No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{weaponmenu}}<!-- | {{DISPLAYTITLE:Aurial Blaster}}<!-- | ||
-->{{weaponmenu}}<!-- | |||
-->{{weaponitem|name=Aurial Blaster|group=Exotic Weapon|book=Knights of the Old Republic|page=67|cost=2,500|size=Medium|weight=1kg|availability=Restricted|damage=3d8|stun=—|type=Energy (sonic)|modes=Single|text=<p class="single nomargin">Designed by a weapons manufacturer called Systech, this weapon is awkward and difficult to wiled without special training. Shaped like a pistol with auxiliary sonic emitters attached to either side of the barrel, the aurial blaster can deafen a target with a successful hit. When a target is struck by an aurial blaster, if the attack roll beats the target’s [[Fortitude Defense]] the target takes a−5 penalty on all [[Perception]] checks made until the end of the attacker’s next turn. An aurial blaster is treated as a pistol for the puropse of determining range.</p><!-- | -->{{weaponitem|name=Aurial Blaster|group=Exotic Weapon|book=Knights of the Old Republic|page=67|cost=2,500|size=Medium|weight=1kg|availability=Restricted|damage=3d8|stun=—|type=Energy (sonic)|modes=Single|text=<p class="single nomargin">Designed by a weapons manufacturer called Systech, this weapon is awkward and difficult to wiled without special training. Shaped like a pistol with auxiliary sonic emitters attached to either side of the barrel, the aurial blaster can deafen a target with a successful hit. When a target is struck by an aurial blaster, if the attack roll beats the target’s [[Fortitude Defense]] the target takes a−5 penalty on all [[Perception]] checks made until the end of the attacker’s next turn. An aurial blaster is treated as a pistol for the puropse of determining range.</p><!-- | ||
Latest revision as of 21:07, 28 September 2025
Aurial Blaster
Exotic Weapon
Knights of the Old Republic, page 67.
Cost: 2,500 Weight: 1kg Availability: Restricted
Damage: 3d8 Stun: — Type: Energy (sonic) Mode(s) Single
Designed by a weapons manufacturer called Systech, this weapon is awkward and difficult to wiled without special training. Shaped like a pistol with auxiliary sonic emitters attached to either side of the barrel, the aurial blaster can deafen a target with a successful hit. When a target is struck by an aurial blaster, if the attack roll beats the target’s Fortitude Defense the target takes a−5 penalty on all Perception checks made until the end of the attacker’s next turn. An aurial blaster is treated as a pistol for the puropse of determining range.
An aurial blaster requires a power pack. After 50 shots, the power pack must be replaced.
