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Saga Edition RPG Omnibus

Amphistaff: Difference between revisions

(Created page with "{{weaponmenu}} {{weaponitem|name=Amphistaff|id=Amphistaff|image=Swse_species_yuuzhan_vong.jpg|imgsize=300|group=Exotic Weapon|book=Saga Edition Core Rulebook|page=121|cost=—|size=Large|weight=2kg|availability=Rare|damage=Special|stun=—|type=See below|text=An Amphistaff is a serpentine creature genetically engineered by the Yuuzhan Vong (species) to serve as a weapon. The amphistaff can become as rigid as stone or as flexible as rope, and it can con...")
 
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{{weaponitem|name=Amphistaff|id=Amphistaff|image=Swse_species_yuuzhan_vong.jpg|imgsize=300|group=Exotic Weapon|book=Saga Edition Core Rulebook|page=121|cost=&mdash;|size=Large|weight=2kg|availability=Rare|damage=Special|stun=&mdash;|type=See below|text=An Amphistaff is a serpentine creature genetically engineered by the [[Yuuzhan&nbsp;Vong (species)|Yuuzhan&nbsp;Vong]] to serve as a weapon. The amphistaff can become as rigid as stone or as flexible as rope, and it can contract the muscles around its head and tail to form razor-sharp edges.{{newline}}The amphistaff has three distinct weapon forms: quarterstaff, spear, or whip. Switching from one weapon form to another takes a [[swift&nbsp;action]].{{newline}}'''Quarterstaf Form:''' A rigid amphistaff has all the qualities of a [[Blunt_Weapons#quarterstaff|Quarterstaff]].{{newline}}'''Spear Form:''' A rigid amphistaff can be wielded or thrown as a [[Blade_Weapons#spear|Spear]]. The spear&rsquo;s head is poisonous: If the target takes damage and the attack roll equals or exceeds its [[Fortitude&nbsp;Defense]], the target moves &#87221 persistent step on the [[condition&nbsp;track]].{{newline}}'''Can be thrown.'''{{newline}}'''Whip Form:''' A flixible amphistaff has a [[Combat&colon;_Special_Rules#reach|reach]] of 2 squares. The whip&rsquo;s tail deals 1d4 points of piercing damage (plus the wielder&rsquo;s [[Strength]] modifier) and is poisonous: If the target takes damage and the attack roll equals or exceeds its Fortitude Defense, the target moves &#87221 persistent step on the condition track. Instead of dealing damage with the whip, the wielder may use it to pin or trip the target (see [[Grapple]]) as though he was using the [[Pin (feat)|Pin]] or [[Trip (feat)|Trip]] [[feat]]; the wielder must be proficient with the amphistaff but doesn&rsquo;t need to have the Pin or Trip feat to use this feature of the weapon.{{newline}}In any of its weapon forms, an amphistaff may be coaxed by its wielder to spit venom up to 10 squares away (a [[standard&nbsp;action]]). If this ranged attack hits both the target&rsuo;s [[Reflex&nbsp;Defense]] and Fortitude Defense, the target moves &#8722;1 persistent step on the condition track. An amphistaff can only spit venom once every standard 24 hours.}}
-->{{weaponitem|name=Amphistaff|id=Amphistaff|image=Swse_species_yuuzhan_vong.jpg|imgsize=300|group=Exotic Weapon|book=Saga Edition Core Rulebook|page=121|cost=&mdash;|size=Large|weight=2kg|availability=Rare|damage=Special|stun=&mdash;|type=See below|text=<p class="single nomargin">An Amphistaff is a serpentine creature genetically engineered by the [[Yuuzhan&nbsp;Vong (species)|Yuuzhan&nbsp;Vong]] to serve as a weapon. The amphistaff can become as rigid as stone or as flexible as rope, and it can contract the muscles around its head and tail to form razor-sharp edges.</p><!--


{{weaponmenu}}
--><p class="single nomargin">{{indent}}The amphistaff has three distinct weapon forms: quarterstaff, spear, or whip. Switching from one weapon form to another takes a [[swift&nbsp;action]].</p><!--


<div style="margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;">&nbsp;</div>
--><p class="single nomargin">{{indent}}'''Quarterstaf Form&colon;''' A rigid amphistaff has all the qualities of a [[Blunt_Weapons#quarterstaff|Quarterstaff]].</p><!--
 
--><p class="single nomargin">{{indent}}'''Spear Form&colon;''' A rigid amphistaff can be wielded or thrown as a [[Blade_Weapons#spear|Spear]]. The spear&rsquo;s head is poisonous: If the target takes damage and the attack roll equals or exceeds its [[Fortitude&nbsp;Defense]], the target moves &#87221 persistent step on the [[condition&nbsp;track]].</p><!--
 
--><p class="single nomargin">{{indent}}'''Can be thrown.'''</p><!--
 
--><p class="single nomargin">{{indent}}'''Whip Form&colon;''' A flixible amphistaff has a [[Combat&colon;_Special_Rules#reach|reach]] of 2 squares. The whip&rsquo;s tail deals 1d4 points of piercing damage (plus the wielder&rsquo;s [[Strength]] modifier) and is poisonous: If the target takes damage and the attack roll equals or exceeds its Fortitude Defense, the target moves &#87221 persistent step on the condition track. Instead of dealing damage with the whip, the wielder may use it to pin or trip the target (see [[Grapple]]) as though he was using the [[Pin (feat)|Pin]] or [[Trip (feat)|Trip]] [[feat]]; the wielder must be proficient with the amphistaff but doesn&rsquo;t need to have the Pin or Trip feat to use this feature of the weapon.</p><!--
 
--><p class="single nomargin">{{indent}}In any of its weapon forms, an amphistaff may be coaxed by its wielder to spit venom up to 10 squares away (a [[standard&nbsp;action]]). If this ranged attack hits both the target&rsuo;s [[Reflex&nbsp;Defense]] and Fortitude Defense, the target moves &#8722;1 persistent step on the condition track. An amphistaff can only spit venom once every standard 24 hours.</p>}}<!--
 
 
 
 
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Revision as of 21:49, 10 August 2025

Amphistaff

Exotic Weapon

     Saga Edition Core Rulebook, page 121.

     Cost: —   Weight: 2kg   Availability: Rare

     Damage: Special   Stun: —   Type: See below

An Amphistaff is a serpentine creature genetically engineered by the Yuuzhan Vong to serve as a weapon. The amphistaff can become as rigid as stone or as flexible as rope, and it can contract the muscles around its head and tail to form razor-sharp edges.

     The amphistaff has three distinct weapon forms: quarterstaff, spear, or whip. Switching from one weapon form to another takes a swift action.

     Quarterstaf Form: A rigid amphistaff has all the qualities of a Quarterstaff.

     Spear Form: A rigid amphistaff can be wielded or thrown as a Spear. The spear’s head is poisonous: If the target takes damage and the attack roll equals or exceeds its Fortitude Defense, the target moves &#87221 persistent step on the condition track.

     Can be thrown.

     Whip Form: A flixible amphistaff has a reach of 2 squares. The whip’s tail deals 1d4 points of piercing damage (plus the wielder’s Strength modifier) and is poisonous: If the target takes damage and the attack roll equals or exceeds its Fortitude Defense, the target moves &#87221 persistent step on the condition track. Instead of dealing damage with the whip, the wielder may use it to pin or trip the target (see Grapple) as though he was using the Pin or Trip feat; the wielder must be proficient with the amphistaff but doesn’t need to have the Pin or Trip feat to use this feature of the weapon.

     In any of its weapon forms, an amphistaff may be coaxed by its wielder to spit venom up to 10 squares away (a standard action). If this ranged attack hits both the target&rsuo;s Reflex Defense and Fortitude Defense, the target moves −1 persistent step on the condition track. An amphistaff can only spit venom once every standard 24 hours.