The blaster pistol is probably the single most ubiquitous and ever-present type of weapon in the galaxy. It can come in various sizes and styles and—depending on the type and locale—is usually one of the easiest weapons to acquire.
Generic Pistols
Blaster Pistol, Standard
Pistol
Saga Edition Core Rulebook, page 125.
Cost: 500 Weight: 1kg Availability: Restricted
Damage: 3d6 Stun: Yes Type: Energy Mode(s) Single
The word “blaster” is a blanket term for literally thousands of different designs from hundreds of manufacturers, such as the popular BlasTech DL-18. Blasters are popular with urban police forces, traders, and anyone who needs to pack respectable firepower in an easily carried package.
A blaster pistol requires a power pack to operate. After 100 shots, the power pack must be replaced.
Blaster Pistol, Bluebolt
Pistol
Legacy Era Campaign Guide, page 64.
Cost: 850 Weight: 1.6kg Availability: Military
Damage: 3d8 Stun: Yes Type: Energy Mode(s) Single
Named for the blue chrome that adorns the body of the original models of this pistol, the bluebolt blaster pistol is much larger than a normal blaster pistol. However, the weapon is balanced with a heavy grip and a light barrel. making it easy to wield in one hand.
The bluebolt blaster pistol can stun targets as far away as 8 squares (instead of the usual 6-square range). However, the weapon consumes one additional shot with each stun attack.
A bluebolt blaster pistol requires a power pack to operate. After 50 shots, the power pack must be replaced.
Inaccurate Weapon: This weapon cannot fire at targets at long range.
Lore Note: Deliah Blue uses a bluebolt blaster pistol.
Blaster Pistol, Heavy
Pistol
Saga Edition Core Rulebook, page 126.
Cost: 750 Weight: 1.3kg Availability: Military
Damage: 3d8 Stun: Yes Type: Energy Mode(s) Single
Heavy blaster pistols were invented to provide the sort of firepower one expects from a blaster rifle, but in a compact and easily carried sidearm. the weapon produces additional “punch” by drawing heavily on its power pack, reducing the number of shots the power pack can provide (compared to a regular blaster pistol). Han Solo uses a heavy blaster pistol, the BlasTech DL-44.
A heavy blaster pistol requires a power pack to operate. After 50 shots, the power pack must be replaced.
Inaccurate Weapon: This weapon cannot fire at targets at long range.
Blaster Pistol, Hold-Out
Pistol
Saga Edition Core Rulebook, page 126.
Cost: 300 Weight: 0.5kg Availability: Illegal
Damage: 3d4 Stun: — Type: Energy Mode(s) Single
Small, palm-sized blasters see widespread use in weapon-restricted areas. Hold-out blasters are commonly found in the possession of undercover agents, gamblers, scoundrels,
A hold-out blaster pistol requires an energy cell to operate. After 6 shots, the energy cell must be replaced.
Inaccurate Weapon: This weapon cannot fire at targets at long range.
Blaster Pistol, Sidearm
Pistol
Galaxy at War, page 38.
Cost: 400 Weight: 1kg Availability: Military
Damage: 3d6 Stun: Yes Type: Energy Mode(s) Single
Sidearm blaster pistol is the generic term for blaster pistols that have a high ammunition efficiency rating. Created by BlasTech Industries under contract for the Grand Army of the Republic, the DC-15s sidearm blaster is a favorite backup weapon carried by clone commandos. Although the shots that it fires are as powerful as those of other blasters, the blaster’s slow recharge rate enforces conservation of ammunition, which can be advantageous in a prolonged firefight or when the wielder finds himself behind enemy lines without access to additional power packs.
A sidearn blaster pistolrequires a power pack to operate. If you use a sidearm blaster pistol with the Rapid Shot feat or any feat that has Rapid Shot as a prerequisite, you must spend a swift action to reset the weapon’s trigger before it can be fired again. this feature and the special energy-trickle technology allow the power pack to last for 250 shots.
Blaster Pistol, Snap Shot
Pistol
Legacy Era Campaign Guide, page 64.
Cost: 250 Weight: 1kg Availability: Illegal
Damage: 3d6 Stun: — Type: Energy Mode(s) Single
A favorite among intelligence agents, undercover law enforcement, and criminals in need of a well-concealed weapon, the snap shot blaster pistol is a variant of the hold-out blaster pistol often percived as a last resort weapon. It carries a single round of ammunition in its power pack, and because of its compact design, a snap shot blaster pistol grants a +5 equipment bonus on Stealth checks made to conceal the weapon.
A snap shot blaster pistol requires a power pack to operate. After one shot, the power pack must be replaced.
Lore Note) Morrigan Corde uses a snap shot blaster pistol in emergencies.
Blaster Pistol, Sporting
Pistol
Saga Edition Core Rulebook, page 127.
Cost: 300 Weight: 1kg Availability: Licensed
Damage: 3d4 Stun: Yes Type: Energy Mode(s) Single
This short, compact blaster is used for small-game hunting or personal defense. Princess Leia Organa used a DDC Defender sorting blaster when she first appeared in Episode IV: A New Hope.
A sporting blaster pistol requires an energy cell to operate. After 6 shots, the energy cell must be replaced. A Sporting blaster pistol can also be attached to a power pack, but after 100 shots the power pack must be replaced.
Accurate weapon: This weapon takes no penalty when firing at targets at short range.
Blaster Pistol, Subrepeating
Pistol
Scum and Villainy, page 49.
Cost: 750 Weight: 2kg Availability: Military
Damage: 3d6 Stun: — Type: Energy Mode(s) Autofire
This pistol-sized repeating blaster, intended for use indoors and in close-quarters combat, is preferred by pirates and bounty hunter who want to carry a lot of firepower in a small package. A subrepeating blaster is an autofire-only weapon and includes a retractable stock. Unless the stock is extended, you cannot brace before making an autofire attack.
A subrepeating blaster pistol requires a power pack to operate. After 50 shots, the power pack must be replaced.
See also: Repeating Blaster Weapons.
Wrist Blaster
Pistol
Galaxy of Intrigue, page 64.
Cost: 800 Weight: 4kg Availability: Licensed
Damage: 3d6 Stun: Yes Type: Energy Mode(s) Single
For those needing the ultimate in discretion, a wrist blaster provides protection without drawing attention. It is popular with assassins, diplomats working in hostile territories, and other VIPs who hate being completely unarmed. The wrist blaster is worn as a bracelet and looks like an ordinary piece of jewelry. The bulk of the wrist blaster contains the power cell, which is powerful enough to deliver the same damage as a blaster, but contains enough energy for only a single shot.
A wrist blaster is meant for use in close quarters. Special alloys mask the wrist blaster from sensor scans for weapons. Detecting a wrist blaster with a sensor scan requires a DC 25 Use Computer check.
Inaccurate Weapon: This weapon cannot fire at targets at long range.
Name Brand Pistols
BlasTech DH-23 “Outback” Blaster Pistol
Pistol
Clone Wars Campaign Guide, page 61.
Cost: 500 Weight: 1kg Availability: Restricted
Damage: 3d6 Stun: Yes Type: Energy Mode(s) Single
The DH-23 is designed to be a more reliable weapon when compared to the typical blaster pistol, but it sacrifices range and strength to achieve it. The pistol incorporates an effective heat radiator and a tight body construction that increase its durability, granting it a Strength of 17 and a Break DC of 20.
The DH-23 “Outback” blaster pistol requires a power pack to operate. After 100 shots, the power pack must be replaced.
BlasTech DT-12 Heavy Blaster Pistol
Pistol
Clone Wars Campaign Guide, page 62.
Cost: 900 Weight: 2kg Availability: Military
Damage: 4d6 Stun: Yes Type: Energy Mode(s) Single
The initial concept behind the design and production of the DT-12 is to cater to customers who do not have hands like humans, such as Rodians with their longer fingers, by incorporating a larger trigger grip. This weapon gives up weight and long-range accuracy to provide a stronger punch.
The DT-12 heavy blaster pistol requires a power pack to operate. After 50 shots, the power pack must be replaced.
Inaccurate Weapon: This weapon cannot fire at targets at long range.
Gee-Tech 12 Defender Microblaster
Pistol
Clone Wars Campaign Guide, page 62.
Cost: 400 Weight: 0.25kg Availability: Illegal
Damage: 3d4 Stun: — Type: Energy Mode(s) Single
The designers at Gee-Tech exchanged range and damage to create the galaxy’s smallest blaster. In fact, the Gee-Tech 12 is so small that it grants its wielder a +5 equipment bonus on Stealth checks to conceal it. The Defender is light on energy because it carries only enough power for two shots, with a maximum range of 3 squares. A bigger disadvantage is that the power pack is integrated into the weapon and cannot be recharged once its two shots are spent, making it a truly disposable weapon.
Inaccurate Weapon: This weapon cannot fire at targets at long range.
Merr-Sonn Model 434 “DeathHammer”
Pistol
Clone Wars Campaign Guide, page 63.
Cost: 650) Weight: 1.2kg Availability: Restricted
Damage: 3d8 Stun: Yes Type: Energy Mode(s) Single
Built as a compact pistol, the Model 434 quickly earns the nickname of “DeathHammer” from the bounty hunters and professional killers who favor the gun because of its durability and sheer power. The weapon’s durasteel plating increases its sturdiness, giving it a +2 equipment bonus to its DR. Bounty hunters, mercenaries, and assassins who use the DeathHammer ornately decorate the weapon, adding more detail after every kill.
The Model 434 “DeathHammer” blaster pistol requires a power pack to operate. After 50 shots, the power pack must be replaced.