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Saga Edition RPG Omnibus
Revision as of 00:05, 8 March 2024 by Tenor1411 (talk | contribs) (Created page with "{{tocright}} <div style="padding-top: 1em;">A feat is a special feature that either gives your character a new capability or improves one they already have. Unlike Skills and Talents, your choice of feats is not restricted by your class. Any character can take any feat as long as the prerequisites are met.</div> <div style="padding-top: 2em;"> <h2 class="headline">'''Acquiring Feats'''</h2> Choose the feats you feel best represent your character&rsq...")
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A feat is a special feature that either gives your character a new capability or improves one they already have. Unlike Skills and Talents, your choice of feats is not restricted by your class. Any character can take any feat as long as the prerequisites are met.

Acquiring Feats

Choose the feats you feel best represent your character’s interests and capabilities. Each character gets one feat when the character is created (at 1st level). At 3rd, 6th, 9th, 12th, 15th, and 18th level, characters gain another feat. For multiclass characters, feats are gained according to total character Level, not by individual class Level.
     Additionally, heroic classes get bonus feats chosen from special lists (see individual class descriptions). Humans also get a bonus feat at 1st level, chosen from any feat the character qualifies for.

Prerequisites

Some feats have prerequisites. A character must have the listed ability score, feat, trained skill, or base attack bonus in order to select or use that feat. A character can gain a feat at the same level at which they gain the prerequisite(s).
     A prerequisite that contains a numerical value is a minimum; any value higher than the one given also meets the prerequisite. For instance, the prerequisites for the Cleave feat are “Strength 13, Power Attack.” Any character with a Strength score of 13 or higher and the Power Attack feat meets the prerequisites. You can’t use a feat if you’ve lost a prerequisite. For example, if your Strength drops below 13 for any reason, you can’t use the Cleave feat until your Strength returns to 13 or higher.

Feat Descriptions

Here is the format for feat descriptions.

Feat Name

     Sourcebook link, page #
A description of what the feat does or represents in plain language, with no game mechanics.
     Prerequisite(s): A minimum ability score, another feat or feats, a minimum base attack bonus, a s[ecial skill requirement, and/or a minimum level in a class that a character must have to acquire this feat. This entry is absent if it has no prerequisite.
     Benefit: What the feat enables you (the character) to do.
     Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
     Special: Some unique or unusual circumstance that may apply to this feat. If none exists, this entry is absent.

Some feats have multiple aspects (such as Weapon Proficiency) or multiple levels (such as Martial Arts). In these cases, all the aspects or levels are listed on the same page but each one will have its own description section.

List of Feats

Acrobatic Strike Force Boon Rapid Shot
Armor Proficiency Force Sensitivity Rapid Strike
Bantha Rush Force Training Running Attack
Burst Fire Great Cleave Shake It Off
Careful Shot Improved Charge Skill Focus
Charging Fire Improved Damage Threshold Skill Training
Cleave Improved Defenses Sniper
Combat Reflexes Improved Disarm Strong in the Force
Coordinated Attack Linguist Surgical Expertise
Crush Martial Arts (I, II, and III) Throw
Cybernetic Surgery Melee Defense Toughness
Deadeye Mighty Swing Trip
Dodge Mobility Triple Attack
Double Attack Pin Triple Crit
Dreadful Rage Point Blank Shot Vehicular Combat
Dual Weapon Mastery (I, II, and III) Power Attack Weapon Finesse
Exotic Weapon Proficiency Powerful Charge Weapon Focus
Extra Rage Precise Shot Weapon Proficiency
Extra Second Wind Quick Draw Whirlwind Attack
Far Shot