planetary bombardment, the Acclamator II exceeded all expectations. Armed with two heavy proton torpedo tubes, in addition to a full compliment of turbolasers, a single assault ship could snuff out life on an entire continent in the course of a few hours. Additionally, the ship’s turbolasers could easily be used in ship-to-ship combat, increasing the vessel’s survivability during protracted space battles.
The heavy torpedoes utilized by the Acclamator II were forerunners of those that would eventually see use on Imperial torpedo spheres. Though capable of locking onto capital-scale targets in space, the torpedoes were specifically tailored to breach planetary shields and spread deadly proton energy across population centers. When used against other targets of any size, the torpedoes take a −10 penalty on attack rolls (already included in the statistics), in addition to any other penalties.
In order to make room for so many powerful weapon systems, the designers of the Acclamator II were forced to reduce the ship’s troop complement by nearly eighty percent. Because of these reductions, this iteration of the Acclamator was rarely, if ever, used to land significant numbers of troops.
Tactical Fire: Specializing in orbital bombardments, Acclamator II-class starships can unleash a heavy assault on a single target, sometimes catching other ships in the crossfire. As a standard action, an Acclamator II‑class ship can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. Any ship that is reduced to 0 hit points within that area is automatically destroyed, even if the attack that reduced it to 0 hit points did not deal enough damage to exceed its damage threshold.
Rothana Heavy Engieering Acclamator II-class
Transgalactic Military Assault Ship (CL 18)
Starships of the Galaxy, page 57.
Colossal (crusier) capital ship
Initiative: −2; Senses: Perception +6
Defenses: Fort 48, Ref 14 (flat-footed 12) ; +12 armor, Vehicular Combat
Hit Points: 960; DR: 20; SR: 120; Damage Threshold: 248
Speed: fly 12 squares (max. velocity 1,200 km/h), fly 4 squares (starship scale)
Ranged: 4 turbolaser batteries +11* (see below) and
2 heavy proton torpedoes −5** (see below)
Fighting Space: 2×2 (starship scale); Cover: total
Base Attack: +2; Grapple: 60
Abilities: Str 86, Dex 14, Con —, Int 16
Skills: Initiative −2, Mechanics +6, Perception +6, Pilot −2, Use Computer +6
Crew: 20,141 (skilled); Passengers: 3,200 (clone troopers)
Cargo: 10,000 tons; Consumables: 2 years; Carried Craft: 64 speeder bikes, 10 AT-TE walkers, 16 LAAT gunships, and 8 self-propelled heavy artillery units
Payload: 60 heavy proton torpedoes
Hyperdrive: ×.75, advanced navicomputer
Availability: Military; Cost: not available for sale
* Apply a −20 penalty on attacks against targets smaller than Colossal size.
** Apply a −20 penalty on attacks against targets smaller than Colossal size, or a +10 bonus on attacks against planetary shields.
Turbolaser battery (4 gunners)
Attack: +11 (−9 against targets smaller than Colossal), Damage: 6d10×5
Heavy proton torpedoes (gunner)
Attack: −5 (−25 against targets smaller than Colossal, +5 against planetary shields), Damage: 9d10×5, 4-square splash