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Saga Edition RPG Omnibus

Ranged Weapons: Difference between revisions

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<p class="single nomargin">At any given time, hundreds of manufacturers are creating and marketing a wide array of ranged weapons. These weapons run the gamut from small, concealable handheld weapons to tripod-mounted cannons that require a small crew to operate.</p><p class="single nomargin">{{indent}}See [[#rangedlist|Ranged Weapons List]] below for a listing of all ranged weapons.</p><p class="single nomargin">{{indent}}See the following weapon group pages for their respective ranged weapons:</p>
* [[Weapon_Group&colon;_Exotic_Weapons#ranged|Exotic Ranged Weapons]]
* [[Weapon Group&colon;_Heavy_Weapons|Heavy Wepons]]
* [[Weapon Group&colon;_Pistols|Pistols]]
* [[Weapon Group&colon;_Rifles|Rifles]]
* [[Weapon_Group&colon;_Simple_Weapons#thrown|Simple &amp; Thrown Weapons]]
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<div style="margin-top: 1.5em;">
--><p class="single nomargin">At any given time, hundreds of manufacturers are creating and marketing a wide array of ranged weapons. These weapons run the gamut from small, concealable handheld weapons to tripod-mounted cannons that require a small crew to operate.</p><!--
<h3 class="headline">Weapon Ranges</h3>
<p class="single nomargin">All ranged weapons apply the wielder&rsquo;s [[Dexterity]] modifier to the attack roll. Ranged attacks made at point blank range suffer no penalty. However, ranged attacks made at short, medium, or long range take a penalty on the attack roll, as shown in ''Table: Weapon Ranges''.</p>
{{table-weaponranges}}
<p class="single nomargin">{{indent}}'''Improvised Thrown Weapons:''' While some weapons are meant to be thrown, it is physically possible to throw almost any weapon of your size or less. You take a &#8722;5 penalty on an attack roll made with an improvised thrown weapon. In addition, unless the weapon is light, the improvised thrown weapon is light, the improvised thrown weapon is treated as inaccurate which means it cannot fire at targets at long range.</p></div>


<div id="rangedlist" style="margin-top: 2em;">
--><p class="single nomargin">{{indent}}See [[#rangedlist|Ranged Weapons List]] below for a listing of all ranged weapons.</p><!--
<h2>Ranged Weapons List'''</h2>
 
<h3 id="exotic">Exotic Weapons</h3>
--><p class="single nomargin">{{indent}}See the following weapon group pages for their respective ranged weapons&colon;</p><!--
 
--><ul><!--
 
--><li>[[Weapon_Group&colon;_Exotic_Weapons#ranged|Exotic Ranged Weapons]]</li><!--
 
--><li>[[Weapon Group&colon;_Heavy_Weapons|Heavy Wepons]]</li><!--
 
--><li>[[Weapon Group&colon;_Pistols|Pistols]]</li><!--
 
--><li>[[Weapon Group&colon;_Rifles|Rifles]]</li><!--
 
--><li>[[Weapon_Group&colon;_Simple_Weapons#thrown|Simple &amp; Thrown Weapons]]</li><!--
 
--></ul><!--
 
 
 
 
--><div class="spacer"><!--
 
--><h3 class="headline">Weapon Ranges</h3><!--
 
--><p class="single nomargin">All ranged weapons apply the wielder&rsquo;s [[Dexterity]] modifier to the attack roll. Ranged attacks made at point blank range suffer no penalty. However, ranged attacks made at short, medium, or long range take a penalty on the attack roll, as shown in ''Table: Weapon Ranges''.</p><!--
 
-->{{table-weaponranges}}<!--
 
--><p class="single nomargin">{{indent}}'''Improvised Thrown Weapons:''' While some weapons are meant to be thrown, it is physically possible to throw almost any weapon of your size or less. You take a &#8722;5 penalty on an attack roll made with an improvised thrown weapon. In addition, unless the weapon is light, the improvised thrown weapon is light, the improvised thrown weapon is treated as inaccurate which means it cannot fire at targets at long range.</p><!--
 
--></div><!--
 
--></div><!--
 
 
 
 
--><div id="rangedlist" class="spacer2"><!--
 
--><h2>'''Ranged Weapons List'''</h2><!--
 
--><div id="exotic"><!--
 
--><h3 class="headline">Exotic Weapons</h3><!--
 
-->
{| style="width: 100%; line-height: 100%;"
{| style="width: 100%; line-height: 100%;"
| width="50%" |[[Aurial&nbsp;Blaster]]
| width="50%" |[[Aurial&nbsp;Blaster]]
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|[[Verpine&nbsp;Shatter&nbsp;Gun]]
|[[Verpine&nbsp;Shatter&nbsp;Gun]]
|[[Wrist&nbsp;Rocket&nbsp;Launcher]]
|[[Wrist&nbsp;Rocket&nbsp;Launcher]]
|}</div>
|}</div><!--


<div id="heavy" style="margin-top: 1.5em;">
 
<h3 class="headline3">Heavy Weapons</h3>
 
 
--><div id="heavy" class="spacer"><!--
 
--><h3 class="headline">Heavy Weapons</h3><!--
 
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{| style="width: 100%; line-height: 100%;"
{| style="width: 100%; line-height: 100%;"
| width="50%" |[[Cannon_Weapons#blaster|Blaster&nbsp;Cannon]]
| width="50%" |[[Cannon_Weapons#blaster|Blaster&nbsp;Cannon]]
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|[[Tactical&nbsp;Tractor&nbsp;Beam]]
|[[Tactical&nbsp;Tractor&nbsp;Beam]]
|&nbsp;
|&nbsp;
|}</div>
|}<!--


<div id="pistols" style="margin-top: 1.5em;">
--></div><!--
<h3 class="headline3">Pistols</h3>
 
 
 
 
--><div id="pistols" class="spacer"><!--
 
--><h3 class="headline">Pistols</h3><!--
 
-->
{| style="width: 100%; line-height: 100%;"
{| style="width: 100%; line-height: 100%;"
| width="50%" |[[Ascension&nbsp;Gun]]
| width="50%" |[[Ascension&nbsp;Gun]]
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|[[Sonic_Weapons#stunner|Sonic&nbsp;Stunner]]
|[[Sonic_Weapons#stunner|Sonic&nbsp;Stunner]]
|[[Stun_Weapons#pistol|Stun&nbsp;Pistol]]
|[[Stun_Weapons#pistol|Stun&nbsp;Pistol]]
|}</div>
|}<!--
 
--></div><!--
 
 
 
 
--><div id="rifles" class="spacer"><!--
 
--><h3 class="headline">Rifles</h3><!--


<div id="rifles" style="margin-top: 1.5em;">
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<h3>Rifles</h3>
{| style="width: 100%; line-height: 100%;"
{| style="width: 100%; line-height: 100%;"
| width="50%" |[[Blaster_Carbine#espo|BlasTech&nbsp;500&nbsp;&ldquo;ESPO&rdquo;&nbsp;Riot&nbsp;Gun]]
| width="50%" |[[Blaster_Carbine#espo|BlasTech&nbsp;500&nbsp;&ldquo;ESPO&rdquo;&nbsp;Riot&nbsp;Gun]]
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|[[Xerrol&nbsp;Nightstinger]]
|[[Xerrol&nbsp;Nightstinger]]
|&nbsp;
|&nbsp;
|}
|}<!--
</div>


<div id="simple" style="margin-top: 1.5em;">
--></div><!--
<h3>Simple &amp; Thrown Weapons</h3>
 
 
 
 
--><div id="simple" class="spacer"><!--
 
--><h3 class="headline">Simple &amp; Thrown Weapons</h3><!--
 
-->
{| style="width: 100%; line-height: 100%;"
{| style="width: 100%; line-height: 100%;"
| width="50%" |[[Projectile_Weapons#bow|Bow]]
| width="50%" |[[Projectile_Weapons#bow|Bow]]
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|[[Grenades#thermaldet|Thermal&nbsp;Detonator]]
|[[Grenades#thermaldet|Thermal&nbsp;Detonator]]
|[[Projectile_Weapons#thud|Thud&nbsp;Bug]]
|[[Projectile_Weapons#thud|Thud&nbsp;Bug]]
|}
|}<!--
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Revision as of 19:26, 10 August 2025

At any given time, hundreds of manufacturers are creating and marketing a wide array of ranged weapons. These weapons run the gamut from small, concealable handheld weapons to tripod-mounted cannons that require a small crew to operate.

     See Ranged Weapons List below for a listing of all ranged weapons.

     See the following weapon group pages for their respective ranged weapons:

Weapon Ranges

All ranged weapons apply the wielder’s Dexterity modifier to the attack roll. Ranged attacks made at point blank range suffer no penalty. However, ranged attacks made at short, medium, or long range take a penalty on the attack roll, as shown in Table: Weapon Ranges.

Weapon Ranges
Type of Ranged Weapon Point Blank
(No penalty)
Short
(− Attack)
Medium
(−5 Attack)
Long
(−10 Attack)
Heavy weapons 0-50 squares 51-100 squares 101-250 squares 251-500 squares
Pistols 0-20 squares 21-40 squares 41-60 squares 61-80 squares
Rifles 0-30 31-60 61-150 151-300
Simple weapons1 0-20 squares 21-40 squares 41-60 squares 61-80 squares
Thrown weapons2 0-6 squares 7-8 squares 9-10 squares 11-12 squares
1 Includes bows, slings, and energy balls hurled from atlatls and cestas.
2 Includes grenades and thrown melee weapons such as spears and lightsabers.

     Improvised Thrown Weapons: While some weapons are meant to be thrown, it is physically possible to throw almost any weapon of your size or less. You take a −5 penalty on an attack roll made with an improvised thrown weapon. In addition, unless the weapon is light, the improvised thrown weapon is light, the improvised thrown weapon is treated as inaccurate which means it cannot fire at targets at long range.

Ranged Weapons List