(Created page with "{{weaponmenu}} {{weaponitem|name=Pulse-wave Pistol|id=Pistol|group=Pistol|book=Knights of the Old Republic|page=69|cost=200|size=Small|weight=1kg|availability=Licensed|damage=2d6|stun=—|type=Energy|modes=Single|text=The technological predecessor to the blaster pistol, the pulse-wave pistol is an energy weapon that was largely abandoned when blaster technology became common. Pulse-wave blasters are particularly devastating at Ranged Weapons#ranges|point blank ran...") |
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{{weaponitem|name=Pulse-wave Pistol|id=Pistol|group=Pistol|book=Knights of the Old Republic|page=69|cost=200|size=Small|weight=1kg|availability=Licensed|damage=2d6|stun=—|type=Energy|modes=Single|text=The technological predecessor to the blaster pistol, the pulse-wave pistol is an energy weapon that was largely abandoned when blaster technology became common. Pulse-wave blasters are particularly devastating at [[Ranged Weapons#ranges|point blank range]] (granting a +4 equipment bonus to the weapon’s damage) even though the energy bolt is ineffective at long ranges. | -->{{weaponitem|name=Pulse-wave Pistol|id=Pistol|group=Pistol|book=Knights of the Old Republic|page=69|cost=200|size=Small|weight=1kg|availability=Licensed|damage=2d6|stun=—|type=Energy|modes=Single|text=<p class="single nomargin">The technological predecessor to the blaster pistol, the pulse-wave pistol is an energy weapon that was largely abandoned when blaster technology became common. Pulse-wave blasters are particularly devastating at [[Ranged Weapons#ranges|point blank range]] (granting a +4 equipment bonus to the weapon’s damage) even though the energy bolt is ineffective at long ranges.</p><!-- | ||
--><p class="single nomargin">{{indent}}A pulse-wave blaster pistol requires a power pack to operate. After 100 shots, the power pack must be replaced.</p><!-- | |||
{{ | --><p class="single nomargin">{{indent}}'''Inaccurate Weapon:''' This weapon cannot fire at targets at long range.</p>}}<!-- | ||
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-->{{weaponitem|name=Pulse-wave Rifle|id=Rifle|group=Rifle|book=Knights of the Old Republic|page=69|cost=550|size=Medium|weight=4kg|availability=Restricted|damage=2d8|stun=—|type=Energy|modes=Single, Autofire|text=<p class="single nomargin">A large version of the pulse-wave pistol, the pulse-wave rifle operates on the same principles as its smaller cousin. Pulse-wave rifles grant a +5 equipment bonus to damage rolls at point blank range.</p><!-- | |||
--><p class="single nomargin">{{indent}}A pulse-wave blaster rifle requires a power pack to operate. After 50 shots, the power pack must be replaced.</p><!-- | |||
--><p class="single nomargin">{{indent}}'''Inaccurate Weapon:''' This weapon cannot fire at targets at long range.</p>}}<!-- | |||
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Latest revision as of 23:59, 10 August 2025
Pulse-wave Pistol
Pistol
Knights of the Old Republic, page 69.
Cost: 200 Weight: 1kg Availability: Licensed
Damage: 2d6 Stun: — Type: Energy Mode(s) Single
The technological predecessor to the blaster pistol, the pulse-wave pistol is an energy weapon that was largely abandoned when blaster technology became common. Pulse-wave blasters are particularly devastating at point blank range (granting a +4 equipment bonus to the weapon’s damage) even though the energy bolt is ineffective at long ranges.
A pulse-wave blaster pistol requires a power pack to operate. After 100 shots, the power pack must be replaced.
Inaccurate Weapon: This weapon cannot fire at targets at long range.
Pulse-wave Rifle
Rifle
Knights of the Old Republic, page 69.
Cost: 550 Weight: 4kg Availability: Restricted
Damage: 2d8 Stun: — Type: Energy Mode(s) Single, Autofire
A large version of the pulse-wave pistol, the pulse-wave rifle operates on the same principles as its smaller cousin. Pulse-wave rifles grant a +5 equipment bonus to damage rolls at point blank range.
A pulse-wave blaster rifle requires a power pack to operate. After 50 shots, the power pack must be replaced.
Inaccurate Weapon: This weapon cannot fire at targets at long range.