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Saga Edition RPG Omnibus

Blunt Weapons: Difference between revisions

(Created page with "{{weaponmenu}} <div style="padding-top: 1.5em;">{{tocright}}Blunt Weapons are melee weapons that do not have any edge or point, and are used for bashing rather than cutting or stabbing. They are almost always unpowered, and the ones that are powered will typically deal a type of damage other than bludgeoning—such as stunning or energy—depending on the weapon.</div> {{weaponitem|name=Club/Baton|id=club|group=Simple Weapon|book=Saga Edition Core Rulebook|...")
 
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<div style="padding-top: 1.5em;">{{tocright}}Blunt Weapons are melee weapons that do not have any edge or point, and are used for bashing rather than cutting or stabbing. They are almost always unpowered, and the ones that are powered will typically deal a type of damage other than bludgeoning&mdash;such as stunning or energy&mdash;depending on the weapon.</div>
--><div class="topdiv"><!--


{{weaponitem|name=Club&#47;Baton|id=club|group=Simple Weapon|book=Saga Edition Core Rulebook|page=121|cost=15|size=Small|weight=0.5kg|availability=&mdash;|damage=1d6|stun=&mdash;|type=Bludgeoning|text=Powered by the wielder&rsquo;s brute strength, Clubs break an opponent&rsquo;s bones, or worse. They are the favored weapons of [[thug (npc)|thug]]s. Batons (a variety of the club) are used by police forces on relatively peaceful worlds in crowd-control situations.}}
--><p class="single nomargin">Blunt Weapons are melee weapons that do not have any edge or point, and are used for bashing rather than cutting or stabbing. They are almost always unpowered, and the ones that are powered will typically deal a type of damage other than bludgeoning&mdash;such as stunning or energy&mdash;depending on the weapon.</p><!--


{{weaponitem|name=Gaderffi|id=gaderffi|group=Simple Weapon|book=Rebellion Era Campaign Guide|page=48|cost=60|size=Large|weight=2kg|availability=&mdash;|damage=2d4&#47;2d4|stun=&mdash;|type=Bludgeoning&#47;Slashing|text=Primarily found in the hands of Tusken Raiders, the gaderffi (also called a gaffi stick) is a pole weapon made from scrap metal. It always features a spike or blade on one end ad some kind of bludgeoning instrument on the other, similar weapons are sometimes carried by the raiders and scavengers of many worlds, especially in places that include old battlegrounds or plenty of discarded junk.{{newline}}The gaderffi is a double weapon. The wielder can attack with both ends as a [[full-round&nbsp;action]], but both attacks take a &#8722;10 penalty (certain [[feats]] and [[talent]]s can reduce these penalties).{{newline}}See Also: [[Blade&nbsp;Weapons]].}}


{{weaponitem|name=Mace|id=mace|group=Simple Weapon|book=Saga Edition Core Rulebook|page=121|cost=15|size=Small|weight=0.5kg|availability=&mdash;|damage=1d6|stun=&mdash;|type=Bludgeoning|text=The mace is a weapon made of metal, consisting of a heavy ball atop a handle.}}


{{weaponitem|name=Quarterstaff|id=quarterstaff|group=Simple Weapon|book=Saga Edition Core Rulebook|page=121|cost=15|size=Small|weight=0.5kg|availability=&mdash;|damage=1d6|stun=&mdash;|type=Bludgeoning|text=A quarterstaff is made of wood, plasteel, or a metal alloy. A user can strike with either end of the quarterstaff, taking full advantage of any openings in an opponent&rsquo;s defenses.{{newline}}A quarterstaff is a double weapon. You can attack with both ends of the weapon as a full-round action, but both attacks take a &#8722;10 penalty (certain feats and talents can reduce these penalties).}}


{{weaponitem|name=Snap Baton|id=snap|group=Simple Weapon|book=Clone Wars Campaign Guide|page=59|cost=15|size=Small|weight=0.5kg|availability=&mdash;|damage=1d6|stun=&mdash;|type=Bludgeoning|text=The snap baton is a collapsible weapon that expands from its tiny handle to become a 1-meter-long rod. In its collapsed form, it is easily carried in a pocket or [[utility&nbsp;belt]]. Expanding or collapsing the weapon takes a [[swift&nbsp;action]]. Several models are available, including specially colored versions to appeal to a wide range of customers. Models that incorporate additional functions such as a panic alarm or a built-in glowrod sell for double the price. one model made by Merr-Sonn even includes an outer layer of sound dampening material that muffles the sound made when the baton hits its target. Snap batons are popular in urban areas, especially with thugs.}}
-->{{weaponitem|name=Club&#47;Baton|id=club|group=Simple Weapon|book=Saga Edition Core Rulebook|page=121|cost=15|size=Small|weight=0.5kg|availability=&mdash;|damage=1d6|stun=&mdash;|type=Bludgeoning|text=<p class="single nomargin">Powered by the wielder&rsquo;s brute strength, Clubs break an opponent&rsquo;s bones, or worse. They are the favored weapons of [[thug (archetypes)#thug|thugs]]. Batons (a variety of the club) are used by police forces on relatively peaceful worlds in crowd-control situations.</p>}}<!--


{{weaponitem|Stun Baton|id=stun|group=Simple Weapon|book=Saga Edition Core Rulebook|page=124|cost=15|size=Small|weight=0.5kg|availability=&mdash;|damage=1d6|stun=Yes (2d6)|type=Bludgeoning|text=A short club with a power pack in the handle, the stun baton can be activated to produce a stunning charge when it strikes a target.{{newline}}A stun baton requires an energy cell to operate.{{newline}}See also: [[Stun&nbsp;Weapons]].}}


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<div style="margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;">&nbsp;</div>
 
-->{{weaponitem|name=Gaderffi|id=gaderffi|group=Simple Weapon|book=Rebellion Era Campaign Guide|page=48|cost=60|size=Large|weight=2kg|availability=&mdash;|damage=2d4&#47;2d4|stun=&mdash;|type=Bludgeoning&#47;Slashing|text=<p class="single nomargin">Primarily found in the hands of Tusken Raiders, the gaderffi (also called a gaffi stick) is a pole weapon made from scrap metal. It always features a spike or blade on one end ad some kind of bludgeoning instrument on the other, similar weapons are sometimes carried by the raiders and scavengers of many worlds, especially in places that include old battlegrounds or plenty of discarded junk.</p><!--
 
--><p class="single nomargin">{{indent}}The gaderffi is a double weapon. The wielder can attack with both ends as a [[full-round&nbsp;action]], but both attacks take a &#8722;10 penalty (certain [[feats]] and [[talent]]s can reduce these penalties).</p><!--
 
--><p class="single nomargin">{{indent}}See Also: [[Blade&nbsp;Weapons]].</p>}}<!--
 
 
 
 
-->{{weaponitem|name=Mace|id=mace|group=Simple Weapon|book=Saga Edition Core Rulebook|page=121|cost=15|size=Small|weight=0.5kg|availability=&mdash;|damage=1d6|stun=&mdash;|type=Bludgeoning|text=<p class="single nomargin">The mace is a weapon made of metal, consisting of a heavy ball atop a handle.</p>}}<!--
 
 
 
 
-->{{weaponitem|name=Quarterstaff|id=quarterstaff|group=Simple Weapon|book=Saga Edition Core Rulebook|page=121|cost=15|size=Small|weight=0.5kg|availability=&mdash;|damage=1d6|stun=&mdash;|type=Bludgeoning|text=<p class="single nomargin">A quarterstaff is made of wood, plasteel, or a metal alloy. A user can strike with either end of the quarterstaff, taking full advantage of any openings in an opponent&rsquo;s defenses.</p><!--
 
--><p class="single nomargin">{{indent}}A quarterstaff is a double weapon. You can attack with both ends of the weapon as a full-round action, but both attacks take a &#8722;10 penalty (certain feats and talents can reduce these penalties).</p>}}<!--
 
 
 
 
-->{{weaponitem|name=Snap Baton|id=snap|group=Simple Weapon|book=Clone Wars Campaign Guide|page=59|cost=15|size=Small|weight=0.5kg|availability=&mdash;|damage=1d6|stun=&mdash;|type=Bludgeoning|text=<p class="single nomargin">The snap baton is a collapsible weapon that expands from its tiny handle to become a 1-meter-long rod. In its collapsed form, it is easily carried in a pocket or [[utility&nbsp;belt]]. Expanding or collapsing the weapon takes a [[swift&nbsp;action]]. Several models are available, including specially colored versions to appeal to a wide range of customers. Models that incorporate additional functions such as a panic alarm or a built-in glowrod sell for double the price. one model made by Merr-Sonn even includes an outer layer of sound dampening material that muffles the sound made when the baton hits its target. Snap batons are popular in urban areas, especially with thugs.</p>}}<!--
 
 
 
 
-->{{weaponitem|Stun Baton|id=stun|group=Simple Weapon|book=Saga Edition Core Rulebook|page=124|cost=15|size=Small|weight=0.5kg|availability=&mdash;|damage=1d6|stun=Yes (2d6)|type=Bludgeoning|text=<p class="single nomargin">A short club with a power pack in the handle, the stun baton can be activated to produce a stunning charge when it strikes a target.</p><!--
 
--><p class="single nomargin">{{indent}}A stun baton requires an energy cell to operate.</p><!--
 
--><p class="single nomargin">{{indent}}See also: [[Stun&nbsp;Weapons]].</p>}}<!--
 
--></div><!--
 
 
 
 
-->{{weaponmenu}}
 
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Latest revision as of 20:24, 7 September 2025

Blunt Weapons are melee weapons that do not have any edge or point, and are used for bashing rather than cutting or stabbing. They are almost always unpowered, and the ones that are powered will typically deal a type of damage other than bludgeoning—such as stunning or energy—depending on the weapon.

Club/Baton

Simple Weapon

     Saga Edition Core Rulebook, page 121.

     Cost: 15   Weight: 0.5kg   Availability: —

     Damage: 1d6   Stun: —   Type: Bludgeoning

Powered by the wielder’s brute strength, Clubs break an opponent’s bones, or worse. They are the favored weapons of thugs. Batons (a variety of the club) are used by police forces on relatively peaceful worlds in crowd-control situations.

Gaderffi

Simple Weapon

     Rebellion Era Campaign Guide, page 48.

     Cost: 60   Weight: 2kg   Availability: —

     Damage: 2d4/2d4   Stun: —   Type: Bludgeoning/Slashing

Primarily found in the hands of Tusken Raiders, the gaderffi (also called a gaffi stick) is a pole weapon made from scrap metal. It always features a spike or blade on one end ad some kind of bludgeoning instrument on the other, similar weapons are sometimes carried by the raiders and scavengers of many worlds, especially in places that include old battlegrounds or plenty of discarded junk.

     The gaderffi is a double weapon. The wielder can attack with both ends as a full-round action, but both attacks take a −10 penalty (certain feats and talents can reduce these penalties).

     See Also: Blade Weapons.

Mace

Simple Weapon

     Saga Edition Core Rulebook, page 121.

     Cost: 15   Weight: 0.5kg   Availability: —

     Damage: 1d6   Stun: —   Type: Bludgeoning

The mace is a weapon made of metal, consisting of a heavy ball atop a handle.

Quarterstaff

Simple Weapon

     Saga Edition Core Rulebook, page 121.

     Cost: 15   Weight: 0.5kg   Availability: —

     Damage: 1d6   Stun: —   Type: Bludgeoning

A quarterstaff is made of wood, plasteel, or a metal alloy. A user can strike with either end of the quarterstaff, taking full advantage of any openings in an opponent’s defenses.

     A quarterstaff is a double weapon. You can attack with both ends of the weapon as a full-round action, but both attacks take a −10 penalty (certain feats and talents can reduce these penalties).

Snap Baton

Simple Weapon

     Clone Wars Campaign Guide, page 59.

     Cost: 15   Weight: 0.5kg   Availability: —

     Damage: 1d6   Stun: —   Type: Bludgeoning

The snap baton is a collapsible weapon that expands from its tiny handle to become a 1-meter-long rod. In its collapsed form, it is easily carried in a pocket or utility belt. Expanding or collapsing the weapon takes a swift action. Several models are available, including specially colored versions to appeal to a wide range of customers. Models that incorporate additional functions such as a panic alarm or a built-in glowrod sell for double the price. one model made by Merr-Sonn even includes an outer layer of sound dampening material that muffles the sound made when the baton hits its target. Snap batons are popular in urban areas, especially with thugs.

Weapon

Simple Weapon

     Saga Edition Core Rulebook, page 124.

     Cost: 15   Weight: 0.5kg   Availability: —

     Damage: 1d6   Stun: Yes (2d6)   Type: Bludgeoning

A short club with a power pack in the handle, the stun baton can be activated to produce a stunning charge when it strikes a target.

     A stun baton requires an energy cell to operate.

     See also: Stun Weapons.