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Saga Edition RPG Omnibus

Sith Empire Archetypes

Revision as of 03:05, 14 November 2025 by Tenor1411 (talk | contribs)

There have been several “Sith Empires” Throughout the Star Wars timeline. This page covers predominantly the Knights of the Old Republic with an inclusion for the Legacy era. For Sidious’ Galactic Empire when the original trilogy took place, see Imperial Archeypes.

Sith Officer

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{{NPC

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Sith Spy

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{{NPC

|name=Nonplayer character archetype |challenge=1 |image=swse_nonheroic_NPC.jpg |npclevel=nonheroic 4 |playable=NPC |refbook=Saga Edition Core Rulebook |refpage=284 |size=Medium |species=Human |fp= |dsp= |force= |init=+ |senses= |perception=+ |languages=Basic |ref= |flatfoot= |fort= |will= |defenses= |hp= |dr= |threshold= |immune= |speed=6 squares |melee1= |melee2= |ranged1= |ranged2= |ranged3= |fightspace= |reach= |bab= |grapple=+ |attackoptions= |specialactions= |powers= |utf= |techniques=[[Force_Techniques# |secrets=[[Force_Secrets# |str= |dex= |con= |int= |wis= |cha= |specialqualities= |talents= |feats= |skills= |droidsystems= |possessions= |asterixnote=

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Sith Trooper

Sith troopers are the Sith Empire’s foundation. Though not wielding Force powers like other Sith constituents, they do possess a dark side, frequently expressed with their blaster rifles. Sporting a sleek, faceless silver armor, the Sith trooper demeanor is like that of a heartless war droid.

     Specialized Sith troopers are readily distinguished by armor-color variants, such as red for commandos and black for pilots. Like soldiers of any army, their reasons for joining the Sith Empire are distinct, but they are all fully committed to reaping spoils of riches and power and to committing good old-fashioned bloodletting. Even after defeat in the Jedi Civil War, surviving Sith soldiers join the secret Sith Triumvirate.

Sith Trooper           (CL 1)

     Knights of the Old Republic, page 148.

Medium Human nonheroic 4 NPC

Dark Side: 1

Initiative: +2; Senses: low-light vision, Perception +9

Languages: Basic

Defenses: Ref 16 (flat-footed 16), Fort 12, Will 10

Hit Points: 10; Damage Threshold: 12

Speed: 6 squares

Melee: unarmed +4 (1d6+1)

Ranged: blaster rifle +3 (3d8) or

Ranged: frag grenade +33 (4d6, 2-square burst)

Base Attack: +3; Grapple: +4

Attack Options: autofire (blaster rifle)

Abilities: Str 12, Dex 11, Con 11, Int 10, Wis 10, Cha 10

Feats: Armor Proficiency (light), Martial Arts I, Sith Military Training, Weapon Proficiency (pistols, rifles, simple)

Skills: Endurance +7, Perception +9

Possessions: blaster rifle, comlink, frag grenades, Sith trooper armor (+6 armor, +2 equipment)

Sith Pilot           (CL 2)

     Knights of the Old Republic, page 148.

Medium Human nonheroic 6 NPC

Dark Side: 1

Initiative: +9; Senses: low-light vision, Perception +10

Languages: Basic

Defenses: Ref 17 (flat-footed 16), Fort 12, Will 10

Hit Points: 16; Damage Threshold: 12

Speed: 6 squares

Melee: unarmed +4 (1d4)

Ranged: blaster pistol +5 (3d6+1)

Base Attack: +4; Grapple: +5

Abilities: Str 10, Dex 12, Con 10, Int 11, Wis 10, Cha 10

Feats: Armor Proficiency (light), Sith Military Training, Skill Training (Initiative, Perception), Weapon Proficiency (heavy, pistols, simple)

Skills: Initiative +9, Mechanics +8, Perception +10, Pilot +9

Possessions: blaster pistol, comlink, Sith fighter, Sith trooper armor (+6 armor, +2 equipment)

Sith Commando           (CL 2)

     Knights of the Old Republic, page 148.

Medium Human nonheroic 8 NPC

Dark Side: 1

Initiative: +10; Senses: low-light vision, Perception +10

Languages: Basic

Defenses: Ref 17 (flat-footed 16), Fort 12, Will 10

Hit Points: ; Damage Threshold: 

Speed: 6 squares

Melee: prototype vibroblade +8 (2d6+2)

Ranged: light repeating blaster rifle +3 (3d8) with autofire or

Ranged: light repeating blaster +6 (3d8) with braced autofire

Base Attack: +6; Grapple: +8

Special Actions: braced (light repeating blaster)

Abilities: Str 15, Dex 12, Con 10, Int 12, Wis 9, Cha 9

Feats: Armor Proficiency (light), Burst Fire, Sith Military Training, Weapon Focus (rifles), Weapon Proficiency (advanced melee, rifles, simple)

Skills: Endurance +9, Mechanics +10, Perception +10

Possessions: comlink, light repeating blaster, prototype vibroblade, Sith trooper armor (+6 armor, +2 equipment)