General Grievous learned the art of war as a Kaleesh warlord fighting against the Huk species. That war ended when the Jedi Council decreed the Huks to be the victims of Kaleesh aggression and made the Kaleesh people pay for their actions. Angered by the Jedi order, Grievous is further embittered when he barely survives a shuttle crash. His broken body is rebuilt on Geonosis, an act paid for by the InterGalactic Banking Clan as a gift to their Separatist leader, Count Dooku.
Count Dooku trains Grievous in lightsaber duelIng techniques, and Grievous proudly collects the lightsabers from the Jedi he defeats. Grievous has four metal arms and can fight with four lightsabers at once, making him a terrifying opponent in melee combat. He faces Anakin Skywalker and Obi-Wan Kenobi during the Battle of Coruscant but manages to elude them. He is not so fortunate when he fights against Obi-Wan on Utapau, dying at the end of an epic confrontation.
General Grievous (Episode III) (CL 42)
Saga Edition Core Rulebook, page 271.
Medium Kaleesh (cyborg) Soldier 8 / Elite Trooper (prestige class) 3 / Officer 3
Destiny: 2; Force: 6; Dark Side: 10
Initiative: +16; Senses: darkvision; Perception +14
Languages: Basic, Kaleesh, Muun, Geonosian
Defenses: Fort 28, Ref 35 (flat-footed 31), Will 28
Hit Points: 101; Damage Threshold: 28
Immune: atmospheric and inhaled poison hazards
Weakness:vulnerable to ion damage and stunning effects
Speed: 8 squares
Melee: lightsaber +21 (2d8+21) or
Melee: lightsaber +19/+19 (2d8+15) or
Melee: lightsaber +14/+14/+14 (2d8+15) with Double Attack or
Melee: lightsaber +9/+9/+9/+9 (2d8+15) with Double Attack and Triple Attack
Ranged: heavy blaster pistol +17 (3d8+7)
Base Attack: +13; Grapple: 19
Attack Options: Double Attack, Dual Weapon Mastery, Melee Defense, Point Blank Shot, Triple Attack
Special Actions: Battle Analysis, Deployment Tactics, Outmaneuver, Tough as Nails
Abilities: Cha 14, Con 11, Dex 19, Int 15, Str 22, Wis 10
Special Qualities: command cover +2, share talent (Outmaneuver)
Talents: Armored Defense, Battle Analysis, Deployment Tactics, Greater Weapon Focus (lightsabers), Improved Armored Defense, Outmaneuver, Tough as Nails, Weapon Specialization (lightsabers)
Feats: Armor Proficiency (light, medium), Double Attack (lightsabers), Dual Weapon Mastery (I, II), #I|Martial Arts I, Melee Defense, Point Blank Shot, Triple_Attack (lightsabers), Weapon_Focus_ (lightsabers, simple weapons), Weapon Proficiency (lightsabers, pistols, rifles, simple weapons)
Skills: Climb +8 (may take 10 when distracted, may reroll and keep better result), Endurance +12, Initiative +16, Jump +13 (may take 10 when distracted, may reroll and keep better result), Knowledge [tactics] +14, Perception +14, Survival +7 (may reroll and keep better result in hot or arid environments)
Systems: walking locomotion, climbing claws, jump servos, 6 hand appendages (legs may be used as hands), unique armor (+8 armor), Improved sensor package, darkvision
Posessions: 4 lightsabers, heavy blaster pistol, cloak