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Saga Edition RPG Omnibus
Revision as of 02:31, 25 May 2024 by Tenor1411 (talk | contribs)

A feat is a special feature that either gives your character a new capability or improves one they already have. Unlike Skills and Talents, your choice of feats is not restricted by your class. Any character can take any feat as long as the prerequisites are met.

Acquiring Feats

Choose the feats you feel best represent your character’s interests and capabilities. Each character gets one feat when the character is created (at 1st level). At 3rd, 6th, 9th, 12th, 15th, and 18th level, characters gain another feat. For multiclass characters, feats are gained according to total character Level, not by individual class Level.

     Additionally, heroic classes get bonus feats chosen from special lists (see individual class descriptions). Humans also get a bonus feat at 1st level, chosen from any feat the character qualifies for.

Prerequisites

Some feats have prerequisites. A character must have the listed ability score, feat, trained skill, or base attack bonus in order to select or use that feat. A character can gain a feat at the same level at which they gain the prerequisite(s).

     A prerequisite that contains a numerical value is a minimum; any value higher than the one given also meets the prerequisite. For instance, the prerequisites for the Cleave feat are “Strength 13, Power Attack.” Any character with a Strength score of 13 or higher and the Power Attack feat meets the prerequisites. You can’t use a feat if you’ve lost a prerequisite. For example, if your Strength drops below 13 for any reason, you can’t use the Cleave feat until your Strength returns to 13 or higher.

Feat Descriptions

Here is the format for feat descriptions.

Feat Name

     Sourcebook link, page #
A description of what the feat does or represents in plain language, with no game mechanics.

     Prerequisite(s): A minimum ability score, another feat or feats, a minimum base attack bonus, a s[ecial skill requirement, and/or a minimum level in a class that a character must have to acquire this feat. This entry is absent if it has no prerequisite.

     Benefit: What the feat enables you (the character) to do.

     Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

     Special: Some unique or unusual circumstance that may apply to this feat. If none exists, this entry is absent.

Some feats have multiple aspects (such as Weapon Proficiency) or multiple levels (such as Martial Arts). In these cases, all the aspects or levels are listed on the same page but each one will have its own description section.

List of Feats

A Few Maneuvers Droid Shield Mastery Ion Shielding Risk Taker
Accelerated Strike Droidcraft Jedi Familiarity Running Attack
Acrobatic Ally Dual Weapon Mastery (I, II, and III) Knife Trick Sadistic Strike
Acrobatic Dodge Duck and Cover Knock Heads Savage Attack
Acrobatic Strike Echani Training Leader of Droids Scavenger
Adaptable Talent Elder’s Knowledge Lightning Draw Sensor Link
Advantageous Attack Erratic Target Linguist Separatist Military Training
Advantageous Cover Expert Briber Logic Upgrade: Self‑Defense Shake It Off
Aiming Accuracy Exotic Weapon Proficiency Logic Upgrade: Skill Swap Shield Surge
Angled Throw Extra Rage Logic Upgrade: Tactician Signature Device
Annointed Hunter Extra Second Wind Long Haft Strike Silver Tounge
Armor Proficiency Far Shot Mandalorian Training Sith Military Training
Artillery Shot Fast Surge Manical Charge Skill Challenge: Catastrophic Avoidance
Assured Attack Fatal Hit Martial Arts (I, II, and III) Skill Challenge: Last Resort
Attack Combo (Fire and Strike) Feat of Strength Master of Disguise Skill Challenge: Recovery
Attack Combo (Melee) Flèche Meat Shield Skill Focus
Attack Combo (Ranged) Fight Through Pain Mechanical Martial Arts Skill Training
Autofire Assault Flurry Melee Defense Slammer
Autofire Sweep Fleet‑Footed Metamorph Slippery Maneuver
Bad Feeling Focused Rage Mighty Swing Sniper
Bantha Herder Follow Through Mighty Throw Sniper Shot
Bantha Rush Force Boon Mobility Spray Shot
Battering Attack Force of Personality Momentum Strike Sport Hunter
Biotech Specialist Force Readiness Mounted Combat Staggering Attack (Scum)
Biotech Surgery Force Regimen Mastery Mounted Defense Staggering Attack (War)
Blaster Barage Force Sensitivity Moving Target Stand Tall
Bone Crusher Force Training Multi‑Grab Starship Designer
Brilliant Defense Forceful Blast Multi‑Targeting Starship Tactics
Brink of Death Forceful Recovery Never Surrender Stay Up
Burst Fire Fortifying recovery Officer Candidacy Training Steadying Position
Burst of Speed Friends in Low Places Opportunistic Retreat Strafe
Careful Shot Frightening Cleave Opportunistic Shooter Strong in the Force
Charging Fire Galactic Alliance Military Traning Opportunistic Trickery Superior Tech
Channel Rage Gearhead Overwhelming Attack Surgical Expertise
Cleave Grab Back Pall of the Dark Side Swarm
Close Combat Escape Grand Army of the Republic Training Pin Tactical Advantage
Collateral Damage Grapple Resistance Pincer Tactical Genius
Combat Reflexes Grazing Shot Pinpoint Accuracy Targeted Area
Combat Trickery Great Cleave Pistoleer Tech Specialist
Conditioning Gunnery Specialist Point Blank Shot Throw
Controlled Rage Halt Poison Resistance Toughness
Coordinated Attack Hasty Modification Power Attack Tool Frenzy
Coordinated Barrage Heavy Hitter Power Blast Trench Warrior
Cornered Hideous Visage Powerful Charge Trip
Critical Strike Hobbling Strike Powerful Rage Triple Attack
Crossfire Hold Together Precise Shot Triple Crit
Crush Hyperblazer Predictive Defense Tumble Defense
Cunning Attack Imperial Military Training Prime Shot Turn and Burn
Cut the Red Tape Impersonate Quick Draw Unleashed
Cybernetic Surgery Impetuous Move Quick Skill Unstoppable Combatant
Damage Conversion Implant Training Rancor Crush Unstoppable Force
Deadeye Improved Bantha Rush Rapid Reaction Unswerving Resolve
Deadly Sniper Improved Charge Rapid Shot Unwavering Resolve
Deceptive Drop Improved Damage Threshold Rapid Strike Vehicle Systems Expertise
Deft Charge Improved Defenses Rapport Vehicular Combat
Demoralizing Strike Improved Disarm Rebel Military Training Vehicular Surge
Desparate Gambit Improved Opportunistic Trickery Recall Vitality Surge
Destructive Force Improved Rapid Strike Recovering Surge Wary Defender
Disabler Improved Sleight of Hand Recurring Success Weapon Finesse
Distractin Droid Improvised Weapon Mastery Relentless Attack Weapon Focus
Disturbing Presence Impulsive Flight Republic Military Training Weapon Proficiency
Dive for Cover Increased Agility Resilient Strength Whirlwind Attack
Dodge Indomitable Personality Resolute Stance Wicked Strike
Double Attack Informer Resurgence Wilderness First Aid
Dreadful Rage Instinctive Attack Return Fire Withdrawl Strike
Droid Focus Instinctive Defense Returning Bug Wookie Grip
Droid Hunter Intimidator Riflemaster Zero Range

Species Feats

The species described in the Saga Edition Core Rulebook represent many of the most common (and popular) species in the galaxy during the Rebellion era. To emphasize the iconic nature of these species, this section introduces new feats, called species feats, to the game. In essence, a species feat rewards you for choosing an iconic species by enhancing something that your species already does well. This section provides species feats for each species except Humans. You can take any or all of these feats for your character. No species feats are considered bonus feats for any class.

Ample Foraging Ewok Fringe Benefits Rodian Mind of Reason Cerean Scion of Dorin Kel Dor
Binary Mind Cerean (species) Gungan Weapon Master Gungan Mon Calamari Shipwright Mon Calamari Sharp Senses Mon Calamari
Bothan Will Bothan (species) Hunter’s Instincts Nature Specialist Ithorian Shrewd Bargainer Quarren
Bowcaster Marksman Wookiee Imperceptible Liar Twi’lek Nikto Survival Nikto Spacer’s Surge Duros
Clawed Subspecies Quarren Inborn Resilience Zabrak Perfect Intiuition Cerean Strong Bellow Ithorian
Confident Success Bothan Increased Resistance Gamorrean Perfect Swimmer Gungan Sure Climber Sullustan
Darkness Dweller Sullustan Instinctive Perception Zabrak Pitiless Warrior Trandoshan Survivor of Ryloth Twi’lek
Deep Sight Quarren Jedi Heritage Twi’lek Primitive Warrior Gamorrean Thick Skin Trandoshan
Devastating Bellow Ithorian Justice Seeker Kel Dor Quick Comeback Gamorrean Unwavering Focus Zabrak
Disarming Charm Sullustan Keen Scent Ewok Read the Winds Kel Dor Veteran Spacer Duros
Fast Swimmer Mon Calamari Lasting Influence Bothan Regenerative Healing Trandoshan Warrior Heritage Gungan
Flawless Piliot Duros (species) Mastger Tracker Rodian Resurgent Vitality Wookiee Wroshyr Rage Wookiee
Forest Stalker Ewok  

Team Feats

The following feats, collectively referred to as team feats, allow multiple heroes in a party to take the same feat to gain cumulative benefits. These team feats represent the concept that you and your allies have trained together and are part of the same military unit. When a mission calls for specialized skills, your group is chosen because you work well together and can get the job done.

     Each team feat provides a competence bonus to a particular skill check, the same type of bonus that is provided by the Skill Focus feat. If you are considering taking either a team feat or the Skill Focus feat, consider whether other heroes in your group are willing to take the same team feat. If at least two other allies take the same team feat, you will gain a greater benefit by taking the team feat rather than the Skill Focus feat. However, if fewer than two other allies take the team feat, you will gain a greater benefit by taking the Skill Focus feat instead.

Aquatic Specialists Nimble Team Unhindered Approach
Ascension Specialists Slicer Team Unified Squadron
Covert Operatives Technical Experts Wary Sentries
Medical Team Tireless Squad Wilderness Specialists
Mounted Regiment    

Martial Arts Feats

The following feats represent basic training in a variety of martial arts styles. Additionally, many of them have special effects when used in conjunction with style-specific talents available to the martial arts master prestige class.

Echani Training K’thri Training Teräs Käsi Training
Hijkata Training Stave Training Wrruushi Training
K’tara Training Tae‑Jitsu Training