(Created page with "{{weaponmenu}} <div style="padding-top: 1.5em;">{{tocright}}Stun weapons are weapons designed to disable creatures without killing them. They are ineffective against inorganic or inanimate targets.</div> {{weaponitem|name=Contact Stunner|id=contact|group=Simple Weapon|book=Unknown Regions|page=36|cost=700|size=Small|weight=1.1kg|availability=Licensed|damage=1d4|stun=Yes (2d8)|type=Bludgeoning / Energy|text=Frequently sold as a personal protection device,...") |
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<div style="padding-top: 1.5em;">{{tocright}}Stun weapons are weapons designed to disable creatures without killing them. They are ineffective against inorganic or inanimate targets.</div> | <div style="padding-top: 1.5em;">{{tocright}}Stun weapons are weapons designed to disable creatures without killing them. They are ineffective against inorganic or inanimate targets.</div> | ||
{{weaponitem|name=Contact Stunner|id=contact|group=Simple Weapon|book=Unknown Regions|page=36|cost=700|size=Small|weight=1.1kg|availability=Licensed|damage=1d4|stun=Yes (2d8)|type=Bludgeoning / Energy|text=Frequently sold as a personal protection device, the contact stunner is a small, inconspicuous weapon, the forward end of which is covered with over a dozen contact disks, enabiling it to deliver a concentrated and, therefore, effective discharge when it contacts a target. However, the weapon’s lack of mass makes it less useful for anything other than rendering a target unconscious.{{ | {{weaponitem|name=Contact Stunner|id=contact|group=Simple Weapon|book=Unknown Regions|page=36|cost=700|size=Small|weight=1.1kg|availability=Licensed|damage=1d4|stun=Yes (2d8)|type=Bludgeoning / Energy|text=Frequently sold as a personal protection device, the contact stunner is a small, inconspicuous weapon, the forward end of which is covered with over a dozen contact disks, enabiling it to deliver a concentrated and, therefore, effective discharge when it contacts a target. However, the weapon’s lack of mass makes it less useful for anything other than rendering a target unconscious.</p><p class="single nomargin">{{indent}}Because of its slender and compact design, a contact stunner grants a +5 equipment bonus to [[Stealth]] checks made to [[Stealth#item|conceal]] the weapon. A contact stunner requires an [[energy cell]] to operate.}} | ||
{{weaponitem|name=Sonic Stunner|id=sonic|group=Pistol|book=Threats of the Galaxy|page=146|cost=450|size=Tiny|weight=1kg|availability=Illegal|damage=—|stun=2d8|type=Energy|modes=Single|text=The sonic analogue to the blaster rifle, a sonic rifle is a larger weapon capable of striking targets from a greater range than the heavy sonic pistol while still maintaining the same damage. Like all weapons that deal sonic damage, a sonic rifle’ attacks cannot be negated using the Deflect talent (or any talents with Deflect as a prerequisite).{{ | {{weaponitem|name=Sonic Stunner|id=sonic|group=Pistol|book=Threats of the Galaxy|page=146|cost=450|size=Tiny|weight=1kg|availability=Illegal|damage=—|stun=2d8|type=Energy|modes=Single|text=The sonic analogue to the blaster rifle, a sonic rifle is a larger weapon capable of striking targets from a greater range than the heavy sonic pistol while still maintaining the same damage. Like all weapons that deal sonic damage, a sonic rifle’ attacks cannot be negated using the Deflect talent (or any talents with Deflect as a prerequisite).</p><p class="single nomargin">{{indent}}A sonic rifle requires a [[power pack]] to operate. After 50 shots, the power pack must be recharged.</p><p class="single nomargin">{{indent}}See also: [[Sonic Weapons]].}} | ||
{{weaponitem|name=Stun Baton|id=baton|group=Simple Weapon|book=Saga Edition Core Rulebook|page=124|cost=15|size=Small|weight=0.5kg|availability=—|damage=1d6|stun=Yes (2d6)|type=Bludgeoning|text=A short club with a power pack in the handle, the stun baton can be activated to produce a stunning charge when it strikes a target.{{ | {{weaponitem|name=Stun Baton|id=baton|group=Simple Weapon|book=Saga Edition Core Rulebook|page=124|cost=15|size=Small|weight=0.5kg|availability=—|damage=1d6|stun=Yes (2d6)|type=Bludgeoning|text=A short club with a power pack in the handle, the stun baton can be activated to produce a stunning charge when it strikes a target.</p><p class="single nomargin">{{indent}}A stun baton requires an energy cell to operate.</p><p class="single nomargin">{{indent}}See also: [[Blunt Weapons]].}} | ||
{{weaponitem|name=Stun Grenade|id=grenade|group=Simple Weapon|book=Saga Edition Core Rulebook|page=129|cost=250 |size=Tiny|weight=0.5kg|availability=Restricted|damage=—|stun=4d6|type=Energy|modes=Single|text=When the object of a mission is to detain or subdue rather then kill, mercenary units, miltary personnel, and local law enforcement agencies use stun grenades. The standard stun grenade unleashes concussive energy that knock out creatures within its 2-square burst radius. It is designed to explode on contact after it is thrown, effectively dealing damage in the same round it is hurled.{{ | {{weaponitem|name=Stun Grenade|id=grenade|group=Simple Weapon|book=Saga Edition Core Rulebook|page=129|cost=250 |size=Tiny|weight=0.5kg|availability=Restricted|damage=—|stun=4d6|type=Energy|modes=Single|text=When the object of a mission is to detain or subdue rather then kill, mercenary units, miltary personnel, and local law enforcement agencies use stun grenades. The standard stun grenade unleashes concussive energy that knock out creatures within its 2-square burst radius. It is designed to explode on contact after it is thrown, effectively dealing damage in the same round it is hurled.</p><p class="single nomargin">{{indent}}When you make an area attack with a stun grenade, you make a single attack roll and compare the result to the [[Reflex Defense]] of every target in the grenade’s burst radius. Creatures you hit take full stun damage, and those you miss take half stun damage. In addition, the stun damage has a chance of pushing targeted creatures down the [[condition track]] (see [[Stunning|Stun Damage]]). A target with the [[Survivor_(talent_tree)#evasion|Evasion]] talent takes half stun damage from a successful attack and no stun damage if the attack misses its Reflex Defense.</p><p class="single nomargin">{{indent}}Droids, vehicles, and objects are immune to stun damage.</p><p class="single nomargin">{{indent}}See also: [[Grenades]].}} | ||
{{weaponitem|name=Stun Pistol|id=[istol|group=Pistol|book=Unknown Regions|page=39|cost=250 |size=Small|weight=1kg|availability=Licensed|damage=—|stun=3d6|type=Energy|modes=Single|text=Although most blaster sidearms come with a stun setting as a standard feature, the stun pistol is designed to be used exclusively as a nonlethal weapon, often for crowd control or for subduing enemies without causing extensive injury. The weapon proves a popular option with law enforcers as well as with [[Bounty_Hunter_( | {{weaponitem|name=Stun Pistol|id=[istol|group=Pistol|book=Unknown Regions|page=39|cost=250 |size=Small|weight=1kg|availability=Licensed|damage=—|stun=3d6|type=Energy|modes=Single|text=Although most blaster sidearms come with a stun setting as a standard feature, the stun pistol is designed to be used exclusively as a nonlethal weapon, often for crowd control or for subduing enemies without causing extensive injury. The weapon proves a popular option with law enforcers as well as with [[Bounty_Hunter_(archetypes)|bounty hunters]] who prefer to bring their targets in alive for a higher payouot.</p><p class="single nomargin">{{indent}}Unlike other weapons set on stun, a stun pistol can be used to attack targets up to 20 squares away, instead of the usual range of 6 squares.</p><p class="single nomargin">{{indent}}A stun pistol requires a power pack to operate. After 50 shots, the power pack must be replaced. | ||
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Revision as of 23:18, 1 August 2024
Contact Stunner
Simple Weapon
Unknown Regions, page 36.
Cost: 700 Weight: 1.1kg Availability: Licensed
Damage: 1d4 Stun: Yes (2d8) Type: Bludgeoning / Energy
Frequently sold as a personal protection device, the contact stunner is a small, inconspicuous weapon, the forward end of which is covered with over a dozen contact disks, enabiling it to deliver a concentrated and, therefore, effective discharge when it contacts a target. However, the weapon’s lack of mass makes it less useful for anything other than rendering a target unconscious.Because of its slender and compact design, a contact stunner grants a +5 equipment bonus to Stealth checks made to conceal the weapon. A contact stunner requires an energy cell to operate.
Sonic Stunner
Pistol
Threats of the Galaxy, page 146.
Cost: 450 Weight: 1kg Availability: Illegal
Damage: — Stun: 2d8 Type: Energy Mode(s) Single
The sonic analogue to the blaster rifle, a sonic rifle is a larger weapon capable of striking targets from a greater range than the heavy sonic pistol while still maintaining the same damage. Like all weapons that deal sonic damage, a sonic rifle’ attacks cannot be negated using the Deflect talent (or any talents with Deflect as a prerequisite).A sonic rifle requires a power pack to operate. After 50 shots, the power pack must be recharged.
See also: Sonic Weapons.
Stun Baton
Simple Weapon
Saga Edition Core Rulebook, page 124.
Cost: 15 Weight: 0.5kg Availability: —
Damage: 1d6 Stun: Yes (2d6) Type: Bludgeoning
A short club with a power pack in the handle, the stun baton can be activated to produce a stunning charge when it strikes a target.A stun baton requires an energy cell to operate.
See also: Blunt Weapons.
Stun Grenade
Simple Weapon
Saga Edition Core Rulebook, page 129.
Cost: 250 Weight: 0.5kg Availability: Restricted
Damage: — Stun: 4d6 Type: Energy Mode(s) Single
When the object of a mission is to detain or subdue rather then kill, mercenary units, miltary personnel, and local law enforcement agencies use stun grenades. The standard stun grenade unleashes concussive energy that knock out creatures within its 2-square burst radius. It is designed to explode on contact after it is thrown, effectively dealing damage in the same round it is hurled.When you make an area attack with a stun grenade, you make a single attack roll and compare the result to the Reflex Defense of every target in the grenade’s burst radius. Creatures you hit take full stun damage, and those you miss take half stun damage. In addition, the stun damage has a chance of pushing targeted creatures down the condition track (see Stun Damage). A target with the Evasion talent takes half stun damage from a successful attack and no stun damage if the attack misses its Reflex Defense.
Droids, vehicles, and objects are immune to stun damage.
See also: Grenades.
Stun Pistol
Pistol
Unknown Regions, page 39.
Cost: 250 Weight: 1kg Availability: Licensed
Damage: — Stun: 3d6 Type: Energy Mode(s) Single
Although most blaster sidearms come with a stun setting as a standard feature, the stun pistol is designed to be used exclusively as a nonlethal weapon, often for crowd control or for subduing enemies without causing extensive injury. The weapon proves a popular option with law enforcers as well as with bounty hunters who prefer to bring their targets in alive for a higher payouot.Unlike other weapons set on stun, a stun pistol can be used to attack targets up to 20 squares away, instead of the usual range of 6 squares.
A stun pistol requires a power pack to operate. After 50 shots, the power pack must be replaced.