Combined display of all available logs of Saga Edition RPG Omnibus. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 01:56, 13 March 2024 Tenor1411 talk contribs created page Weapon Group: Simple Weapons (Created page with "{{weaponmenu}} <div style="margin-top: 1em;">Simple weapons include most weapons that require no special training to use. Unarmed attacks and natural weapons are considered light simple weapons in which all characters are proficient.</div> <div style="padding-top: 2em;"> <h2>Melee Weapons'''</h2> {| class="wikitable" style="width: 100%; font-size: 0.9em;" ! colspan="7" style="background-color: #bbbbbb;" |Melee Weapons |- ! style="text-align: left;" |Weapon ! style="tex...")
- 01:51, 13 March 2024 Tenor1411 talk contribs created page Category:Rifles (Redirected page to Weapon Group: Rifles) Tag: New redirect
- 01:50, 13 March 2024 Tenor1411 talk contribs created page Weapon Group: Rifles (Created page with "{{weaponmenu}} <div style="margin-top: 1em;">{{sidebar|color=#ffdddd|headline=Retractable Stocks|text1=Some weapons, such as the E-11 blaster rifle used by stormtroopers and the E-5 blaster carbine used by battle droids, have a retractable stock. Only rifles and pistols (and rifle- or pistol-like exotic weapons) can have a retractable stock. Extending or folding a retractable stock is a move action.|text2=When the stock is folded, the following rules apply:<ul><li>Treat...")
- 01:46, 13 March 2024 Tenor1411 talk contribs created page Category:Pistols (Redirected page to Weapon Group: Pistols) Tag: New redirect
- 01:45, 13 March 2024 Tenor1411 talk contribs created page Weapon Group: Pistols (Created page with "{{weaponmenu}} <div style="margin-top: 1em;">Pistols are ranged weapons that can be fired with one hand. {| class="wikitable" style="width: 100%; font-size: 0.9em;" ! colspan="8" style="background-color: #bbbbbb;" |Pistols |- ! style="text-align: left;" |Weapon ! style="text-align: right;" |Cost !Damage !Stun !Rate of Fire !Weight ! style="text-align: left;" |Type ! style="text-align: left;" |Availability |- ! colspan="8" style="background-color: #bbbbbb; text-align: l...")
- 01:40, 13 March 2024 Tenor1411 talk contribs created page Category:Lightsabers (Redirected page to Weapon Group: Lightsabers) Tag: New redirect
- 01:39, 13 March 2024 Tenor1411 talk contribs created page Weapon Group: Lightsabers (Created page with "{{weaponmenu}} <div style="margin-top: 1em;">This group includes the standard lightsaber (a handgrip hilt that projects a single blade of enery) and all lightsaber variants. Lightsabers ignore damage reduction unless noted otherwise. However a target’s shield rating reduces a lightsaber’s damage normally. {| class="wikitable" style="width: 100%; font-size: 0.9em;" ! colspan="7" style="background-color: #bbbbbb;" |Lightsaber Weapons |- ! style="text-align: l...")
- 01:31, 13 March 2024 Tenor1411 talk contribs created page Category:Heavy Weapons (Redirected page to Weapon Group: Heavy Weapons) Tag: New redirect
- 01:30, 13 March 2024 Tenor1411 talk contribs created page Weapon Group: Heavy Weapons (Created page with "{{weaponmenu}} <div style="margin-top: 1em;">Large, powerful weapons that usually require a brace or tripod to operate fall under the category of heavy weapons, as do even larger weapons mounted to vehicles and starships. {| class="wikitable" style="width: 100%; font-size: 0.9em;" ! colspan="8" style="background-color: #bbbbbb;" |Heavy Weapons |- ! style="text-align: left;" |Weapon ! style="text-align: right;" |Cost !Damage !Stun !Rate of Fire !Weight ! style="text-ali...")
- 01:28, 13 March 2024 Tenor1411 talk contribs created page Category:Advanced Melee Weapons (Redirected page to Weapon Group: Advanced Melee Weapons) Tag: New redirect
- 01:28, 13 March 2024 Tenor1411 talk contribs created page Weapon Group: Advanced Melee Weapons (Created page with "{{weaponmenu}} <div style="margin-top: 1em;"> {| class="wikitable" style="width: 100%; font-size: 0.9em;" ! colspan="8" style="background-color: #bbbbbb;" |Advanced Melee Weapons |- ! style="text-align: left;" |Weapon ! style="text-align: right;" |Cost !Damage !Stun !Weight ! style="text-align: left;" |Type ! style="text-align: left;" |Availability |- ! colspan="7" style="background-color: #bbbbbb; text-align: left;" |Tiny |- |{{shortindent}}Vibro_Weapons#dagger|Vibr...")
- 01:23, 13 March 2024 Tenor1411 talk contribs created page Category:Exotic Weapons (Redirected page to Weapon Group: Exotic Weapons) Tag: New redirect
- 01:22, 13 March 2024 Tenor1411 talk contribs created page Category:Ranged Weapons (Redirected page to Ranged Weapons) Tag: New redirect
- 01:21, 13 March 2024 Tenor1411 talk contribs created page Category:Melee Weapons (Redirected page to Melee Weapons) Tag: New redirect
- 01:05, 13 March 2024 Tenor1411 talk contribs moved page Ranged Weapons (weapon group) to Ranged Weapons without leaving a redirect
- 01:01, 13 March 2024 Tenor1411 talk contribs moved page Melee Weapons (weapon group) to Melee Weapons without leaving a redirect
- 00:57, 13 March 2024 Tenor1411 talk contribs moved page Exotic Weapons (weapon group) to Weapon Group: Exotic Weapons without leaving a redirect
- 00:42, 13 March 2024 Tenor1411 talk contribs created page Exotic Weapons (weapon group) (Created page with "{{DISPLAYTITLE:Weapon Group: Exotic}} {{weaponmenu}} <div style="margin-top: 1em;">Exotic weapons are rare or distinct enough to require specialized training; much more than the more common blasters or rifles. Some are unique to specific cultures.{{newline}}Rather than take an entire weapon group as a |proficiency (such as pistols or rifles) you instead take the Exotic Weapon Proficiency (feat) feat and choose a spe...")
- 00:20, 13 March 2024 Tenor1411 talk contribs created page Ranged Weapons (weapon group) (Created page with "{{DISPLAYTITLE:Ranged Weapons}} {{gearmenu}} <div style="margin-top: 1em;"> <p class="single">At any given time, hundreds of manufacturers are creating and marketing a wide array of ranged weapons. These weapons run the gamut from small, concealable handheld weapons to tripod-mounted cannons that require a small crew to operate.{{newline}}See Ranged Weapons List below for a listing of all ranged weapons.{{newline}}See the following weapon group...")
- 00:20, 13 March 2024 Tenor1411 talk contribs created page Template:Table-weaponranges (Created page with "{| class="wikitable tweek" style="width: 100%; line-height: 100%; font-size: smaller;" ! colspan="5" style="background-color: #dddddd;" |Weapon Ranges |- ! style="text-align: left;" |Type of Ranged Weapon ! style="text-align: left;" |Point Blank<br/>(No penalty) ! style="text-align: left;" |Short<br/>(− Attack) ! style="text-align: left;" |Medium<br/>(−5 Attack) ! style="text-align: left;" |Long<br/>(−10 Attack) |- | style="background-color: #dddddd;" |...")
- 00:09, 13 March 2024 Tenor1411 talk contribs created page Category:Weapons (Redirected page to Equipment#weapons) Tag: New redirect
- 00:07, 13 March 2024 Tenor1411 talk contribs created page Melee Weapons (weapon group) (Created page with "{{gearmenu}} <div style="margin-top: 1em;"> <p class="single">Used in close combat, melee weapons usually deal bludgeoning, slashing, or piercing damage, depending on the weapon’s design. Some combine powered components to augment the user’s own strength. Many types of melee weapons are widely available and have few governmental or legal restrictions. Civilians, law enforcement agents, and military personnel alike carry these items.{{newline}}A character&rsq...")
- 23:48, 12 March 2024 Tenor1411 talk contribs created page Talent (Redirected page to Talent Trees) Tag: New redirect
- 23:43, 12 March 2024 Tenor1411 talk contribs created page Category:Equipment (Redirected page to Equipment) Tag: New redirect
- 23:41, 12 March 2024 Tenor1411 talk contribs created page Yuuzhan Vong Biotech (Created page with "{{gearmenu}} {{implantsubmenu}} <div style="padding-top: 1.5em;"> Most biotech devices created by the Yuuzhan Vong (species) serve the same purposes as their mechanical or electronic counterparts. You can create new biotech devices by applying the following template to standard technological devices, armor, and weapons. Once the template is applied, the new biotech device may be used with the biotech feats and talents. Note that certain weapons and dev...")
- 23:21, 12 March 2024 Tenor1411 talk contribs created page Template:Genericitem (Created page with "<div {{#if: {{{id|}}}|id="{{{id}}}" |}}style="margin-top: .2em; margin-bottom: .8em;"><h4 class="headline">{{{name|Generic Item}}}</h4><div style="margin: -.2em 0 0 0; padding: 0;">{{indent}}<span style="font-size: smaller;">''[[{{{book|Saga Edition Core Rulebook}}}]]'', page {{{page|3 (table of contents)}}}.</span></div><div style="margin: -.2em 0 0 0; padding: 0; line-height: 130%;">{{indent}}'''Cost:''' {{#if: {{{cost|}}}|{{{cost}}}|—}}{{indent}}{{#if: {{{w...")
- 23:18, 12 March 2024 Tenor1411 talk contribs created page Template:Implantsubmenu (Created page with "<div style="width: fit-content; text-align: center; margin: 1.5em auto 0em; padding: .3em 1em; font-size: small; border-radius: 30px; background: #dddddd;">Cybernetic Implants{{indent}}Advanced Cybernetics{{indent}}Bio‑Implants</div>")
- 23:16, 12 March 2024 Tenor1411 talk contribs created page General Equipment (Created page with "{{gearmenu}} <div style="margin-top: 1em;">A list of equipment available during the time periods covered on this website is given below. Refer to the description links for full equipment information.</div> <div style="margin-top: 1em;"> <h4 class="headline">Communications Devices</h4> {| style="width: 100%; line-height: 100%; font-size: small;" | width="33%" |{{indent}}Com Scrambler | width="34%" |Communications_D...")
- 23:09, 12 March 2024 Tenor1411 talk contribs created page Damage threshold (Redirected page to Combat: Basics#thresholdl) Tag: New redirect
- 23:08, 12 March 2024 Tenor1411 talk contribs created page Armor (Created page with "{{gearmenu}} <div style="margin-top: 1em;">Protective armor exists in the ''Star Wars'' universe, but only the lightest types see widespread use. Heavier armor is considered to be too expensive, too restrictive, and just not worth the trouble unless it serves an additional function (such as providing environmental protection, as in the case of Imperial snowtrooper armor). See ''Table: Armor'' for the list of armor types.{{newline}}Many forms of armor are restricted or e...")
- 23:06, 12 March 2024 Tenor1411 talk contribs created page Heroic level (Redirected page to Heroic Classes#classdeflevel) Tag: New redirect
- 22:53, 12 March 2024 Tenor1411 talk contribs created page Equipment (Created page with "{{gearmenu}} {{equipmentmenu}} {{tocright|4}} <div style="padding-top: 1.5em;">In a galaxy of high-tech wonders, the only limits to what types of equipment are commercially available depend on the inventors, merchants, and corporations that manufacture and supply them. Most of the items describe in this chapter are available through legitimate arms and equipment traders.</div> <div id="money" style="padding-top: 2em;"> <h2 class="headline">'''Money'''</h2> The galactic...")
- 22:40, 12 March 2024 Tenor1411 talk contribs created page Stunning (Redirected page to Combat: Special Rules#stunning) Tag: New redirect
- 22:21, 12 March 2024 Tenor1411 talk contribs created page Take 20 (Redirected page to Skills#take20) Tag: New redirect
- 22:19, 12 March 2024 Tenor1411 talk contribs created page Template:Equipmentmenu (Created page with "<div style="width: fit-content; text-align: center; margin: 1.5em auto 0em; padding: .3em 1em; font-size: small; border-radius: 30px; background: #dddddd;">Weapon & Armor Accessories{{indent}}Universal Upgrades{{indent}}Armor Upgrades{{indent}}Weapon Upgrades</div>")
- 22:18, 12 March 2024 Tenor1411 talk contribs created page Template:Gearmenu (Created page with "<div style="width: fit-content; text-align: center; margin: 1.5em auto 0em; padding: .3em 1em; font-size: small; border-radius: 30px; background: #dddddd;">Money{{indent}}Restricted Items{{indent}}Weapons{{indent}}Armor{{indent}}General Equipment{{indent}}Yuuzhan Vong Biotech{{indent}}Services/Expenses{{indent}}Equipment#Encum...")
- 22:09, 12 March 2024 Tenor1411 talk contribs created page Will Defense (Redirected page to Combat: Basics#will) Tag: New redirect
- 21:53, 12 March 2024 Tenor1411 talk contribs created page Gambling (Created page with "<div style="padding-top: 1em;"> <p class="single">Characters can win or lose credits by betting on swoop races or playing games of chance, such as sabaac und jubilee. Use these rules whenever a character plays against the house, gambles against other characters, or takes their chances on games of pure chance.{{newline}}'''Gambling against the House:''' When gambling against the house, such as when playing the jubilee wheel or betting on the outcome of a race, you m...")
- 05:16, 10 March 2024 Tenor1411 talk contribs created page Hazard: Whirlpool (Created page with "{{hazard|hazardname=Whirlpool (CL 8)|hazardpage=105|hazardflavor=Tidal forces stir up a dangerous whirlpool, whipping anything caught in the whirlpool around and threatening to tear it apart.|hazardtype=Natural|hazardtrigger=A creature or a droid begins its turn swimming in the area of the hazard, or the pilot of an aquatic vehicle starts his or her turn in the area of the hazard.|hazardattack=+10 vs. Fortitude Defense|hazarddamage=2d10+3, and the target...")
- 05:15, 10 March 2024 Tenor1411 talk contribs created page Category:Space (Redirected page to Hazard Groups#space) Tag: New redirect
- 05:15, 10 March 2024 Tenor1411 talk contribs created page Hazard: Vacuum (Created page with "{{hazard|hazardname=Atmosphere, Vacuum (CL 8)|hazardpage=102|hazardflavor=The vacuum of space holds no air and diffuses heat, freezing anything exposed to it.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a vacuum.|hazardattack=+20 vs. Fortitude Defense|hazarddamage=1d6, and the target moves −2 steps on the condition track (''Miss'': No damage, and the target moves −1 step on the condition track).|s...")
- 05:14, 10 March 2024 Tenor1411 talk contribs created page Hazard: Undertow (Created page with "{{hazard|hazardname=Undertow (CL 4)|hazardpage=104|hazardflavor=Underwater currents can suck swimmers down into the depths, keeping them there until it is too late.|hazardtype=Natural|hazardtrigger=A creature begins its turn swimming in deep water.|hazardattack=+6 vs. Fortitude Defense|hazarddamage=The target is pulled 6 squares deeper underwater, and it is immobilized until the start of its next turn (Miss: The target is pulled 3 squares and is not immo...")
- 05:13, 10 March 2024 Tenor1411 talk contribs created page Hazard: Trash Compactor (Created page with "{{hazard|hazardname=Trash Compactor (CL 10)|hazardpage=104|hazardflavor=The powerful walls of the trash compactor crush anything trapped inside.|hazardtype=Artificial|hazardtrigger=A creature, a droid, or an object begins its turn inside a trash compactor that has closed completely.|hazardattack=Automatic hit|hazarddamage=10d6|hazardrecurrence=On trigger|hazardspecial=A trash compactor takes 10 rounds to close, remains closed for 5 rounds, and takes 10 rounds to open ful...")
- 05:13, 10 March 2024 Tenor1411 talk contribs created page Hazard: Toxic Atmosphere (Created page with "{{hazard|hazardname=Atmosphere, Toxic (CL 6)|hazardpage=101|hazardflavor=A toxic atmosphere is filled with chemicals that harm most creatures.|hazardtype=Atmospheric, contact, natural|hazardtrigger=A creature begins its turn in a toxic atmosphere.|hazardattack=+5 vs. Fortitude Defense|hazarddamage=1d6, and the target moves −1 step on the condition track (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=On trigger|hazar...")
- 05:11, 10 March 2024 Tenor1411 talk contribs created page Hazard: Spiner Plant & Toxin (Created page with "{{hazard|hazardname=Spiner Plant (CL 8)|hazardid="spinerplant"|hazardpage=120|hazardflavor=A rare and beautiful flowering plant has a deadly secret.|hazardtype=Contact, natural, poison|hazardtrigger=A creature touches the plant.|hazardattack=+10 vs. Reflex Defense|hazarddamage=2d8, and the target moves −1 step on the condition track (Miss: Half damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardskill1='''Knowl...")
- 05:10, 10 March 2024 Tenor1411 talk contribs created page Hazard: Space Sickness (Created page with "{{hazard|hazardname=Space Sickness (CL 1)|hazardpage=103|hazardflavor=In zero gravity, some creatures have a hard time maintaining their internal equilibrium.|hazardtype=Natural|hazardtrigger=A creature is exposed to weightlessness.|hazardattack=+0 vs. Fortitude Defense|hazarddamage=The target moves −1 persistent steps on the condition track.|hazardrecurrence=Once, after 8 hours.|hazardskill1='''Treat Injury (DC 20):''' The char...")
- 05:10, 10 March 2024 Tenor1411 talk contribs created page Hazard: Smoke (Created page with "{{hazard|hazardname=Smoke (CL 2)|hazardpage=103|hazardflavor=Smoke obscures creatures’ vision, causes them to choke, and burns their eyes.|hazardtype=Atmospheric, natural|hazardtrigger=A creature begins its turn in smoke.|hazardattack=+4 vs. Fortitude Defense|hazarddamage=1d6, and the target moves −1 step on the condition track (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=On trigger.|hazardspecial=Smok...")
- 05:10, 10 March 2024 Tenor1411 talk contribs created page Hazard: Rough Waters (Created page with "{{hazard|hazardname=Rough Waters (CL 3)|hazardbook=Unknown Regions|hazardpage=104|hazardflavor=The wind whips across the water, causing whitecaps and tumultuous conditions.|hazardtype=Natural|hazardtrigger=A creature begins its turn swimming in the area of the hazard, or the pilot of an aquatic vehicle starts his or her turn in the area of the hazard.|hazardattack=+5 vs. Fortitude Defense|hazarddamage=2d8+2 (''Miss:'' Half damage).|hazardrecurrence=On tr...")
- 05:09, 10 March 2024 Tenor1411 talk contribs created page Hazard: Radiation (Created page with "<div style="padding-bottom: 1em;"> <h4 class="headline">Note from the Administrator</h4> For reasons unknown, the radiation hazard was never officially put into stat blocks. Presumably it was because of the variable nature of this hazard. The simple soultion to that is to treat each level of radiation as its own hazard, which has been done here. The original hazard text can be found below the stat blocks.</div> {{hazard|hazardname=Mi...")
- 05:05, 10 March 2024 Tenor1411 talk contribs created page Hazard: Paralytic Poison (Created page with "{{hazard|hazardname=Poison, Paralytic (CL 5)|hazardpage=103|hazardflavor=An injected poison renders a target immobile for a short time.|hazardtype=Artificial, contact, poison|hazardtrigger=A creature is injected with the poison.|hazardattack=+10 vs. Fortitude Defense|hazarddamage=The target moves −1 step on the condition track.|hazardrecurrence=Each round at the start of the target’s turn, until treated.|hazardskill1='''Treat Injury...")
