Force techniques represent a deeper understanding of the Force and, like martial skills, usually come with years of practice. A few gifted or devoted Force-users learn to master them more quickly. In general, Force techniques are only available to characters with levels in certain Force-using prestige classes (such as the Force adept, Jedi Knight, and Sith Apprentice).
Whenever you gain access to a new Force technique, select it from the following list. Once selected, a Force technique cannot be changed.
Advanced Vital Trasnfer
Clone Wars Campaign Guide, page 53.
Cure Disease
Jedi Academy Training Manual, page 36.
Detoxify Poison
Legacy Era Campaign Guide, page 55.
Dominate Mind
Knights of the Old Republic, page 53.
When using mind trick, if you exceed your target’s Will Defense by 10 or more points, your can choose what your target does with its standard action on its next turn.
Extended Blind
Jedi Academy Training Manual, page 36.
Extended Force Disarm
Jedi Academy Training Manual, page 36.
Extended Force Grip
Jedi Academy Training Manual, page 36.
Extended Force Thrust
Jedi Academy Training Manual, page 36.
Extended Move Object
Jedi Academy Training Manual, page 36.
Force Point Recovery
Saga Edition Core Rulebook, page 102.
At the end of an encounter, you automatically recover 1 Force point spent during the encounter.
Force Power Mastery
Saga Edition Core Rulebook, page 102.
Choose a single Force power. You may take 10 on Use the Force checks to activate this Force power even when distracted or threatened.
You may select this Force technique multiple times; each time you select this Force technique, it applies to a different Force power.
Improved Balistakinesis
Legacy Era Campaign Guide, page 55.
Improved Battle Strike
Force Unleashed Campaign Guide, page 88.
Improved Cloak
Clone Wars Campaign Guide, page 53.
Improved Convection
Jedi Academy Training Manual, page 36.
Improved Crucitorn
Jedi Academy Training Manual, page 37.
Improved Cryokinesis
Jedi Academy Training Manual, page 37.
Improved Dark Rage
Force Unleashed Campaign Guide, page 88.
Improved Dark Transfer
Legacy Era Campaign Guide, page 55.
Improved Detonate
Legacy Era Campaign Guide, page 56.
Improved Energy Resistance
Knights of the Old Republic, page 53.
When you activate energy resistance, you can choose to have it affect one of your allies within 6 squares instead of you.
Improved Enlighten
Legacy Era Campaign Guide, page 56.
Improved Fold Space
Jedi Academy Training Manual, page 37.
Improved Force Disarm
Force Unleashed Campaign Guide, page 88.
Improved Force Grip
Force Unleashed Campaign Guide, page 88.
Improved Force Light
Jedi Academy Training Manual, page 37.
Improved Force Lightning
Force Unleashed Campaign Guide, page 88.
Improved Force Shield
Legacy Era Campaign Guide, page 56.
Improved Force Slam
Knights of the Old Republic, page 54.
When you use the Force slam power, you can change the time it takes to activate to a full-round action in order to target all targets within a 2-square radius originating in your square. You can spend a Force point to increase the area to a 4-square-radius burst that originates from your square.
Improved Force Storm
Jedi Academy Training Manual, page 37.
Improved Force Stun
Knights of the Old Republic, page 54.
Your successful Force stun also temporarily immobilizes the target for one round.
Improved Force Thrust
Force Unleashed Campaign Guide, page 88.
Improved Force Trance
Saga Edition Core Rulebook, page 102.
Each hour you remain in a Force trance you regain a number of hit points equal to 2 x your character level.
Improved Ionize
Knights of the Old Republic, page 54.
When you use the ionize power, you can spend a Force point to have the target take full ion damage (instead of halving the ion damage after comparing it to the target’s damage threshold, as normal).
Improved Kinetic Combat
Knights of the Old Republic, page 54.
You can wield up to three weapons simultaneously using the kinetic combat power, though moving and attacking with one of the weapons is still a standard action.
Improved Levitate
Clone Wars Campaign Guide, page 53.
Improved Lightning Burst
Legacy Era Campaign Guide, page 56.
Improved Malacia
Clone Wars Campaign Guide, page 53.
Improved Mind Trick
Force Unleashed Campaign Guide, page 89.
Improved Move Light Object
Saga Edition Core Rulebook, page 103.
You may make a Use the Force check to move a light object as a swift action instead of a move action. Using the light object as a projectile weapon requires a move action (instead of a standard action).
Improved Obscure
Legacy Era Campaign Guide, page 56.
Improved Phase
Clone Wars Campaign Guide, page 53.
Improved Plant Surge
Jedi Academy Training Manual, page 37.
Improved Rebuke
Force Unleashed Campaign Guide, page 89.
Improved Rend
Clone Wars Campaign Guide, page 53.
Improved Repulse
Force Unleashed Campaign Guide, page 89.
Improved Resist Force
Knights of the Old Republic, page 54.
When you activate resist Force, you can choose to have it affect one of your allies within 6 squares instead of you.
Improved Sense Force
Saga Edition Core Rulebook, page 103.
You may use the sense Force ability of the Use the Force skill as a move action rather than a full-round action.
Improved Sense Surroundings
Saga Edition Core Rulebook, page 103.
You may use the sense surroundings ability of the Use the Force skill as a free action rather than a swift action.
Improved Shatterpoint
Clone Wars Campaign Guide, page 53.
Improved Stagger
Legacy Era Campaign Guide, page 56.
Improved Technometry
Clone Wars Campaign Guide, page 53.
Improved Telepathy
Saga Edition Core Rulebook, page 103.
Whenever you use the telepathy ability of the Use the Force skill, you can reroll your Use the Force check and keep the better result.
Improved Thought Bomb
Jedi Academy Training Manual, page 37.
Improved Valor
Knights of the Old Republic, page 54.
When you activate valor, you gain the benefits of this power as well.
Improved Vital Transfer
Knights of the Old Republic, page 54.
You can use the vital transfer power against a target within 6 squares and line of sight.
Language Absorbtion
Knights of the Old Republic, page 54.
You can use telepathy to forcibly learn a language from another creature. If the target is unwilling, you must succeed on a Use the Force check against the target’s Will Defense, as with the telepathy aspect of the Use the Force skill. You retain the ability to speak and understand this language for 24 hours.
Footnotes and References
Please see the following pages or sites for further information:
- ↑ There is no known errata if the Force storm Force power from Jedi Academy Training Manual overwrites that from Force Unleashed Campaign Guide. Check with your GM if the power is considered overwritten. This archive presumes it does not overwrite and has renamed the power and matching technique from Force Unleashed to something more in line with the power’s behavior.