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Saga Edition RPG Omnibus

Verpine Shatter Gun: Difference between revisions

(Created page with "{{weaponmenu}} {{weaponitem|name=Verpine Shatter Gun|group=Exotic Weapon|book=Unknown Regions|page=39|cost=15,000|size=Medium|weight=1kg|availability=Illegal, Rare|damage=3d10|stun=—|type=Energy|modes=Single|text=Created and produced by the Verpine (species), the shatter gun is an extremely powerful but deceptively fragile handgun. Utilizing a magnetic coil, the shatter gun is nearly silent when fired, but it causes tremendous kinetic damage with small metall...")
 
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{{weaponitem|name=Verpine Shatter Gun|group=Exotic Weapon|book=Unknown Regions|page=39|cost=15,000|size=Medium|weight=1kg|availability=Illegal, Rare|damage=3d10|stun=&mdash;|type=Energy|modes=Single|text=Created and produced by the [[Verpine (species)|Verpine]], the shatter gun is an extremely powerful but deceptively fragile handgun. Utilizing a magnetic coil, the shatter gun is nearly silent when fired, but it causes tremendous kinetic damage with small metallic projectiles that are accelerated to just under the speed of sound. The Verpine could increase the velocity of the projectiles, but the resulting sonic boom would be far more detrimental to the shooter than the benefit provided.{{newline}}On a successful critical hit, a Verpine shatter gun deals an additional 1d10 points of damage (after multiplying for the critical hit). Verpine shatter guns are extremely fragile, so if the weapon takes any damage, it is considered disabled until repaired with a [[Mechanics]] check. Verpines treat Verpine shatter guns as [[Weapon_Proficiency_(feat)#Pistols|pistols]], rather than as [[Weapon_Group&colon;_Exotic_Weapons|exotic&nbsp;weapons]].{{newline}}A Verpine shatter gun is treated as a pistol for the purpose of determining range, and it uses a special ammunition clip, which costs 1,000 credits for 50 shots. After 50 shots, the ammunition clip must be replaced.{{newline}}'''Accurate weapon:''' This weapon takes no penalty when firing at targets at short range.}}
-->{{weaponitem|name=Verpine Shatter Gun|group=Exotic Weapon|book=Unknown Regions|page=39|cost=15,000|size=Medium|weight=1kg|availability=Illegal, Rare|damage=3d10|stun=&mdash;|type=Energy|modes=Single|text=<p class="single nomargin">Created and produced by the [[Verpine (species)|Verpine]], the shatter gun is an extremely powerful but deceptively fragile handgun. Utilizing a magnetic coil, the shatter gun is nearly silent when fired, but it causes tremendous kinetic damage with small metallic projectiles that are accelerated to just under the speed of sound. The Verpine could increase the velocity of the projectiles, but the resulting sonic boom would be far more detrimental to the shooter than the benefit provided.</p><!--


{{weaponmenu}}
--><p class="single nomargin">{{indent}}On a successful critical hit, a Verpine shatter gun deals an additional 1d10 points of damage (after multiplying for the critical hit). Verpine shatter guns are extremely fragile, so if the weapon takes any damage, it is considered disabled until repaired with a [[Mechanics]] check. Verpines treat Verpine shatter guns as [[Weapon_Proficiency_(feat)#Pistols|pistols]], rather than as [[Weapon_Group&colon;_Exotic_Weapons|exotic&nbsp;weapons]].</p><!--


<div style="margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;">&nbsp;</div>
--><p class="single nomargin">{{indent}}A Verpine shatter gun is treated as a pistol for the purpose of determining range, and it uses a special ammunition clip, which costs 1,000 credits for 50 shots. After 50 shots, the ammunition clip must be replaced.</p><!--
 
--><p class="single nomargin">{{indent}}'''Accurate weapon&colon;''' This weapon takes no penalty when firing at targets at short range.</p>}}<!--
 
 
 
 
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Latest revision as of 22:22, 10 August 2025

Verpine Shatter Gun

Exotic Weapon

     Unknown Regions, page 39.

     Cost: 15,000   Weight: 1kg   Availability: Illegal, Rare

     Damage: 3d10   Stun: —   Type: Energy  Mode(s) Single

Created and produced by the Verpine, the shatter gun is an extremely powerful but deceptively fragile handgun. Utilizing a magnetic coil, the shatter gun is nearly silent when fired, but it causes tremendous kinetic damage with small metallic projectiles that are accelerated to just under the speed of sound. The Verpine could increase the velocity of the projectiles, but the resulting sonic boom would be far more detrimental to the shooter than the benefit provided.

     On a successful critical hit, a Verpine shatter gun deals an additional 1d10 points of damage (after multiplying for the critical hit). Verpine shatter guns are extremely fragile, so if the weapon takes any damage, it is considered disabled until repaired with a Mechanics check. Verpines treat Verpine shatter guns as pistols, rather than as exotic weapons.

     A Verpine shatter gun is treated as a pistol for the purpose of determining range, and it uses a special ammunition clip, which costs 1,000 credits for 50 shots. After 50 shots, the ammunition clip must be replaced.

     Accurate weapon: This weapon takes no penalty when firing at targets at short range.