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Saga Edition RPG Omnibus

Neuronic Whip: Difference between revisions

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{{weaponitem|name=Neuronic Whip|id=neuronicwhip|group=Exotic Weapon|book=Force Unleashed Campaign Guide|page=200|cost=500|size=Medium|weight=0.5kg|availability=Restricted|damage=&mdash;|stun=2d8|type=Bludgeoning,&nbsp;Energy|text=A neuroonic whip is a long, flexible cable connected to a [[energy&nbsp;cell]] in a handle that delivers a stunning jolt on contact. Unlike a typical leather whip, the heavy cable can crack bones and break flesh, but it is extremely unlikely to kill. As a result, the neuronic whip was very popular with slavers. A target successfully hit by a neuronic whip takes normal stun damage, plus 1d4 points of slashing damage. Additionally, a neuronic whip increases the wielder&rsquo;s [[Combat&colon;_Special_Rules#reach|reach]] by 1 square.{{newline}} A neuronic whip requires an energy cell to operate.}}
-->{{weaponitem|name=Neuronic Whip|id=neuronicwhip|group=Exotic Weapon|book=Force Unleashed Campaign Guide|page=200|cost=500|size=Medium|weight=0.5kg|availability=Restricted|damage=&mdash;|stun=2d8|type=Bludgeoning,&nbsp;Energy|text=<p class="single nomargin">A neuroonic whip is a long, flexible cable connected to a [[energy&nbsp;cell]] in a handle that delivers a stunning jolt on contact. Unlike a typical leather whip, the heavy cable can crack bones and break flesh, but it is extremely unlikely to kill. As a result, the neuronic whip was very popular with slavers. A target successfully hit by a neuronic whip takes normal stun damage, plus 1d4 points of slashing damage. Additionally, a neuronic whip increases the wielder&rsquo;s [[Combat&colon;_Special_Rules#reach|reach]] by 1 square.</p><!--


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Latest revision as of 21:45, 10 August 2025

Neuronic Whip

Exotic Weapon

     Force Unleashed Campaign Guide, page 200.

     Cost: 500   Weight: 0.5kg   Availability: Restricted

     Damage: —   Stun: 2d8   Type: Bludgeoning, Energy

A neuroonic whip is a long, flexible cable connected to a energy cell in a handle that delivers a stunning jolt on contact. Unlike a typical leather whip, the heavy cable can crack bones and break flesh, but it is extremely unlikely to kill. As a result, the neuronic whip was very popular with slavers. A target successfully hit by a neuronic whip takes normal stun damage, plus 1d4 points of slashing damage. Additionally, a neuronic whip increases the wielder’s reach by 1 square.

      A neuronic whip requires an energy cell to operate.