13 March 2024
- 00:4200:42, 13 March 2024 diff hist +13,257 N Weapon Group: Exotic Weapons Created page with "{{DISPLAYTITLE:Weapon Group: Exotic}} {{weaponmenu}} <div style="margin-top: 1em;">Exotic weapons are rare or distinct enough to require specialized training; much more than the more common blasters or rifles. Some are unique to specific cultures.{{newline}}Rather than take an entire weapon group as a |proficiency (such as pistols or rifles) you instead take the Exotic Weapon Proficiency (feat) feat and choose a spe..."
- 00:2000:20, 13 March 2024 diff hist +8,711 N Ranged Weapons Created page with "{{DISPLAYTITLE:Ranged Weapons}} {{gearmenu}} <div style="margin-top: 1em;"> <p class="single">At any given time, hundreds of manufacturers are creating and marketing a wide array of ranged weapons. These weapons run the gamut from small, concealable handheld weapons to tripod-mounted cannons that require a small crew to operate.{{newline}}See Ranged Weapons List below for a listing of all ranged weapons.{{newline}}See the following weapon group..."
- 00:2000:20, 13 March 2024 diff hist +1,562 N Template:Table-weaponranges Created page with "{| class="wikitable tweek" style="width: 100%; line-height: 100%; font-size: smaller;" ! colspan="5" style="background-color: #dddddd;" |Weapon Ranges |- ! style="text-align: left;" |Type of Ranged Weapon ! style="text-align: left;" |Point Blank<br/>(No penalty) ! style="text-align: left;" |Short<br/>(− Attack) ! style="text-align: left;" |Medium<br/>(−5 Attack) ! style="text-align: left;" |Long<br/>(−10 Attack) |- | style="background-color: #dddddd;" |..." current
- 00:1000:10, 13 March 2024 diff hist +31 Melee Weapons No edit summary
- 00:0900:09, 13 March 2024 diff hist +78 N Category:Weapons Redirected page to Equipment#weapons current Tag: New redirect
- 00:0700:07, 13 March 2024 diff hist +5,394 N Melee Weapons Created page with "{{gearmenu}} <div style="margin-top: 1em;"> <p class="single">Used in close combat, melee weapons usually deal bludgeoning, slashing, or piercing damage, depending on the weapon’s design. Some combine powered components to augment the user’s own strength. Many types of melee weapons are widely available and have few governmental or legal restrictions. Civilians, law enforcement agents, and military personnel alike carry these items.{{newline}}A character&rsq..."
12 March 2024
- 23:5223:52, 12 March 2024 diff hist +46 Talent Trees No edit summary
- 23:4323:43, 12 March 2024 diff hist +70 N Category:Equipment Redirected page to Equipment current Tag: New redirect
- 23:4123:41, 12 March 2024 diff hist +13,193 N Yuuzhan Vong Biotech Created page with "{{gearmenu}} {{implantsubmenu}} <div style="padding-top: 1.5em;"> Most biotech devices created by the Yuuzhan Vong (species) serve the same purposes as their mechanical or electronic counterparts. You can create new biotech devices by applying the following template to standard technological devices, armor, and weapons. Once the template is applied, the new biotech device may be used with the biotech feats and talents. Note that certain weapons and dev..."
- 23:2123:21, 12 March 2024 diff hist +2,001 N Template:Genericitem Created page with "<div {{#if: {{{id|}}}|id="{{{id}}}" |}}style="margin-top: .2em; margin-bottom: .8em;"><h4 class="headline">{{{name|Generic Item}}}</h4><div style="margin: -.2em 0 0 0; padding: 0;">{{indent}}<span style="font-size: smaller;">''[[{{{book|Saga Edition Core Rulebook}}}]]'', page {{{page|3 (table of contents)}}}.</span></div><div style="margin: -.2em 0 0 0; padding: 0; line-height: 130%;">{{indent}}'''Cost:''' {{#if: {{{cost|}}}|{{{cost}}}|—}}{{indent}}{{#if: {{{w..."
- 23:1823:18, 12 March 2024 diff hist +294 N Template:Implantsubmenu Created page with "<div style="width: fit-content; text-align: center; margin: 1.5em auto 0em; padding: .3em 1em; font-size: small; border-radius: 30px; background: #dddddd;">Cybernetic Implants{{indent}}Advanced Cybernetics{{indent}}Bio‑Implants</div>"
- 23:1623:16, 12 March 2024 diff hist +17,899 N General Equipment Created page with "{{gearmenu}} <div style="margin-top: 1em;">A list of equipment available during the time periods covered on this website is given below. Refer to the description links for full equipment information.</div> <div style="margin-top: 1em;"> <h4 class="headline">Communications Devices</h4> {| style="width: 100%; line-height: 100%; font-size: small;" | width="33%" |{{indent}}Com Scrambler | width="34%" |Communications_D..."
- 23:0923:09, 12 March 2024 diff hist +92 N Damage threshold Redirected page to Combat: Basics#thresholdl current Tag: New redirect
- 23:0823:08, 12 March 2024 diff hist +10,997 N Armor Created page with "{{gearmenu}} <div style="margin-top: 1em;">Protective armor exists in the ''Star Wars'' universe, but only the lightest types see widespread use. Heavier armor is considered to be too expensive, too restrictive, and just not worth the trouble unless it serves an additional function (such as providing environmental protection, as in the case of Imperial snowtrooper armor). See ''Table: Armor'' for the list of armor types.{{newline}}Many forms of armor are restricted or e..."
- 23:0623:06, 12 March 2024 diff hist +89 N Heroic level Redirected page to Heroic Classes#classdeflevel current Tag: New redirect
- 22:5322:53, 12 March 2024 diff hist +32,459 N Equipment Created page with "{{gearmenu}} {{equipmentmenu}} {{tocright|4}} <div style="padding-top: 1.5em;">In a galaxy of high-tech wonders, the only limits to what types of equipment are commercially available depend on the inventors, merchants, and corporations that manufacture and supply them. Most of the items describe in this chapter are available through legitimate arms and equipment traders.</div> <div id="money" style="padding-top: 2em;"> <h2 class="headline">'''Money'''</h2> The galactic..."
- 22:4022:40, 12 March 2024 diff hist +97 N Stunning Redirected page to Combat: Special Rules#stunning current Tag: New redirect
- 22:2122:21, 12 March 2024 diff hist +74 N Take 20 Redirected page to Skills#take20 current Tag: New redirect
- 22:1922:19, 12 March 2024 diff hist +315 N Template:Equipmentmenu Created page with "<div style="width: fit-content; text-align: center; margin: 1.5em auto 0em; padding: .3em 1em; font-size: small; border-radius: 30px; background: #dddddd;">Weapon & Armor Accessories{{indent}}Universal Upgrades{{indent}}Armor Upgrades{{indent}}Weapon Upgrades</div>"
- 22:1822:18, 12 March 2024 diff hist +501 N Template:Gearmenu Created page with "<div style="width: fit-content; text-align: center; margin: 1.5em auto 0em; padding: .3em 1em; font-size: small; border-radius: 30px; background: #dddddd;">Money{{indent}}Restricted Items{{indent}}Weapons{{indent}}Armor{{indent}}General Equipment{{indent}}Yuuzhan Vong Biotech{{indent}}Services/Expenses{{indent}}Equipment#Encum..."
- 22:1322:13, 12 March 2024 diff hist +9 Abilities No edit summary
- 22:0922:09, 12 March 2024 diff hist +86 N Will Defense Redirected page to Combat: Basics#will current Tag: New redirect
- 22:0922:09, 12 March 2024 diff hist +106 Abilities No edit summary
- 22:0422:04, 12 March 2024 diff hist +27 Abilities No edit summary
- 21:5321:53, 12 March 2024 diff hist +2,369 N Game Concept: Gambling Created page with "<div style="padding-top: 1em;"> <p class="single">Characters can win or lose credits by betting on swoop races or playing games of chance, such as sabaac und jubilee. Use these rules whenever a character plays against the house, gambles against other characters, or takes their chances on games of pure chance.{{newline}}'''Gambling against the House:''' When gambling against the house, such as when playing the jubilee wheel or betting on the outcome of a race, you m..."
- 21:5121:51, 12 March 2024 diff hist −2 MediaWiki:Cosmos.css No edit summary Tag: Manual revert
- 21:4321:43, 12 March 2024 diff hist +2 MediaWiki:Cosmos.css No edit summary Tags: Manual revert Reverted
- 21:3721:37, 12 March 2024 diff hist +33 Hazards No edit summary
- 21:3521:35, 12 March 2024 diff hist +42 Hazard Groups No edit summary
10 March 2024
- 05:1605:16, 10 March 2024 diff hist +101 Hazard Groups No edit summary
- 05:1605:16, 10 March 2024 diff hist +83 Hazards No edit summary
- 05:1605:16, 10 March 2024 diff hist +1,529 N Hazard: Whirlpool Created page with "{{hazard|hazardname=Whirlpool (CL 8)|hazardpage=105|hazardflavor=Tidal forces stir up a dangerous whirlpool, whipping anything caught in the whirlpool around and threatening to tear it apart.|hazardtype=Natural|hazardtrigger=A creature or a droid begins its turn swimming in the area of the hazard, or the pilot of an aquatic vehicle starts his or her turn in the area of the hazard.|hazardattack=+10 vs. Fortitude Defense|hazarddamage=2d10+3, and the target..."
- 05:1505:15, 10 March 2024 diff hist +80 N Category:Space Redirected page to Hazard Groups#space current Tag: New redirect
- 05:1505:15, 10 March 2024 diff hist +2,210 N Hazard: Vacuum Created page with "{{hazard|hazardname=Atmosphere, Vacuum (CL 8)|hazardpage=102|hazardflavor=The vacuum of space holds no air and diffuses heat, freezing anything exposed to it.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a vacuum.|hazardattack=+20 vs. Fortitude Defense|hazarddamage=1d6, and the target moves −2 steps on the condition track (''Miss'': No damage, and the target moves −1 step on the condition track).|s..."
- 05:1405:14, 10 March 2024 diff hist +1,100 N Hazard: Undertow Created page with "{{hazard|hazardname=Undertow (CL 4)|hazardpage=104|hazardflavor=Underwater currents can suck swimmers down into the depths, keeping them there until it is too late.|hazardtype=Natural|hazardtrigger=A creature begins its turn swimming in deep water.|hazardattack=+6 vs. Fortitude Defense|hazarddamage=The target is pulled 6 squares deeper underwater, and it is immobilized until the start of its next turn (Miss: The target is pulled 3 squares and is not immo..."
- 05:1305:13, 10 March 2024 diff hist +1,194 N Hazard: Trash Compactor Created page with "{{hazard|hazardname=Trash Compactor (CL 10)|hazardpage=104|hazardflavor=The powerful walls of the trash compactor crush anything trapped inside.|hazardtype=Artificial|hazardtrigger=A creature, a droid, or an object begins its turn inside a trash compactor that has closed completely.|hazardattack=Automatic hit|hazarddamage=10d6|hazardrecurrence=On trigger|hazardspecial=A trash compactor takes 10 rounds to close, remains closed for 5 rounds, and takes 10 rounds to open ful..."
- 05:1305:13, 10 March 2024 diff hist +1,697 N Hazard: Toxic Atmosphere Created page with "{{hazard|hazardname=Atmosphere, Toxic (CL 6)|hazardpage=101|hazardflavor=A toxic atmosphere is filled with chemicals that harm most creatures.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a toxic atmosphere.|hazardattack=+5 vs. Fortitude Defense|hazarddamage=1d6, and the target moves −1 step on the condition track (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=On trigger|hazar..."
- 05:1105:11, 10 March 2024 diff hist +2,409 N Hazard: Spiner Plant & Toxin Created page with "{{hazard|hazardname=Spiner Plant (CL 8)|hazardid="spinerplant"|hazardpage=120|hazardflavor=A rare and beautiful flowering plant has a deadly secret.|hazardtype=Contact, natural, poison|hazardtrigger=A creature touches the plant.|hazardattack=+10 vs. Reflex Defense|hazarddamage=2d8, and the target moves −1 step on the condition track (Miss: Half damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1='''Knowl..."
- 05:1005:10, 10 March 2024 diff hist +843 N Hazard: Space Sickness Created page with "{{hazard|hazardname=Space Sickness (CL 1)|hazardpage=103|hazardflavor=In zero gravity, some creatures have a hard time maintaining their internal equilibrium.|hazardtype=Natural|hazardtrigger=A creature is exposed to weightlessness.|hazardattack=+0 vs. Fortitude Defense|hazarddamage=The target moves −1 persistent steps on the condition track.|hazardrecurrence=Once, after 8 hours.|hazardskill1='''Treat Injury (DC 20):''' The char..."
- 05:1005:10, 10 March 2024 diff hist +1,415 N Hazard: Smoke Created page with "{{hazard|hazardname=Smoke (CL 2)|hazardpage=103|hazardflavor=Smoke obscures creatures’ vision, causes them to choke, and burns their eyes.|hazardtype=Atmospheric, natural|hazardtrigger=A creature begins its turn in smoke.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=1d6, and the target moves −1 step on the condition track (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardspecial=Smok..."
- 05:1005:10, 10 March 2024 diff hist +1,260 N Hazard: Rough Waters Created page with "{{hazard|hazardname=Rough Waters (CL 3)|hazardbook=Unknown Regions|hazardpage=104|hazardflavor=The wind whips across the water, causing whitecaps and tumultuous conditions.|hazardtype=Natural|hazardtrigger=A creature begins its turn swimming in the area of the hazard, or the pilot of an aquatic vehicle starts his or her turn in the area of the hazard.|hazardattack=+5 vs. Fortitude Defense|hazarddamage=2d8+2 (''Miss:'' Half damage).|hazardrecurrence=On tr..."
- 05:0905:09, 10 March 2024 diff hist +7,123 N Hazard: Radiation Created page with "<div style="padding-bottom: 1em;"> <h4 class="headline">Note from the Administrator</h4> For reasons unknown, the radiation hazard was never officially put into stat blocks. Presumably it was because of the variable nature of this hazard. The simple soultion to that is to treat each level of radiation as its own hazard, which has been done here. The original hazard text can be found below the stat blocks.</div> {{hazard|hazardname=Mi..."
- 05:0505:05, 10 March 2024 diff hist +1,496 N Hazard: Paralytic Poison Created page with "{{hazard|hazardname=Poison, Paralytic (CL 5)|hazardpage=103|hazardflavor=An injected poison renders a target immobile for a short time.|hazardtype=Artificial, contact, poison|hazardtrigger=A creature is injected with the poison.|hazardattack=+10 vs. Fortitude Defense|hazarddamage=The target moves −1 step on the condition track.|hazardrecurrence=Each round at the start of the target’s turn, until treated.|hazardskill1='''Treat Injury..."
- 05:0405:04, 10 March 2024 diff hist +1,305 N Hazard: Leeches Created page with "{{hazard|hazardname=Leeches (CL 2)|hazardpage=120|hazardflavor=Tiny parasites attach to your skin and suck your fluids for nourishment.|hazardtype=Natural|hazardtrigger=A creature begins its turn in an area occupied by leeches.|hazardattack=+4 vs. Reflex Defense|hazarddamage=The target moves −1 persistent step on the condition track.|hazardrecurrence=Each round at the start of the target’s turn, until removed.|hazardskill1='''[[Treat Injury]..."
- 05:0305:03, 10 March 2024 diff hist +2,060 N Hazard: Krytos Virus Created page with "{{hazard|hazardname=Disease, Krytos Virus (CL 5)|hazardpage=102|hazardflavor=This genetically engineered virus was produced by the Empire to target non-Humans.|hazardtype=Atmospheric, disease, natural|hazardtrigger=A creature is exposed to the disease.|hazardattack=+10 vs. Fortitude Defense|hazarddamage=2d6, and the target moves −1 persistent step on the condition track|hazardrecurrence=Daily, until treated.|hazardskill1='''Knowledge#lifesci..."
- 05:0205:02, 10 March 2024 diff hist +1,271 N Hazard: Knockout Drops Created page with "{{hazard|hazardname=Poison, Knockout Drops (CL 2)|hazardpage=103|hazardflavor=When put into food or drink, this poison renders a target unconscious.|hazardtype=Artificial, ingested, poison|hazardtrigger=A creature ingests the poison.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=The target moves −1 step on the condition track.|hazardrecurrence=Each round at the start of the target’s turn, until treated.|hazardskill1='''Treat Injur..."
- 05:0105:01, 10 March 2024 diff hist +1,422 N Hazard: Insect Swarm Created page with "{{hazard|hazardname=Insect Swarm (CL 3)|hazardpage=120|hazardflavor=A dark cloud rapidly approaches, along with a low buzzing sound that gradually increases in volume.|hazardtype=Atmospheric, natural|hazardtrigger=A creature begins its turn in a square accupied by a swarm.|hazardattack=+5 vs. Reflex Defense|hazarddamage=2dl0 (Miss: Half damage).|hazardrecurrence=Each round at the start of the target’s turn, as long as the target is within the are..."
- 05:0005:00, 10 March 2024 diff hist +80 N Category:Swamp Redirected page to Hazard Groups#swamp current Tag: New redirect
- 04:5904:59, 10 March 2024 diff hist +1,876 N Hazard: Flash Moss Created page with "{{hazard|hazardname=Flash Moss (CL 3)|hazardpage=119|hazardflavor=A seemingly harmless plant flashes a bright light when it is touched.|hazardtype=Area, contact, energy, natural|hazardtrigger=A creature, a droid, or a vehicle touches the moss with enough pressure to set off its defenses, usually by stepping on the moss or by hitting it with weapons fire; targets all creatures in a 6x6-square area.|hazardattack=+5 vs. Reflex Defense|hazarddamage=A creature th..."
- 04:5804:58, 10 March 2024 diff hist +1,274 N Hazard: Fire Created page with "{{hazard|hazardname=Fire (CL 3)|hazardpage=103|hazardflavor=When clothing or objects catch fire, they continue to burn and take fire damage.|hazardtype=Artificial or natural, fire|hazardtrigger=A creature, a droid, or an object takes fire damage.|hazardattack=+5 vs. Fortitude Defense|hazarddamage=1d6 fire (''Miss'': Half damage)|hazardrecurrence=Each round at the start of the target’s turn, until the flames are extinguished (a full-round a..."
