Combined display of all available logs of Saga Edition RPG Omnibus. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 05:15, 10 March 2024 Tenor1411 talk contribs created page Hazard: Vacuum (Created page with "{{hazard|hazardname=Atmosphere, Vacuum (CL 8)|hazardpage=102|hazardflavor=The vacuum of space holds no air and diffuses heat, freezing anything exposed to it.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a vacuum.|hazardattack=+20 vs. Fortitude Defense|hazarddamage=1d6, and the target moves −2 steps on the condition track (''Miss'': No damage, and the target moves −1 step on the condition track).|s...")
- 05:14, 10 March 2024 Tenor1411 talk contribs created page Hazard: Undertow (Created page with "{{hazard|hazardname=Undertow (CL 4)|hazardpage=104|hazardflavor=Underwater currents can suck swimmers down into the depths, keeping them there until it is too late.|hazardtype=Natural|hazardtrigger=A creature begins its turn swimming in deep water.|hazardattack=+6 vs. Fortitude Defense|hazarddamage=The target is pulled 6 squares deeper underwater, and it is immobilized until the start of its next turn (Miss: The target is pulled 3 squares and is not immo...")
- 05:13, 10 March 2024 Tenor1411 talk contribs created page Hazard: Trash Compactor (Created page with "{{hazard|hazardname=Trash Compactor (CL 10)|hazardpage=104|hazardflavor=The powerful walls of the trash compactor crush anything trapped inside.|hazardtype=Artificial|hazardtrigger=A creature, a droid, or an object begins its turn inside a trash compactor that has closed completely.|hazardattack=Automatic hit|hazarddamage=10d6|hazardrecurrence=On trigger|hazardspecial=A trash compactor takes 10 rounds to close, remains closed for 5 rounds, and takes 10 rounds to open ful...")
- 05:13, 10 March 2024 Tenor1411 talk contribs created page Hazard: Toxic Atmosphere (Created page with "{{hazard|hazardname=Atmosphere, Toxic (CL 6)|hazardpage=101|hazardflavor=A toxic atmosphere is filled with chemicals that harm most creatures.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a toxic atmosphere.|hazardattack=+5 vs. Fortitude Defense|hazarddamage=1d6, and the target moves −1 step on the condition track (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=On trigger|hazar...")
- 05:11, 10 March 2024 Tenor1411 talk contribs created page Hazard: Spiner Plant & Toxin (Created page with "{{hazard|hazardname=Spiner Plant (CL 8)|hazardid="spinerplant"|hazardpage=120|hazardflavor=A rare and beautiful flowering plant has a deadly secret.|hazardtype=Contact, natural, poison|hazardtrigger=A creature touches the plant.|hazardattack=+10 vs. Reflex Defense|hazarddamage=2d8, and the target moves −1 step on the condition track (Miss: Half damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1='''Knowl...")
- 05:10, 10 March 2024 Tenor1411 talk contribs created page Hazard: Space Sickness (Created page with "{{hazard|hazardname=Space Sickness (CL 1)|hazardpage=103|hazardflavor=In zero gravity, some creatures have a hard time maintaining their internal equilibrium.|hazardtype=Natural|hazardtrigger=A creature is exposed to weightlessness.|hazardattack=+0 vs. Fortitude Defense|hazarddamage=The target moves −1 persistent steps on the condition track.|hazardrecurrence=Once, after 8 hours.|hazardskill1='''Treat Injury (DC 20):''' The char...")
- 05:10, 10 March 2024 Tenor1411 talk contribs created page Hazard: Smoke (Created page with "{{hazard|hazardname=Smoke (CL 2)|hazardpage=103|hazardflavor=Smoke obscures creatures’ vision, causes them to choke, and burns their eyes.|hazardtype=Atmospheric, natural|hazardtrigger=A creature begins its turn in smoke.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=1d6, and the target moves −1 step on the condition track (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardspecial=Smok...")
- 05:10, 10 March 2024 Tenor1411 talk contribs created page Hazard: Rough Waters (Created page with "{{hazard|hazardname=Rough Waters (CL 3)|hazardbook=Unknown Regions|hazardpage=104|hazardflavor=The wind whips across the water, causing whitecaps and tumultuous conditions.|hazardtype=Natural|hazardtrigger=A creature begins its turn swimming in the area of the hazard, or the pilot of an aquatic vehicle starts his or her turn in the area of the hazard.|hazardattack=+5 vs. Fortitude Defense|hazarddamage=2d8+2 (''Miss:'' Half damage).|hazardrecurrence=On tr...")
- 05:09, 10 March 2024 Tenor1411 talk contribs created page Hazard: Radiation (Created page with "<div style="padding-bottom: 1em;"> <h4 class="headline">Note from the Administrator</h4> For reasons unknown, the radiation hazard was never officially put into stat blocks. Presumably it was because of the variable nature of this hazard. The simple soultion to that is to treat each level of radiation as its own hazard, which has been done here. The original hazard text can be found below the stat blocks.</div> {{hazard|hazardname=Mi...")
- 05:05, 10 March 2024 Tenor1411 talk contribs created page Hazard: Paralytic Poison (Created page with "{{hazard|hazardname=Poison, Paralytic (CL 5)|hazardpage=103|hazardflavor=An injected poison renders a target immobile for a short time.|hazardtype=Artificial, contact, poison|hazardtrigger=A creature is injected with the poison.|hazardattack=+10 vs. Fortitude Defense|hazarddamage=The target moves −1 step on the condition track.|hazardrecurrence=Each round at the start of the target’s turn, until treated.|hazardskill1='''Treat Injury...")
- 05:04, 10 March 2024 Tenor1411 talk contribs created page Hazard: Leeches (Created page with "{{hazard|hazardname=Leeches (CL 2)|hazardpage=120|hazardflavor=Tiny parasites attach to your skin and suck your fluids for nourishment.|hazardtype=Natural|hazardtrigger=A creature begins its turn in an area occupied by leeches.|hazardattack=+4 vs. Reflex Defense|hazarddamage=The target moves −1 persistent step on the condition track.|hazardrecurrence=Each round at the start of the target’s turn, until removed.|hazardskill1='''[[Treat Injury]...")
- 05:03, 10 March 2024 Tenor1411 talk contribs created page Hazard: Krytos Virus (Created page with "{{hazard|hazardname=Disease, Krytos Virus (CL 5)|hazardpage=102|hazardflavor=This genetically engineered virus was produced by the Empire to target non-Humans.|hazardtype=Atmospheric, disease, natural|hazardtrigger=A creature is exposed to the disease.|hazardattack=+10 vs. Fortitude Defense|hazarddamage=2d6, and the target moves −1 persistent step on the condition track|hazardrecurrence=Daily, until treated.|hazardskill1='''Knowledge#lifesci...")
- 05:02, 10 March 2024 Tenor1411 talk contribs created page Hazard: Knockout Drops (Created page with "{{hazard|hazardname=Poison, Knockout Drops (CL 2)|hazardpage=103|hazardflavor=When put into food or drink, this poison renders a target unconscious.|hazardtype=Artificial, ingested, poison|hazardtrigger=A creature ingests the poison.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=The target moves −1 step on the condition track.|hazardrecurrence=Each round at the start of the target’s turn, until treated.|hazardskill1='''Treat Injur...")
- 05:01, 10 March 2024 Tenor1411 talk contribs created page Hazard: Insect Swarm (Created page with "{{hazard|hazardname=Insect Swarm (CL 3)|hazardpage=120|hazardflavor=A dark cloud rapidly approaches, along with a low buzzing sound that gradually increases in volume.|hazardtype=Atmospheric, natural|hazardtrigger=A creature begins its turn in a square accupied by a swarm.|hazardattack=+5 vs. Reflex Defense|hazarddamage=2dl0 (Miss: Half damage).|hazardrecurrence=Each round at the start of the target’s turn, as long as the target is within the are...")
- 05:00, 10 March 2024 Tenor1411 talk contribs created page Category:Swamp (Redirected page to Hazard Groups#swamp) Tag: New redirect
- 04:59, 10 March 2024 Tenor1411 talk contribs created page Hazard: Flash Moss (Created page with "{{hazard|hazardname=Flash Moss (CL 3)|hazardpage=119|hazardflavor=A seemingly harmless plant flashes a bright light when it is touched.|hazardtype=Area, contact, energy, natural|hazardtrigger=A creature, a droid, or a vehicle touches the moss with enough pressure to set off its defenses, usually by stepping on the moss or by hitting it with weapons fire; targets all creatures in a 6x6-square area.|hazardattack=+5 vs. Reflex Defense|hazarddamage=A creature th...")
- 04:58, 10 March 2024 Tenor1411 talk contribs created page Hazard: Fire (Created page with "{{hazard|hazardname=Fire (CL 3)|hazardpage=103|hazardflavor=When clothing or objects catch fire, they continue to burn and take fire damage.|hazardtype=Artificial or natural, fire|hazardtrigger=A creature, a droid, or an object takes fire damage.|hazardattack=+5 vs. Fortitude Defense|hazarddamage=1d6 fire (''Miss'': Half damage)|hazardrecurrence=Each round at the start of the target’s turn, until the flames are extinguished (a full-round a...")
- 04:58, 10 March 2024 Tenor1411 talk contribs created page Category:Crushing/Falling (Redirected page to Hazard Groups#crushing) Tag: New redirect
- 04:55, 10 March 2024 Tenor1411 talk contribs created page Hazard: Falling Objects (Created page with "<div id="fallingcharacter"> <h4 class="headline">Taking the Fall</h4> {{referencetag|book=Saga Edition Core Rulebook|page=255}}When a creature, droid, object, or vehicle falls, make an attack roll (1d20+20) against its Fortitude Defense. If the attack succeeds, the target takes 1d6 points of damage for every 3 meters fallen (to a maximum of 20d6 damage). If the attack fails, the target only takes half damage. A falling creature or droid also lands prone.{{ne...")
- 04:54, 10 March 2024 Tenor1411 talk contribs created page Category:Elemental (Redirected page to Hazard Groups#elemental) Tag: New redirect
- 04:53, 10 March 2024 Tenor1411 talk contribs created page Hazard: Extreme Temperatures (Created page with "{{hazard|hazardname=Extreme Cold (CL 4)|id=cold|hazardpage=103|hazardflavor=Extreme cold can punish those who are unprepared for it.|hazardtype=Natural|hazardtrigger=A creature is exposed to extreme cold.|hazardattack=+6 vs. Fortitude Defense|hazarddamage=2d6, and the target moves −1 persistent step on the condition track (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=Hourly.|hazardspecial=A creature that has...")
- 04:52, 10 March 2024 Tenor1411 talk contribs created page Hazard: Explosive Charge (Created page with "{{hazard|hazardname=Explosive Charge (CL 5)|hazardpage=102|hazardflavor=An explosive detonates when triggered by a timer.|hazardtype=Area, artificial, energy|hazardtrigger=The explosive’s timer expires; targets all creatures, droids, and objects in a 1-square burst radius.|hazardattack=+10 vs. Reflex Defense|hazarddamage=10d6 (''Miss'': Half damage)|hazardrecurrence=None.|hazardskill1='''Mechanics (DC 16):''' The character disarms the e...")
- 04:49, 10 March 2024 Tenor1411 talk contribs created page Category:Poison (Redirected page to Hazard Groups#poison) Tag: New redirect
- 04:48, 10 March 2024 Tenor1411 talk contribs created page Hazard: Dioxis (Created page with "{{hazard|hazardname=Poison, Dioxis (CL 8)|hazardpage=103|hazardflavor=Dioxis is an inhaled gas often used in assassinations.|hazardtype=Atmospheric, natura l, poison|hazardtrigger=A creature is exposed to the poison.|hazardattack=+10 vs. Fortitude Defense|hazarddamage=4d6, and the target moves −1 step on the condition track (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=Each round at the start of the target&rs...")
- 04:46, 10 March 2024 Tenor1411 talk contribs created page Category:Traps (Redirected page to Hazard Groups#traps) Tag: New redirect
- 04:45, 10 March 2024 Tenor1411 talk contribs created page Hazard: Detonite Trap (Created page with "{{hazard |hazardname=Explosive Trap, Detonite (CL 2) |hazardpage=102 |hazardflavor=An explosive detonates when triggered by a timer. |hazardtype=Area, artificial, energy |hazardtrigger=The explosive’s timer expires; targets all creatures, droids, and objects in a 1-square burst radius. |hazardattack=+10 vs. Reflex Defense |hazarddamage=5d6 (''Miss'': Half damage) |hazardrecurrence=None. |hazardskill1='''Mechanics (DC 14):''' The charact...")
- 04:43, 10 March 2024 Tenor1411 talk contribs created page Category:Subterranean (Redirected page to Hazard Groups#subterranean) Tag: New redirect
- 04:42, 10 March 2024 Tenor1411 talk contribs created page Category:Arctic (Redirected page to Hazard Groups#arctic) Tag: New redirect
- 04:40, 10 March 2024 Tenor1411 talk contribs created page Hazard: Csilla Cave-In (Created page with "{{hazard|hazardname=Csilla Cave-In (CL 8)|hazardpage=101|hazardflavor=The underground ice caverns of Csilla shake and rumble, sending heavy blocks of ice crashing to the ground.|hazardtype=Natural|hazardtrigger=A creature or a droid in the ice cavern fires a weapon that makes noise; targets any creature, droid, or object in the area of the cave-in.|hazardattack=+10 vs. Reflex Defense|hazarddamage=2d12+1|hazardrecurrence=Each round at the start of the target&r...")
- 04:31, 10 March 2024 Tenor1411 talk contribs created page Category:Aquatic (Redirected page to Hazard Groups#aquatic) Tag: New redirect
- 04:31, 10 March 2024 Tenor1411 talk contribs created page Hazard: Crashing Waves (Created page with "{{hazard|hazardname=Crashing Waves (CL 1)|hazardpage=104|hazardflavor=Waves of water crash into the shore where you stand, threatening to drag you out when they recede.|hazardtype=Natural|hazardtrigger=A creature or a droid is within the area of the hazard on the hazard’s initiative count.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=The target is knocked prone and slides one square toward the source of the waves.|hazardrecurrence=Each round,...")
- 04:31, 10 March 2024 Tenor1411 talk contribs created page Prone (Redirected page to Combat: Special Rules#prone) Tag: New redirect
- 04:27, 10 March 2024 Tenor1411 talk contribs created page Hazard: Corrosive Atmosphere (Created page with "{{hazard|hazardname=Atmosphere, Corrosive (CL 4)|hazardpage=101|hazardflavor=The chemicals of a corrosive atmosphere eat away at clothing, objects, and flesh.|hazardtype=Acid, atmospheric, contact, natural|hazardtrigger=A creature, a droid, or an object begins its turn in a corrosive atmosphere.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=2d6 acid (''Miss'': Half damage)|hazardrecurrence=On trigger|hazardskill1='''Knowledge#Physical_Sciences|Knowle...")
- 04:27, 10 March 2024 Tenor1411 talk contribs created page Category:Atmospheric (Redirected page to Hazard Groups#atmospheric) Tag: New redirect
- 04:25, 10 March 2024 Tenor1411 talk contribs created page Hazard: Cardooine Chills (Created page with "{{hazard|hazardname=Disease, Cardooine Chills (CL 2)|hazardpage=102|hazardflavor=This disease is common throughout the galaxy and is typically only an inconvenience.|hazardtype=Atmospheric, disease, natural|hazardtrigger=A creature is exposed to the disease.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=1d6, and the target moves −1 persistent step on the condition track|hazardrecurrence=Daily, until treated.|hazardskill1='''Knowledge#li...")
- 04:25, 10 March 2024 Tenor1411 talk contribs created page Category:Disease (Redirected page to Hazards Groups#disease) Tag: New redirect
- 04:21, 10 March 2024 Tenor1411 talk contribs created page Hazard: Blaster Turret (Created page with "{{hazard|hazardname=Turret, Blaster (CL 2)|hazardpage=104|hazardflavor=This automated turret blasts enemies who come within its range.|hazardtype=Acid, contact, natural|hazardtrigger=The turret detects a creature or droid within its line of sight.|hazardattack=+4 vs. Reflex Defense|hazarddamage=3d6 energy|hazardrecurrence=Each round, on initiative (Initiative +5).|hazardskill1='''Stealth:''' The character makes a Stealth check, opposed by t...")
- 04:20, 10 March 2024 Tenor1411 talk contribs created page Hazard: Blaster Rifle Turret (Created page with "{{hazard|hazardname=Turret, Blaster Rifle (CL 3)|hazardpage=104|hazardflavor=This automated turret blasts enemies who come within its range.|hazardtype=Acid, contact, natural|hazardtrigger=The turret detects a creature or droid within its line of sight; targets all creatures in a 2x2-square area.|hazardattack=+5 vs. Reflex Defense|hazarddamage=3d8 energy (''Miss'': Half damage)|hazardrecurrence=Each round, on initiative (Initiative +5).|hazards...")
- 04:18, 10 March 2024 Tenor1411 talk contribs created page Hazard: Acid (Created page with "{{hazard|hazardname=Acid (CL 2)|hazardpage=101|hazardflavor=Acid burns through metal and skin alike, corroding them.|hazardtype=Acid, contact, natural|hazardtrigger=A creature, a droid, or an object comes into contact with the acid.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=2d10 acid (''Miss'': Half damage)|hazardrecurrence=Each round at the start of the target’s turn, until the acid is washed off or treated.|hazardskill1='''Treat ...")
- 04:17, 10 March 2024 Tenor1411 talk contribs created page Hazard Groups (Created page with "<div>{{tocright}}Below are descriptions of the different classifications of hazards. This list is not meant to be exhaustive and some hazards may be of more than one type, though that is not common.</div> <div id="aquatic" style="padding-top: 1.5em;"> <h3 class="headline">Aquatic Hazards</h3> Adventures in environments such as the homeworlds of species like the Mon Calamari (species) or underwater cities like those of the Gungan (species)s pro...")
- 04:16, 10 March 2024 Tenor1411 talk contribs created page Category:Hazards (Redirected page to Hazards) Tag: New redirect
- 04:09, 10 March 2024 Tenor1411 talk contribs created page Hazards (Created page with "<div>{{tocright|4}}The galaxy is full of obstacles waiting to trip up heroes as they strive to fulfill their destinies. Every planet has its own perils whether menacing plant life, an unsafe atmosphere, or something worse and any explorer can confirm that the greatest danger when traveling to a new world is encountering some new hazard not yet known to the galaxy at large. Stormtroopers and Sith Lords are obvious threats to the safety of just about everyone, but it is of...")
- 04:06, 10 March 2024 Tenor1411 talk contribs created page Template:Hazard (Created page with "<div {{#if:{{{hazardid|}}}|id="{{{hazardid|}}}" | }}style="float: left; border-bottom: 1px solid #000000; margin-bottom: 1.2em;"> <h4 class="headline">{{{hazardname|hazardname variable missing}}}</h4> <div style="font-size: smaller; float: left; clear: both; text-indent: 1.5em; margin: 0 0 -0.2em 0; padding: 0 0 -0.2em 1.5em;">''[[{{{hazardbook|Unknown Regions}}}]], page {{{hazardpage|3 (table of contents)}}}.''</div>{{#if: {{{hazardflavor|}}}|<div style="float: lef...")
- 04:00, 10 March 2024 Tenor1411 talk contribs created page Gamemastering (Created page with "{{tocright|4}} <div style="padding-top: 1em;">The Gamemaster is the guiding force of the game. If the game is fun, it will be to your credit. If it isn’t, you’ll need to make some adjustments. But don’t worry—running a ''Star Wars'' game is nowhere near as daunting as it might seem at first.{{newline}}Describe below are the different duties of the GM. As with any hobby, focus on what you enjoy the most, but remember that the other duties are also...")
- 04:00, 10 March 2024 Tenor1411 talk contribs created page Total concealment (Redirected page to Combat: Basics#totalconcealment) Tag: New redirect
- 03:59, 10 March 2024 Tenor1411 talk contribs created page Persistent condition (Redirected page to Combat: Basics#persistentconditions) Tag: New redirect
- 03:56, 10 March 2024 Tenor1411 talk contribs created page Fortitude Defense (Redirected page to Combat: Basics#fortitude) Tag: New redirect
- 03:27, 10 March 2024 Tenor1411 talk contribs created page Combat: Special Rules (Created page with "{{combatmenu}} {{tocright|4}} <div style="margin-top: 1em;"> <h2 class="headline">'''Special Combat Rules'''</h2> <p class="single">This section describes various special rules that arise during combat. The rules are presented alphabetically by topic.</p></div> <div id="areaattacks" style="margin-top: 1.5em;"> <h3 class="headline">Area Attacks</h3> <p class="single">Certain weapons and effects, such as grenades, autofire weapons, or the ''Force Slam (force power...")
- 03:21, 10 March 2024 Tenor1411 talk contribs created page File:Swse combat line of sight.jpg
- 03:21, 10 March 2024 Tenor1411 talk contribs uploaded File:Swse combat line of sight.jpg
