Vibroblade
Advanced Melee Weapon
Saga Edition Core Rulebook, page 124.
Cost: 250 Weight: 1.8kg Availability: Licensed
Damage: 2d6 Stun: — Type: Slashing/Piercing
The vibroblade is a close-combat weapon favorde by soldiers and mercenaries throughout the galaxy. It resembles a short sword with a high-tech look and feel. Vibroblades are illegal in most urban areas.A vibroblade requires an energy cell to operate.
Dire Vibroblade
Advanced Melee Weapon
Knights of the Old Republic, page 65.
Cost: 60 Weight: 2kg Availability: Licensed
Damage: 2d6 Stun: — Type: Slashing/Piercing
A larger version of the vibroblade that first came into service during the Great Sith War, the dire vibroblade is merely a vibroblade with a larger hi;t, making it easier to wield in two hands (and thus allowing Medium cahracters to gain double their Strength bonus to damage with the weapon).A dire vibroblade requires an energy cell to operate.
Double Vibroblade
Advanced Melee Weapon
Knights of the Old Republic, page 65.
Cost: 550 Weight: 4kg Availability: Licensed
Damage: 2d6/2d6 Stun: — Type: Slashing
The double vibroblade is essentially two curved vibroblades (desing exclusively for slashing attacks) attached to a central, twisted hilt. Though difficult to control, when used poperly it is an effective close-combat weapon.A double vibroblade is a double weapon. You can attack with both ends of the weapon as a full-round action, but both attack rolls take a −10 penalty (although certain feats and talents can reduce these penalties).
A double vibroblade requires to energy cells to operate.
Vibro-Ax
Advanced Melee Weapon
Saga Edition Core Rulebook, page 124.
Cost: 500 Weight: 6kg Availability: Restricted
Damage: 2d10 Stun: — Type: Slashing
This powerful vibro weapon features an energy cell that causes the blade to vibrate rapidly when activated. This gives the weapon far greater power than a standard axe, with minimal effort from the wielder.A Vibro-ax requires two energy cells to operate.
Vibrobayonet
Advanced Melee Weapon
Saga Edition Core Rulebook, page 124.
Cost: 350 Weight: 1kg Availability: Licensed
Damage: 2d6 Stun: — Type: Slashing/Piercing
When mounted on a rifle, a vibrobayonet allows you to use a rifle as a potent melee weapon. Even if you used the rifle to make a ranged attack on your last turn, you still threaten squares within your reach as long as your rifle has a mounted vibrobayonet, and you can use it to make attacks of opportunity. A vibrobayonet requires two hands to use when mounted on a rifle.A vibrobayonet cannot be used when mounted on a rifle with a folded stock. A vibrobayonet detached from a rifle functions as a vibrodagger; a mounted vibrobayonet deals more damage than the vibrodagger because of the added leverage and bulk.
A vibrobayonet requirs an energy cell to operate. (Its power does not drain energy from the rifle’s power pack.)
Vibrodagger
Advanced Melee Weapon
Saga Edition Core Rulebook, page 124.
Cost: 200 Weight: 1kg Availability: —
Damage: 2d4 Stun: — Type: Slashing/Piercing
Assassins and |petty thugs favor the smallest of the vibro weapons, the vibrodagger. A number of civilians carry it for defense. It alone among the vibro weapons is subject to very littl regulation, since it is view as a common tool for crafters and explorers.A vibrodagger requires an energy cell top operate.
Can be thrown.
Vibroknucklers
Advanced Melee Weapon
Clone Wars Campaign Guide, page 60.
Cost: 200 Weight: 0.5kg Availability: Restricted
Damage: +3 Stun: — Type: Slashing
Little more than a casing attached to a set of finger rings, vibroknucklers are a tiny weapon favored by thugs and petty thieves, mainly because the weapon can be easily concealed or stored away. The weapon’s nasty surprise—a small microblade that extends slightly beyond the knuckles—is an added bonus.A character wearing vibroknucklers deals +3 points of damage on a successful unarmed attack.
Like combat gloves, vibroknucklers are two sizes smaller that their wearer (for example, vibroknucklers designed for a Human are Tiny). Because of how they are worm, vibroknucklers can’t be disarmed or dropped. Additionally, while wearing vibroknucklers, your unarmed attacks are considered to be both a normal unarmed attack (treated as a simple weapon) as well as an attack with an advanced melle weapon.
Vibroknucklers require an energy cell to operate, which is stored within the casing.
Vibroknucklers
Advanced Melee Weapon
Galaxy at War, page 37.
Cost: 500 Weight: 2kg Availability: Licensed
Damage: 2d10 Stun: — Type: Slashing/Piercing
The vibrolance is a large, spearlike weapon commonly employed by guards and sentries. Teh weapon deals a massive amount of damage. Gammoreans particularly enjoy brandishing vibrolances, using them to prod slaves or separ prisoners.The large vibroblade on the end of the weapon can deal either piercing or slashing damage. A vibrolance is too large and unwieldly to be thrown effectively.
A vibrolance requires an energy cell to operate.
Vibrorapier
Advanced Melee Weapon
Clone Wars Campaign Guide, page 60.
Cost: 500 Weight: 1.4kg Availability: Restricted
Damage: 2d6 Stun: — Type: Slashing
A vibrorapier is designed to have a longer, thinner blade than the standared bibroblade. It is well-balanced and completely silent due to a specialized design that diminishes the ultrsonic pitch that other vibro weapons normally create. Many professional fighters consider the vibrorapier an excellent weapon and prefer it over a blaster or other melee weapons when stealth is necessary.A vibrorapier requires two energy cells to operate.
Vibro-Saw
Exotic Weapon
Unknown Regions, page 36.
Cost: 400 Weight: 10kg Availability: Licensed
Damage: 2d10 Stun: — Type: Slashing
A large and cumbersom variation of the vibro-ax, a vibro-saw is typically used to cut down large vegetation such as trees and exceptionally thick vine clusters. However, its impressive cutting power has led the vibro-saw to be used to cut through bulkheads in boarding actions by military units and pirates alike. The vibro-saw also has the distinct advantage of being legal in areas where the possesion of any other type of vibro weapon is a criminal offense.A vibro-saw ignores a target’s Damage Reduction. A vibro-saw requires two energy cells to operate.
Vibrosword
Advanced Melee Weapon
Force Unleashed Campaign Guide, page 98.
Cost: 450 Weight: 3kg Availability: Licensed
Damage: 2d8 Stun: — Type: Slashing/Piercing
The vibrosword is essentially an oversized vibroblade designed to be used in both hands. the weapon resembles many larger swords used by primitive societies, though the signs of technological enhancements can be found in both the handle and the blade.A vibrosword requires an energy cell to operate.