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{{weaponitem|name=Flamethrower|id=flamethrower|group=Exotic Weapon|book=Saga Edition Core Rulebook|page=128|cost=1,000|size=Medium|weight=7kg|availability=Military|damage=3d6|stun=—|type=[[Hazard: Fire|Fire]]|modes=Single|text=The flamethrower is a ranged weapon that shoots a cone of burning chemicals 6 squares long and 6 squares wide ath the terminus. Make a single attack roll and compare it to the [[Reflex Defense]] of every target within this area. A successful attack deals 3d6 points of fire damage to the target; if the attack misses, the target takes half damage instead. A target with the [[Survivor_(talent_tree)#evasion|Evasion]] [[ | -->{{weaponitem|name=Flamethrower|id=flamethrower|group=Exotic Weapon|book=Saga Edition Core Rulebook|page=128|cost=1,000|size=Medium|weight=7kg|availability=Military|damage=3d6|stun=—|type=[[Hazard: Fire|Fire]]|modes=Single|text=<p class="single nomargin">The flamethrower is a ranged weapon that shoots a cone of burning chemicals 6 squares long and 6 squares wide ath the terminus. Make a single attack roll and compare it to the [[Reflex Defense]] of every target within this area. A successful attack deals 3d6 points of fire damage to the target; if the attack misses, the target takes half damage instead. A target with the [[Survivor_(talent_tree)#evasion|Evasion]] [[talent]] takes half damage from a successful attack and no damage if the attack misses.</p><!-- | ||
{{ | --><p class="single nomargin">{{indent}}Reloading the flamethrower is a [[full-round action]]. The weapon can be used five times before its chemical supply is depleted. Replacement chemical cartridges for the flamethrower cost 200 credits and weigh 4kg each.</p><!-- | ||
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Latest revision as of 22:08, 10 August 2025
Flamethrower
Exotic Weapon
Saga Edition Core Rulebook, page 128.
Cost: 1,000 Weight: 7kg Availability: Military
Damage: 3d6 Stun: — Type: Fire Mode(s) Single
The flamethrower is a ranged weapon that shoots a cone of burning chemicals 6 squares long and 6 squares wide ath the terminus. Make a single attack roll and compare it to the Reflex Defense of every target within this area. A successful attack deals 3d6 points of fire damage to the target; if the attack misses, the target takes half damage instead. A target with the Evasion talent takes half damage from a successful attack and no damage if the attack misses.
Reloading the flamethrower is a full-round action. The weapon can be used five times before its chemical supply is depleted. Replacement chemical cartridges for the flamethrower cost 200 credits and weigh 4kg each.