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Saga Edition RPG Omnibus

Pulse-wave Weapons: Difference between revisions

(Created page with "{{weaponmenu}} {{weaponitem|name=Pulse-wave Pistol|id=Pistol|group=Pistol|book=Knights of the Old Republic|page=69|cost=200|size=Small|weight=1kg|availability=Licensed|damage=2d6|stun=—|type=Energy|modes=Single|text=The technological predecessor to the blaster pistol, the pulse-wave pistol is an energy weapon that was largely abandoned when blaster technology became common. Pulse-wave blasters are particularly devastating at Ranged Weapons#ranges|point blank ran...")
 
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{{weaponitem|name=Pulse-wave Pistol|id=Pistol|group=Pistol|book=Knights of the Old Republic|page=69|cost=200|size=Small|weight=1kg|availability=Licensed|damage=2d6|stun=&mdash;|type=Energy|modes=Single|text=The technological predecessor to the blaster pistol, the pulse-wave pistol is an energy weapon that was largely abandoned when blaster technology became common. Pulse-wave blasters are particularly devastating at [[Ranged Weapons#ranges|point blank range]] (granting a &#43;4 equipment bonus to the weapon&rsquo;s damage) even though the energy bolt is ineffective at long ranges.{{newline}}A pulse-wave blaster pistol requires a power pack to operate. After 100 shots, the power pack must be replaced.{{newline}}'''Inaccurate Weapon:''' This weapon cannot fire at targets at long range.}}
-->{{weaponitem|name=Pulse-wave Pistol|id=Pistol|group=Pistol|book=Knights of the Old Republic|page=69|cost=200|size=Small|weight=1kg|availability=Licensed|damage=2d6|stun=&mdash;|type=Energy|modes=Single|text=<p class="single nomargin">The technological predecessor to the blaster pistol, the pulse-wave pistol is an energy weapon that was largely abandoned when blaster technology became common. Pulse-wave blasters are particularly devastating at [[Ranged Weapons#ranges|point blank range]] (granting a &#43;4 equipment bonus to the weapon&rsquo;s damage) even though the energy bolt is ineffective at long ranges.</p><!--


{{weaponitem|name=Pulse-wave Rifle|id=Rifle|group=Rifle|book=Knights of the Old Republic|page=69|cost=550|size=Medium|weight=4kg|availability=Restricted|damage=2d8|stun=&mdash;|type=Energy|modes=Single, Autofire|text=A large version of the pulse-wave pistol, the pulse-wave rifle operates on the same principles as its smaller cousin. Pulse-wave rifles grant a &#43;5 equipment bonus to damage rolls at point blank range.{{newline}}A pulse-wave blaster rifle requires a power pack to operate. After 50 shots, the power pack must be replaced.{{newline}}'''Inaccurate Weapon:''' This weapon cannot fire at targets at long range.}}
--><p class="single nomargin">{{indent}}A pulse-wave blaster pistol requires a power pack to operate. After 100 shots, the power pack must be replaced.</p><!--


{{weaponmenu}}
--><p class="single nomargin">{{indent}}'''Inaccurate Weapon&colon;''' This weapon cannot fire at targets at long range.</p>}}<!--


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-->{{weaponitem|name=Pulse-wave Rifle|id=Rifle|group=Rifle|book=Knights of the Old Republic|page=69|cost=550|size=Medium|weight=4kg|availability=Restricted|damage=2d8|stun=&mdash;|type=Energy|modes=Single, Autofire|text=<p class="single nomargin">A large version of the pulse-wave pistol, the pulse-wave rifle operates on the same principles as its smaller cousin. Pulse-wave rifles grant a &#43;5 equipment bonus to damage rolls at point blank range.</p><!--
 
--><p class="single nomargin">{{indent}}A pulse-wave blaster rifle requires a power pack to operate. After 50 shots, the power pack must be replaced.</p><!--
 
--><p class="single nomargin">{{indent}}'''Inaccurate Weapon&colon;''' This weapon cannot fire at targets at long range.</p>}}<!--
 
 
 
 
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Latest revision as of 23:59, 10 August 2025

Pulse-wave Pistol

Pistol

     Knights of the Old Republic, page 69.

     Cost: 200   Weight: 1kg   Availability: Licensed

     Damage: 2d6   Stun: —   Type: Energy  Mode(s) Single

The technological predecessor to the blaster pistol, the pulse-wave pistol is an energy weapon that was largely abandoned when blaster technology became common. Pulse-wave blasters are particularly devastating at point blank range (granting a +4 equipment bonus to the weapon’s damage) even though the energy bolt is ineffective at long ranges.

     A pulse-wave blaster pistol requires a power pack to operate. After 100 shots, the power pack must be replaced.

     Inaccurate Weapon: This weapon cannot fire at targets at long range.

Pulse-wave Rifle

Rifle

     Knights of the Old Republic, page 69.

     Cost: 550   Weight: 4kg   Availability: Restricted

     Damage: 2d8   Stun: —   Type: Energy  Mode(s) Single, Autofire

A large version of the pulse-wave pistol, the pulse-wave rifle operates on the same principles as its smaller cousin. Pulse-wave rifles grant a +5 equipment bonus to damage rolls at point blank range.

     A pulse-wave blaster rifle requires a power pack to operate. After 50 shots, the power pack must be replaced.

     Inaccurate Weapon: This weapon cannot fire at targets at long range.