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Saga Edition RPG Omnibus

Blaster Carbine: Difference between revisions

(Created page with "{{weaponmenu}} <div style="padding-top: 1.5em;">{{tocright}}The blaster carbine is a smaller—yet no less lethal—cousin to the blaster rifle. This more compact design affords the blaster carbine some advantages over a blaster rifle, but it also comes with some disadvantages as well.{{newline}}Because of its compact design, all makes and models of a blaster carbine can always be used to make an Combat:_Special_Rules#Attacks_of_Opportunity|attack of opp...")
 
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<div style="padding-top: 1.5em;">{{tocright}}The blaster carbine is a smaller&mdash;yet no less lethal&mdash;cousin to the blaster rifle. This more compact design affords the blaster carbine some advantages over a blaster rifle, but it also comes with some disadvantages as well.{{newline}}Because of its compact design, all makes and models of a blaster carbine can always be used to make an [[Combat&colon;_Special_Rules#Attacks_of_Opportunity|attack of opportunity]] even if its stock is not folded.{{newline}}'''Inaccurate Weapon:''' Because of its more compact design, all makes and models of a blaster carbine are considered inaccurate weapons and as such cannot fire at targets at long range.</div>
--><div class="topdiv"><!--


<div style="padding-top: 2em; margin-bottom: -.4em;">
--><p class="single nomargin">The blaster carbine is a smaller&mdash;yet no less lethal&mdash;cousin to the blaster rifle. This more compact design affords the blaster carbine some advantages over a blaster rifle, but it also comes with some disadvantages as well.</p><!--
<h2 class="headline">'''Generic Carbines'''</h2></div>
{{weaponitem|name=Blaster Carbine, Standard|id=Standard|group=Rifle (see text)|book=Saga Edition Core Rulebook|page=125|cost=900 (850)|size=Medium|weight=2.2kg|availability=Restricted|damage=3d8|stun=Yes|type=Energy|modes=Single, Autofire|text=This small blaster rifle has a short barrel and compact two-handed grip, making it look more like a long pistol than a rifle. Some blaster carbines, such as the E-5 used by B1 battle droids, have a retractable stock. A blaster carbine without a retractable stock costs 850 credits (instead of 900 credits).{{newline}}A blaster carbine requires a [[Tools#powerpack|power&nbsp;pack]] to operate. After 50 shots, the power pack must be replaced.}}


{{weaponitem|name=Blaster Carbine, Double-Barreled|id=2Barreled|group=Rifle|book=Legacy Era Campaign Guide|page=63|cost=1,200|size=Medium|weight=1.9kg|availability=Restricted|damage=3d8|stun=Yes|type=Energy|modes=Single|text=A favorite weapon among those who live on the fringe of society, the double-barreled blaster carbine packs a powerful punch yet is small enough to conceal under loose clothing. Unlike a normal blaster carbine, the double-barreled carbine is incapable of making autofire attacks. However, the weapon can be switched to a &ldquo;double shot&rdquo; setting as a swift action. While in double shot mode, the weapon acts as an area effect weapon, targetting everything in a 2-square-by-2-square area. A target hit by the weapon takes full damage (half damage if it has the [[Survivor_(talent_tree)#evasion|Evasion]] [[talent]]), or half damage if the attack misses (no damage if the target has the Evasion talent). Each double setting attack consumes 2 shots. The wielder cannot use any [[feat]], talent, or other effect that consumes more than one shot in a round (including [[Double Attack (feat)|Double Attack]] and [[Rapid Shot (feat)|Rapid Shot]]) while using this weapon in double shot mode.{{newline}}A double-barreled blaster carbine requires a power pack to operate. After 50 shots, the power pack must be replaced.{{newline}}'''[[:Category:Lore|Lore Note]]:''' [[Cade Skywalker]] carries a custom double-barreled blater carbine, modified for him by [[Bantha Rawk]].}}
--><p class="single nomargin">{{indent}}Because of its compact design, all makes and models of a blaster carbine can always be used to make an [[Combat&colon;_Special_Rules#Attacks_of_Opportunity|attack of opportunity]] even if its stock is not folded.</p><!--


{{weaponitem|name=Blaster Carbine, Hunting|id=Hunting|group=Rifle|book=Legacy Era Campaign Guide|page=63|cost=1,000|size=Medium|weight=2.1kg|availability=Restricted|damage=3d8|stun=Yes|type=Energy|modes=Single|text=The hunting blaster carbine combines the reduced weight and portability of a carbine with the ability to take down a target quickly. A hunting blaster carbine is incapable of making autofire attacks, but on a critical hit, a hunting blaster&rsquo;s damage dice change from d8s to d10s.{{newline}}A double-barreled blaster carbine requires a power pack to operate. After 50 shots, the power pack must be replaced.{{newline}}'''[[:Category:Lore|Lore Note]]:''' The [[Wookiee (species)|Wookiee]] [[Bounty Hunter (npc)|bounty hunter]] [[Chak]] carries a hunting blaster carbine.}}
--><p class="single nomargin">{{indent}}'''Inaccurate Weapon:''' Because of its more compact design, all makes and models of a blaster carbine are considered inaccurate weapons and as such cannot fire at targets at long range.</p><!--


{{weaponitem|name=Blaster Carbine, Repeating|id=Repeating|group=Rifle|book=Knights of the Old Republic|page=67|cost=2,000|size=Large|weight=6kg|availability=Military|damage=3d10|stun=Yes|type=Energy|modes=Autofire|text=The repeating blaster carbine is an autofire weapon that functions best at short range. The repeating blater carbine has difficulty hitting targets at longer ranges, and it ineffective against distant targets.{{newline}}A double-barreled blaster carbine requires a power pack to operate. After 30 shots, the power pack must be replaced.{{newline}}See also: [[Repeating&nbsp;Blaster&nbsp;Weapons]].}}
--></div><!--


{{weaponitem|name=Blaster Carbine, Sporting|id=Sporting|group=Rifle|book=Legacy Era Campaign Guide|page=63|cost=1,000|size=Medium|weight=2.6kg|availability=Restricted|damage=3d8|stun=Yes|type=Energy|modes=Single|text=The sporting blaster carbine is designed to take the compact design of the blaster carbine and increase its accuracy, making it more competitive at long ranges. A sporting blaster carbine is not treated as an inaccurate weapon when wielded in two hands.{{newline}}A double-barreled blaster carbine requires a power pack to operate. After 100 shots, the power pack must be replaced.{{newline}}'''[[:Category:Lore|Lore Note]]:''' The bounty hunter [[Jariah Syn]] usees a sporting blaster carbine on occasion.}}


<div style="padding-top: 2em; margin-bottom: -.4em;">
<h2 class="headline">'''Name Brand Carbines'''</h2></div>
{{weaponitem|name=BlasTech 500 &ldquo;ESPO&rdquo; Riot Gun|id=Espo|group=Rifle|book=Rebellion Era Campaign Guide|page=50|cost=1,200|size=Medium|weight=2.2kg|availability=Military|damage=3d8|stun=Yes|type=Energy|modes=Single, Autofire|text=Apart from the brown color of their armor, Espos are known for their riot guns, manufactured by BlasTech Industries. The BlasTech 500 Riot gun is a compact blaster with a short barrel and an open-frame stock and is standard issue for all Espos. It functions, in most ways, as a blaster carbine; however, the riot gun is known for its indiscriminate accuracy. When in single-shot mode, the riot gun imposes a &#8722;1 penalty to ranged attack rolls; however the weapon grants a &#43;2 eqipment to autofire attacks made by the weapon (meaning that, for most wielders, the weapon can be fired in autofire mode with only a &#8722;3 penalty, instead of the normal &#8722;5).{{newline}}A double-barreled blaster carbine requires a power pack to operate. After 50 shots, the power pack must be replaced.{{newline}}'''Continuity Note:''' This weapon is also listed in the [[Clone Wars Campaign Guide]] but with stats that diverge from the blaster carbine base model and are inconsistent with all other blaster carbine variants. The administrator of this Fandom Wiki has chosen not to list those stats on the basis that the [[Rebellion Era Campaign Guide]] was published after the Clone Wars book and therefore the Rebellion Era entry is considered to be implied errata.}}


{{weaponmenu}}


<div style="margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;">&nbsp;</div>
--><div class="spacer2"><!--
 
--><h2 class="headline">'''Generic Carbines'''</h2><!--
 
-->{{weaponitem|name=Blaster Carbine, Standard|id=standard|group=Rifle (see text)|book=Saga Edition Core Rulebook|page=125|cost=900 (850)|size=Medium|weight=2.2kg|availability=Restricted|damage=3d8|stun=Yes|type=Energy|modes=Single, Autofire|text=<p class="single nomargin">This small blaster rifle has a short barrel and compact two-handed grip, making it look more like a long pistol than a rifle. Some blaster carbines, such as the E-5 used by B1 battle droids, have a retractable stock. A blaster carbine without a retractable stock costs 850 credits (instead of 900 credits).</p><!--
 
--><p class="single nomargin">{{indent}}A blaster carbine requires a [[Tools#powerpack|power&nbsp;pack]] to operate. After 50 shots, the power pack must be replaced.</p>}}<!--
 
 
 
 
-->{{weaponitem|name=Blaster Carbine, Double-Barreled|id=2barreled|group=Rifle|book=Legacy Era Campaign Guide|page=63|cost=1,200|size=Medium|weight=1.9kg|availability=Restricted|damage=3d8|stun=Yes|type=Energy|modes=Single|text=<p class="single nomargin">A favorite weapon among those who live on the fringe of society, the double-barreled blaster carbine packs a powerful punch yet is small enough to conceal under loose clothing. Unlike a normal blaster carbine, the double-barreled carbine is incapable of making autofire attacks. However, the weapon can be switched to a &ldquo;double shot&rdquo; setting as a swift action. While in double shot mode, the weapon acts as an area effect weapon, targetting everything in a 2-square-by-2-square area. A target hit by the weapon takes full damage (half damage if it has the [[Survivor_(talent_tree)#evasion|Evasion]] [[talent]]), or half damage if the attack misses (no damage if the target has the Evasion talent). Each double setting attack consumes 2 shots. The wielder cannot use any [[feat]], talent, or other effect that consumes more than one shot in a round (including [[Double Attack (feat)|Double Attack]] and [[Rapid Shot (feat)|Rapid Shot]]) while using this weapon in double shot mode.</p><!--
 
--><p class="single nomargin">{{indent}}A double-barreled blaster carbine requires a power pack to operate. After 50 shots, the power pack must be replaced.</p><!--
 
--><p class="single nomargin">{{indent}}'''[[:Category:Lore|Lore Note]]&colon;''' [[Cade Skywalker]] carries a custom double-barreled blater carbine, modified for him by [[Bantha Rawk]].</p>}}<!--
 
 
 
 
-->{{weaponitem|name=Blaster Carbine, Hunting|id=hunting|group=Rifle|book=Legacy Era Campaign Guide|page=63|cost=1,000|size=Medium|weight=2.1kg|availability=Restricted|damage=3d8|stun=Yes|type=Energy|modes=Single|text=<p class="single nomargin">The hunting blaster carbine combines the reduced weight and portability of a carbine with the ability to take down a target quickly. A hunting blaster carbine is incapable of making autofire attacks, but on a critical hit, a hunting blaster&rsquo;s damage dice change from d8s to d10s.</p><!--
 
--><p class="single nomargin">{{indent}}A double-barreled blaster carbine requires a power pack to operate. After 50 shots, the power pack must be replaced.</p><!--
 
--><p class="single nomargin">{{indent}}'''[[:Category:Lore|Lore Note]]&colon;''' The [[Wookiee (species)|Wookiee]] [[Bounty Hunter (archetypes)|bounty hunter]] [[Chak]] carries a hunting blaster carbine.</p>}}<!--
 
 
 
 
-->{{weaponitem|name=Blaster Carbine, Repeating|id=repeating|group=Rifle|book=Knights of the Old Republic|page=67|cost=2,000|size=Large|weight=6kg|availability=Military|damage=3d10|stun=Yes|type=Energy|modes=Autofire|text=<p class="single nomargin">The repeating blaster carbine is an autofire weapon that functions best at short range. The repeating blater carbine has difficulty hitting targets at longer ranges, and it ineffective against distant targets.</p><!--
 
--><p class="single nomargin">{{indent}}A double-barreled blaster carbine requires a power pack to operate. After 30 shots, the power pack must be replaced.</p><!--
 
--><p class="single nomargin">{{indent}}See also&colon; [[Repeating&nbsp;Blaster&nbsp;Weapons]].</p>}}<!--
 
 
 
 
-->{{weaponitem|name=Blaster Carbine, Sporting|id=sporting|group=Rifle|book=Legacy Era Campaign Guide|page=63|cost=1,000|size=Medium|weight=2.6kg|availability=Restricted|damage=3d8|stun=Yes|type=Energy|modes=Single|text=<p class="single nomargin">The sporting blaster carbine is designed to take the compact design of the blaster carbine and increase its accuracy, making it more competitive at long ranges. A sporting blaster carbine is not treated as an inaccurate weapon when wielded in two hands.</p><!--
 
--><p class="single nomargin">{{indent}}A double-barreled blaster carbine requires a power pack to operate. After 100 shots, the power pack must be replaced.</p><!--
 
--><p class="single nomargin">{{indent}}'''[[:Category:Lore|Lore Note]]&colon;''' The bounty hunter [[Jariah Syn]] usees a sporting blaster carbine on occasion.</p>}}<!--
 
--></div><!--
 
 
 
--><div class="spacer2"><!--
 
--><h2 class="headline">'''Name Brand Carbines'''</h2><!--
 
-->{{weaponitem|name=BlasTech 500 &ldquo;ESPO&rdquo; Riot Gun|id=espo|group=Rifle|book=Rebellion Era Campaign Guide|page=50|cost=1,200|size=Medium|weight=2.2kg|availability=Military|damage=3d8|stun=Yes|type=Energy|modes=Single, Autofire|text=<p class="single nomargin">Apart from the brown color of their armor, Espos are known for their riot guns, manufactured by BlasTech Industries. The BlasTech 500 Riot gun is a compact blaster with a short barrel and an open-frame stock and is standard issue for all Espos. It functions, in most ways, as a blaster carbine; however, the riot gun is known for its indiscriminate accuracy. When in single-shot mode, the riot gun imposes a &#8722;1 penalty to ranged attack rolls; however the weapon grants a &#43;2 eqipment to autofire attacks made by the weapon (meaning that, for most wielders, the weapon can be fired in autofire mode with only a &#8722;3 penalty, instead of the normal &#8722;5).</p><!--
 
--><p class="single nomargin">{{indent}}A double-barreled blaster carbine requires a power pack to operate. After 50 shots, the power pack must be replaced.</p><!--
 
--><p class="single nomargin">{{indent}}'''Continuity Note&colon;''' This weapon is also listed in the [[Clone Wars Campaign Guide]] but with stats that diverge from the blaster carbine base model and are inconsistent with all other blaster carbine variants. The administrator of this Fandom Wiki has chosen not to list those stats on the basis that the [[Rebellion Era Campaign Guide]] was published after the Clone Wars book and therefore the Rebellion Era entry is considered to be implied errata.</p>}}<!--
 
--></div><!--
 
 
 
-->{{weaponmenu}}<!--
-->{{endbar}}
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[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 00:35, 11 August 2025

The blaster carbine is a smaller—yet no less lethal—cousin to the blaster rifle. This more compact design affords the blaster carbine some advantages over a blaster rifle, but it also comes with some disadvantages as well.

     Because of its compact design, all makes and models of a blaster carbine can always be used to make an attack of opportunity even if its stock is not folded.

     Inaccurate Weapon: Because of its more compact design, all makes and models of a blaster carbine are considered inaccurate weapons and as such cannot fire at targets at long range.

Generic Carbines

Blaster Carbine, Standard

Rifle (see text)

     Saga Edition Core Rulebook, page 125.

     Cost: 900 (850)   Weight: 2.2kg   Availability: Restricted

     Damage: 3d8   Stun: Yes   Type: Energy  Mode(s) Single, Autofire

This small blaster rifle has a short barrel and compact two-handed grip, making it look more like a long pistol than a rifle. Some blaster carbines, such as the E-5 used by B1 battle droids, have a retractable stock. A blaster carbine without a retractable stock costs 850 credits (instead of 900 credits).

     A blaster carbine requires a power pack to operate. After 50 shots, the power pack must be replaced.

Blaster Carbine, Double-Barreled

Rifle

     Legacy Era Campaign Guide, page 63.

     Cost: 1,200   Weight: 1.9kg   Availability: Restricted

     Damage: 3d8   Stun: Yes   Type: Energy  Mode(s) Single

A favorite weapon among those who live on the fringe of society, the double-barreled blaster carbine packs a powerful punch yet is small enough to conceal under loose clothing. Unlike a normal blaster carbine, the double-barreled carbine is incapable of making autofire attacks. However, the weapon can be switched to a “double shot” setting as a swift action. While in double shot mode, the weapon acts as an area effect weapon, targetting everything in a 2-square-by-2-square area. A target hit by the weapon takes full damage (half damage if it has the Evasion talent), or half damage if the attack misses (no damage if the target has the Evasion talent). Each double setting attack consumes 2 shots. The wielder cannot use any feat, talent, or other effect that consumes more than one shot in a round (including Double Attack and Rapid Shot) while using this weapon in double shot mode.

     A double-barreled blaster carbine requires a power pack to operate. After 50 shots, the power pack must be replaced.

     Lore Note: Cade Skywalker carries a custom double-barreled blater carbine, modified for him by Bantha Rawk.

Blaster Carbine, Hunting

Rifle

     Legacy Era Campaign Guide, page 63.

     Cost: 1,000   Weight: 2.1kg   Availability: Restricted

     Damage: 3d8   Stun: Yes   Type: Energy  Mode(s) Single

The hunting blaster carbine combines the reduced weight and portability of a carbine with the ability to take down a target quickly. A hunting blaster carbine is incapable of making autofire attacks, but on a critical hit, a hunting blaster’s damage dice change from d8s to d10s.

     A double-barreled blaster carbine requires a power pack to operate. After 50 shots, the power pack must be replaced.

     Lore Note: The Wookiee bounty hunter Chak carries a hunting blaster carbine.

Blaster Carbine, Repeating

Rifle

     Knights of the Old Republic, page 67.

     Cost: 2,000   Weight: 6kg   Availability: Military

     Damage: 3d10   Stun: Yes   Type: Energy  Mode(s) Autofire

The repeating blaster carbine is an autofire weapon that functions best at short range. The repeating blater carbine has difficulty hitting targets at longer ranges, and it ineffective against distant targets.

     A double-barreled blaster carbine requires a power pack to operate. After 30 shots, the power pack must be replaced.

     See also: Repeating Blaster Weapons.

Blaster Carbine, Sporting

Rifle

     Legacy Era Campaign Guide, page 63.

     Cost: 1,000   Weight: 2.6kg   Availability: Restricted

     Damage: 3d8   Stun: Yes   Type: Energy  Mode(s) Single

The sporting blaster carbine is designed to take the compact design of the blaster carbine and increase its accuracy, making it more competitive at long ranges. A sporting blaster carbine is not treated as an inaccurate weapon when wielded in two hands.

     A double-barreled blaster carbine requires a power pack to operate. After 100 shots, the power pack must be replaced.

     Lore Note: The bounty hunter Jariah Syn usees a sporting blaster carbine on occasion.

Name Brand Carbines

BlasTech 500 “ESPO” Riot Gun

Rifle

     Rebellion Era Campaign Guide, page 50.

     Cost: 1,200   Weight: 2.2kg   Availability: Military

     Damage: 3d8   Stun: Yes   Type: Energy  Mode(s) Single, Autofire

Apart from the brown color of their armor, Espos are known for their riot guns, manufactured by BlasTech Industries. The BlasTech 500 Riot gun is a compact blaster with a short barrel and an open-frame stock and is standard issue for all Espos. It functions, in most ways, as a blaster carbine; however, the riot gun is known for its indiscriminate accuracy. When in single-shot mode, the riot gun imposes a −1 penalty to ranged attack rolls; however the weapon grants a +2 eqipment to autofire attacks made by the weapon (meaning that, for most wielders, the weapon can be fired in autofire mode with only a −3 penalty, instead of the normal −5).

     A double-barreled blaster carbine requires a power pack to operate. After 50 shots, the power pack must be replaced.

     Continuity Note: This weapon is also listed in the Clone Wars Campaign Guide but with stats that diverge from the blaster carbine base model and are inconsistent with all other blaster carbine variants. The administrator of this Fandom Wiki has chosen not to list those stats on the basis that the Rebellion Era Campaign Guide was published after the Clone Wars book and therefore the Rebellion Era entry is considered to be implied errata.