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Saga Edition RPG Omnibus

Ascension Gun: Difference between revisions

(Created page with "{{weaponmenu}} {{weaponitem|name=Ascension Gun|id=ascend|group=Pistol|book=Galaxy at War|page=37|cost=1,200|size=Medium|weight=2kg|availability=Military|damage=3d8|stun=Yes|type=Energy|modes=Single|text=The ascension gun is a heavy blaster pistol with a special synthrope tether and grappling-dart launcher attached. As a swift action, you can switch the weapon from blaster mode to ascension mode. When fired in ascension mode, the weapon shoots a grappling dart a...")
 
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{{weaponitem|name=Ascension Gun|id=ascend|group=Pistol|book=Galaxy at War|page=37|cost=1,200|size=Medium|weight=2kg|availability=Military|damage=3d8|stun=Yes|type=Energy|modes=Single|text=The ascension gun is a heavy blaster pistol with a special synthrope tether and grappling-dart launcher attached. As a [[swift&nbsp;action]], you can switch the weapon from blaster mode to ascension mode. When fired in ascension mode, the weapon shoots a grappling dart attached to the synthrople, tethering the weapon to the target. If the tether is projected vertically, the ascension gun can pull the wielder upward at a speed of 12 squares per round, with a maximum vertical left capacity of roughly 720kg. An ascension gun can also be used to create a zipline to a target surface after the synthrope has been secured to a fixed object at the shooter&rsquo;s location. The zipline allows the wielder to slide along the line at a speeed of 12 squares per round if the destination has a lower elevation. In ascension mode, the gun has a maximum range of 30 squares (45 meters).{{newline}}In blaster mode, an ascension gun functions like a normal heavy blaster pistol. Ascension guns are somewhat bulkier than other weapons of the same size category, imposing a &#8722;5 penalty to [[Stealth]] checks made to [[Stealth#concealitem|conceal&nbsp;the&nbsp;weapon]].{{newline}}An ascension gun requires a power pack to operate. After 50 shots, the power pack must be replaced. Additionally, the ascension gun carries only teo lengths of synthrope; after 2 uses, the syntherope must be replaced.{{newline}}'''Inaccurate Weapon:''' This weapon cannot fire at targets at long range.}}
-->{{weaponitem|name=Ascension Gun|id=ascend|group=Pistol|book=Galaxy at War|page=37|cost=1,200|size=Medium|weight=2kg|availability=Military|damage=3d8|stun=Yes|type=Energy|modes=Single|text=<p class="single nomargin">The ascension gun is a heavy blaster pistol with a special synthrope tether and grappling-dart launcher attached. As a [[swift&nbsp;action]], you can switch the weapon from blaster mode to ascension mode. When fired in ascension mode, the weapon shoots a grappling dart attached to the synthrople, tethering the weapon to the target. If the tether is projected vertically, the ascension gun can pull the wielder upward at a speed of 12 squares per round, with a maximum vertical left capacity of roughly 720kg. An ascension gun can also be used to create a zipline to a target surface after the synthrope has been secured to a fixed object at the shooter&rsquo;s location. The zipline allows the wielder to slide along the line at a speeed of 12 squares per round if the destination has a lower elevation. In ascension mode, the gun has a maximum range of 30 squares (45 meters).</p><!--


{{weaponmenu}}
--><p class="single nomargin">{{indent}}In blaster mode, an ascension gun functions like a normal heavy blaster pistol. Ascension guns are somewhat bulkier than other weapons of the same size category, imposing a &#8722;5 penalty to [[Stealth]] checks made to [[Stealth#concealitem|conceal&nbsp;the&nbsp;weapon]].</p><!--


<div style="margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;">&nbsp;</div>
--><p class="single nomargin">{{indent}}An ascension gun requires a power pack to operate. After 50 shots, the power pack must be replaced. Additionally, the ascension gun carries only teo lengths of synthrope; after 2 uses, the syntherope must be replaced.</p><!--
 
--><p class="single nomargin">{{indent}}'''Inaccurate Weapon&colon;''' This weapon cannot fire at targets at long range.</p>}}<!--
 
 
 
 
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Latest revision as of 00:08, 11 August 2025

Ascension Gun

Pistol

     Galaxy at War, page 37.

     Cost: 1,200   Weight: 2kg   Availability: Military

     Damage: 3d8   Stun: Yes   Type: Energy  Mode(s) Single

The ascension gun is a heavy blaster pistol with a special synthrope tether and grappling-dart launcher attached. As a swift action, you can switch the weapon from blaster mode to ascension mode. When fired in ascension mode, the weapon shoots a grappling dart attached to the synthrople, tethering the weapon to the target. If the tether is projected vertically, the ascension gun can pull the wielder upward at a speed of 12 squares per round, with a maximum vertical left capacity of roughly 720kg. An ascension gun can also be used to create a zipline to a target surface after the synthrope has been secured to a fixed object at the shooter’s location. The zipline allows the wielder to slide along the line at a speeed of 12 squares per round if the destination has a lower elevation. In ascension mode, the gun has a maximum range of 30 squares (45 meters).

     In blaster mode, an ascension gun functions like a normal heavy blaster pistol. Ascension guns are somewhat bulkier than other weapons of the same size category, imposing a −5 penalty to Stealth checks made to conceal the weapon.

     An ascension gun requires a power pack to operate. After 50 shots, the power pack must be replaced. Additionally, the ascension gun carries only teo lengths of synthrope; after 2 uses, the syntherope must be replaced.

     Inaccurate Weapon: This weapon cannot fire at targets at long range.

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