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Saga Edition RPG Omnibus

Ion Weapons: Difference between revisions

(Created page with "{{weaponmenu}} <div style="padding-top: 1.5em;">Ion weapons are weapons designed to disable droids, vehicles, electronic devices, and cybernetically enhanced creatures. They are less effective against fully organic targets.</div> {{weaponitem|name=Ion Carbine|id=Carbine|group=Rifle|book=Knights of the Old Republic|page=69|cost=800 |size=Medium|weight=3kg|availability=Restricted|damage=3d8 ion|stun=—|type=Energy (ion)|modes=Single, Autofire|text=The prevalence of...")
 
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<div style="padding-top: 1.5em;">Ion weapons are weapons designed to disable droids, vehicles, electronic devices, and cybernetically enhanced creatures. They are less effective against fully organic targets.</div>
--><div class="spacer"><!--


{{weaponitem|name=Ion Carbine|id=Carbine|group=Rifle|book=Knights of the Old Republic|page=69|cost=800 |size=Medium|weight=3kg|availability=Restricted|damage=3d8 ion|stun=&mdash;|type=Energy (ion)|modes=Single, Autofire|text=The prevalence of assassin droids and war droids during and after the Great Sith War necessitates the creation of advanced ion weapons to combat them. The ion carbine is similar to an ion rifle, but is [[autofire]]-capable, allowing the wielder to take down several droids at once.{{newline}}An ion carbine requires a [[power pack]]. After 30 shots, the power pack must be replaced.{{newline}}'''Inaccurate Weapon:''' This weapon cannot fire at targets at long range.}}
--><p class="single nomargin">Ion weapons are weapons designed to disable droids, vehicles, electronic devices, and cybernetically enhanced creatures. They are less effective against fully organic targets.<!--


{{weaponitem|name=Ion Grenade|id=Grenade|group=Simple Weapon|book=Saga Edition Core Rulebook|page=129|cost=250 |size=Tiny|weight=0.5kg|availability=Restricted|damage=4d6 ion|stun=&mdash;|type=Energy (ion)|modes=Single|text=When the object of a mission is to capture droids or vehicles, mercenary units, miltary personnel, and local law enforcement agencies use ion grenades. The standard ion grenade unleashes a brief electrostatic pulse that disables droids, electronic devices, and vehicles within its 2-square burst radius. It is designed to explode on contact after it is thrown, effectively dealing damage in the same round it is hurled.{{newline}}When you make an area attack with an ion grenade, you make a single attack roll and compare the result to the [[Reflex&nbsp;Defense]] of every target in the grenade&rsquo;s burst radius. Droids, vehicles, electronic devices, and cybernetically enhanced creatures you hit take normal damage, and those you miss take half damage. In addition, the [[ion&nbsp;damage]] has a chance of pushing such targets down the [[condition&nbsp;track]] . Creatures without cybernetics take half of the ion damage on a hit or no damage on a miss, and they suffer no other ill effects. A target with the [[Survivor_(talent_tree)#evasion|Evasion]] talent takes half damage from a successful attack and no damage if the attack misses.{{newline}}See also: [[Grenades]].}}
--></div><!--


{{weaponitem|name=Ion Pistol|id=Pistol|group=Pistol|book=Saga Edition Core Rulebook|page=129|cost=250 |size=Small|weight=3kg|availability=Licensed|damage=3d6 ion|stun=&mdash;|type=Energy (ion)|modes=Single|text=An ion pistol fires a stream of energy that wreaks havoc on electrical systems, making it effetive against droids, vehicles, electronic devices, and cybernetically enhanced creatures. It deals normal damage against such targets and has a chance of pushing its target down the condition track. Creatures without cybernetics take half damage from a successful attack and suffter no other ill effects.{{newline}}An ion pistol requires a power pack to operate. After 30 shots, the power pack must be replaced.
}}


{{weaponitem|name=Ion Rifle|id=Rifle|group=Rifle|book=Saga Edition Core Rulebook|page=130|cost=800 |size=Medium|weight=3.1kg|availability=Restricted|damage=3d8 ion|stun=&mdash;|type=Energy (ion)|modes=Single|text=An ion rifle is simply a larger version of the ion pistol (see above). An ion rifle requires a power pack to operate. After 20 shots, the power pack must be replaced.}}


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<div style="margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;">&nbsp;</div>
-->{{weaponitem|name=Ion Carbine|id=Carbine|group=Rifle|book=Knights of the Old Republic|page=69|cost=800 |size=Medium|weight=3kg|availability=Restricted|damage=3d8 ion|stun=&mdash;|type=Energy (ion)|modes=Single, Autofire|text=<p class="single nomargin">The prevalence of assassin droids and war droids during and after the Great Sith War necessitates the creation of advanced ion weapons to combat them. The ion carbine is similar to an ion rifle, but is [[autofire]]-capable, allowing the wielder to take down several droids at once.</p><!--
 
--><p class="single nomargin">{{indent}}An ion carbine requires a [[power pack]]. After 30 shots, the power pack must be replaced.</p><!--
 
--><p class="single nomargin">{{indent}}'''Inaccurate Weapon&colon;''' This weapon cannot fire at targets at long range.</p>}}<!--
 
 
 
 
-->{{weaponitem|name=Ion Grenade|id=Grenade|group=Simple Weapon|book=Saga Edition Core Rulebook|page=129|cost=250 |size=Tiny|weight=0.5kg|availability=Restricted|damage=4d6 ion|stun=&mdash;|type=Energy (ion)|modes=Single|text=<p class="single nomargin">When the object of a mission is to capture droids or vehicles, mercenary units, miltary personnel, and local law enforcement agencies use ion grenades. The standard ion grenade unleashes a brief electrostatic pulse that disables droids, electronic devices, and vehicles within its 2-square burst radius. It is designed to explode on contact after it is thrown, effectively dealing damage in the same round it is hurled.</p><!--
 
--><p class="single nomargin">{{indent}}When you make an area attack with an ion grenade, you make a single attack roll and compare the result to the [[Reflex&nbsp;Defense]] of every target in the grenade&rsquo;s burst radius. Droids, vehicles, electronic devices, and cybernetically enhanced creatures you hit take normal damage, and those you miss take half damage. In addition, the [[ion&nbsp;damage]] has a chance of pushing such targets down the [[condition&nbsp;track]]. Creatures without cybernetics take half of the ion damage on a hit or no damage on a miss, and they suffer no other ill effects. A target with the [[Survivor_(talent_tree)#evasion|Evasion]] talent takes half damage from a successful attack and no damage if the attack misses.</p><!--
 
--><p class="single nomargin">{{indent}}See also&colon; [[Grenades]].</p>}}<!--
 
 
 
 
-->{{weaponitem|name=Ion Pistol|id=Pistol|group=Pistol|book=Saga Edition Core Rulebook|page=129|cost=250 |size=Small|weight=3kg|availability=Licensed|damage=3d6 ion|stun=&mdash;|type=Energy (ion)|modes=Single|text=<p class="single nomargin">An ion pistol fires a stream of energy that wreaks havoc on electrical systems, making it effetive against droids, vehicles, electronic devices, and cybernetically enhanced creatures. It deals normal damage against such targets and has a chance of pushing its target down the condition track. Creatures without cybernetics take half damage from a successful attack and suffter no other ill effects.</p><!--
 
--><p class="single nomargin">{{indent}}An ion pistol requires a power pack to operate. After 30 shots, the power pack must be replaced.</p>}}<!--
 
 
 
 
-->{{weaponitem|name=Ion Rifle|id=Rifle|group=Rifle|book=Saga Edition Core Rulebook|page=130|cost=800 |size=Medium|weight=3.1kg|availability=Restricted|damage=3d8 ion|stun=&mdash;|type=Energy (ion)|modes=Single|text=<p class="single nomargin">An ion rifle is simply a larger version of the ion pistol (see above). An ion rifle requires a power pack to operate. After 20 shots, the power pack must be replaced.</p>}}<!--
 
 
 
 
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Latest revision as of 23:58, 10 August 2025

Ion weapons are weapons designed to disable droids, vehicles, electronic devices, and cybernetically enhanced creatures. They are less effective against fully organic targets.

Ion Carbine

Rifle

     Knights of the Old Republic, page 69.

     Cost: 800   Weight: 3kg   Availability: Restricted

     Damage: 3d8 ion   Stun: —   Type: Energy (ion)  Mode(s) Single, Autofire

The prevalence of assassin droids and war droids during and after the Great Sith War necessitates the creation of advanced ion weapons to combat them. The ion carbine is similar to an ion rifle, but is autofire-capable, allowing the wielder to take down several droids at once.

     An ion carbine requires a power pack. After 30 shots, the power pack must be replaced.

     Inaccurate Weapon: This weapon cannot fire at targets at long range.

Ion Grenade

Simple Weapon

     Saga Edition Core Rulebook, page 129.

     Cost: 250   Weight: 0.5kg   Availability: Restricted

     Damage: 4d6 ion   Stun: —   Type: Energy (ion)  Mode(s) Single

When the object of a mission is to capture droids or vehicles, mercenary units, miltary personnel, and local law enforcement agencies use ion grenades. The standard ion grenade unleashes a brief electrostatic pulse that disables droids, electronic devices, and vehicles within its 2-square burst radius. It is designed to explode on contact after it is thrown, effectively dealing damage in the same round it is hurled.

     When you make an area attack with an ion grenade, you make a single attack roll and compare the result to the Reflex Defense of every target in the grenade’s burst radius. Droids, vehicles, electronic devices, and cybernetically enhanced creatures you hit take normal damage, and those you miss take half damage. In addition, the ion damage has a chance of pushing such targets down the condition track. Creatures without cybernetics take half of the ion damage on a hit or no damage on a miss, and they suffer no other ill effects. A target with the Evasion talent takes half damage from a successful attack and no damage if the attack misses.

     See also: Grenades.

Ion Pistol

Pistol

     Saga Edition Core Rulebook, page 129.

     Cost: 250   Weight: 3kg   Availability: Licensed

     Damage: 3d6 ion   Stun: —   Type: Energy (ion)  Mode(s) Single

An ion pistol fires a stream of energy that wreaks havoc on electrical systems, making it effetive against droids, vehicles, electronic devices, and cybernetically enhanced creatures. It deals normal damage against such targets and has a chance of pushing its target down the condition track. Creatures without cybernetics take half damage from a successful attack and suffter no other ill effects.

     An ion pistol requires a power pack to operate. After 30 shots, the power pack must be replaced.

Ion Rifle

Rifle

     Saga Edition Core Rulebook, page 130.

     Cost: 800   Weight: 3.1kg   Availability: Restricted

     Damage: 3d8 ion   Stun: —   Type: Energy (ion)  Mode(s) Single

An ion rifle is simply a larger version of the ion pistol (see above). An ion rifle requires a power pack to operate. After 20 shots, the power pack must be replaced.