The most feared bounty hunter of his time, Boba Fett racks up an unheard-of number of successful bounties that earns him a reputation as a force to be reckoned with. His name fills outlaws and criminals with dread. Boba Fett seems bereft of conscience. It means nothing to him to accept help from someone, then minutes later turn that person in for a bounty.
Rise of the Empire Era

The follwing statistics reflect Boba Fett at the start of what promises to be a notorius career.
Boba Fett (Episode III) (CL 15)
Clone Wars Campaign Guide, page 214.
Medium Human (clone) Scout 3 / Soldier 4
Destiny: 1; Force: 3; Dark Side: 2
Initiative: +12; Senses: low-light vision; Perception +10 (can reroll, must take second result)
Languages: Basic, Huttese, Mando’a
Defenses: Fort 21, Ref 24 (flat-footed 19), Will 19
Hit Points: 66; Damage Threshold: 21
Speed: 6 squares
Melee: unarmed +8 (1d6+5)
Ranged: blaster carbine +10 (3d8+3) or
Ranged: blaster carbine +5/+15 (3d8+3) with Double Attack
Ranged: flamethrower +10 (3d6+3, 6-square cone) or
Ranged: missile launcher +10 (6d6+3, 2-square splash) or
Ranged: stun grenade +10 (4d6+3, 2-square burst) or
Ranged: whipcord +10 (grab)
Base Attack: +6; Grapple: 8
Attack Options: Double Attack, Keen Shot, Point Blank Shot, Precise Shot, Running Attack
Special Actions: Quick Draw
Abilities: Cha 13, Con 14, Dex 18, Int 14, Str 14, Wis 14
Talents: Acute Senses, Armored Defense, Juggernaut, Keen Shot
Feats: Armor Proficiency (light, medium), Double Attack, Exotic Weapon Proficiency (flamethrower), Martial Arts I, Point Blank Shot, Precise Shot, Quick Draw, Running Attack, Weapon Proficiency (pistols, rifles, simple weapons)
Skills: Endurance +10, Initiative +12, Knowledge (tactics) +10, Perception +10 (can reroll, must keep second result), Persuasion +9, Pilot +12, Stealth +12, Survival +10
Posessions: Slave I, Mandalorian armor (as battle armor with helmet package; 4 weapon attachments), blaster carbine, 4 stun grenades, flamethrower (5 shots), missle launcher, 4 missiles, whipcord (treated as net), blaster gauntlet (treat as hold-out blaster), jet pack (10 charges), utility belt with medpac
Rebellion Era
Boba Fett (Episode V) (CL 15)
Saga Edition Core Rulebook, page 270.
Medium Human Scout 3 / Soldier 5 / Bounty Hunter 5 / Elite Trooper 2
Destiny: 3; Force: 6; Dark Side: 7
Initiative: +16; Senses: low-light vision; Perception +16
Languages: Basic, Huttese, Mando’a
Defenses: Fort 33, Ref 36 (flat-footed 33), Will 27
Hit Points: 122; Damage Threshold: 33
Speed: 6
Melee: unarmed +16 (1d6+9)
Ranged: blaster carbine +18 (3d8+7) or
Ranged: blaster carbine +15/+15 (3d8+7) with Double Attack or
Ranged: grenade launcher +18 (4d6+7, stun, 2-square burst) or
Ranged: flamethrower +18 (3d6+7, 6-square cone) or
Ranged: missile launcher +18 (6d6+7, 2-square splash) or
Ranged: stun grenade +18 (4d6+6, 2-square burst) or
Ranged: whipcord +18 (grab)
Base Attack: +14; Grapple: 18
Attack Options: Double Attack, Hunter’s Mark, Keen Shot, Point Blank Shot, Precise Shot
Special Actions: familiar foe +2, Hunter’s Target, Quick Draw
Abilities: Cha 13, Con 15, Dex 18, Int 14, Str 15, Wis 14
Talents: Acute Senses, Armored Defense, Hunter’s Mark, Hunter’s Target, Imroved Armor Defense, Juggernaut, Keen Shot, Multiattack Proficiency (Rifles), Notorious
Feats: Armor Proficiency (light, medium), Double Attack, Exotic Weapon Proficiency (flamethrower), Martial Arts I, Point Blank Shot, Precise Shot, Quick Draw, Running Attack, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons)
Skills: Endurance +14, Initiative +16, Knowledge (tactics) +14, Perception +16, Persuasion +8 (may reroll and keep better result when intimidating), Pilot +16, Stealth +11, Survival +14
Posessions: Mandalorian armor (+8 armor, +2 equipment; as battle armor with helmet package; 4 weapon attachments), blaster carbine with mounted grenade launcher, 4 stun grenades, flamethrower (5 shots), missle launcher, 4 missiles, whipcord (treated as net), blaster gauntlet (treat as hold-out blaster), jet pack (10 charges), utility belt with medpac
