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Soldier (heroic class): Difference between revisions

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{{DISPLAYTITLE:Soldier}}
{{DISPLAYTITLE:Soldier}}<!--
<div>
 
<h2 class="headline">Soldiers at Large</h2>
-->{{Reference
{{Reference
|title1=Soldier
|title1=Soldier
|image1 = Swse class soldier.jpg
|image1 = Swse class soldier.jpg
|found_in = [[Saga Edition Core Rulebook]] pg 50
|found_in = [[Saga Edition Core Rulebook]] pg 50
}}<p class="single>Soldiers combine discipline with martial skills to become the best pure warriors in the galaxy. Soldiers can be stalwart defenders of those in need, cruel marauders, or brave adventurers. They can be hired guns, noble champions, or cold-hearted killers. They fight for glory, for honor, to right wrongs, to gain power, to acquire wealth, or simply for the thrill of battle.</p></div>
}}<!--
 
--><div id="atlarge" class="topdiv"><!--
 
--><h2 class="headline">Soldiers at Large</h2><!--
 
--><p class="single nomargin">Soldiers combine discipline with martial skills to become the best pure warriors in the galaxy. Soldiers can be stalwart defenders of those in need, cruel marauders, or brave adventurers. They can be hired guns, noble champions, or cold-hearted killers. They fight for glory, for honor, to right wrongs, to gain power, to acquire wealth, or simply for the thrill of battle.</p><!--
 
 
 
 
--><div id="exploits" class="spacer"><!--
 
--><h3 class="headline">Exploits</h3><!--
 
--><p class="single nomargin">Many soldiers see adventures, raids on enemy strongholds, and dangerous missions as their jobs. Some want to defend those who can&rsquo;t defend themselves; others seek to use their muscle to carve their own place of importance in the galaxy. Whatever their initial motivation, most soldiers wind up living for the thrill of combat and the excitement of adventure. Adventuring soldiers call themselves guards, bodyguards, champions, enforcers, mercenaries, warriors, soldiers of fortune, or simply adventurers.</p><!--
 
--></div><!--
 
 
 
 
--><div id="characteristics" class="spacer"><!--
 
--><h3 class="headline">Characteristics</h3><!--
 
--><p class="single nomargin">Soldiers have the best all-around fighting abilities, and an individual soldier develops styles and techniques that set him apart from his peers. A given soldier might be especially capable with certain weapons, another trained to execute specific combat maneuvers. As soldiers gain experience, they get more opportunities to develop their fighting skills.</p><!--
 
--></div><!--
 
 
 
 
--><div id="background" class="spacer"><!--
 
--><h3 class="headline">Background</h3><!--
 
--><p class="single nomargin">Most soldiers come to the profession after receiving at least some amount of formal training from a military organization, local militia, or private army. Some attend formal academies; others are self-taught and well tested. A soldier may have taken up his weapon to escape a mundane life. Another may be following a proud family tradition. Soldiers in a particular unit share a certain camaraderie, but most have nothing in common except battle prowess and the desire to apply it to a given situation.</p><!--
 
--></div><!--
 
 
 


<div style="margin-top: 1.5em;">
--><div id="examples" class="spacer"><!--
<h3 class="headline">Exploits</h3>
Many soldiers see adventures, raids on enemy strongholds, and dangerous missions as their jobs. Some want to defend those who can&rsquo;t defend themselves; others seek to use their muscle to carve their own place of importance in the galaxy. Whatever their initial motivation, most soldiers wind up living for the thrill of combat and the excitement of adventure. Adventuring soldiers call themselves guards, bodyguards, champions, enforcers, mercenaries, warriors, soldiers of fortune, or simply adventurers.</div>


<div style="margin-top: 1.5em;">
--><div id="examples" style="margin-top: 1.5em;"><!--
<h3 class="headline">Characteristics</h3>
Soldiers have the best all-around fighting abilities, and an individual soldier develops styles and techniques that set him apart from his peers. A given soldier might be especially capable with certain weapons, another trained to execute specific combat maneuvers. As soldiers gain experience, they get more opportunities to develop their fighting skills.</div>


<div style="margin-top: 1.5em;">
--><h3 class="headline">Examples of Soldeirs</h3><!--
<h3 class="headline">Background</h3>
Most soldiers come to the profession after receiving at least some amount of formal training from a military organization, local militia, or private army. Some attend formal academies; others are self-taught and well tested. A soldier may have taken up his weapon to escape a mundane life. Another may be following a proud family tradition. Soldiers in a particular unit share a certain camaraderie, but most have nothing in common except battle prowess and the desire to apply it to a given situation.</div>


<div style="margin-top: 1.5em;">
--><p class="single nomargin">Admiral Ackbar, Corran Horn, Captain Panaka, Captain Typho, General Crix Madine, Kyle Katarn, Wedge Antilles, Zam Wesell</p><!--
<h3 class="headline">Examples of Soldeirs</h3>
Admiral Ackbar, Corran Horn, Captain Panaka, Captain Typho, General Crix Madine, Kyle Katarn, Wedge Antilles, Zam Wesell</div>


<div style="padding-top: 2em;">
--></div><!--
<h2 class="headline">Soldier Class Traits</h2>
 
--></div><!-- end h2 at large
 
 
 
 
--><div id="traits" class="spacer2"><!--
 
--><h2 class="headline">Soldier Class Traits</h2><!--
 
-->
{| class="wikitable tweek" style="width: 30%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;"
{| class="wikitable tweek" style="width: 30%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;"
! colspan="3"|The Soldier
! colspan="3"|The Soldier
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| style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|&#43;20
| style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|&#43;20
| style="padding: 0 .5em; background-color: #dddddd;"|Bonus feat
| style="padding: 0 .5em; background-color: #dddddd;"|Bonus feat
|}
|}<!--
Soldiers have the following game statistics:</div>
 
--><p class="single nomargin">Scouts have the following game statistics.</p><!--


<div style="margin-top: 1.5em;">
<h3 class="headline">Abilities</h3>
Since most combat in the Star Wars universe uses blasters and other ranged weapons, [[Dexterity]] is the soldier&rsquo;s most important [[Abilities|ability]] score, followed closely by [[Constitution]] and [[Strength]]. Don&rsquo;t underestimate the importance of [[Intelligence]] and [[Wisdom]], however, since many of a soldier&rsquo;s useful [[skills]] are based on these abilities.</div>


<div style="margin-top: 1.5em;">
<h3 class="headline">Hit Points</h3>
Soldiers begin play at 1st level with a number of hit points equal to 30 &#43; their [[Constitution]] modifier. At each level after 1st, Soldiers gain 1d10 hit points &#43; their Constitution modifier.</div>


<div style="margin-top: 1.5em;">
<h3 class="headline">Force Points</h3>
Soldiers gain a number of [[Force&nbsp;points]] equal to 5 &#43; one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.</div>


<div style="margin-top: 1.5em;">
<h3 class="headline">Defense Bonuses</h3>
At 1st level, you gain a &#43;2 class bonus to your [[Fortitude&nbsp;Defense]], and a &#43;1 class bonus to your [[Reflex&nbsp;Defense]].</div>


<div style="margin-top: 1.5em;">
--><div id="abilities" class="spacer"><!--
<h3 class="headline">Skills</h3>
Soldiers start with 3 &#43; their [[Intelligence]] modifier in trained skills chosen from the following class skills: [[Climb]], [[Endurance]], [[Initiative]], [[Jump]], [[Knowledge]]&nbsp;(tactics), [[Mechanics]], [[Perception]], [[Pilot]], [[Swim]], [[Treat&nbsp;Injury]], [[Use&nbsp;Computer]].</div>


<div style="margin-top: 1.5em;">
--><h4 class="headline">Abilities</h4><!--
<h3 class="headline">Starting Feats</h3>
At 1st level, you gain the following bonus feats:{{newline}}Armor&nbsp;Proficiency&nbsp;([[Armor Proficiency#Light|light]],&nbsp;[[Armor Proficiency#Medium|medium]]){{newline}}Weapon&nbsp;Proficiency&nbsp;([[Weapon Proficiency#Pistols|pistols]],&nbsp;[[Weapon Proficiency#Rifles|rifles]],&nbsp;[[Weapon Proficiency#Simple Weapons|simple weapons]])</div>


<div style="margin-top: 1.5em;">
--><p class="single nomargin">Since most combat in the Star Wars universe uses blasters and other ranged weapons, [[Dexterity]] is the soldier&rsquo;s most important [[Abilities|ability]] score, followed closely by [[Constitution]] and [[Strength]]. Don&rsquo;t underestimate the importance of [[Intelligence]] and [[Wisdom]], however, since many of a soldier&rsquo;s useful [[skills]] are based on these abilities.</p><!--
<h3 class="headline">Bonus Feats</h3>
At each even-numbered level (2nd, 4th, 6th, &hellip;), you gain a bonus feat. This feat must be selected from the following list, and you must meet any prerequisites (if any) for that feat: Amrmor&nbsp;Proficiency&nbsp;([[Armor Proficiency#Heavy|heavy]]), [[Bantha&nbsp;Rush]], [[Careful&nbsp;Shot]], [[Cleave]], [[Combat&nbsp;Reflexes]], [[Coordinated&nbsp;Attack]], [[Crush]], [[Deadeye]], [[Double&nbsp;Attack]], Dual&nbsp;Weapon&nbsp;Mastery&nbsp;([[Dual Weapon Mastery#I|I]],&nbsp;[[Dual Weapon Mastery#II|II]],&nbsp;and&nbsp;[[Dual Weapon Mastery#III|III]]), [[Exotic&nbsp;Weapon&nbsp;Proficiency]], [[Far&nbsp;Shot]], [[Great&nbsp;Cleave]], [[Improved&nbsp;Charge]], [[Improved&nbsp;Disarm]], Martial&nbsp;Arts&nbsp;([[Martial Arts#I|I]],&nbsp;[[Martial Arts#II|II]],&nbsp;and&nbsp;[[Martial Arts#III|III]]), [[Melee&nbsp;Defense]], [[Mighty&nbsp;Swing]], [[Pin]], [[Point&nbsp;Blank&nbsp;Shot]], [[Power&nbsp;Attack]], [[Precise&nbsp;Shot]], [[Quick&nbsp;Draw]], [[Rapid&nbsp;Strike]], [[Running&nbsp;Attack]], [[Shake&nbsp;It&nbsp;Off]], [[Skill&nbsp;Focus]], [[Skill&nbsp;Training]], [[Sniper]], [[Throw]], [[Toughness]], [[Trip]], [[Triple&nbsp;Attack]], [[Triple&nbsp;Crit]], [[Vehicular&nbsp;Combat]], [[Weapon&nbsp;Focus]], Weapon&nbsp;Proficiency&nbsp;([[Weapon Proficiency#Advance Melee Weapons|advanced&nbsp;melee&nbsp;weapons]],&nbsp;[[Weapon Proficiency#Heavy Weapons|heavy]]).</div>


<div style="margin-top: 1.5em;">
--></div><!--
<h3 class="headline">Talents</h3>
 
<p class="single>At 1st level and every odd-numbered level thereafter, (3rd, 5th, 7th, &hellip;), you select a talent from any of the following talent trees. You may choose a talent from any tree you wish, but you must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p>
 
 
 
--><div id="hitpoints" class="spacer"><!--
 
--><h4 class="headline">Hit Points</h4><!--
 
--><p class="single nomargin">Soldiers begin play at 1st level with a number of [[hit&nbsp;point]]s equal to 30 &#43; their [[Constitution]] modifier. At each level after 1st, Soldiers gain 1d10 hit points &#43; their Constitution modifier.</p><!--
 
--></div><!--
 
 
 
 
--><div id="forcepoints" class="spacer"><!--
 
--><h4 class="headline">Force Points</h4><!--
 
--><p class="single nomargin">Soldiers gain a number of [[Force&nbsp;point]]s equal to 5 &#43; one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.</p><!--
 
--></div><!--
 
 
 
 
--><div id="defense" class="spacer"><!--
 
--><h4 class="headline">Defense Bonuses</h4><!--
 
--><p class="single nomargin">At 1st level, you gain a &#43;2 class bonus to your [[Fortitude&nbsp;Defense]], and a &#43;1 class bonus to your [[Reflex&nbsp;Defense]].</p><!--
 
--></div><!--
 
 
 
 
--><div id="skills" class="spacer"><!--
 
--><h4 class="headline">Skills</h4><!--
 
--><p class="single nomargin">Soldiers start with 3 &#43; their [[Intelligence]] modifier in trained skills chosen from the following class skills&colon; [[Climb]], [[Endurance]], [[Initiative]], [[Jump]], [[Knowledge]]&nbsp;(tactics), [[Mechanics]], [[Perception]], [[Pilot]], [[Swim]], [[Treat&nbsp;Injury]], [[Use&nbsp;Computer]].</p><!--
 
--></div><!--
 
 
 
 
--><div id="feats" class="spacer"><!--
 
--><h4 class="headline">Starting Feats</h4><!--
 
--><p class="single nomargin">At 1st level, you gain the following bonus feats&colon;</p><!--
 
--><ul class="nobullet"><!--
 
--><li>[[Armor&nbsp;Proficiency (feat)|Armor&nbsp;Proficiency]]&nbsp;(light, medium)</li><!--
 
--><li>[[Weapon&nbsp;Proficiency (feat)|Weapon&nbsp;Proficiency]] (pistols]], rifles]], simple weapons)</li><!--
 
--></ul><!--
 
--></div><!--
 
 
 
 
--><div id="bonus" class="spacer"><!--
 
--><h4 class="headline">Bonus Feats</h4><!--
 
--><p class="single nomargin">At each even-numbered level (2nd, 4th, 6th, &hellip;), you gain a bonus feat. This feat must be selected from the following list, and you must meet any prerequisites (if any) for that feat&colon; [[Armor&nbsp;Proficiency (feat)|Armor&nbsp;Proficiency]] (heavy), [[Bantha&nbsp;Rush (feat)|Bantha&nbsp;Rush]], [[Careful&nbsp;Shot (feat)|Careful&nbsp;Shot]], [[Cleave (feat)|Cleave]], [[Combat&nbsp;Reflexes (feat)|Combat&nbsp;Reflexes]], [[Coordinated&nbsp;Attack (feat)|Coordinated&nbsp;Attack]], [[Crush (feat)|Crush]], [[Deadeye (feat)|Deadeye]], [[Double&nbsp;Attack (feat)|Double&nbsp;Attack]], [[Dual&nbsp;Weapon&nbsp;Mastery (feat)|Dual&nbsp;Weapon&nbsp;Mastery]] (I, II, III), [[Exotic&nbsp;Weapon&nbsp;Proficiency (feat)|Exotic&nbsp;Weapon&nbsp;Proficiency]], [[Far&nbsp;Shot (feat)|Far&nbsp;Shot]], [[Great&nbsp;Cleave (feat)|Great&nbsp;Cleave]], [[Improved&nbsp;Charge (feat)|Improved&nbsp;Charge]], [[Improved&nbsp;Disarm (feat)|Improved&nbsp;Disarm]], [[Martial&nbsp;Arts (feat)|Martial&nbsp;Arts]] (I, II, III), [[Melee&nbsp;Defense (feat)|Melee&nbsp;Defense]], [[Mighty&nbsp;Swing (feat)|Mighty&nbsp;Swing]], [[Pin (feat)|Pin]], [[Point&nbsp;Blank&nbsp;Shot (feat)|Point&nbsp;Blank&nbsp;Shot]], [[Power&nbsp;Attack (feat)|Power&nbsp;Attack]], [[Precise&nbsp;Shot (feat)|Precise&nbsp;Shot]], [[Quick&nbsp;Draw (feat)|Quick&nbsp;Draw]], [[Rapid&nbsp;Strike (feat)|Rapid&nbsp;Strike]], [[Running&nbsp;Attack (feat)|Running&nbsp;Attack]], [[Shake&nbsp;It&nbsp;Off (feat)|Shake&nbsp;It&nbsp;Off]], [[Skill&nbsp;Focus (feat)|Skill&nbsp;Focus]], [[Skill&nbsp;Training (feat)|Skill&nbsp;Training]], [[Sniper (feat)|Sniper]], [[Throw (feat)|Throw]], [[Toughness (feat)|Toughness]], [[Trip (feat)|Trip]], [[Triple&nbsp;Attack (feat)|Triple&nbsp;Attack]], [[Triple&nbsp;Crit (feat)|Triple&nbsp;Crit]], [[Vehicular&nbsp;Combat (feat)|Vehicular&nbsp;Combat]], [[Weapon&nbsp;Focus (feat)|Weapon&nbsp;Focus]], [[Weapon&nbsp;Proficiency (feat)|Weapon&nbsp;Proficiency]] (advanced&nbsp;melee&nbsp;weapons, heavy).</p><!--
 
--></div><!--
 
 
 
 
--><div id="talents" class="spacer"><!--
 
--><h4 class="headline">Talents</h4><!--
 
--><p class="single nomargin">At 1st level and every odd-numbered level thereafter, (3rd, 5th, 7th, &hellip;), you select a talent from any of the following talent trees. You may choose a talent from any tree you wish, but you must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p><!--
 
-->
{{Tree-tablestart}}
{{Tree-tablestart}}
{{Tree-ambusher}}
{{Tree-ambusher}}
Line 160: Line 269:
{{Tree-warrior}}
{{Tree-warrior}}
{{Tree-weaponspecialist}}
{{Tree-weaponspecialist}}
{{Tree-tableend}}
{{Tree-tableend}}<!--
 
--></div><!--
 
 
 
 
--><div id="credits" class="spacer"><!--
 
--><h4 class="headline">Credits</h4><!--
 
--><p class="single nomargin">A 1st-level Jedi starts play with 3d4 &#215; 250 credits.</p><!--
 
--></div><!--
 
--></div><!-- end h2 traits
 




<div style="margin-top: 1.5em;">
<h3 class="headline">Credits</h3>
A 1st-level Jedi starts play with 3d4 &#215; 250 credits.</div>


<div style="margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;">&nbsp;</div>
-->{{endbar}}
__NOTOC__
__NOTOC__
__NOEDITSECTION__
__NOEDITSECTION__

Latest revision as of 21:28, 28 June 2025

Soldiers at Large

Soldiers combine discipline with martial skills to become the best pure warriors in the galaxy. Soldiers can be stalwart defenders of those in need, cruel marauders, or brave adventurers. They can be hired guns, noble champions, or cold-hearted killers. They fight for glory, for honor, to right wrongs, to gain power, to acquire wealth, or simply for the thrill of battle.

Exploits

Many soldiers see adventures, raids on enemy strongholds, and dangerous missions as their jobs. Some want to defend those who can’t defend themselves; others seek to use their muscle to carve their own place of importance in the galaxy. Whatever their initial motivation, most soldiers wind up living for the thrill of combat and the excitement of adventure. Adventuring soldiers call themselves guards, bodyguards, champions, enforcers, mercenaries, warriors, soldiers of fortune, or simply adventurers.

Characteristics

Soldiers have the best all-around fighting abilities, and an individual soldier develops styles and techniques that set him apart from his peers. A given soldier might be especially capable with certain weapons, another trained to execute specific combat maneuvers. As soldiers gain experience, they get more opportunities to develop their fighting skills.

Background

Most soldiers come to the profession after receiving at least some amount of formal training from a military organization, local militia, or private army. Some attend formal academies; others are self-taught and well tested. A soldier may have taken up his weapon to escape a mundane life. Another may be following a proud family tradition. Soldiers in a particular unit share a certain camaraderie, but most have nothing in common except battle prowess and the desire to apply it to a given situation.

Examples of Soldeirs

Admiral Ackbar, Corran Horn, Captain Panaka, Captain Typho, General Crix Madine, Kyle Katarn, Wedge Antilles, Zam Wesell

Soldier Class Traits

The Soldier
Level BAB Class Features
1st +1 Defense bonuses
Starting feats & talent
2nd +2 Bonus feat
3rd +3 Talent
4th +4 Bonus feat
5th +5 Talent
6th +6 Bonus feat
7th +7 Talent
8th +8 Bonus feat
9th +9 Talent
10th +10 Bonus feat
11th +11 Talent
12th +12 Bonus feat
13th +13 Talent
14th +14 Bonus feat
15th +15 Talent
16th +16 Bonus feat
17th +17 Talent
18th +18 Bonus feat
19th +19 Talent
20th +20 Bonus feat

Scouts have the following game statistics.

Abilities

Since most combat in the Star Wars universe uses blasters and other ranged weapons, Dexterity is the soldier’s most important ability score, followed closely by Constitution and Strength. Don’t underestimate the importance of Intelligence and Wisdom, however, since many of a soldier’s useful skills are based on these abilities.

Hit Points

Soldiers begin play at 1st level with a number of hit points equal to 30 + their Constitution modifier. At each level after 1st, Soldiers gain 1d10 hit points + their Constitution modifier.

Force Points

Soldiers gain a number of Force points equal to 5 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.

Defense Bonuses

At 1st level, you gain a +2 class bonus to your Fortitude Defense, and a +1 class bonus to your Reflex Defense.

Skills

Soldiers start with 3 + their Intelligence modifier in trained skills chosen from the following class skills: Climb, Endurance, Initiative, Jump, Knowledge (tactics), Mechanics, Perception, Pilot, Swim, Treat Injury, Use Computer.

Starting Feats

At 1st level, you gain the following bonus feats:

Bonus Feats

At each even-numbered level (2nd, 4th, 6th, …), you gain a bonus feat. This feat must be selected from the following list, and you must meet any prerequisites (if any) for that feat: Armor Proficiency (heavy), Bantha Rush, Careful Shot, Cleave, Combat Reflexes, Coordinated Attack, Crush, Deadeye, Double Attack, Dual Weapon Mastery (I, II, III), Exotic Weapon Proficiency, Far Shot, Great Cleave, Improved Charge, Improved Disarm, Martial Arts (I, II, III), Melee Defense, Mighty Swing, Pin, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Strike, Running Attack, Shake It Off, Skill Focus, Skill Training, Sniper, Throw, Toughness, Trip, Triple Attack, Triple Crit, Vehicular Combat, Weapon Focus, Weapon Proficiency (advanced melee weapons, heavy).

Talents

At 1st level and every odd-numbered level thereafter, (3rd, 5th, 7th, …), you select a talent from any of the following talent trees. You may choose a talent from any tree you wish, but you must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.

Talent Tree Talents
Ambusher Ambush Specialist, Destructive Ambusher, Keep It Going, Keep Them Reeling, Perceptive Ambusher, Spring the Trap
Armor Specialist Armor Mastery, Armored Defense, Improved Armored Defense, Juggernaut, Second Skin, Shield Expert
Brawler Bayonet Master, Cantina Brawler, Counterpunch, Crowd Control, Devastating Melee Smash, Disarm and Engage, Entangler, Experienced Brawler, Expert Grappler, Grabber, Gun Club, Hammerblow, Make Do, Man Down, Melee Smash, Pick a Fight, Reverse Strength, Strong Grab, Stunning Strike, Sucker Punch, Unbalance Opponent, Unrelenting Assault
Brute Squad Gang Leader, Melee Assault, Melee Brute, Melee Opportunist, Squad Brutality, Squad Superiority
Commando Battle Analysis, Coordinated Effort, Cover Fire, Dedicated Guardian, Dedicated Protector, Defensive Position, Demolitionist, Draw Fire, Hard Target, Harm’s Way, Indomitable, Keep Them at Bay, Out of Harm’s Way, Tough as Nails
Mercenary Combined Fire, Commanding Presence, Dirty Fighting, Feared Warrior, Focused Warrior, Mercenary’s Determination, Mercenary’s Grit, Mercenary’s Teamwork, Ruthless
Rocket Jumper Burning Assault, Improved Trajectory, Jet Pack Training, Jet Pack Withdraw
Shockboxer Defensive Jab, Nimble Dodge, Retaliation Jab, Stinging Jab, Stunning Shockboxer
Squad Leader (Soldier) Commanding Officer, Coordinated Tactics, Fire at Will, Squad Actions
Trooper Comrades in Arms, Focused Targeting, Phalanx, Stick Together, Watch Your Back
Veteran Battlefield Remedy, Grizzled Warrior, Reckless, Seen it All, Tested in Battle
Warrior Champion, Quick Study, Simple Opportunity, Warrior’s Awareness, Warrior’s Determination
Weapon Specialist Autofire Assault, Crushing Assault, Devastating Attack, Disarming Attack, Impaling Assault, Improved Suppression Fire, Penetrating Attack, Stinging Assault, Weapon Specialization

Credits

A 1st-level Jedi starts play with 3d4 × 250 credits.