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Saga Edition RPG Omnibus

Species Trait: Conditional Bonus Feat: Difference between revisions

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{{DISPLAYTITLE:Copnditional Bonus Feat}}
{{DISPLAYTITLE:Conditional Bonus Feat}}
<div id="trait">
<div id="trait">
<p class="single">'''Species&colon;''' [[Bothan (species)|Bothan]], [[Cerean (species)|Cerean]]</p>
<p class="single">'''Species&colon;''' [[Arkanian&nbsp;Offshoot (species)|Arkanian&nbsp;Offshoot]], [[Bothan (species)|Bothan]], [[Cerean (species)|Cerean]], [[Ewok (species)|Ewok]], [[Ithorian (species)|Ithorian]], [[Massassi (species)|Massassi]], [[Miraluka (species)|Miraluka]], [[Mon&nbsp;Calamari (species)|Mon&nbsp;Calamari]], [[Neimoidian (species)|Neimoidian]], [[Quarren (species)|Quarren]], [[Rakata (species)|Rakata]], [[Replica_Droid#heroes|Replica&nbsp;Droid]], [[Rodian (species)|Rodian]]</p><!--
<section begin="long" />
 
<p class="single nomargin">Your character gains a bonus feat provided they meet specific requirements. This feat and the requirements are derived from your character&rsquo;s [[species]] and can be found on that species&rsquo; page. See list above.</p>
--><section begin="long" /><p class="single nomargin">Your character gains a bonus feat provided they meet specific requirements. This feat and the requirements are derived from your character&rsquo;s [[species]] and can be found below or on that species&rsquo; page &lpar;see species list above&rpar;.</p><section end="long" /><!--
<section end="long" />
 
<div style="display: none;">
--><p style="display: none;"><section begin="short" />Your character gains a bonus [[feat]] provided they meet specific requirements.<section end="short" /></p><!--
<section begin="short" />Your character gains a bonus feat provided they meet specific requirements.<section end="short" />
 
<p><section begin="bothan" />Bothans are natural spies and investigators. A Bothan with [[Gather Information]] as a trained skill gains [[Skill_Focus_(feat)|Skill&nbsp;Focus&nbsp;&lpar;Gather&nbsp;Information&rpar;]] as a bonus [[feat]].<section end="bothan" /></p>
--><ul><!--
<p><section begin="cerean" />A Cerean with Initiative as a trained skill gains [[Skill_Focus_(feat)|Skill&nbsp;Focus&nbsp;&lpar;Initiative&rpar;]] as a bonus [[feat]].<section end="cerean" /></p>
--><li id="arkanianoffshoot">'''Arkanian&nbsp;Offshoot&colon;''' <section begin="arkanianoffshoot" />Arkanian Offshoots are typically engineered for specific industrial tasks. They gain the [[Skill&nbsp;Focus (feat)|Skill&nbsp;Focus]] [[feat]] as a bonus feat for one of the following skills in which they are trained&colon; [[Endurance]], [[Mechanics]], [[Pilot]], [[Survival]], or [[Treat&nbsp;Injury]].<section end="arkanianoffshoot" /></li><!--
<p><section begin="species" /><section end="species" /></p>
 
</div>
--><li id="bothan">'''Bothans&colon;''' <section begin="bothan" />Bothans are natural spies and investigators. A Bothan with [[Gather Information]] as a trained skill gains [[Skill_Focus_(feat)|Skill&nbsp;Focus&nbsp;&lpar;Gather&nbsp;Information&rpar;]] as a bonus [[feat]].<section end="bothan" /></li><!--
</div>
 
--><li id="cerean">'''Cereans&colon;''' <section begin="cerean" />A Cerean with Initiative as a trained skill gains [[Skill_Focus_(feat)|Skill&nbsp;Focus&nbsp;&lpar;Initiative&rpar;]] as a bonus [[feat]].<section end="cerean" /></li><!--
 
--><li id="ewok">'''Ewoks&colon;''' <section begin="ewok" />Ewoks are skilled foragers. An Ewok with [[Survival]] as a trained skill gains [[Skill_Focus_(feat)|Skill&nbsp;Focus&nbsp;&lpar;Survival&rpar;]] as a bonus [[feat]].<section end="ewok" /></li><!--
 
--><li id="ithorian">'''Ithorian&colon;''' <section begin="ithorian" />Ithorians like to maintain close ties with nature. An Ithorian with [[Knowledge#lifesciences|Knowledge &#91;life&nbsp;sciences&#93;]] as a trained skill gains [[Skill_Focus_(feat)|Skill&nbsp;Focus &lpar;Knowledge &#91;life&nbsp;sciences&#93;&rpar;]] as a bonus [[feat]].<section end="ithorian" /></li><!--
 
--><li id="massassi">'''Massassi&colon;''' <section begin="massassi" />Massassi are skilled t rackers. A Massassi with [[Survival]] as a trained skill gains [[Skill&nbsp;Focus (feat)|Skill&nbsp;Focus]] (Survival) as a bonus [[feat]].<section end="massassi" /></li><!--
 
--><li id="miraluka">'''Miraluka&colon;''' <section begin="miraluka" />A Miraluka who has [[Use&nbsp;the&nbsp;Force]] as a trained [[skill]] gains [[Force&nbsp;Training (feat)|Force&nbsp;Training]] as a bonus [[feat]].<section end="miraluka" /></li><!--
 
--><li id="moncal">'''Mon Calamari&colon;''' <section begin="moncal" />Keenly perceptive, a Mon Calamari with [[Perception]] as a trained skill gains [[Skill_Focus_(feat)|Skill&nbsp;Focus&nbsp;&lpar;Perception&rpar;]] as a bonus [[feat]].<section end="moncal" /></li><!--
 
--><li id="nemoidian">'''Nemoidian&colon;''' <section begin="nemoidian" />Neimoidians strive to slant deals in their favor, and they make agreements that they can break easily if they feel so inclined. A Neimoidian with [[Deception]] as a trained skill gains [[Skill_Focus_(feat)|Skill&nbsp;Focus&nbsp;&lpar;Deception&rpar;]] as a bonus [[feat]].<section end="nemoidian" /></li><!--
 
--><li id="nemoidianpc">'''Nemoidian&colon;'''<ref name="nemoidianintrigue"> Neimoidians were originally an NPC species in the core rulebook. To avoid confusion it is suggested that only '''player characters''' use this trait from the [[Galaxy of Intrigue]]. As always, the GM is the final word.</ref> <section begin="nemoidianpc" />A Neimoidian trained in [[Persuasion]] gains [[Skill_Focus_(feat)|Skill&nbsp;Focus&nbsp;&lpar;Persuasion&rpar;]] as a bonus [[feat]].<section end="nemoidianpc" /></li><!--
 
--><li id="quarren">'''Quarren&colon;''' <section begin="quarren" />Adept traders and negotiators, Quarren with [[Persuasion]] as a trained skill gains [[Skill_Focus_(feat)|Skill&nbsp;Focus&nbsp;&lpar;Persuasion&rpar;]] as a bonus [[feat]].<section end="quarren" /></li><!--
 
--><li id="rakata">'''Rakata&colon;''' <section begin="rakata" />Rakata with [[Weapon&nbsp;Proficiency (feat)|Weapon&nbsp;Proficiency]]&nbsp;(simple) or [[Exotic_Weapon_Proficiency_(feat)|proficient]] in an [[Weapon_Group&colon;_Exotic_Weapons#melee|Exotic&nbsp;melee&nbsp;weapon]] gain the [[Weapon&nbsp;Focus (feat)|Weapon&nbsp;Focus]] [[feat]] (for simple weapons or a chosen Exotic melee weapon) as a bonus [[feat]].<section end="rakata" /></li><!--
 
--><li id="replica">'''Replica&nbsp;Droids&colon;''' <section begin="replica" />Seeking to perfectly imitate organic creatures, a replica droid that has [[Deception]] as a trained skill gains [[Skill&nbsp;Focus (feat)|Skill&nbsp;Focus]] &lpar;Deception&rpar; as a bonus [[feat]].<section end="replica" /></li><!--
 
--><li id="rodian">'''Rodian&colon;''' <section begin="rodian" />Rodians are taught how to track and survive in the wilderness or Rodia from a very young age. A Rodian with [[Survival]] as a trained skill gains [[Skill_Focus_(feat)|Skill&nbsp;Focus&nbsp;&lpar;Survival&rpar;]] as a bonus [[feat]].<section end="rodian" /></li><!--
 
--><li id="" style="display: none;">'''Species&colon;''' <section begin="" /><section end="" /></li><!--
 
--></ul></div>
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[[Category:Species Trait]]
[[Category:Species Trait]]
[[Category:Saga Edition Core Rulebook]]
[[Category:Saga Edition Core Rulebook]]
[[Category:Threats of the Galaxy]]
[[Category:Knights of the Old Republic]]

Latest revision as of 23:20, 3 September 2024

Species: Arkanian Offshoot, Bothan, Cerean, Ewok, Ithorian, Massassi, Miraluka, Mon Calamari, Neimoidian, Quarren, Rakata, Replica Droid, Rodian

Your character gains a bonus feat provided they meet specific requirements. This feat and the requirements are derived from your character’s species and can be found below or on that species’ page (see species list above).

Your character gains a bonus feat provided they meet specific requirements.

 

Footnotes and References
Please see the following pages or sites for further information:

  1. Neimoidians were originally an NPC species in the core rulebook. To avoid confusion it is suggested that only player characters use this trait from the Galaxy of Intrigue. As always, the GM is the final word.