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Saga Edition RPG Omnibus

The most feared bounty hunter of his time, Boba Fett racks up an unheard-of number of successful bounties that earns him a reputation as a force to be reckoned with. His name fills outlaws and criminals with dread. Boba Fett seems bereft of conscience. It means nothing to him to accept help from someone, then minutes later turn that person in for a bounty.

Rise of the Empire Era

Boba Fett
Boba Fett is the unaltered clone of Jango Fett. He sees his “father” beheaded by Mace Windu during the Battle of Geonosis. As a teenager in the later part of the Clone Wars, he begins his career finding work wherever he can—as a mercenary, soldier, personal guard, assassin, and of course, bounty hunter.

     The follwing statistics reflect Boba Fett at the start of what promises to be a notorius career.

Boba Fett (Episode III)          (CL 15)

     Clone Wars Campaign Guide, page 214.

Medium Human (clone) Scout 3 / Soldier 4

Destiny: 1; Force: 3; Dark Side: 2

Initiative: +12; Senses: low-light vision; Perception +10 (can reroll, must take second result)

Languages: Basic, Huttese, Mando’a

Defenses: Fort 21, Ref 24 (flat-footed 19), Will 19

Hit Points: 66; Damage Threshold: 21

Speed: 6 squares

Melee: unarmed +8 (1d6+5)

Ranged: blaster carbine +10 (3d8+3) or

Ranged: blaster carbine +5/+15 (3d8+3) with Double Attack

Ranged: flamethrower +10 (3d6+3, 6-square cone) or

Ranged: missile launcher +10 (6d6+3, 2-square splash) or

Ranged: stun grenade +10 (4d6+3, 2-square burst) or

Ranged: whipcord +10 (grab)

Base Attack: +6; Grapple: 8

Attack Options: Double Attack, Keen Shot, Point Blank Shot, Precise Shot, Running Attack

Special Actions: Quick Draw

Abilities: Cha 13, Con 14, Dex 18, Int 14, Str 14, Wis 14

Talents: Acute Senses, Armored Defense, Juggernaut, Keen Shot

Feats: Armor Proficiency (light, medium), Double Attack, Exotic Weapon Proficiency (flamethrower), Martial Arts I, Point Blank Shot, Precise Shot, Quick Draw, Running Attack, Weapon Proficiency (pistols, rifles, simple weapons)

Skills: Endurance +10, Initiative +12, Knowledge (tactics) +10, Perception +10 (can reroll, must keep second result), Persuasion +9, Pilot +12, Stealth +12, Survival +10

Posessions: Slave I, Mandalorian armor (as battle armor with helmet package; 4 weapon attachments), blaster carbine, 4 stun grenades, flamethrower (5 shots), missle launcher, 4 missiles, whipcord (treated as net), blaster gauntlet (treat as hold-out blaster), jet pack (10 charges), utility belt with medpac

Rebellion Era

Boba Fett (Episode V)          (CL 15)

     Saga Edition Core Rulebook, page 270.

Medium Human Scout 3 / Soldier 5 / Bounty Hunter 5 / Elite Trooper 2

Destiny: 3; Force: 6; Dark Side: 7

Initiative: +16; Senses: low-light vision; Perception +16

Languages: Basic, Huttese, Mando’a

Defenses: Fort 33, Ref 36 (flat-footed 33), Will 27

Hit Points: 122; Damage Threshold: 33

Speed: 6

Melee: unarmed +16 (1d6+9)

Ranged: blaster carbine +18 (3d8+7) or

Ranged: blaster carbine +15/+15 (3d8+7) with Double Attack or

Ranged: grenade launcher +18 (4d6+7, stun, 2-square burst) or

Ranged: flamethrower +18 (3d6+7, 6-square cone) or

Ranged: missile launcher +18 (6d6+7, 2-square splash) or

Ranged: stun grenade +18 (4d6+6, 2-square burst) or

Ranged: whipcord +18 (grab)

Base Attack: +14; Grapple: 18

Attack Options: Double Attack, Hunter’s Mark, Keen Shot, Point Blank Shot, Precise Shot

Special Actions: familiar foe +2, Hunter’s Target, Quick Draw

Abilities: Cha 13, Con 15, Dex 18, Int 14, Str 15, Wis 14

Talents: Acute Senses, Armored Defense, Hunter’s Mark, Hunter’s Target, Imroved Armor Defense, Juggernaut, Keen Shot, Multiattack Proficiency (Rifles), Notorious

Feats: Armor Proficiency (light, medium), Double Attack, Exotic Weapon Proficiency (flamethrower), Martial Arts I, Point Blank Shot, Precise Shot, Quick Draw, Running Attack, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons)

Skills: Endurance +14, Initiative +16, Knowledge (tactics) +14, Perception +16, Persuasion +8 (may reroll and keep better result when intimidating), Pilot +16, Stealth +11, Survival +14

Posessions: Mandalorian armor (+8 armor, +2 equipment; as battle armor with helmet package; 4 weapon attachments), blaster carbine with mounted grenade launcher, 4 stun grenades, flamethrower (5 shots), missle launcher, 4 missiles, whipcord (treated as net), blaster gauntlet (treat as hold-out blaster), jet pack (10 charges), utility belt with medpac