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{{weaponmenu}}<!-- | {{DISPLAYTITLE:Squib Battering Ram}}<!-- | ||
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-->{{weaponitem|name=Squib Battering Ram|group=Simple Weapons|book=Scum and Villainy|page=52|cost=3,500|size=Large|weight=10kg|availability=Military|damage=5d10|stun=—|type=Energy|modes=Single|text=<p class="single nomargin">Designed to help [[Squib (species)|Squib]] salvagers penetrate the inner parts of derelict starships, the Squib battering ram allows the wielders to punch through doors with greater efficiency. A Squib battering ram requires two characters to operate (one to stabalize the battering ram, and one to trigger its activation). The weapon is too unwieldly to be used against a living, moving target, but it deals normal damage to stationary, unattended objects (such as walls or doors).</p><!-- | -->{{weaponitem|name=Squib Battering Ram|group=Simple Weapons|book=Scum and Villainy|page=52|cost=3,500|size=Large|weight=10kg|availability=Military|damage=5d10|stun=—|type=Energy|modes=Single|text=<p class="single nomargin">Designed to help [[Squib (species)|Squib]] salvagers penetrate the inner parts of derelict starships, the Squib battering ram allows the wielders to punch through doors with greater efficiency. A Squib battering ram requires two characters to operate (one to stabalize the battering ram, and one to trigger its activation). The weapon is too unwieldly to be used against a living, moving target, but it deals normal damage to stationary, unattended objects (such as walls or doors).</p><!-- | ||
Latest revision as of 21:42, 28 September 2025
Squib Battering Ram
Simple Weapons
Scum and Villainy, page 52.
Cost: 3,500 Weight: 10kg Availability: Military
Damage: 5d10 Stun: — Type: Energy Mode(s) Single
Designed to help Squib salvagers penetrate the inner parts of derelict starships, the Squib battering ram allows the wielders to punch through doors with greater efficiency. A Squib battering ram requires two characters to operate (one to stabalize the battering ram, and one to trigger its activation). The weapon is too unwieldly to be used against a living, moving target, but it deals normal damage to stationary, unattended objects (such as walls or doors).
A squib battering ram requires four power packs to operate.
