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| style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Awareness (talent tree)|Awareness]]:''' [[Awareness_(talent_tree)#acute|Acute Senses]], [[Awareness_(talent_tree)#tracker|Expert Tracker]], [[Awareness_(talent_tree)#initiative|Improved Initiative]], [[Awareness_(talent_tree)#keenshot|Keen Shot]], [[Awareness_(talent_tree)#dodge1|Uncanny Dodge I]], [[Awareness_(talent_tree)#dodge2|Uncanny Dodge II]]}} | | style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Awareness (talent tree)|Awareness]]:''' [[Awareness_(talent_tree)#acute|Acute Senses]], [[Awareness_(talent_tree)#tracker|Expert Tracker]], [[Awareness_(talent_tree)#initiative|Improved Initiative]], [[Awareness_(talent_tree)#keenshot|Keen Shot]], [[Awareness_(talent_tree)#dodge1|Uncanny Dodge I]], [[Awareness_(talent_tree)#dodge2|Uncanny Dodge II]]}} | ||
{{hanging|text='''[[Camouflage (talent tree)|Camouflage]]:''' [[Camouflage_(talent_tree)#hidden|Hidden Movement]], [[Camouflage_(talent_tree)#impstealth|Improved Stealth]], [[Camouflage_(talent_tree)#total|Total Concealment]]}} | {{hanging|text='''[[Camouflage (talent tree)|Camouflage]]:''' [[Camouflage_(talent_tree)#hidden|Hidden Movement]], [[Camouflage_(talent_tree)#impstealth|Improved Stealth]], [[Camouflage_(talent_tree)#total|Total Concealment]]}} | ||
{{hanging|text='''[[Fringer (talent tree)|Fringer]]:''' [[Fringer_(talent_tree)#barter|Barter]], [[Fringer_(talent_tree)#savant|Fring Savant]], [[Fringer_(talent_tree)#juryrig|Jury‑Rigger]], [[Fringer_(talent_tree)# | {{hanging|text='''[[Fringer (talent tree)|Fringer]]:''' [[Fringer_(talent_tree)#barter|Barter]], [[Fringer_(talent_tree)#savant|Fring Savant]], [[Fringer_(talent_tree)#juryrig|Jury‑Rigger]], [[Fringer_(talent_tree)#longstride|Long Stride]]}} | ||
{{hanging|text='''[[Survivor (talent tree)|Survivor]]:''' [[Survivor_(talent_tree)#evasion|Evasion]], [[Survivor_(talent_tree)#effort|Extreme Effort]], [[Survivor_(talent_tree)#sprint|Sprint]], [[Survivor_(talent_tree)#surefooted|Surefooted]]}} | {{hanging|text='''[[Survivor (talent tree)|Survivor]]:''' [[Survivor_(talent_tree)#evasion|Evasion]], [[Survivor_(talent_tree)#effort|Extreme Effort]], [[Survivor_(talent_tree)#sprint|Sprint]], [[Survivor_(talent_tree)#surefooted|Surefooted]]}} | ||
|- | |- | ||
! style="vertical-align: top; text-align: right; padding-right: .5em; padding-bottom: .5em; padding-top: .5em;" |[[Soldier (heroic class)|Soldier]] | ! style="vertical-align: top; text-align: right; padding-right: .5em; padding-bottom: .5em; padding-top: .5em;" |[[Soldier (heroic class)|Soldier]] | ||
| style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Armor Specialist (talent tree)|Armor Specialist]]:''' [[Armor Specialist_(talent_tree)#mastery|Amrmor Mastery]], [[Armor Specialist_(talent_tree)#defense|Armored Defense]], [[Armor Specialist_(talent_tree)#impdefense|Improved Armored Defense]], [[Armor Specialist_(talent_tree)#juggernaut|Juggernaut]], [[Armor Specialist_(talent_tree)# | | style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Armor Specialist (talent tree)|Armor Specialist]]:''' [[Armor Specialist_(talent_tree)#mastery|Amrmor Mastery]], [[Armor Specialist_(talent_tree)#defense|Armored Defense]], [[Armor Specialist_(talent_tree)#impdefense|Improved Armored Defense]], [[Armor Specialist_(talent_tree)#juggernaut|Juggernaut]], [[Armor Specialist_(talent_tree)#skin|Second Skin|]]}} | ||
{{hanging|text='''[[Brawler (talent tree)|Brawler]]:''' [[Brawler_(talent_tree)#grappler|Expert Grappler]], [[Brawler_(talent_tree)#gunclub|Gun Club]], [[Brawler_(talent_tree)#smash|Melee Smash]], [[Brawler_(talent_tree)#stunning|Stunning Strike]], [[Brawler_(talent_tree)#unbalance|Unbalance Opponent]]}} | {{hanging|text='''[[Brawler (talent tree)|Brawler]]:''' [[Brawler_(talent_tree)#grappler|Expert Grappler]], [[Brawler_(talent_tree)#gunclub|Gun Club]], [[Brawler_(talent_tree)#smash|Melee Smash]], [[Brawler_(talent_tree)#stunning|Stunning Strike]], [[Brawler_(talent_tree)#unbalance|Unbalance Opponent]]}} | ||
{{hanging|text='''[[Commando (talent tree)|Commando]]:''' [[Commando_(talent_tree)#analysis|Battle Analysis]], [[Commando_(talent_tree)#cover|Cover Fire]], [[Commando_(talent_tree)#demolish|Demolitionist]], [[Commando_(talent_tree)#draw|Draw Fire]], [[Commando_(talent_tree)#harm|Harm’s Way]], [[Commando_(talent_tree)#indomitable|Indomitable]], [[Commando_(talent_tree)#tough|Tough as Nails]]}} | {{hanging|text='''[[Commando (talent tree)|Commando]]:''' [[Commando_(talent_tree)#analysis|Battle Analysis]], [[Commando_(talent_tree)#cover|Cover Fire]], [[Commando_(talent_tree)#demolish|Demolitionist]], [[Commando_(talent_tree)#draw|Draw Fire]], [[Commando_(talent_tree)#harm|Harm’s Way]], [[Commando_(talent_tree)#indomitable|Indomitable]], [[Commando_(talent_tree)#tough|Tough as Nails]]}} | ||
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! rowspan="12" style="vertical-align: top; text-align: right; padding-right: .5em; padding-bottom: .5em; padding-top: .5em;" |[[Prestige Classes]] | ! rowspan="12" style="vertical-align: top; text-align: right; padding-right: .5em; padding-bottom: .5em; padding-top: .5em;" |[[Prestige Classes]] | ||
! style="vertical-align: top; text-align: right; padding-right: .5em; padding-bottom: .5em; padding-top: .5em;" |[[Ace Pilot (prestige class)|Ace Pilot]] | ! style="vertical-align: top; text-align: right; padding-right: .5em; padding-bottom: .5em; padding-top: .5em;" |[[Ace Pilot (prestige class)|Ace Pilot]] | ||
| style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Expert Pilot (talent tree)|Expert Pilot]]:''' [[Expert_Pilot_(talent_tree)#dogfighter|Elusive Dogfighter]], [[Expert_Pilot_(talent_tree)# | | style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Expert Pilot (talent tree)|Expert Pilot]]:''' [[Expert_Pilot_(talent_tree)#dogfighter|Elusive Dogfighter]], [[Expert_Pilot_(talent_tree)#throttle|Full Throttle]], [[Expert_Pilot_(talent_tree)#juke|Juke]], [[Expert_Pilot_(talent_tree)#together|Keep It Together]], [[Expert_Pilot_(talent_tree)#relentless|Relentless Pursuit]], [[Expert_Pilot_(talent_tree)#evasion|Vehicular Evasion]]}} | ||
{{hanging|text='''[[Gunner (talent tree)|Gunner]]:''' [[Gunner_(talent_tree)#dogfight|Dogfight Gunner]], [[Gunner_(talent_tree)#expert|Expert Gunner]], [[Gunner_(talent_tree)#trigger|Quick Trigger]], [[Gunner_(talent_tree)#systemhit|System Hit]]}} | {{hanging|text='''[[Gunner (talent tree)|Gunner]]:''' [[Gunner_(talent_tree)#dogfight|Dogfight Gunner]], [[Gunner_(talent_tree)#expert|Expert Gunner]], [[Gunner_(talent_tree)#trigger|Quick Trigger]], [[Gunner_(talent_tree)#systemhit|System Hit]]}} | ||
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| colspan="2" style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Combat:_Actions|Types of Actions]]:''' [[Combat:_Actions#standard|Standard Actions]], [[Combat:_Actions#move|Move Actions]], [[Combat:_Actions#swift|Swift Actions]], [[Combat:_Actions#full|Full‑Round Actions]]}} | | colspan="2" style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Combat:_Actions|Types of Actions]]:''' [[Combat:_Actions#standard|Standard Actions]], [[Combat:_Actions#move|Move Actions]], [[Combat:_Actions#swift|Swift Actions]], [[Combat:_Actions#full|Full‑Round Actions]]}} | ||
|- | |- | ||
| colspan="2" style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Combat:_Special_Rules|Special Combat Rules]]:''' [[Combat:_Special_Rules#areaattacks|Area Attacks]], [[Combat:_Special_Rules#opportuneattacks|Attacks of Opportunity]], [[Combat:_Special_Rules#autofire|Autofire]], [[Combat:_Special_Rules#concealment|Concealment]], [[Combat:_Special_Rules#cover|Cover]], [[Combat:_Special_Rules#damagereduction|Damage Reduction]], [[Combat:_Special_Rules#diagonal|Diagonal Movement]], [[Combat:_Special_Rules#terrain|Difficult Terrain]], [[Combat:_Special_Rules#encumberance|Encumberance and Speed]], [[Combat:_Special_Rules#fightspace|Fighting Space]], [[Combat:_Special_Rules#flanking|Flanking]], [[Combat:_Special_Rules#helpless|Helpless Opponents]], [[Combat:_Special_Rules#ion|Ion Damage]], [[Combat:_Special_Rules#los|Line of Sight]], [[Combat:_Special_Rules#occsquares|Moving Through Occupied Squares]], [[Combat:_Special_Rules#prone|Prone Targets]], [[Combat:_Special_Rules#reach|Reach]], [[Combat:_Special_Rules#shield|Shield Rating]], [[Combat:_Special_Rules#shootmelee|Shooting or Thowing into a Melee]], [[Combat:_Special_Rules#special|Special Initiative Actions]], [[Combat:_Special_Rules# | | colspan="2" style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Combat:_Special_Rules|Special Combat Rules]]:''' [[Combat:_Special_Rules#areaattacks|Area Attacks]], [[Combat:_Special_Rules#opportuneattacks|Attacks of Opportunity]], [[Combat:_Special_Rules#autofire|Autofire]], [[Combat:_Special_Rules#concealment|Concealment]], [[Combat:_Special_Rules#cover|Cover]], [[Combat:_Special_Rules#damagereduction|Damage Reduction]], [[Combat:_Special_Rules#diagonal|Diagonal Movement]], [[Combat:_Special_Rules#terrain|Difficult Terrain]], [[Combat:_Special_Rules#encumberance|Encumberance and Speed]], [[Combat:_Special_Rules#fightspace|Fighting Space]], [[Combat:_Special_Rules#flanking|Flanking]], [[Combat:_Special_Rules#helpless|Helpless Opponents]], [[Combat:_Special_Rules#ion|Ion Damage]], [[Combat:_Special_Rules#los|Line of Sight]], [[Combat:_Special_Rules#occsquares|Moving Through Occupied Squares]], [[Combat:_Special_Rules#prone|Prone Targets]], [[Combat:_Special_Rules#reach|Reach]], [[Combat:_Special_Rules#shield|Shield Rating]], [[Combat:_Special_Rules#shootmelee|Shooting or Thowing into a Melee]], [[Combat:_Special_Rules#special|Special Initiative Actions]], [[Combat:_Special_Rules#squeezing|Squeezing]], [[Combat:_Special_Rules#atunning|Stunning]], [[Combat:_Special_Rules#unarmed|Unarmed Attacks]]}} | ||
|- | |- | ||
! rowspan="8" style="vertical-align: top; text-align: right; padding-right: .5em; padding-bottom: .5em; padding-top: .5em;" |[[Gamemastering]] | ! rowspan="8" style="vertical-align: top; text-align: right; padding-right: .5em; padding-bottom: .5em; padding-top: .5em;" |[[Gamemastering]] | ||
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| colspan="2" style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Vehicles#startbattle|Starting the Battle]]:''' [[Vehicles#initiative|Initiative]]}} | | colspan="2" style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Vehicles#startbattle|Starting the Battle]]:''' [[Vehicles#initiative|Initiative]]}} | ||
|- | |- | ||
| colspan="2" style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Vehicles#actions|Vehicle Combat Actions]]:''' [[Vehicles#standardactions|Standard Actions]], [[Vehicles#moveactions|Move Actions]], [[Vehicles#swiftactions|Swift Actions]], [[Vehicles#full|Full‑Round Actions]], [[Vehicles# | | colspan="2" style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Vehicles#actions|Vehicle Combat Actions]]:''' [[Vehicles#standardactions|Standard Actions]], [[Vehicles#moveactions|Move Actions]], [[Vehicles#swiftactions|Swift Actions]], [[Vehicles#full|Full‑Round Actions]], [[Vehicles#reactions|Reactions]]}} | ||
|- | |- | ||
| colspan="2" style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Vehicles#special|Special Vehicle Combat Rules]]:''' [[Vehicles#areaattacks|Area Attacks]], [[Vehicles#autofire|Autofire]], [[Vehicles#collisions|Collisions]], [[Vehicles#missles|Missiles and Torpedoes]], [[Vehicles#tractor|Tractor Beams]]}} | | colspan="2" style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Vehicles#special|Special Vehicle Combat Rules]]:''' [[Vehicles#areaattacks|Area Attacks]], [[Vehicles#autofire|Autofire]], [[Vehicles#collisions|Collisions]], [[Vehicles#missles|Missiles and Torpedoes]], [[Vehicles#tractor|Tractor Beams]]}} | ||
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| colspan="2" style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |'''[[Droids#traits|Droid Traits]]''' | | colspan="2" style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |'''[[Droids#traits|Droid Traits]]''' | ||
|- | |- | ||
| colspan="2" style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Droids#systems|Droid Systems]]:''' [[Droids#locomotion | | colspan="2" style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |{{hanging|text='''[[Droids#systems|Droid Systems]]:''' [[Droids#locomotion|Locomotion]], [[Droids#appendages|Appendages]], [[Droids#processors|Processors]], [[Droids#accessories|Accessories]]}} | ||
|- | |- | ||
| colspan="2" style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |'''[[Droidsmodifying|Modifying Droids]]''' | | colspan="2" style="vertical-align: top; text-align: left; padding-left: .5em; padding-bottom: .5em; padding-top: .5em;" |'''[[Droidsmodifying|Modifying Droids]]''' |
Revision as of 08:47, 14 January 2024
“A long time ago in a galaxy far, far away…”
Experience the excitement and epic scope of the greatest space fantasy of all time! Defend the Republic against the sinister plots of the Sith, join the Rebellion against the oppressive might of the Empire, or save the New Republic from the tyranny of the Yuuzhan Vong. The only limit to the adventure is your imagination.
This book is the primary book that is required to play Star Wars RPG Saga Edition. It provides rules on gameplay such as character creation, conflict resolution and role-playing, and also provides information on the lore of the three primary eras of play: the Rise of the Empire, Rebellion era, and the Legacy era.
Below you will find a table of contents of rules, mechanics, and game concepts found within this particular book. It deviates slightly from the actual book structure to better utilize the Wiki format, or in some cases it was thematically more appropriate. For example, the Dramatis Personæ category is its own entity even though its contents would ostensibly be listed under Eras of Play.